agones.dev/agones@v1.54.0/pkg/client/applyconfiguration/agones/v1/gameserverport.go (about)

     1  // Copyright 2024 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  // This code was autogenerated. Do not edit directly.
    16  
    17  // Code generated by applyconfiguration-gen. DO NOT EDIT.
    18  
    19  package v1
    20  
    21  import (
    22  	agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
    23  	corev1 "k8s.io/api/core/v1"
    24  )
    25  
    26  // GameServerPortApplyConfiguration represents a declarative configuration of the GameServerPort type for use
    27  // with apply.
    28  type GameServerPortApplyConfiguration struct {
    29  	Name          *string              `json:"name,omitempty"`
    30  	Range         *string              `json:"range,omitempty"`
    31  	PortPolicy    *agonesv1.PortPolicy `json:"portPolicy,omitempty"`
    32  	Container     *string              `json:"container,omitempty"`
    33  	ContainerPort *int32               `json:"containerPort,omitempty"`
    34  	HostPort      *int32               `json:"hostPort,omitempty"`
    35  	Protocol      *corev1.Protocol     `json:"protocol,omitempty"`
    36  }
    37  
    38  // GameServerPortApplyConfiguration constructs a declarative configuration of the GameServerPort type for use with
    39  // apply.
    40  func GameServerPort() *GameServerPortApplyConfiguration {
    41  	return &GameServerPortApplyConfiguration{}
    42  }
    43  
    44  // WithName sets the Name field in the declarative configuration to the given value
    45  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    46  // If called multiple times, the Name field is set to the value of the last call.
    47  func (b *GameServerPortApplyConfiguration) WithName(value string) *GameServerPortApplyConfiguration {
    48  	b.Name = &value
    49  	return b
    50  }
    51  
    52  // WithRange sets the Range field in the declarative configuration to the given value
    53  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    54  // If called multiple times, the Range field is set to the value of the last call.
    55  func (b *GameServerPortApplyConfiguration) WithRange(value string) *GameServerPortApplyConfiguration {
    56  	b.Range = &value
    57  	return b
    58  }
    59  
    60  // WithPortPolicy sets the PortPolicy field in the declarative configuration to the given value
    61  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    62  // If called multiple times, the PortPolicy field is set to the value of the last call.
    63  func (b *GameServerPortApplyConfiguration) WithPortPolicy(value agonesv1.PortPolicy) *GameServerPortApplyConfiguration {
    64  	b.PortPolicy = &value
    65  	return b
    66  }
    67  
    68  // WithContainer sets the Container field in the declarative configuration to the given value
    69  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    70  // If called multiple times, the Container field is set to the value of the last call.
    71  func (b *GameServerPortApplyConfiguration) WithContainer(value string) *GameServerPortApplyConfiguration {
    72  	b.Container = &value
    73  	return b
    74  }
    75  
    76  // WithContainerPort sets the ContainerPort field in the declarative configuration to the given value
    77  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    78  // If called multiple times, the ContainerPort field is set to the value of the last call.
    79  func (b *GameServerPortApplyConfiguration) WithContainerPort(value int32) *GameServerPortApplyConfiguration {
    80  	b.ContainerPort = &value
    81  	return b
    82  }
    83  
    84  // WithHostPort sets the HostPort field in the declarative configuration to the given value
    85  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    86  // If called multiple times, the HostPort field is set to the value of the last call.
    87  func (b *GameServerPortApplyConfiguration) WithHostPort(value int32) *GameServerPortApplyConfiguration {
    88  	b.HostPort = &value
    89  	return b
    90  }
    91  
    92  // WithProtocol sets the Protocol field in the declarative configuration to the given value
    93  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    94  // If called multiple times, the Protocol field is set to the value of the last call.
    95  func (b *GameServerPortApplyConfiguration) WithProtocol(value corev1.Protocol) *GameServerPortApplyConfiguration {
    96  	b.Protocol = &value
    97  	return b
    98  }