agones.dev/agones@v1.54.0/pkg/client/applyconfiguration/agones/v1/gameservertemplatespec.go (about)

     1  // Copyright 2024 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  // This code was autogenerated. Do not edit directly.
    16  
    17  // Code generated by applyconfiguration-gen. DO NOT EDIT.
    18  
    19  package v1
    20  
    21  import (
    22  	apismetav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
    23  	types "k8s.io/apimachinery/pkg/types"
    24  	metav1 "k8s.io/client-go/applyconfigurations/meta/v1"
    25  )
    26  
    27  // GameServerTemplateSpecApplyConfiguration represents a declarative configuration of the GameServerTemplateSpec type for use
    28  // with apply.
    29  type GameServerTemplateSpecApplyConfiguration struct {
    30  	*metav1.ObjectMetaApplyConfiguration `json:"metadata,omitempty"`
    31  	Spec                                 *GameServerSpecApplyConfiguration `json:"spec,omitempty"`
    32  }
    33  
    34  // GameServerTemplateSpecApplyConfiguration constructs a declarative configuration of the GameServerTemplateSpec type for use with
    35  // apply.
    36  func GameServerTemplateSpec() *GameServerTemplateSpecApplyConfiguration {
    37  	return &GameServerTemplateSpecApplyConfiguration{}
    38  }
    39  
    40  // WithName sets the Name field in the declarative configuration to the given value
    41  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    42  // If called multiple times, the Name field is set to the value of the last call.
    43  func (b *GameServerTemplateSpecApplyConfiguration) WithName(value string) *GameServerTemplateSpecApplyConfiguration {
    44  	b.ensureObjectMetaApplyConfigurationExists()
    45  	b.ObjectMetaApplyConfiguration.Name = &value
    46  	return b
    47  }
    48  
    49  // WithGenerateName sets the GenerateName field in the declarative configuration to the given value
    50  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    51  // If called multiple times, the GenerateName field is set to the value of the last call.
    52  func (b *GameServerTemplateSpecApplyConfiguration) WithGenerateName(value string) *GameServerTemplateSpecApplyConfiguration {
    53  	b.ensureObjectMetaApplyConfigurationExists()
    54  	b.ObjectMetaApplyConfiguration.GenerateName = &value
    55  	return b
    56  }
    57  
    58  // WithNamespace sets the Namespace field in the declarative configuration to the given value
    59  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    60  // If called multiple times, the Namespace field is set to the value of the last call.
    61  func (b *GameServerTemplateSpecApplyConfiguration) WithNamespace(value string) *GameServerTemplateSpecApplyConfiguration {
    62  	b.ensureObjectMetaApplyConfigurationExists()
    63  	b.ObjectMetaApplyConfiguration.Namespace = &value
    64  	return b
    65  }
    66  
    67  // WithUID sets the UID field in the declarative configuration to the given value
    68  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    69  // If called multiple times, the UID field is set to the value of the last call.
    70  func (b *GameServerTemplateSpecApplyConfiguration) WithUID(value types.UID) *GameServerTemplateSpecApplyConfiguration {
    71  	b.ensureObjectMetaApplyConfigurationExists()
    72  	b.ObjectMetaApplyConfiguration.UID = &value
    73  	return b
    74  }
    75  
    76  // WithResourceVersion sets the ResourceVersion field in the declarative configuration to the given value
    77  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    78  // If called multiple times, the ResourceVersion field is set to the value of the last call.
    79  func (b *GameServerTemplateSpecApplyConfiguration) WithResourceVersion(value string) *GameServerTemplateSpecApplyConfiguration {
    80  	b.ensureObjectMetaApplyConfigurationExists()
    81  	b.ObjectMetaApplyConfiguration.ResourceVersion = &value
    82  	return b
    83  }
    84  
    85  // WithGeneration sets the Generation field in the declarative configuration to the given value
    86  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    87  // If called multiple times, the Generation field is set to the value of the last call.
    88  func (b *GameServerTemplateSpecApplyConfiguration) WithGeneration(value int64) *GameServerTemplateSpecApplyConfiguration {
    89  	b.ensureObjectMetaApplyConfigurationExists()
    90  	b.ObjectMetaApplyConfiguration.Generation = &value
    91  	return b
    92  }
    93  
    94  // WithCreationTimestamp sets the CreationTimestamp field in the declarative configuration to the given value
    95  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
    96  // If called multiple times, the CreationTimestamp field is set to the value of the last call.
    97  func (b *GameServerTemplateSpecApplyConfiguration) WithCreationTimestamp(value apismetav1.Time) *GameServerTemplateSpecApplyConfiguration {
    98  	b.ensureObjectMetaApplyConfigurationExists()
    99  	b.ObjectMetaApplyConfiguration.CreationTimestamp = &value
   100  	return b
   101  }
   102  
   103  // WithDeletionTimestamp sets the DeletionTimestamp field in the declarative configuration to the given value
   104  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
   105  // If called multiple times, the DeletionTimestamp field is set to the value of the last call.
   106  func (b *GameServerTemplateSpecApplyConfiguration) WithDeletionTimestamp(value apismetav1.Time) *GameServerTemplateSpecApplyConfiguration {
   107  	b.ensureObjectMetaApplyConfigurationExists()
   108  	b.ObjectMetaApplyConfiguration.DeletionTimestamp = &value
   109  	return b
   110  }
   111  
   112  // WithDeletionGracePeriodSeconds sets the DeletionGracePeriodSeconds field in the declarative configuration to the given value
   113  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
   114  // If called multiple times, the DeletionGracePeriodSeconds field is set to the value of the last call.
   115  func (b *GameServerTemplateSpecApplyConfiguration) WithDeletionGracePeriodSeconds(value int64) *GameServerTemplateSpecApplyConfiguration {
   116  	b.ensureObjectMetaApplyConfigurationExists()
   117  	b.ObjectMetaApplyConfiguration.DeletionGracePeriodSeconds = &value
   118  	return b
   119  }
   120  
   121  // WithLabels puts the entries into the Labels field in the declarative configuration
   122  // and returns the receiver, so that objects can be build by chaining "With" function invocations.
   123  // If called multiple times, the entries provided by each call will be put on the Labels field,
   124  // overwriting an existing map entries in Labels field with the same key.
   125  func (b *GameServerTemplateSpecApplyConfiguration) WithLabels(entries map[string]string) *GameServerTemplateSpecApplyConfiguration {
   126  	b.ensureObjectMetaApplyConfigurationExists()
   127  	if b.ObjectMetaApplyConfiguration.Labels == nil && len(entries) > 0 {
   128  		b.ObjectMetaApplyConfiguration.Labels = make(map[string]string, len(entries))
   129  	}
   130  	for k, v := range entries {
   131  		b.ObjectMetaApplyConfiguration.Labels[k] = v
   132  	}
   133  	return b
   134  }
   135  
   136  // WithAnnotations puts the entries into the Annotations field in the declarative configuration
   137  // and returns the receiver, so that objects can be build by chaining "With" function invocations.
   138  // If called multiple times, the entries provided by each call will be put on the Annotations field,
   139  // overwriting an existing map entries in Annotations field with the same key.
   140  func (b *GameServerTemplateSpecApplyConfiguration) WithAnnotations(entries map[string]string) *GameServerTemplateSpecApplyConfiguration {
   141  	b.ensureObjectMetaApplyConfigurationExists()
   142  	if b.ObjectMetaApplyConfiguration.Annotations == nil && len(entries) > 0 {
   143  		b.ObjectMetaApplyConfiguration.Annotations = make(map[string]string, len(entries))
   144  	}
   145  	for k, v := range entries {
   146  		b.ObjectMetaApplyConfiguration.Annotations[k] = v
   147  	}
   148  	return b
   149  }
   150  
   151  // WithOwnerReferences adds the given value to the OwnerReferences field in the declarative configuration
   152  // and returns the receiver, so that objects can be build by chaining "With" function invocations.
   153  // If called multiple times, values provided by each call will be appended to the OwnerReferences field.
   154  func (b *GameServerTemplateSpecApplyConfiguration) WithOwnerReferences(values ...*metav1.OwnerReferenceApplyConfiguration) *GameServerTemplateSpecApplyConfiguration {
   155  	b.ensureObjectMetaApplyConfigurationExists()
   156  	for i := range values {
   157  		if values[i] == nil {
   158  			panic("nil value passed to WithOwnerReferences")
   159  		}
   160  		b.ObjectMetaApplyConfiguration.OwnerReferences = append(b.ObjectMetaApplyConfiguration.OwnerReferences, *values[i])
   161  	}
   162  	return b
   163  }
   164  
   165  // WithFinalizers adds the given value to the Finalizers field in the declarative configuration
   166  // and returns the receiver, so that objects can be build by chaining "With" function invocations.
   167  // If called multiple times, values provided by each call will be appended to the Finalizers field.
   168  func (b *GameServerTemplateSpecApplyConfiguration) WithFinalizers(values ...string) *GameServerTemplateSpecApplyConfiguration {
   169  	b.ensureObjectMetaApplyConfigurationExists()
   170  	for i := range values {
   171  		b.ObjectMetaApplyConfiguration.Finalizers = append(b.ObjectMetaApplyConfiguration.Finalizers, values[i])
   172  	}
   173  	return b
   174  }
   175  
   176  func (b *GameServerTemplateSpecApplyConfiguration) ensureObjectMetaApplyConfigurationExists() {
   177  	if b.ObjectMetaApplyConfiguration == nil {
   178  		b.ObjectMetaApplyConfiguration = &metav1.ObjectMetaApplyConfiguration{}
   179  	}
   180  }
   181  
   182  // WithSpec sets the Spec field in the declarative configuration to the given value
   183  // and returns the receiver, so that objects can be built by chaining "With" function invocations.
   184  // If called multiple times, the Spec field is set to the value of the last call.
   185  func (b *GameServerTemplateSpecApplyConfiguration) WithSpec(value *GameServerSpecApplyConfiguration) *GameServerTemplateSpecApplyConfiguration {
   186  	b.Spec = value
   187  	return b
   188  }
   189  
   190  // GetName retrieves the value of the Name field in the declarative configuration.
   191  func (b *GameServerTemplateSpecApplyConfiguration) GetName() *string {
   192  	b.ensureObjectMetaApplyConfigurationExists()
   193  	return b.ObjectMetaApplyConfiguration.Name
   194  }