agones.dev/agones@v1.54.0/pkg/gameserversets/allocation_overflow.go (about)

     1  // Copyright 2023 Google LLC All Rights Reserved.
     2  //
     3  // Licensed under the Apache License, Version 2.0 (the "License");
     4  // you may not use this file except in compliance with the License.
     5  // You may obtain a copy of the License at
     6  //
     7  //     http://www.apache.org/licenses/LICENSE-2.0
     8  //
     9  // Unless required by applicable law or agreed to in writing, software
    10  // distributed under the License is distributed on an "AS IS" BASIS,
    11  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    12  // See the License for the specific language governing permissions and
    13  // limitations under the License.
    14  
    15  package gameserversets
    16  
    17  import (
    18  	"context"
    19  	"time"
    20  
    21  	"agones.dev/agones/pkg/apis/agones"
    22  	agonesv1 "agones.dev/agones/pkg/apis/agones/v1"
    23  	"agones.dev/agones/pkg/client/clientset/versioned"
    24  	getterv1 "agones.dev/agones/pkg/client/clientset/versioned/typed/agones/v1"
    25  	"agones.dev/agones/pkg/client/informers/externalversions"
    26  	listerv1 "agones.dev/agones/pkg/client/listers/agones/v1"
    27  	"agones.dev/agones/pkg/gameservers"
    28  	"agones.dev/agones/pkg/util/logfields"
    29  	"agones.dev/agones/pkg/util/runtime"
    30  	"agones.dev/agones/pkg/util/workerqueue"
    31  	"github.com/heptiolabs/healthcheck"
    32  	"github.com/pkg/errors"
    33  	"github.com/sirupsen/logrus"
    34  	k8serrors "k8s.io/apimachinery/pkg/api/errors"
    35  	v1 "k8s.io/apimachinery/pkg/apis/meta/v1"
    36  	"k8s.io/client-go/tools/cache"
    37  )
    38  
    39  // AllocationOverflowController watches `GameServerSets`, and those with configured
    40  // AllocationOverflow settings, will the relevant labels and annotations to `GameServers` attached to the given
    41  // `GameServerSet`
    42  type AllocationOverflowController struct {
    43  	baseLogger          *logrus.Entry
    44  	counter             *gameservers.PerNodeCounter
    45  	gameServerSynced    cache.InformerSynced
    46  	gameServerGetter    getterv1.GameServersGetter
    47  	gameServerLister    listerv1.GameServerLister
    48  	gameServerSetSynced cache.InformerSynced
    49  	gameServerSetLister listerv1.GameServerSetLister
    50  	workerqueue         *workerqueue.WorkerQueue
    51  }
    52  
    53  // NewAllocatorOverflowController returns a new AllocationOverflowController
    54  func NewAllocatorOverflowController(
    55  	health healthcheck.Handler,
    56  	counter *gameservers.PerNodeCounter,
    57  	agonesClient versioned.Interface,
    58  	agonesInformerFactory externalversions.SharedInformerFactory) *AllocationOverflowController {
    59  	gameServers := agonesInformerFactory.Agones().V1().GameServers()
    60  	gameServerSet := agonesInformerFactory.Agones().V1().GameServerSets()
    61  	gsSetInformer := gameServerSet.Informer()
    62  
    63  	c := &AllocationOverflowController{
    64  		counter:             counter,
    65  		gameServerSynced:    gameServers.Informer().HasSynced,
    66  		gameServerGetter:    agonesClient.AgonesV1(),
    67  		gameServerLister:    gameServers.Lister(),
    68  		gameServerSetSynced: gsSetInformer.HasSynced,
    69  		gameServerSetLister: gameServerSet.Lister(),
    70  	}
    71  
    72  	c.baseLogger = runtime.NewLoggerWithType(c)
    73  	c.baseLogger.Debug("Created!")
    74  	c.workerqueue = workerqueue.NewWorkerQueueWithRateLimiter(c.syncGameServerSet, c.baseLogger, logfields.GameServerSetKey, agones.GroupName+".GameServerSetController", workerqueue.FastRateLimiter(3*time.Second))
    75  	health.AddLivenessCheck("gameserverset-allocationoverflow-workerqueue", c.workerqueue.Healthy)
    76  
    77  	_, _ = gsSetInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
    78  		UpdateFunc: func(_, newObj interface{}) {
    79  			newGss := newObj.(*agonesv1.GameServerSet)
    80  
    81  			// Only process if there is an AllocationOverflow, and it has labels or annotations.
    82  			if newGss.Spec.AllocationOverflow == nil {
    83  				return
    84  			} else if len(newGss.Spec.AllocationOverflow.Labels) == 0 && len(newGss.Spec.AllocationOverflow.Annotations) == 0 {
    85  				return
    86  			}
    87  			if newGss.Status.AllocatedReplicas > newGss.Spec.Replicas {
    88  				c.workerqueue.Enqueue(newGss)
    89  			}
    90  		},
    91  	})
    92  
    93  	return c
    94  }
    95  
    96  // Run this controller. Will block until stop is closed.
    97  func (c *AllocationOverflowController) Run(ctx context.Context) error {
    98  	c.baseLogger.Debug("Wait for cache sync")
    99  	if !cache.WaitForCacheSync(ctx.Done(), c.gameServerSynced, c.gameServerSetSynced) {
   100  		return errors.New("failed to wait for caches to sync")
   101  	}
   102  
   103  	c.workerqueue.Run(ctx, 1)
   104  	return nil
   105  }
   106  
   107  // syncGameServerSet checks to see if there are overflow Allocated GameServers and applied the labels and/or
   108  // annotations to the requisite number of GameServers needed to alert the underlying system.
   109  func (c *AllocationOverflowController) syncGameServerSet(ctx context.Context, key string) error {
   110  	// Convert the namespace/name string into a distinct namespace and name
   111  	namespace, name, err := cache.SplitMetaNamespaceKey(key)
   112  	if err != nil {
   113  		// don't return an error, as we don't want this retried
   114  		runtime.HandleError(loggerForGameServerSetKey(c.baseLogger, key), errors.Wrapf(err, "invalid resource key"))
   115  		return nil
   116  	}
   117  
   118  	gsSet, err := c.gameServerSetLister.GameServerSets(namespace).Get(name)
   119  	if err != nil {
   120  		if k8serrors.IsNotFound(err) {
   121  			loggerForGameServerSetKey(c.baseLogger, key).Debug("GameServerSet is no longer available for syncing")
   122  			return nil
   123  		}
   124  		return errors.Wrapf(err, "error retrieving GameServerSet %s from namespace %s", name, namespace)
   125  	}
   126  
   127  	// just in case something changed, double check to avoid panics and/or sending work to the K8s API that we don't
   128  	// need to
   129  	if gsSet.Spec.AllocationOverflow == nil {
   130  		return nil
   131  	}
   132  	if gsSet.Status.AllocatedReplicas <= gsSet.Spec.Replicas {
   133  		return nil
   134  	}
   135  
   136  	overflow := gsSet.Status.AllocatedReplicas - gsSet.Spec.Replicas
   137  
   138  	list, err := ListGameServersByGameServerSetOwner(c.gameServerLister, gsSet)
   139  	if err != nil {
   140  		return err
   141  	}
   142  
   143  	matches, rest := gsSet.Spec.AllocationOverflow.CountMatches(list)
   144  	if matches >= overflow {
   145  		return nil
   146  	}
   147  
   148  	rest = SortGameServersByStrategy(gsSet.Spec.Scheduling, rest, c.counter.Counts(), gsSet.Spec.Priorities)
   149  	rest = rest[:(overflow - matches)]
   150  
   151  	opts := v1.UpdateOptions{}
   152  	for _, gs := range rest {
   153  		gsCopy := gs.DeepCopy()
   154  		gsSet.Spec.AllocationOverflow.Apply(gsCopy)
   155  
   156  		if _, err := c.gameServerGetter.GameServers(gs.ObjectMeta.Namespace).Update(ctx, gsCopy, opts); err != nil {
   157  			return errors.Wrapf(err, "error updating GameServer %s with overflow labels and/or annotations", gs.ObjectMeta.Name)
   158  		}
   159  	}
   160  
   161  	return nil
   162  }