agones.dev/agones@v1.53.0/pkg/client/applyconfiguration/agones/v1/gameserversetspec.go (about)

     1  // Copyright 2024 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  // This code was autogenerated. Do not edit directly.
    16  
    17  // Code generated by applyconfiguration-gen. DO NOT EDIT.
    18  
    19  package v1
    20  
    21  import (
    22  	apis "agones.dev/agones/pkg/apis"
    23  )
    24  
    25  // GameServerSetSpecApplyConfiguration represents a declarative configuration of the GameServerSetSpec type for use
    26  // with apply.
    27  type GameServerSetSpecApplyConfiguration struct {
    28  	Replicas           *int32                                    `json:"replicas,omitempty"`
    29  	AllocationOverflow *AllocationOverflowApplyConfiguration     `json:"allocationOverflow,omitempty"`
    30  	Scheduling         *apis.SchedulingStrategy                  `json:"scheduling,omitempty"`
    31  	Priorities         []PriorityApplyConfiguration              `json:"priorities,omitempty"`
    32  	Template           *GameServerTemplateSpecApplyConfiguration `json:"template,omitempty"`
    33  }
    34  
    35  // GameServerSetSpecApplyConfiguration constructs a declarative configuration of the GameServerSetSpec type for use with
    36  // apply.
    37  func GameServerSetSpec() *GameServerSetSpecApplyConfiguration {
    38  	return &GameServerSetSpecApplyConfiguration{}
    39  }
    40  
    41  // WithReplicas sets the Replicas field in the declarative configuration to the given value
    42  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    43  // If called multiple times, the Replicas field is set to the value of the last call.
    44  func (b *GameServerSetSpecApplyConfiguration) WithReplicas(value int32) *GameServerSetSpecApplyConfiguration {
    45  	b.Replicas = &value
    46  	return b
    47  }
    48  
    49  // WithAllocationOverflow sets the AllocationOverflow field in the declarative configuration to the given value
    50  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    51  // If called multiple times, the AllocationOverflow field is set to the value of the last call.
    52  func (b *GameServerSetSpecApplyConfiguration) WithAllocationOverflow(value *AllocationOverflowApplyConfiguration) *GameServerSetSpecApplyConfiguration {
    53  	b.AllocationOverflow = value
    54  	return b
    55  }
    56  
    57  // WithScheduling sets the Scheduling field in the declarative configuration to the given value
    58  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    59  // If called multiple times, the Scheduling field is set to the value of the last call.
    60  func (b *GameServerSetSpecApplyConfiguration) WithScheduling(value apis.SchedulingStrategy) *GameServerSetSpecApplyConfiguration {
    61  	b.Scheduling = &value
    62  	return b
    63  }
    64  
    65  // WithPriorities adds the given value to the Priorities field in the declarative configuration
    66  // and returns the receiver, so that objects can be build by chaining "With" function invocations.
    67  // If called multiple times, values provided by each call will be appended to the Priorities field.
    68  func (b *GameServerSetSpecApplyConfiguration) WithPriorities(values ...*PriorityApplyConfiguration) *GameServerSetSpecApplyConfiguration {
    69  	for i := range values {
    70  		if values[i] == nil {
    71  			panic("nil value passed to WithPriorities")
    72  		}
    73  		b.Priorities = append(b.Priorities, *values[i])
    74  	}
    75  	return b
    76  }
    77  
    78  // WithTemplate sets the Template field in the declarative configuration to the given value
    79  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    80  // If called multiple times, the Template field is set to the value of the last call.
    81  func (b *GameServerSetSpecApplyConfiguration) WithTemplate(value *GameServerTemplateSpecApplyConfiguration) *GameServerSetSpecApplyConfiguration {
    82  	b.Template = value
    83  	return b
    84  }