agones.dev/agones@v1.53.0/test/sdk/unity/ProjectSettings/Physics2DSettings.asset (about)

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     4  Physics2DSettings:
     5    m_ObjectHideFlags: 0
     6    serializedVersion: 6
     7    m_Gravity: {x: 0, y: -9.81}
     8    m_DefaultMaterial: {fileID: 0}
     9    m_VelocityIterations: 8
    10    m_PositionIterations: 3
    11    m_VelocityThreshold: 1
    12    m_MaxLinearCorrection: 0.2
    13    m_MaxAngularCorrection: 8
    14    m_MaxTranslationSpeed: 100
    15    m_MaxRotationSpeed: 360
    16    m_BaumgarteScale: 0.2
    17    m_BaumgarteTimeOfImpactScale: 0.75
    18    m_TimeToSleep: 0.5
    19    m_LinearSleepTolerance: 0.01
    20    m_AngularSleepTolerance: 2
    21    m_DefaultContactOffset: 0.01
    22    m_JobOptions:
    23      serializedVersion: 2
    24      useMultithreading: 0
    25      useConsistencySorting: 0
    26      m_InterpolationPosesPerJob: 100
    27      m_NewContactsPerJob: 30
    28      m_CollideContactsPerJob: 100
    29      m_ClearFlagsPerJob: 200
    30      m_ClearBodyForcesPerJob: 200
    31      m_SyncDiscreteFixturesPerJob: 50
    32      m_SyncContinuousFixturesPerJob: 50
    33      m_FindNearestContactsPerJob: 100
    34      m_UpdateTriggerContactsPerJob: 100
    35      m_IslandSolverCostThreshold: 100
    36      m_IslandSolverBodyCostScale: 1
    37      m_IslandSolverContactCostScale: 10
    38      m_IslandSolverJointCostScale: 10
    39      m_IslandSolverBodiesPerJob: 50
    40      m_IslandSolverContactsPerJob: 50
    41    m_SimulationMode: 0
    42    m_QueriesHitTriggers: 1
    43    m_QueriesStartInColliders: 1
    44    m_CallbacksOnDisable: 1
    45    m_ReuseCollisionCallbacks: 1
    46    m_AutoSyncTransforms: 0
    47    m_GizmoOptions: 10
    48    m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff