github.com/replicatedhq/ship@v0.55.0/integration/init/factorio/expected/.ship/upstream/values.yaml (about)

     1  # Factorio image version
     2  # ref: https://quay.io/repository/games_on_k8s/factorio?tab=tags
     3  image: quay.io/games_on_k8s/factorio
     4  imageTag: "0.14.22"
     5  
     6  # Configure resource requests and limits
     7  # ref: http://kubernetes.io/docs/user-guide/compute-resources/
     8  resources:
     9    requests:
    10      memory: 512Mi
    11      cpu: 500m
    12  
    13  # Most of these map to environment variables. See docker-factorio for details:
    14  # https://github.com/games-on-k8s/docker-factorio/blob/master/README.md#environment-variable-reference
    15  factorioServer:
    16    name: Kubernetes Server
    17    description: Factorio running on Kubernetes
    18    port: 34197
    19    # Lock this server down with a password.
    20    # password: change.me
    21    maxPlayers: 255
    22    # Publishes this server in the server browser if true.
    23    # You'll want to set Factorio.User below if true, as it becomes required.
    24    isPublic: false
    25    verifyIdentity: false
    26    # Allows or disallows console commands. Must be one of: `true`, `false`, or `admins-only`.
    27    allowCommands: admins-only
    28    # Pause the server when nobody is connected?
    29    noAutoPause: "false"
    30    # You'll want to change this to NodePort if you are on AWS.
    31    serviceType: LoadBalancer
    32  
    33    autosave:
    34      # Auto-save interval in minutes.
    35      interval: 2
    36      slots: 3
    37  
    38    rcon:
    39      enabled: false
    40      port: 27015
    41      # Empty value here enables an auto-generated password.
    42      password: ""
    43      serviceType: LoadBalancer
    44  
    45  factorio:
    46    # Your factorio.com User/pass is needed if factorioServer.IsPublic is true.
    47    user:
    48      username: your.username
    49      password: your.password
    50  
    51  persistence:
    52    ## factorio data Persistent Volume Storage Class
    53    ## If defined, storageClassName: <storageClass>
    54    ## If set to "-", storageClassName: "", which disables dynamic provisioning
    55    ## If undefined (the default) or set to null, no storageClassName spec is
    56    ##   set, choosing the default provisioner.  (gp2 on AWS, standard on
    57    ##   GKE, AWS & OpenStack)
    58    ##
    59    # storageClass: "-"
    60    savedGames:
    61      # Set this to false if you don't care to persist saved games between restarts.
    62      enabled: true
    63      size: 1Gi
    64    mods:
    65      enabled: false
    66      size: 128Mi