github.com/replicatedhq/ship@v0.55.0/integration/init/factorio/expected/.ship/upstream/templates/NOTES.txt (about)

     1  Get the IP address of your Factorio server by running these commands in the
     2  same shell:
     3  
     4  {{- if contains "NodePort" .Values.factorioServer.serviceType }}
     5    export NODE_PORT=$(kubectl get --namespace {{ .Release.Namespace }} \
     6      -o jsonpath="{.spec.ports[0].nodePort}" services {{ template "factorio.fullname" . }})
     7    export NODE_IP=$(kubectl get nodes --namespace {{ .Release.Namespace }} \
     8      -o jsonpath="{.items[0].status.addresses[0].address}")
     9    echo "You'll need to expose this node through your security groups/firewall"
    10    echo "for it to be world-accessible."
    11    echo $NODE_IP:$NODE_PORT
    12  
    13  {{- else if contains "LoadBalancer" .Values.factorioServer.serviceType }}
    14  !! NOTE: It may take a few minutes for the LoadBalancer IP to be available.
    15  
    16  !! NOTE: If you installed this on an AWS cluster, your game will be
    17     un-reachable. AWS ELB does not support UDP. You'll need to use a NodePort
    18     value for factorioServer.serviceType. See the README.md for more info.
    19  
    20  You can watch for EXTERNAL-IP to populate by running:
    21    kubectl get svc --namespace {{ .Release.Namespace }} -w {{ template "factorio.fullname" . }}
    22  
    23  {{- else if contains "ClusterIP" .Values.factorioServer.serviceType }}
    24    export POD_NAME=$(kubectl get pods \
    25      --namespace {{ .Release.Namespace }} \
    26      -l "component={{ template "factorio.fullname" . }}" \
    27      -o jsonpath="{.items[0].metadata.name}")
    28    kubectl port-forward $POD_NAME 34197:34197
    29    echo "Point your Minecraft client at 127.0.0.1:34197"
    30  
    31  {{- end }}
    32  
    33  {{- if .Values.persistence.savedGames.enabled }}
    34  {{- else }}
    35  ############################################################################
    36  ###   WARNING: Persistence is disabled!!! You will lose your game state  ###
    37  ###                when the Factorio pod is terminated.                  ###
    38  ###     See values.yaml's Persistence.SavedGames.Enabled directive.      ###
    39  ############################################################################
    40  {{- end }}