agones.dev/agones@v1.53.0/examples/gameserverallocation-deprecated.yaml (about) 1 --- 2 # Copyright 2018 Google LLC All Rights Reserved. 3 # 4 # Licensed under the Apache License, Version 2.0 (the "License"); 5 # you may not use this file except in compliance with the License. 6 # You may obtain a copy of the License at 7 # 8 # http://www.apache.org/licenses/LICENSE-2.0 9 # 10 # Unless required by applicable law or agreed to in writing, software 11 # distributed under the License is distributed on an "AS IS" BASIS, 12 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 # See the License for the specific language governing permissions and 14 # limitations under the License. 15 16 # 17 # Full example of a GameServerAllocation. This is used to allocate 18 # A GameServer out of a set of GameServers. This could be a Fleet, 19 # multiple Fleets, or a self managed group of GameServers. 20 # 21 22 # 23 # For a full reference and details: https://agones.dev/site/docs/reference/gameserverallocation/ 24 # 25 apiVersion: allocation.agones.dev/v1 26 kind: GameServerAllocation 27 spec: 28 # Deprecated, use selectors instead. 29 # GameServer selector from which to choose GameServers from. 30 # GameServers still have the hard requirement to be `Ready` to be allocated from 31 # however we can also make available `matchExpressions` for even greater 32 # flexibility. 33 # Below is an example of a GameServer allocated against a given fleet. 34 # See: https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/ for more details 35 required: 36 matchLabels: 37 game: my-game 38 matchExpressions: 39 - {key: tier, operator: In, values: [cache]} 40 # Specifies which State is the filter to be used when attempting to retrieve a GameServer 41 # via Allocation. Defaults to "Ready". The only other option is "Allocated", which can be used in conjunction with 42 # label/annotation/player selectors to retrieve an already Allocated GameServer. 43 gameServerState: Ready 44 # [Stage:Alpha] 45 # [FeatureFlag:PlayerAllocationFilter] 46 # Provides a filter on minimum and maximum values for player capacity when retrieving a GameServer 47 # through Allocation. Defaults to no limits. 48 players: 49 minAvailable: 0 50 maxAvailable: 99 51 # Deprecated, use selectors instead. 52 # ordered list of preferred allocations out of the `required` set. 53 # If the first selector is not matched, the selection attempts the second selector, and so on. 54 # This is useful for things like smoke testing of new game servers. 55 # This also support `matchExpressions` 56 preferred: 57 - matchLabels: 58 agones.dev/fleet: green-fleet 59 - matchLabels: 60 agones.dev/fleet: blue-fleet 61 # defines how GameServers are organised across the cluster. 62 # Options include: 63 # "Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack 64 # resources 65 # "Distributed" is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire 66 # cluster 67 scheduling: Packed 68 # Optional custom metadata that is added to the game server at allocation 69 # You can use this to tell the server necessary session data 70 metadata: 71 labels: 72 mode: deathmatch 73 annotations: 74 map: garden22