agones.dev/agones@v1.53.0/pkg/gameservers/succeeded.go (about)

     1  // Copyright 2025 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  package gameservers
    16  
    17  import (
    18  	"context"
    19  
    20  	"agones.dev/agones/pkg/apis/agones"
    21  	agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
    22  	"agones.dev/agones/pkg/client/clientset/versioned"
    23  	"agones.dev/agones/pkg/client/clientset/versioned/scheme"
    24  	getterv1 "agones.dev/agones/pkg/client/clientset/versioned/typed/agones/v1"
    25  	"agones.dev/agones/pkg/client/informers/externalversions"
    26  	listerv1 "agones.dev/agones/pkg/client/listers/agones/v1"
    27  	"agones.dev/agones/pkg/util/logfields"
    28  	"agones.dev/agones/pkg/util/runtime"
    29  	"agones.dev/agones/pkg/util/workerqueue"
    30  	"github.com/heptiolabs/healthcheck"
    31  	"github.com/pkg/errors"
    32  	"github.com/sirupsen/logrus"
    33  	corev1 "k8s.io/api/core/v1"
    34  	k8serrors "k8s.io/apimachinery/pkg/api/errors"
    35  	metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
    36  	"k8s.io/client-go/informers"
    37  	"k8s.io/client-go/kubernetes"
    38  	typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
    39  	corelisterv1 "k8s.io/client-go/listers/core/v1"
    40  	"k8s.io/client-go/tools/cache"
    41  	"k8s.io/client-go/tools/record"
    42  )
    43  
    44  // SucceededController changes the state of a GameServer to Shutdown
    45  // when its Pod has a backing state of Succeeded.
    46  type SucceededController struct {
    47  	baseLogger       *logrus.Entry
    48  	podSynced        cache.InformerSynced
    49  	podLister        corelisterv1.PodLister
    50  	gameServerSynced cache.InformerSynced
    51  	gameServerGetter getterv1.GameServersGetter
    52  	gameServerLister listerv1.GameServerLister
    53  	workerqueue      *workerqueue.WorkerQueue
    54  	recorder         record.EventRecorder
    55  }
    56  
    57  // NewSucceededController creates a new SucceededController and sets up event handlers.
    58  func NewSucceededController(health healthcheck.Handler,
    59  	kubeClient kubernetes.Interface,
    60  	agonesClient versioned.Interface,
    61  	kubeInformerFactory informers.SharedInformerFactory,
    62  	agonesInformerFactory externalversions.SharedInformerFactory) *SucceededController {
    63  	podInformer := kubeInformerFactory.Core().V1().Pods().Informer()
    64  	gameServers := agonesInformerFactory.Agones().V1().GameServers()
    65  
    66  	c := &SucceededController{
    67  		podSynced:        podInformer.HasSynced,
    68  		podLister:        kubeInformerFactory.Core().V1().Pods().Lister(),
    69  		gameServerSynced: gameServers.Informer().HasSynced,
    70  		gameServerGetter: agonesClient.AgonesV1(),
    71  		gameServerLister: gameServers.Lister(),
    72  	}
    73  
    74  	c.baseLogger = runtime.NewLoggerWithType(c)
    75  	c.workerqueue = workerqueue.NewWorkerQueue(c.syncGameServer, c.baseLogger, logfields.GameServerKey, agones.GroupName+".SucceededController")
    76  	health.AddLivenessCheck("gameserver-succeeded-workerqueue", healthcheck.Check(c.workerqueue.Healthy))
    77  
    78  	eventBroadcaster := record.NewBroadcaster()
    79  	eventBroadcaster.StartLogging(c.baseLogger.Debugf)
    80  	eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")})
    81  	c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "succeeded-controller"})
    82  
    83  	_, _ = podInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
    84  		AddFunc: func(obj interface{}) {
    85  			pod := obj.(*corev1.Pod)
    86  			if isGameServerPod(pod) && pod.Status.Phase == corev1.PodSucceeded {
    87  				c.workerqueue.Enqueue(pod)
    88  			}
    89  		},
    90  		UpdateFunc: func(_, newObj interface{}) {
    91  			pod := newObj.(*corev1.Pod)
    92  			if isGameServerPod(pod) && pod.Status.Phase == corev1.PodSucceeded {
    93  				c.workerqueue.Enqueue(pod)
    94  			}
    95  		},
    96  	})
    97  
    98  	return c
    99  }
   100  
   101  // Run starts the SucceededController worker queue after ensuring caches are synced.
   102  func (c *SucceededController) Run(ctx context.Context, workers int) error {
   103  	c.baseLogger.Debug("Wait for cache sync")
   104  	if !cache.WaitForCacheSync(ctx.Done(), c.gameServerSynced, c.podSynced) {
   105  		return errors.New("failed to wait for caches to sync")
   106  	}
   107  
   108  	c.workerqueue.Run(ctx, workers)
   109  	return nil
   110  }
   111  
   112  func (c *SucceededController) loggerForGameServerKey(key string) *logrus.Entry {
   113  	return logfields.AugmentLogEntry(c.baseLogger, logfields.GameServerKey, key)
   114  }
   115  
   116  // syncGameServer changes a GameServer to Shutdown state when its Pod is in Succeeded state
   117  func (c *SucceededController) syncGameServer(ctx context.Context, key string) error {
   118  	namespace, name, err := cache.SplitMetaNamespaceKey(key)
   119  	if err != nil {
   120  		// don't return an error, as we don't want this retried
   121  		runtime.HandleError(c.loggerForGameServerKey(key), errors.Wrapf(err, "invalid resource key"))
   122  		return nil
   123  	}
   124  
   125  	// check if the pod exists and is in Succeeded state
   126  	pod, err := c.podLister.Pods(namespace).Get(name)
   127  	if err != nil {
   128  		if !k8serrors.IsNotFound(err) {
   129  			return errors.Wrapf(err, "error retrieving Pod %s from namespace %s", name, namespace)
   130  		}
   131  		// If the pod doesn't exist, we don't need to do anything
   132  		return nil
   133  	}
   134  
   135  	// If the pod exists but is not in Succeeded state or is being terminated, we don't need to do anything
   136  	if !isGameServerPod(pod) || pod.Status.Phase != corev1.PodSucceeded || !pod.ObjectMeta.DeletionTimestamp.IsZero() {
   137  		return nil
   138  	}
   139  
   140  	c.loggerForGameServerKey(key).Debug("Pod is in Succeeded state. Moving GameServer to Shutdown.")
   141  
   142  	gs, err := c.gameServerLister.GameServers(namespace).Get(name)
   143  	if err != nil {
   144  		if k8serrors.IsNotFound(err) {
   145  			c.loggerForGameServerKey(key).Debug("GameServer is no longer available for syncing")
   146  			return nil
   147  		}
   148  		return errors.Wrapf(err, "error retrieving GameServer %s from namespace %s", name, namespace)
   149  	}
   150  
   151  	// already on the way out, so no need to do anything.
   152  	if gs.IsBeingDeleted() || agonesv1.TerminalGameServerStates[gs.Status.State] {
   153  		c.loggerForGameServerKey(key).WithField("state", gs.Status.State).Debug("GameServer already being deleted/shutdown. Skipping.")
   154  		return nil
   155  	}
   156  
   157  	gsCopy := gs.DeepCopy()
   158  	gsCopy.Status.State = agonesv1.GameServerStateShutdown
   159  	gs, err = c.gameServerGetter.GameServers(gsCopy.ObjectMeta.Namespace).Update(ctx, gsCopy, metav1.UpdateOptions{})
   160  	if err != nil {
   161  		return errors.Wrap(err, "error updating GameServer to Shutdown")
   162  	}
   163  
   164  	c.recorder.Event(gs, corev1.EventTypeNormal, string(gs.Status.State), "Pod is in Succeeded state")
   165  	return nil
   166  }