github.com/nicgrayson/terraform@v0.4.3-0.20150415203910-c4de50829380/website/source/assets/javascripts/app/Engine.Shape.js (about) 1 (function( 2 Engine, 3 Point, 4 Polygon, 5 Vector 6 ){ 7 8 Engine.Shape = function(x, y, width, height, points, polygons){ 9 var i, ref, point, poly; 10 11 this.pos = new Vector(x, y); 12 this.size = new Vector(width, height); 13 this.sizeRef = this.size.clone(); 14 15 ref = {}; 16 this.points = []; 17 this.polygons = []; 18 19 for (i = 0; i < points.length; i++) { 20 point = new Point( 21 points[i].id, 22 points[i].x, 23 points[i].y, 24 this.size 25 ); 26 ref[point.id] = point; 27 this.points.push(point); 28 } 29 30 for (i = 0; i < polygons.length; i++) { 31 poly = polygons[i]; 32 this.polygons.push(new Polygon( 33 ref[poly.points[0]], 34 ref[poly.points[1]], 35 ref[poly.points[2]], 36 poly.color, 37 poly.stroke 38 )); 39 } 40 }; 41 42 Engine.Shape.prototype = { 43 44 breathing: false, 45 46 breath: 0, 47 breathLength: 1, 48 breatheIn: false, 49 50 resize: function(newSize, offset){ 51 var len, p; 52 53 this.size.x = newSize; 54 this.size.y = newSize; 55 this.sizeRef.x = newSize; 56 this.sizeRef.y = newSize; 57 58 this.pos.x = -(newSize / 2); 59 this.pos.y = -(newSize / 2 + offset); 60 61 for (p = 0, len = this.points.length; p < len; p++) { 62 this.points[p].resize(); 63 } 64 }, 65 66 startBreathing: function(){ 67 var p; 68 69 this.breathing = true; 70 this.breath = this.breathLength; 71 72 for (p = 0; p < this.points.length; p++) { 73 this.points[p].updateBreathingPhysics(); 74 } 75 }, 76 77 breathe: function(tick){ 78 var p, scale, newSize; 79 80 this.breath += tick; 81 82 if (this.breath < this.breathLength) { 83 return; 84 } 85 86 scale = 1; 87 88 newSize = Vector.mult(this.sizeRef, scale); 89 90 for (p = 0; p < this.points.length; p++) { 91 this.points[p].updateTarget(newSize); 92 } 93 94 this.breath = 0; 95 }, 96 97 update: function(engine){ 98 var p; 99 100 if (this.breathing === true) { 101 this.breathe(engine.tick); 102 } 103 104 for (p = 0; p < this.points.length; p++) { 105 this.points[p].update(engine); 106 } 107 108 for (p = 0; p < this.polygons.length; p++) { 109 this.polygons[p].update(engine); 110 } 111 112 return this; 113 }, 114 115 draw: function(ctx, scale, engine){ 116 var p, poly; 117 118 ctx.translate( 119 this.pos.x * scale >> 0, 120 this.pos.y * scale >> 0 121 ); 122 for (p = 0; p < this.polygons.length; p++) { 123 poly = this.polygons[p]; 124 ctx.beginPath(); 125 ctx.moveTo( 126 poly.a.pos.x * scale, 127 poly.a.pos.y * scale 128 ); 129 ctx.lineTo( 130 poly.b.pos.x * scale, 131 poly.b.pos.y * scale 132 ); 133 ctx.lineTo( 134 poly.c.pos.x * scale, 135 poly.c.pos.y * scale 136 ); 137 ctx.closePath(); 138 ctx.fillStyle = poly.fillStyle; 139 ctx.fill(); 140 ctx.lineWidth = poly.strokeWidth * scale; 141 ctx.strokeStyle = poly.strokeStyle; 142 ctx.stroke(); 143 } 144 ctx.setTransform(1, 0, 0, 1, 0, 0); 145 ctx.translate( 146 engine.width / 2 * engine.scale >> 0, 147 engine.height / 2 * engine.scale >> 0 148 ); 149 return this; 150 } 151 152 }; 153 154 })( 155 window.Engine, 156 window.Engine.Point, 157 window.Engine.Polygon, 158 window.Vector 159 );