agones.dev/agones@v1.53.0/install/helm/agones/templates/crds/gameserverset.yaml (about) 1 # Copyright 2018 Google LLC All Rights Reserved. 2 # 3 # Licensed under the Apache License, Version 2.0 (the "License"); 4 # you may not use this file except in compliance with the License. 5 # You may obtain a copy of the License at 6 # 7 # http://www.apache.org/licenses/LICENSE-2.0 8 # 9 # Unless required by applicable law or agreed to in writing, software 10 # distributed under the License is distributed on an "AS IS" BASIS, 11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 # See the License for the specific language governing permissions and 13 # limitations under the License. 14 15 {{- if .Values.agones.crds.install }} 16 17 apiVersion: apiextensions.k8s.io/v1 18 kind: CustomResourceDefinition 19 metadata: 20 name: gameserversets.agones.dev 21 labels: 22 component: crd 23 app: {{ template "agones.name" . }} 24 chart: {{ template "agones.chart" . }} 25 release: {{ .Release.Name }} 26 heritage: {{ .Release.Service }} 27 spec: 28 group: agones.dev 29 names: 30 kind: GameServerSet 31 plural: gameserversets 32 shortNames: 33 - gss 34 - gsset 35 singular: gameserverset 36 scope: Namespaced 37 versions: 38 - name: v1 39 served: true 40 storage: true 41 additionalPrinterColumns: 42 - jsonPath: .spec.scheduling 43 name: Scheduling 44 type: string 45 - jsonPath: .spec.replicas 46 name: Desired 47 type: integer 48 - jsonPath: .status.replicas 49 name: Current 50 type: integer 51 - jsonPath: .status.allocatedReplicas 52 name: Allocated 53 type: integer 54 - jsonPath: .status.readyReplicas 55 name: Ready 56 type: integer 57 - jsonPath: .metadata.creationTimestamp 58 name: Age 59 type: date 60 schema: 61 openAPIV3Schema: 62 description: 'GameServerSet is the data structure for a set of GameServers.' 63 type: object 64 properties: 65 spec: 66 description: 'GameServerSetSpec the specification for GameServerSet. More info: 67 https://agones.dev/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.GameServerSet' 68 type: object 69 required: 70 - replicas 71 - template 72 properties: 73 replicas: 74 type: integer 75 minimum: 0 76 allocationOverflow: 77 type: object 78 nullable: true 79 properties: 80 labels: 81 type: object 82 additionalProperties: 83 type: string 84 annotations: 85 type: object 86 additionalProperties: 87 type: string 88 scheduling: 89 type: string 90 enum: 91 - Packed 92 - Distributed 93 priorities: 94 type: array 95 description: Configuration of Counters and Lists scale down logic. Priorities in the gameserverset.yaml file must be identical to the structure of priorities in fleet.yaml. 96 nullable: true 97 items: 98 type: object 99 properties: 100 type: 101 type: string 102 description: Whether a Counter or a List. 103 enum: 104 - Counter 105 - List 106 key: 107 type: string 108 description: The name of the Counter or List 109 order: 110 type: string 111 description: Ascending or Descending sort order 112 enum: 113 - Ascending 114 - Descending 115 template: 116 {{- $data := dict 117 "metadata" true 118 "podPreserveUnknownFields" .Values.gameservers.podPreserveUnknownFields 119 "lists" .Values.gameservers.lists 120 }} 121 {{- include "gameserver.schema" $data | indent 18 }} 122 status: 123 description: 'GameServerSetStatus is the status of a GameServerSet. More info: 124 https://agones.dev/site/docs/reference/agones_crd_api_reference/#agones.dev/v1.GameServerSet' 125 type: object 126 properties: 127 replicas: 128 type: integer 129 minimum: 0 130 readyReplicas: 131 type: integer 132 minimum: 0 133 reservedReplicas: 134 type: integer 135 minimum: 0 136 allocatedReplicas: 137 type: integer 138 minimum: 0 139 shutdownReplicas: 140 type: integer 141 minimum: 0 142 players: 143 type: object 144 nullable: true 145 properties: 146 count: 147 type: integer 148 minimum: 0 149 capacity: 150 type: integer 151 minimum: 0 152 counters: 153 type: object 154 title: Map of player, room, session, etc. counters 155 nullable: true 156 maxProperties: 1000 157 additionalProperties: 158 type: object 159 properties: 160 allocatedCount: # Aggregated count of the Counter across allocated GameServers in the GameServerSet 161 type: integer 162 minimum: 0 163 allocatedCapacity: # Aggregated maximum capacity of the Counter across allocated GameServers in the GameServerSet 164 type: integer 165 minimum: 0 166 count: # Aggregated count of the Counter across the GameServerSet 167 type: integer 168 default: 0 169 minimum: 0 170 capacity: # Aggregated maximum capacity of the Counter across the GameServerSet 171 type: integer 172 minimum: 0 173 lists: 174 type: object 175 title: Map of player, room, session, etc. lists 176 nullable: true 177 maxProperties: 1000 178 additionalProperties: 179 type: object 180 properties: 181 allocatedCount: # Aggregated number of items in the List across allocated GameServers in the GameServerSet 182 type: integer 183 minimum: 0 184 allocatedCapacity: # Aggregated maximum capacity of the List across allocated GameServers in the GameServerSet 185 type: integer 186 minimum: 0 187 count: # Aggregated number of items in the List across the GameServerSet 188 type: integer 189 default: 0 190 minimum: 0 191 capacity: # Aggregated maximum capacity of the List across the GameServerSet 192 type: integer 193 minimum: 0 194 subresources: 195 # status enables the status subresource. 196 status: { } 197 # scale enables the scale subresource. 198 scale: 199 # specReplicasPath defines the jsonPath inside of a custom resource that corresponds to Scale.Spec.Replicas. 200 specReplicasPath: .spec.replicas 201 # statusReplicasPath defines the jsonPath inside of a custom resource that corresponds to Scale.Status.Replicas. 202 statusReplicasPath: .status.replicas 203 # labelSelectorPath defines the jsonPath inside of a custom resource that corresponds to Scale.Status.Selector. 204 labelSelectorPath: .status.labelSelector 205 {{- end }}