agones.dev/agones@v1.53.0/pkg/client/applyconfiguration/multicluster/v1/gameserverallocationpolicyspec.go (about) 1 // Copyright 2024 Google LLC All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // This code was autogenerated. Do not edit directly. 16 17 // Code generated by applyconfiguration-gen. DO NOT EDIT. 18 19 package v1 20 21 // GameServerAllocationPolicySpecApplyConfiguration represents a declarative configuration of the GameServerAllocationPolicySpec type for use 22 // with apply. 23 type GameServerAllocationPolicySpecApplyConfiguration struct { 24 Priority *int32 `json:"priority,omitempty"` 25 Weight *int `json:"weight,omitempty"` 26 ConnectionInfo *ClusterConnectionInfoApplyConfiguration `json:"connectionInfo,omitempty"` 27 } 28 29 // GameServerAllocationPolicySpecApplyConfiguration constructs a declarative configuration of the GameServerAllocationPolicySpec type for use with 30 // apply. 31 func GameServerAllocationPolicySpec() *GameServerAllocationPolicySpecApplyConfiguration { 32 return &GameServerAllocationPolicySpecApplyConfiguration{} 33 } 34 35 // WithPriority sets the Priority field in the declarative configuration to the given value 36 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 37 // If called multiple times, the Priority field is set to the value of the last call. 38 func (b *GameServerAllocationPolicySpecApplyConfiguration) WithPriority(value int32) *GameServerAllocationPolicySpecApplyConfiguration { 39 b.Priority = &value 40 return b 41 } 42 43 // WithWeight sets the Weight field in the declarative configuration to the given value 44 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 45 // If called multiple times, the Weight field is set to the value of the last call. 46 func (b *GameServerAllocationPolicySpecApplyConfiguration) WithWeight(value int) *GameServerAllocationPolicySpecApplyConfiguration { 47 b.Weight = &value 48 return b 49 } 50 51 // WithConnectionInfo sets the ConnectionInfo field in the declarative configuration to the given value 52 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 53 // If called multiple times, the ConnectionInfo field is set to the value of the last call. 54 func (b *GameServerAllocationPolicySpecApplyConfiguration) WithConnectionInfo(value *ClusterConnectionInfoApplyConfiguration) *GameServerAllocationPolicySpecApplyConfiguration { 55 b.ConnectionInfo = value 56 return b 57 }