agones.dev/agones@v1.53.0/pkg/apis/scheduling.go (about) 1 // Copyright 2019 Google LLC All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 package apis 16 17 const ( 18 // Packed scheduling strategy will prioritise allocating GameServers 19 // on Nodes with the most Allocated, and then Ready GameServers 20 // to bin pack as many Allocated GameServers on a single node. 21 // This is most useful for dynamic Kubernetes clusters - such as on Cloud Providers. 22 // In future versions, this will also impact Fleet scale down, and Pod Scheduling. 23 Packed SchedulingStrategy = "Packed" 24 25 // Distributed scheduling strategy will prioritise allocating GameServers 26 // on Nodes with the least Allocated, and then Ready GameServers 27 // to distribute Allocated GameServers across many nodes. 28 // This is most useful for statically sized Kubernetes clusters - such as on physical hardware. 29 // In future versions, this will also impact Fleet scale down, and Pod Scheduling. 30 Distributed SchedulingStrategy = "Distributed" 31 ) 32 33 // SchedulingStrategy is the strategy that a Fleet & GameServers will use 34 // when scheduling GameServers' Pods across a cluster. 35 type SchedulingStrategy string