agones.dev/agones@v1.53.0/pkg/client/applyconfiguration/agones/v1/fleetstatus.go (about) 1 // Copyright 2024 Google LLC All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // This code was autogenerated. Do not edit directly. 16 17 // Code generated by applyconfiguration-gen. DO NOT EDIT. 18 19 package v1 20 21 // FleetStatusApplyConfiguration represents a declarative configuration of the FleetStatus type for use 22 // with apply. 23 type FleetStatusApplyConfiguration struct { 24 Replicas *int32 `json:"replicas,omitempty"` 25 ReadyReplicas *int32 `json:"readyReplicas,omitempty"` 26 ReservedReplicas *int32 `json:"reservedReplicas,omitempty"` 27 AllocatedReplicas *int32 `json:"allocatedReplicas,omitempty"` 28 Players *AggregatedPlayerStatusApplyConfiguration `json:"players,omitempty"` 29 Counters map[string]AggregatedCounterStatusApplyConfiguration `json:"counters,omitempty"` 30 Lists map[string]AggregatedListStatusApplyConfiguration `json:"lists,omitempty"` 31 } 32 33 // FleetStatusApplyConfiguration constructs a declarative configuration of the FleetStatus type for use with 34 // apply. 35 func FleetStatus() *FleetStatusApplyConfiguration { 36 return &FleetStatusApplyConfiguration{} 37 } 38 39 // WithReplicas sets the Replicas field in the declarative configuration to the given value 40 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 41 // If called multiple times, the Replicas field is set to the value of the last call. 42 func (b *FleetStatusApplyConfiguration) WithReplicas(value int32) *FleetStatusApplyConfiguration { 43 b.Replicas = &value 44 return b 45 } 46 47 // WithReadyReplicas sets the ReadyReplicas field in the declarative configuration to the given value 48 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 49 // If called multiple times, the ReadyReplicas field is set to the value of the last call. 50 func (b *FleetStatusApplyConfiguration) WithReadyReplicas(value int32) *FleetStatusApplyConfiguration { 51 b.ReadyReplicas = &value 52 return b 53 } 54 55 // WithReservedReplicas sets the ReservedReplicas field in the declarative configuration to the given value 56 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 57 // If called multiple times, the ReservedReplicas field is set to the value of the last call. 58 func (b *FleetStatusApplyConfiguration) WithReservedReplicas(value int32) *FleetStatusApplyConfiguration { 59 b.ReservedReplicas = &value 60 return b 61 } 62 63 // WithAllocatedReplicas sets the AllocatedReplicas field in the declarative configuration to the given value 64 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 65 // If called multiple times, the AllocatedReplicas field is set to the value of the last call. 66 func (b *FleetStatusApplyConfiguration) WithAllocatedReplicas(value int32) *FleetStatusApplyConfiguration { 67 b.AllocatedReplicas = &value 68 return b 69 } 70 71 // WithPlayers sets the Players field in the declarative configuration to the given value 72 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 73 // If called multiple times, the Players field is set to the value of the last call. 74 func (b *FleetStatusApplyConfiguration) WithPlayers(value *AggregatedPlayerStatusApplyConfiguration) *FleetStatusApplyConfiguration { 75 b.Players = value 76 return b 77 } 78 79 // WithCounters puts the entries into the Counters field in the declarative configuration 80 // and returns the receiver, so that objects can be build by chaining "With" function invocations. 81 // If called multiple times, the entries provided by each call will be put on the Counters field, 82 // overwriting an existing map entries in Counters field with the same key. 83 func (b *FleetStatusApplyConfiguration) WithCounters(entries map[string]AggregatedCounterStatusApplyConfiguration) *FleetStatusApplyConfiguration { 84 if b.Counters == nil && len(entries) > 0 { 85 b.Counters = make(map[string]AggregatedCounterStatusApplyConfiguration, len(entries)) 86 } 87 for k, v := range entries { 88 b.Counters[k] = v 89 } 90 return b 91 } 92 93 // WithLists puts the entries into the Lists field in the declarative configuration 94 // and returns the receiver, so that objects can be build by chaining "With" function invocations. 95 // If called multiple times, the entries provided by each call will be put on the Lists field, 96 // overwriting an existing map entries in Lists field with the same key. 97 func (b *FleetStatusApplyConfiguration) WithLists(entries map[string]AggregatedListStatusApplyConfiguration) *FleetStatusApplyConfiguration { 98 if b.Lists == nil && len(entries) > 0 { 99 b.Lists = make(map[string]AggregatedListStatusApplyConfiguration, len(entries)) 100 } 101 for k, v := range entries { 102 b.Lists[k] = v 103 } 104 return b 105 }