agones.dev/agones@v1.54.0/pkg/client/applyconfiguration/agones/v1/playerstatus.go (about) 1 // Copyright 2024 Google LLC All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // This code was autogenerated. Do not edit directly. 16 17 // Code generated by applyconfiguration-gen. DO NOT EDIT. 18 19 package v1 20 21 // PlayerStatusApplyConfiguration represents a declarative configuration of the PlayerStatus type for use 22 // with apply. 23 type PlayerStatusApplyConfiguration struct { 24 Count *int64 `json:"count,omitempty"` 25 Capacity *int64 `json:"capacity,omitempty"` 26 IDs []string `json:"ids,omitempty"` 27 } 28 29 // PlayerStatusApplyConfiguration constructs a declarative configuration of the PlayerStatus type for use with 30 // apply. 31 func PlayerStatus() *PlayerStatusApplyConfiguration { 32 return &PlayerStatusApplyConfiguration{} 33 } 34 35 // WithCount sets the Count field in the declarative configuration to the given value 36 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 37 // If called multiple times, the Count field is set to the value of the last call. 38 func (b *PlayerStatusApplyConfiguration) WithCount(value int64) *PlayerStatusApplyConfiguration { 39 b.Count = &value 40 return b 41 } 42 43 // WithCapacity sets the Capacity field in the declarative configuration to the given value 44 // and returns the receiver, so that objects can be built by chaining "With" function invocations. 45 // If called multiple times, the Capacity field is set to the value of the last call. 46 func (b *PlayerStatusApplyConfiguration) WithCapacity(value int64) *PlayerStatusApplyConfiguration { 47 b.Capacity = &value 48 return b 49 } 50 51 // WithIDs adds the given value to the IDs field in the declarative configuration 52 // and returns the receiver, so that objects can be build by chaining "With" function invocations. 53 // If called multiple times, values provided by each call will be appended to the IDs field. 54 func (b *PlayerStatusApplyConfiguration) WithIDs(values ...string) *PlayerStatusApplyConfiguration { 55 for i := range values { 56 b.IDs = append(b.IDs, values[i]) 57 } 58 return b 59 }