agones.dev/agones@v1.54.0/sdks/unity/model/GameServerSpec.cs (about) 1 // Copyright 2019 Google LLC 2 // All Rights Reserved. 3 // 4 // Licensed under the Apache License, Version 2.0 (the "License"); 5 // you may not use this file except in compliance with the License. 6 // You may obtain a copy of the License at 7 // 8 // http://www.apache.org/licenses/LICENSE-2.0 9 // 10 // Unless required by applicable law or agreed to in writing, software 11 // distributed under the License is distributed on an "AS IS" BASIS, 12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 // See the License for the specific language governing permissions and 14 // limitations under the License. 15 16 using System; 17 using System.Collections.Generic; 18 using System.Text; 19 20 namespace Agones.Model 21 { 22 /// <summary> 23 /// GameServerSpec 24 /// </summary> 25 public class GameServerSpec : IEquatable<GameServerSpec> 26 { 27 /// <summary> 28 /// Initializes a new instance of the <see cref="GameServerSpec" /> class. 29 /// </summary> 30 public GameServerSpec(IReadOnlyDictionary<string, object> data) 31 { 32 this.Health = new SpecHealth((Dictionary<string, object>) data["health"]); 33 } 34 35 public SpecHealth Health { get; set; } 36 37 /// <summary> 38 /// Returns the string presentation of the object 39 /// </summary> 40 /// <returns>String presentation of the object</returns> 41 public override string ToString() 42 { 43 var sb = new StringBuilder(); 44 sb.Append("class GameServerSpec {\n"); 45 sb.Append(" Health: ").Append(Health).Append("\n"); 46 sb.Append("}\n"); 47 return sb.ToString(); 48 } 49 50 /// <summary> 51 /// Returns true if objects are equal 52 /// </summary> 53 /// <param name="input">Object to be compared</param> 54 /// <returns>Boolean</returns> 55 public override bool Equals(object input) 56 { 57 return this.Equals(input as GameServerSpec); 58 } 59 60 /// <summary> 61 /// Returns true if GameServerSpec instances are equal 62 /// </summary> 63 /// <param name="input">Instance of GameServerSpec to be compared</param> 64 /// <returns>Boolean</returns> 65 public bool Equals(GameServerSpec input) 66 { 67 if (input == null) 68 return false; 69 70 return 71 ( 72 this.Health == input.Health || 73 (this.Health != null && 74 this.Health.Equals(input.Health)) 75 ); 76 } 77 78 /// <summary> 79 /// Gets the hash code 80 /// </summary> 81 /// <returns>Hash code</returns> 82 public override int GetHashCode() 83 { 84 unchecked // Overflow is fine, just wrap 85 { 86 int hashCode = 41; 87 if (this.Health != null) 88 hashCode = hashCode * 59 + this.Health.GetHashCode(); 89 return hashCode; 90 } 91 } 92 } 93 }