agones.dev/agones@v1.53.0/pkg/client/applyconfiguration/multicluster/v1/gameserverallocationpolicyspec.go (about)

     1  // Copyright 2024 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  // This code was autogenerated. Do not edit directly.
    16  
    17  // Code generated by applyconfiguration-gen. DO NOT EDIT.
    18  
    19  package v1
    20  
    21  // GameServerAllocationPolicySpecApplyConfiguration represents a declarative configuration of the GameServerAllocationPolicySpec type for use
    22  // with apply.
    23  type GameServerAllocationPolicySpecApplyConfiguration struct {
    24  	Priority       *int32                                   `json:"priority,omitempty"`
    25  	Weight         *int                                     `json:"weight,omitempty"`
    26  	ConnectionInfo *ClusterConnectionInfoApplyConfiguration `json:"connectionInfo,omitempty"`
    27  }
    28  
    29  // GameServerAllocationPolicySpecApplyConfiguration constructs a declarative configuration of the GameServerAllocationPolicySpec type for use with
    30  // apply.
    31  func GameServerAllocationPolicySpec() *GameServerAllocationPolicySpecApplyConfiguration {
    32  	return &GameServerAllocationPolicySpecApplyConfiguration{}
    33  }
    34  
    35  // WithPriority sets the Priority field in the declarative configuration to the given value
    36  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    37  // If called multiple times, the Priority field is set to the value of the last call.
    38  func (b *GameServerAllocationPolicySpecApplyConfiguration) WithPriority(value int32) *GameServerAllocationPolicySpecApplyConfiguration {
    39  	b.Priority = &value
    40  	return b
    41  }
    42  
    43  // WithWeight sets the Weight field in the declarative configuration to the given value
    44  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    45  // If called multiple times, the Weight field is set to the value of the last call.
    46  func (b *GameServerAllocationPolicySpecApplyConfiguration) WithWeight(value int) *GameServerAllocationPolicySpecApplyConfiguration {
    47  	b.Weight = &value
    48  	return b
    49  }
    50  
    51  // WithConnectionInfo sets the ConnectionInfo field in the declarative configuration to the given value
    52  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    53  // If called multiple times, the ConnectionInfo field is set to the value of the last call.
    54  func (b *GameServerAllocationPolicySpecApplyConfiguration) WithConnectionInfo(value *ClusterConnectionInfoApplyConfiguration) *GameServerAllocationPolicySpecApplyConfiguration {
    55  	b.ConnectionInfo = value
    56  	return b
    57  }