code.gitea.io/gitea@v1.19.3/modules/avatar/identicon/identicon.go (about) 1 // Copyright 2021 The Gitea Authors. All rights reserved. 2 // SPDX-License-Identifier: MIT 3 4 // Copied and modified from https://github.com/issue9/identicon/ (MIT License) 5 // Generate pseudo-random avatars by IP, E-mail, etc. 6 7 package identicon 8 9 import ( 10 "crypto/sha256" 11 "fmt" 12 "image" 13 "image/color" 14 ) 15 16 const minImageSize = 16 17 18 // Identicon is used to generate pseudo-random avatars 19 type Identicon struct { 20 foreColors []color.Color 21 backColor color.Color 22 size int 23 rect image.Rectangle 24 } 25 26 // New returns an Identicon struct with the correct settings 27 // size image size 28 // back background color 29 // fore all possible foreground colors. only one foreground color will be picked randomly for one image 30 func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { 31 if len(fore) == 0 { 32 return nil, fmt.Errorf("foreground is not set") 33 } 34 35 if size < minImageSize { 36 return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize) 37 } 38 39 return &Identicon{ 40 foreColors: fore, 41 backColor: back, 42 size: size, 43 rect: image.Rect(0, 0, size, size), 44 }, nil 45 } 46 47 // Make generates an avatar by data 48 func (i *Identicon) Make(data []byte) image.Image { 49 h := sha256.New() 50 h.Write(data) 51 sum := h.Sum(nil) 52 53 b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) 54 b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) 55 c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) 56 b1Angle := int(sum[9]+sum[10]) % 4 57 b2Angle := int(sum[11]+sum[12]) % 4 58 foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) 59 60 return i.render(c, b1, b2, b1Angle, b2Angle, foreColor) 61 } 62 63 func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { 64 p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) 65 drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) 66 return p 67 } 68 69 /* 70 # Algorithm 71 72 Origin: An image is splitted into 9 areas 73 74 ``` 75 ------------- 76 | 1 | 2 | 3 | 77 ------------- 78 | 4 | 5 | 6 | 79 ------------- 80 | 7 | 8 | 9 | 81 ------------- 82 ``` 83 84 Area 1/3/9/7 use a 90-degree rotating pattern. 85 Area 1/3/9/7 use another 90-degree rotating pattern. 86 Area 5 uses a random pattern. 87 88 The Patched Fix: make the image left-right mirrored to get rid of something like "swastika" 89 */ 90 91 // draw blocks to the paletted 92 // c: the block drawer for the center block 93 // b1,b2: the block drawers for other blocks (around the center block) 94 // b1Angle,b2Angle: the angle for the rotation of b1/b2 95 func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { 96 nextAngle := func(a int) int { 97 return (a + 1) % 4 98 } 99 100 padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks. 101 102 blockSize := size / 3 103 twoBlockSize := 2 * blockSize 104 105 // center 106 c(p, blockSize+padding, blockSize+padding, blockSize, 0) 107 108 // left top (1) 109 b1(p, 0+padding, 0+padding, blockSize, b1Angle) 110 // center top (2) 111 b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) 112 113 b1Angle = nextAngle(b1Angle) 114 b2Angle = nextAngle(b2Angle) 115 // right top (3) 116 // b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) 117 // right middle (6) 118 // b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) 119 120 b1Angle = nextAngle(b1Angle) 121 b2Angle = nextAngle(b2Angle) 122 // right bottom (9) 123 // b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) 124 // center bottom (8) 125 b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) 126 127 b1Angle = nextAngle(b1Angle) 128 b2Angle = nextAngle(b2Angle) 129 // lef bottom (7) 130 b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) 131 // left middle (4) 132 b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) 133 134 // then we make it left-right mirror, so we didn't draw 3/6/9 before 135 for x := 0; x < size/2; x++ { 136 for y := 0; y < size; y++ { 137 p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y)) 138 } 139 } 140 }