code.gitea.io/gitea@v1.21.7/options/gitignore/UnrealEngine (about)

     1  # Visual Studio 2015 user specific files
     2  .vs/
     3  
     4  # Compiled Object files
     5  *.slo
     6  *.lo
     7  *.o
     8  *.obj
     9  
    10  # Precompiled Headers
    11  *.gch
    12  *.pch
    13  
    14  # Compiled Dynamic libraries
    15  *.so
    16  *.dylib
    17  *.dll
    18  
    19  # Fortran module files
    20  *.mod
    21  
    22  # Compiled Static libraries
    23  *.lai
    24  *.la
    25  *.a
    26  *.lib
    27  
    28  # Executables
    29  *.exe
    30  *.out
    31  *.app
    32  *.ipa
    33  
    34  # These project files can be generated by the engine
    35  *.xcodeproj
    36  *.xcworkspace
    37  *.sln
    38  *.suo
    39  *.opensdf
    40  *.sdf
    41  *.VC.db
    42  *.VC.opendb
    43  
    44  # Precompiled Assets
    45  SourceArt/**/*.png
    46  SourceArt/**/*.tga
    47  
    48  # Binary Files
    49  Binaries/*
    50  Plugins/*/Binaries/*
    51  
    52  # Builds
    53  Build/*
    54  
    55  # Whitelist PakBlacklist-<BuildConfiguration>.txt files
    56  !Build/*/
    57  Build/*/**
    58  !Build/*/PakBlacklist*.txt
    59  
    60  # Don't ignore icon files in Build
    61  !Build/**/*.ico
    62  
    63  # Built data for maps
    64  *_BuiltData.uasset
    65  
    66  # Configuration files generated by the Editor
    67  Saved/*
    68  
    69  # Compiled source files for the engine to use
    70  Intermediate/*
    71  Plugins/*/Intermediate/*
    72  
    73  # Cache files for the editor to use
    74  DerivedDataCache/*