github.com/EngineerKamesh/gofullstack@v0.0.0-20180609171605-d41341d7d4ee/volume3/section2/3dgopher/static/js/OBJLoader.js (about)

     1  /**
     2   * @author mrdoob / http://mrdoob.com/
     3   */
     4  
     5  THREE.OBJLoader = function ( manager ) {
     6  
     7  	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
     8  
     9  	this.materials = null;
    10  
    11  	this.regexp = {
    12  		// v float float float
    13  		vertex_pattern           : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
    14  		// vn float float float
    15  		normal_pattern           : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
    16  		// vt float float
    17  		uv_pattern               : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
    18  		// f vertex vertex vertex
    19  		face_vertex              : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
    20  		// f vertex/uv vertex/uv vertex/uv
    21  		face_vertex_uv           : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
    22  		// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
    23  		face_vertex_uv_normal    : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
    24  		// f vertex//normal vertex//normal vertex//normal
    25  		face_vertex_normal       : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
    26  		// o object_name | g group_name
    27  		object_pattern           : /^[og]\s*(.+)?/,
    28  		// s boolean
    29  		smoothing_pattern        : /^s\s+(\d+|on|off)/,
    30  		// mtllib file_reference
    31  		material_library_pattern : /^mtllib /,
    32  		// usemtl material_name
    33  		material_use_pattern     : /^usemtl /
    34  	};
    35  
    36  };
    37  
    38  THREE.OBJLoader.prototype = {
    39  
    40  	constructor: THREE.OBJLoader,
    41  
    42  	load: function ( url, onLoad, onProgress, onError ) {
    43  
    44  		var scope = this;
    45  
    46  		var loader = new THREE.FileLoader( scope.manager );
    47  		loader.setPath( this.path );
    48  		loader.load( url, function ( text ) {
    49  
    50  			onLoad( scope.parse( text ) );
    51  
    52  		}, onProgress, onError );
    53  
    54  	},
    55  
    56  	setPath: function ( value ) {
    57  
    58  		this.path = value;
    59  
    60  	},
    61  
    62  	setMaterials: function ( materials ) {
    63  
    64  		this.materials = materials;
    65  
    66  	},
    67  
    68  	_createParserState : function () {
    69  
    70  		var state = {
    71  			objects  : [],
    72  			object   : {},
    73  
    74  			vertices : [],
    75  			normals  : [],
    76  			uvs      : [],
    77  
    78  			materialLibraries : [],
    79  
    80  			startObject: function ( name, fromDeclaration ) {
    81  
    82  				// If the current object (initial from reset) is not from a g/o declaration in the parsed
    83  				// file. We need to use it for the first parsed g/o to keep things in sync.
    84  				if ( this.object && this.object.fromDeclaration === false ) {
    85  
    86  					this.object.name = name;
    87  					this.object.fromDeclaration = ( fromDeclaration !== false );
    88  					return;
    89  
    90  				}
    91  
    92  				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
    93  
    94  				if ( this.object && typeof this.object._finalize === 'function' ) {
    95  
    96  					this.object._finalize( true );
    97  
    98  				}
    99  
   100  				this.object = {
   101  					name : name || '',
   102  					fromDeclaration : ( fromDeclaration !== false ),
   103  
   104  					geometry : {
   105  						vertices : [],
   106  						normals  : [],
   107  						uvs      : []
   108  					},
   109  					materials : [],
   110  					smooth : true,
   111  
   112  					startMaterial : function( name, libraries ) {
   113  
   114  						var previous = this._finalize( false );
   115  
   116  						// New usemtl declaration overwrites an inherited material, except if faces were declared
   117  						// after the material, then it must be preserved for proper MultiMaterial continuation.
   118  						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
   119  
   120  							this.materials.splice( previous.index, 1 );
   121  
   122  						}
   123  
   124  						var material = {
   125  							index      : this.materials.length,
   126  							name       : name || '',
   127  							mtllib     : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
   128  							smooth     : ( previous !== undefined ? previous.smooth : this.smooth ),
   129  							groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
   130  							groupEnd   : -1,
   131  							groupCount : -1,
   132  							inherited  : false,
   133  
   134  							clone : function( index ) {
   135  								var cloned = {
   136  									index      : ( typeof index === 'number' ? index : this.index ),
   137  									name       : this.name,
   138  									mtllib     : this.mtllib,
   139  									smooth     : this.smooth,
   140  									groupStart : 0,
   141  									groupEnd   : -1,
   142  									groupCount : -1,
   143  									inherited  : false
   144  								};
   145  								cloned.clone = this.clone.bind(cloned);
   146  								return cloned;
   147  							}
   148  						};
   149  
   150  						this.materials.push( material );
   151  
   152  						return material;
   153  
   154  					},
   155  
   156  					currentMaterial : function() {
   157  
   158  						if ( this.materials.length > 0 ) {
   159  							return this.materials[ this.materials.length - 1 ];
   160  						}
   161  
   162  						return undefined;
   163  
   164  					},
   165  
   166  					_finalize : function( end ) {
   167  
   168  						var lastMultiMaterial = this.currentMaterial();
   169  						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
   170  
   171  							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
   172  							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
   173  							lastMultiMaterial.inherited = false;
   174  
   175  						}
   176  
   177  						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
   178  						if ( end && this.materials.length > 1 ) {
   179  
   180  							for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
   181  								if ( this.materials[mi].groupCount <= 0 ) {
   182  									this.materials.splice( mi, 1 );
   183  								}
   184  							}
   185  
   186  						}
   187  
   188  						// Guarantee at least one empty material, this makes the creation later more straight forward.
   189  						if ( end && this.materials.length === 0 ) {
   190  
   191  							this.materials.push({
   192  								name   : '',
   193  								smooth : this.smooth
   194  							});
   195  
   196  						}
   197  
   198  						return lastMultiMaterial;
   199  
   200  					}
   201  				};
   202  
   203  				// Inherit previous objects material.
   204  				// Spec tells us that a declared material must be set to all objects until a new material is declared.
   205  				// If a usemtl declaration is encountered while this new object is being parsed, it will
   206  				// overwrite the inherited material. Exception being that there was already face declarations
   207  				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
   208  
   209  				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
   210  
   211  					var declared = previousMaterial.clone( 0 );
   212  					declared.inherited = true;
   213  					this.object.materials.push( declared );
   214  
   215  				}
   216  
   217  				this.objects.push( this.object );
   218  
   219  			},
   220  
   221  			finalize : function() {
   222  
   223  				if ( this.object && typeof this.object._finalize === 'function' ) {
   224  
   225  					this.object._finalize( true );
   226  
   227  				}
   228  
   229  			},
   230  
   231  			parseVertexIndex: function ( value, len ) {
   232  
   233  				var index = parseInt( value, 10 );
   234  				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
   235  
   236  			},
   237  
   238  			parseNormalIndex: function ( value, len ) {
   239  
   240  				var index = parseInt( value, 10 );
   241  				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
   242  
   243  			},
   244  
   245  			parseUVIndex: function ( value, len ) {
   246  
   247  				var index = parseInt( value, 10 );
   248  				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
   249  
   250  			},
   251  
   252  			addVertex: function ( a, b, c ) {
   253  
   254  				var src = this.vertices;
   255  				var dst = this.object.geometry.vertices;
   256  
   257  				dst.push( src[ a + 0 ] );
   258  				dst.push( src[ a + 1 ] );
   259  				dst.push( src[ a + 2 ] );
   260  				dst.push( src[ b + 0 ] );
   261  				dst.push( src[ b + 1 ] );
   262  				dst.push( src[ b + 2 ] );
   263  				dst.push( src[ c + 0 ] );
   264  				dst.push( src[ c + 1 ] );
   265  				dst.push( src[ c + 2 ] );
   266  
   267  			},
   268  
   269  			addVertexLine: function ( a ) {
   270  
   271  				var src = this.vertices;
   272  				var dst = this.object.geometry.vertices;
   273  
   274  				dst.push( src[ a + 0 ] );
   275  				dst.push( src[ a + 1 ] );
   276  				dst.push( src[ a + 2 ] );
   277  
   278  			},
   279  
   280  			addNormal : function ( a, b, c ) {
   281  
   282  				var src = this.normals;
   283  				var dst = this.object.geometry.normals;
   284  
   285  				dst.push( src[ a + 0 ] );
   286  				dst.push( src[ a + 1 ] );
   287  				dst.push( src[ a + 2 ] );
   288  				dst.push( src[ b + 0 ] );
   289  				dst.push( src[ b + 1 ] );
   290  				dst.push( src[ b + 2 ] );
   291  				dst.push( src[ c + 0 ] );
   292  				dst.push( src[ c + 1 ] );
   293  				dst.push( src[ c + 2 ] );
   294  
   295  			},
   296  
   297  			addUV: function ( a, b, c ) {
   298  
   299  				var src = this.uvs;
   300  				var dst = this.object.geometry.uvs;
   301  
   302  				dst.push( src[ a + 0 ] );
   303  				dst.push( src[ a + 1 ] );
   304  				dst.push( src[ b + 0 ] );
   305  				dst.push( src[ b + 1 ] );
   306  				dst.push( src[ c + 0 ] );
   307  				dst.push( src[ c + 1 ] );
   308  
   309  			},
   310  
   311  			addUVLine: function ( a ) {
   312  
   313  				var src = this.uvs;
   314  				var dst = this.object.geometry.uvs;
   315  
   316  				dst.push( src[ a + 0 ] );
   317  				dst.push( src[ a + 1 ] );
   318  
   319  			},
   320  
   321  			addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
   322  
   323  				var vLen = this.vertices.length;
   324  
   325  				var ia = this.parseVertexIndex( a, vLen );
   326  				var ib = this.parseVertexIndex( b, vLen );
   327  				var ic = this.parseVertexIndex( c, vLen );
   328  				var id;
   329  
   330  				if ( d === undefined ) {
   331  
   332  					this.addVertex( ia, ib, ic );
   333  
   334  				} else {
   335  
   336  					id = this.parseVertexIndex( d, vLen );
   337  
   338  					this.addVertex( ia, ib, id );
   339  					this.addVertex( ib, ic, id );
   340  
   341  				}
   342  
   343  				if ( ua !== undefined ) {
   344  
   345  					var uvLen = this.uvs.length;
   346  
   347  					ia = this.parseUVIndex( ua, uvLen );
   348  					ib = this.parseUVIndex( ub, uvLen );
   349  					ic = this.parseUVIndex( uc, uvLen );
   350  
   351  					if ( d === undefined ) {
   352  
   353  						this.addUV( ia, ib, ic );
   354  
   355  					} else {
   356  
   357  						id = this.parseUVIndex( ud, uvLen );
   358  
   359  						this.addUV( ia, ib, id );
   360  						this.addUV( ib, ic, id );
   361  
   362  					}
   363  
   364  				}
   365  
   366  				if ( na !== undefined ) {
   367  
   368  					// Normals are many times the same. If so, skip function call and parseInt.
   369  					var nLen = this.normals.length;
   370  					ia = this.parseNormalIndex( na, nLen );
   371  
   372  					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
   373  					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
   374  
   375  					if ( d === undefined ) {
   376  
   377  						this.addNormal( ia, ib, ic );
   378  
   379  					} else {
   380  
   381  						id = this.parseNormalIndex( nd, nLen );
   382  
   383  						this.addNormal( ia, ib, id );
   384  						this.addNormal( ib, ic, id );
   385  
   386  					}
   387  
   388  				}
   389  
   390  			},
   391  
   392  			addLineGeometry: function ( vertices, uvs ) {
   393  
   394  				this.object.geometry.type = 'Line';
   395  
   396  				var vLen = this.vertices.length;
   397  				var uvLen = this.uvs.length;
   398  
   399  				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
   400  
   401  					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
   402  
   403  				}
   404  
   405  				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
   406  
   407  					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
   408  
   409  				}
   410  
   411  			}
   412  
   413  		};
   414  
   415  		state.startObject( '', false );
   416  
   417  		return state;
   418  
   419  	},
   420  
   421  	parse: function ( text ) {
   422  
   423  		console.time( 'OBJLoader' );
   424  
   425  		var state = this._createParserState();
   426  
   427  		if ( text.indexOf( '\r\n' ) !== - 1 ) {
   428  
   429  			// This is faster than String.split with regex that splits on both
   430  			text = text.replace( /\r\n/g, '\n' );
   431  
   432  		}
   433  
   434  		if ( text.indexOf( '\\\n' ) !== - 1) {
   435  
   436  			// join lines separated by a line continuation character (\)
   437  			text = text.replace( /\\\n/g, '' );
   438  
   439  		}
   440  
   441  		var lines = text.split( '\n' );
   442  		var line = '', lineFirstChar = '', lineSecondChar = '';
   443  		var lineLength = 0;
   444  		var result = [];
   445  
   446  		// Faster to just trim left side of the line. Use if available.
   447  		var trimLeft = ( typeof ''.trimLeft === 'function' );
   448  
   449  		for ( var i = 0, l = lines.length; i < l; i ++ ) {
   450  
   451  			line = lines[ i ];
   452  
   453  			line = trimLeft ? line.trimLeft() : line.trim();
   454  
   455  			lineLength = line.length;
   456  
   457  			if ( lineLength === 0 ) continue;
   458  
   459  			lineFirstChar = line.charAt( 0 );
   460  
   461  			// @todo invoke passed in handler if any
   462  			if ( lineFirstChar === '#' ) continue;
   463  
   464  			if ( lineFirstChar === 'v' ) {
   465  
   466  				lineSecondChar = line.charAt( 1 );
   467  
   468  				if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
   469  
   470  					// 0                  1      2      3
   471  					// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
   472  
   473  					state.vertices.push(
   474  						parseFloat( result[ 1 ] ),
   475  						parseFloat( result[ 2 ] ),
   476  						parseFloat( result[ 3 ] )
   477  					);
   478  
   479  				} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
   480  
   481  					// 0                   1      2      3
   482  					// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
   483  
   484  					state.normals.push(
   485  						parseFloat( result[ 1 ] ),
   486  						parseFloat( result[ 2 ] ),
   487  						parseFloat( result[ 3 ] )
   488  					);
   489  
   490  				} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
   491  
   492  					// 0               1      2
   493  					// ["vt 0.1 0.2", "0.1", "0.2"]
   494  
   495  					state.uvs.push(
   496  						parseFloat( result[ 1 ] ),
   497  						parseFloat( result[ 2 ] )
   498  					);
   499  
   500  				} else {
   501  
   502  					throw new Error( "Unexpected vertex/normal/uv line: '" + line  + "'" );
   503  
   504  				}
   505  
   506  			} else if ( lineFirstChar === "f" ) {
   507  
   508  				if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
   509  
   510  					// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
   511  					// 0                        1    2    3    4    5    6    7    8    9   10         11         12
   512  					// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
   513  
   514  					state.addFace(
   515  						result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
   516  						result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
   517  						result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
   518  					);
   519  
   520  				} else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
   521  
   522  					// f vertex/uv vertex/uv vertex/uv
   523  					// 0                  1    2    3    4    5    6   7          8
   524  					// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
   525  
   526  					state.addFace(
   527  						result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
   528  						result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
   529  					);
   530  
   531  				} else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
   532  
   533  					// f vertex//normal vertex//normal vertex//normal
   534  					// 0                     1    2    3    4    5    6   7          8
   535  					// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
   536  
   537  					state.addFace(
   538  						result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
   539  						undefined, undefined, undefined, undefined,
   540  						result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
   541  					);
   542  
   543  				} else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
   544  
   545  					// f vertex vertex vertex
   546  					// 0            1    2    3   4
   547  					// ["f 1 2 3", "1", "2", "3", undefined]
   548  
   549  					state.addFace(
   550  						result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
   551  					);
   552  
   553  				} else {
   554  
   555  					throw new Error( "Unexpected face line: '" + line  + "'" );
   556  
   557  				}
   558  
   559  			} else if ( lineFirstChar === "l" ) {
   560  
   561  				var lineParts = line.substring( 1 ).trim().split( " " );
   562  				var lineVertices = [], lineUVs = [];
   563  
   564  				if ( line.indexOf( "/" ) === - 1 ) {
   565  
   566  					lineVertices = lineParts;
   567  
   568  				} else {
   569  
   570  					for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
   571  
   572  						var parts = lineParts[ li ].split( "/" );
   573  
   574  						if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
   575  						if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
   576  
   577  					}
   578  
   579  				}
   580  				state.addLineGeometry( lineVertices, lineUVs );
   581  
   582  			} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
   583  
   584  				// o object_name
   585  				// or
   586  				// g group_name
   587  
   588  				// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
   589  				// var name = result[ 0 ].substr( 1 ).trim();
   590  				var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
   591  
   592  				state.startObject( name );
   593  
   594  			} else if ( this.regexp.material_use_pattern.test( line ) ) {
   595  
   596  				// material
   597  
   598  				state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
   599  
   600  			} else if ( this.regexp.material_library_pattern.test( line ) ) {
   601  
   602  				// mtl file
   603  
   604  				state.materialLibraries.push( line.substring( 7 ).trim() );
   605  
   606  			} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
   607  
   608  				// smooth shading
   609  
   610  				// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
   611  				// but does not define a usemtl for each face set.
   612  				// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
   613  				// This requires some care to not create extra material on each smooth value for "normal" obj files.
   614  				// where explicit usemtl defines geometry groups.
   615  				// Example asset: examples/models/obj/cerberus/Cerberus.obj
   616  
   617  				var value = result[ 1 ].trim().toLowerCase();
   618  				state.object.smooth = ( value === '1' || value === 'on' );
   619  
   620  				var material = state.object.currentMaterial();
   621  				if ( material ) {
   622  
   623  					material.smooth = state.object.smooth;
   624  
   625  				}
   626  
   627  			} else {
   628  
   629  				// Handle null terminated files without exception
   630  				if ( line === '\0' ) continue;
   631  
   632  				throw new Error( "Unexpected line: '" + line  + "'" );
   633  
   634  			}
   635  
   636  		}
   637  
   638  		state.finalize();
   639  
   640  		var container = new THREE.Group();
   641  		container.materialLibraries = [].concat( state.materialLibraries );
   642  
   643  		for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
   644  
   645  			var object = state.objects[ i ];
   646  			var geometry = object.geometry;
   647  			var materials = object.materials;
   648  			var isLine = ( geometry.type === 'Line' );
   649  
   650  			// Skip o/g line declarations that did not follow with any faces
   651  			if ( geometry.vertices.length === 0 ) continue;
   652  
   653  			var buffergeometry = new THREE.BufferGeometry();
   654  
   655  			buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
   656  
   657  			if ( geometry.normals.length > 0 ) {
   658  
   659  				buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
   660  
   661  			} else {
   662  
   663  				buffergeometry.computeVertexNormals();
   664  
   665  			}
   666  
   667  			if ( geometry.uvs.length > 0 ) {
   668  
   669  				buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
   670  
   671  			}
   672  
   673  			// Create materials
   674  
   675  			var createdMaterials = [];
   676  
   677  			for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
   678  
   679  				var sourceMaterial = materials[mi];
   680  				var material = undefined;
   681  
   682  				if ( this.materials !== null ) {
   683  
   684  					material = this.materials.create( sourceMaterial.name );
   685  
   686  					// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
   687  					if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
   688  
   689  						var materialLine = new THREE.LineBasicMaterial();
   690  						materialLine.copy( material );
   691  						material = materialLine;
   692  
   693  					}
   694  
   695  				}
   696  
   697  				if ( ! material ) {
   698  
   699  					material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
   700  					material.name = sourceMaterial.name;
   701  
   702  				}
   703  
   704  				material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
   705  
   706  				createdMaterials.push(material);
   707  
   708  			}
   709  
   710  			// Create mesh
   711  
   712  			var mesh;
   713  
   714  			if ( createdMaterials.length > 1 ) {
   715  
   716  				for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
   717  
   718  					var sourceMaterial = materials[mi];
   719  					buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
   720  
   721  				}
   722  
   723  				var multiMaterial = new THREE.MultiMaterial( createdMaterials );
   724  				mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, multiMaterial ) : new THREE.LineSegments( buffergeometry, multiMaterial ) );
   725  
   726  			} else {
   727  
   728  				mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
   729  			}
   730  
   731  			mesh.name = object.name;
   732  
   733  			container.add( mesh );
   734  
   735  		}
   736  
   737  		console.timeEnd( 'OBJLoader' );
   738  
   739  		return container;
   740  
   741  	}
   742  
   743  };