agones.dev/agones@v1.54.0/pkg/apis/scheduling.go (about)

     1  // Copyright 2019 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  package apis
    16  
    17  const (
    18  	// Packed scheduling strategy will prioritise allocating GameServers
    19  	// on Nodes with the most Allocated, and then Ready GameServers
    20  	// to bin pack as many Allocated GameServers on a single node.
    21  	// This is most useful for dynamic Kubernetes clusters - such as on Cloud Providers.
    22  	// In future versions, this will also impact Fleet scale down, and Pod Scheduling.
    23  	Packed SchedulingStrategy = "Packed"
    24  
    25  	// Distributed scheduling strategy will prioritise allocating GameServers
    26  	// on Nodes with the least Allocated, and then Ready GameServers
    27  	// to distribute Allocated GameServers across many nodes.
    28  	// This is most useful for statically sized Kubernetes clusters - such as on physical hardware.
    29  	// In future versions, this will also impact Fleet scale down, and Pod Scheduling.
    30  	Distributed SchedulingStrategy = "Distributed"
    31  )
    32  
    33  // SchedulingStrategy is the strategy that a Fleet & GameServers will use
    34  // when scheduling GameServers' Pods across a cluster.
    35  type SchedulingStrategy string