github.com/xlab/linmath@v0.0.0-20220922225318-40b6290c3b40/README.md (about) 1 linmath [](https://godoc.org/github.com/xlab/linmath) 2 ------- 3 4 A small library for linear math as required for computer graphics. 5 This is a Go-lang port of [github.com/datenwolf/linmath.h](https://github.com/datenwolf/linmath.h). 6 7 ``` 8 linmath.h provides the most used types required programming computer graphice: 9 10 vec3 -- 3 element vector of floats 11 vec4 -- 4 element vector of floats (4th component used for homogenous computations) 12 mat4x4 -- 4 by 4 elements matrix, computations are done in column major order 13 quat -- quaternion 14 15 The types are deliberately named like the types in GLSL. In fact they are meant to 16 be used for the client side computations and passing to same typed GLSL uniforms. 17 ``` 18 19 ## License 20 21 MIT (re-licensed from the WTFPL).