bitbucket.org/number571/tendermint@v0.8.14/test/e2e/runner/load.go (about)

     1  package main
     2  
     3  import (
     4  	"context"
     5  	"crypto/rand"
     6  	"errors"
     7  	"fmt"
     8  	"math"
     9  	"time"
    10  
    11  	rpchttp "bitbucket.org/number571/tendermint/rpc/client/http"
    12  	e2e "bitbucket.org/number571/tendermint/test/e2e/pkg"
    13  	"bitbucket.org/number571/tendermint/types"
    14  )
    15  
    16  // Load generates transactions against the network until the given context is
    17  // canceled. A multiplier of greater than one can be supplied if load needs to
    18  // be generated beyond a minimum amount.
    19  func Load(ctx context.Context, testnet *e2e.Testnet, multiplier int) error {
    20  	// Since transactions are executed across all nodes in the network, we need
    21  	// to reduce transaction load for larger networks to avoid using too much
    22  	// CPU. This gives high-throughput small networks and low-throughput large ones.
    23  	// This also limits the number of TCP connections, since each worker has
    24  	// a connection to all nodes.
    25  	concurrency := 64 / len(testnet.Nodes)
    26  	if concurrency == 0 {
    27  		concurrency = 1
    28  	}
    29  	initialTimeout := 1 * time.Minute
    30  	stallTimeout := 30 * time.Second
    31  
    32  	chTx := make(chan types.Tx)
    33  	chSuccess := make(chan types.Tx)
    34  	ctx, cancel := context.WithCancel(ctx)
    35  	defer cancel()
    36  
    37  	// Spawn job generator and processors.
    38  	logger.Info(fmt.Sprintf("Starting transaction load (%v workers)...", concurrency))
    39  	started := time.Now()
    40  
    41  	go loadGenerate(ctx, chTx, multiplier, testnet.TxSize)
    42  
    43  	for w := 0; w < concurrency; w++ {
    44  		go loadProcess(ctx, testnet, chTx, chSuccess)
    45  	}
    46  
    47  	// Monitor successful transactions, and abort on stalls.
    48  	success := 0
    49  	timeout := initialTimeout
    50  	for {
    51  		select {
    52  		case <-chSuccess:
    53  			success++
    54  			timeout = stallTimeout
    55  		case <-time.After(timeout):
    56  			return fmt.Errorf("unable to submit transactions for %v", timeout)
    57  		case <-ctx.Done():
    58  			if success == 0 {
    59  				return errors.New("failed to submit any transactions")
    60  			}
    61  			logger.Info(fmt.Sprintf("Ending transaction load after %v txs (%.1f tx/s)...",
    62  				success, float64(success)/time.Since(started).Seconds()))
    63  			return nil
    64  		}
    65  	}
    66  }
    67  
    68  // loadGenerate generates jobs until the context is canceled
    69  func loadGenerate(ctx context.Context, chTx chan<- types.Tx, multiplier int, size int64) {
    70  	for i := 0; i < math.MaxInt64; i++ {
    71  		// We keep generating the same 100 keys over and over, with different values.
    72  		// This gives a reasonable load without putting too much data in the app.
    73  		id := i % 100
    74  
    75  		bz := make([]byte, size)
    76  		_, err := rand.Read(bz)
    77  		if err != nil {
    78  			panic(fmt.Sprintf("Failed to read random bytes: %v", err))
    79  		}
    80  		tx := types.Tx(fmt.Sprintf("load-%X=%x", id, bz))
    81  
    82  		select {
    83  		case chTx <- tx:
    84  			sqrtSize := int(math.Sqrt(float64(size)))
    85  			time.Sleep(10 * time.Millisecond * time.Duration(sqrtSize/multiplier))
    86  
    87  		case <-ctx.Done():
    88  			close(chTx)
    89  			return
    90  		}
    91  	}
    92  }
    93  
    94  // loadProcess processes transactions
    95  func loadProcess(ctx context.Context, testnet *e2e.Testnet, chTx <-chan types.Tx, chSuccess chan<- types.Tx) {
    96  	// Each worker gets its own client to each node, which allows for some
    97  	// concurrency while still bounding it.
    98  	clients := map[string]*rpchttp.HTTP{}
    99  
   100  	var err error
   101  	for tx := range chTx {
   102  		node := testnet.RandomNode()
   103  
   104  		client, ok := clients[node.Name]
   105  		if !ok {
   106  			client, err = node.Client()
   107  			if err != nil {
   108  				continue
   109  			}
   110  
   111  			// check that the node is up
   112  			_, err = client.Health(ctx)
   113  			if err != nil {
   114  				continue
   115  			}
   116  
   117  			clients[node.Name] = client
   118  		}
   119  
   120  		if _, err = client.BroadcastTxSync(ctx, tx); err != nil {
   121  			continue
   122  		}
   123  
   124  		chSuccess <- tx
   125  	}
   126  }