code.gitea.io/gitea@v1.21.7/options/gitignore/UnrealEngine (about) 1 # Visual Studio 2015 user specific files 2 .vs/ 3 4 # Compiled Object files 5 *.slo 6 *.lo 7 *.o 8 *.obj 9 10 # Precompiled Headers 11 *.gch 12 *.pch 13 14 # Compiled Dynamic libraries 15 *.so 16 *.dylib 17 *.dll 18 19 # Fortran module files 20 *.mod 21 22 # Compiled Static libraries 23 *.lai 24 *.la 25 *.a 26 *.lib 27 28 # Executables 29 *.exe 30 *.out 31 *.app 32 *.ipa 33 34 # These project files can be generated by the engine 35 *.xcodeproj 36 *.xcworkspace 37 *.sln 38 *.suo 39 *.opensdf 40 *.sdf 41 *.VC.db 42 *.VC.opendb 43 44 # Precompiled Assets 45 SourceArt/**/*.png 46 SourceArt/**/*.tga 47 48 # Binary Files 49 Binaries/* 50 Plugins/*/Binaries/* 51 52 # Builds 53 Build/* 54 55 # Whitelist PakBlacklist-<BuildConfiguration>.txt files 56 !Build/*/ 57 Build/*/** 58 !Build/*/PakBlacklist*.txt 59 60 # Don't ignore icon files in Build 61 !Build/**/*.ico 62 63 # Built data for maps 64 *_BuiltData.uasset 65 66 # Configuration files generated by the Editor 67 Saved/* 68 69 # Compiled source files for the engine to use 70 Intermediate/* 71 Plugins/*/Intermediate/* 72 73 # Cache files for the editor to use 74 DerivedDataCache/*