code.gitea.io/gitea@v1.22.3/modules/translation/translation.go (about)

     1  // Copyright 2020 The Gitea Authors. All rights reserved.
     2  // SPDX-License-Identifier: MIT
     3  
     4  package translation
     5  
     6  import (
     7  	"context"
     8  	"html/template"
     9  	"sort"
    10  	"strings"
    11  	"sync"
    12  
    13  	"code.gitea.io/gitea/modules/log"
    14  	"code.gitea.io/gitea/modules/options"
    15  	"code.gitea.io/gitea/modules/setting"
    16  	"code.gitea.io/gitea/modules/translation/i18n"
    17  	"code.gitea.io/gitea/modules/util"
    18  
    19  	"golang.org/x/text/language"
    20  	"golang.org/x/text/message"
    21  	"golang.org/x/text/number"
    22  )
    23  
    24  type contextKey struct{}
    25  
    26  var ContextKey any = &contextKey{}
    27  
    28  // Locale represents an interface to translation
    29  type Locale interface {
    30  	Language() string
    31  	TrString(string, ...any) string
    32  
    33  	Tr(key string, args ...any) template.HTML
    34  	TrN(cnt any, key1, keyN string, args ...any) template.HTML
    35  
    36  	PrettyNumber(v any) string
    37  }
    38  
    39  // LangType represents a lang type
    40  type LangType struct {
    41  	Lang, Name string // these fields are used directly in templates: {{range .AllLangs}}{{.Lang}}{{.Name}}{{end}}
    42  }
    43  
    44  var (
    45  	lock *sync.RWMutex
    46  
    47  	allLangs   []*LangType
    48  	allLangMap map[string]*LangType
    49  
    50  	matcher       language.Matcher
    51  	supportedTags []language.Tag
    52  )
    53  
    54  // AllLangs returns all supported languages sorted by name
    55  func AllLangs() []*LangType {
    56  	return allLangs
    57  }
    58  
    59  // InitLocales loads the locales
    60  func InitLocales(ctx context.Context) {
    61  	if lock != nil {
    62  		lock.Lock()
    63  		defer lock.Unlock()
    64  	} else if !setting.IsProd && lock == nil {
    65  		lock = &sync.RWMutex{}
    66  	}
    67  
    68  	refreshLocales := func() {
    69  		i18n.ResetDefaultLocales()
    70  		localeNames, err := options.AssetFS().ListFiles("locale", true)
    71  		if err != nil {
    72  			log.Fatal("Failed to list locale files: %v", err)
    73  		}
    74  
    75  		localeData := make(map[string][]byte, len(localeNames))
    76  		for _, name := range localeNames {
    77  			localeData[name], err = options.Locale(name)
    78  			if err != nil {
    79  				log.Fatal("Failed to load %s locale file. %v", name, err)
    80  			}
    81  		}
    82  
    83  		supportedTags = make([]language.Tag, len(setting.Langs))
    84  		for i, lang := range setting.Langs {
    85  			supportedTags[i] = language.Raw.Make(lang)
    86  		}
    87  
    88  		matcher = language.NewMatcher(supportedTags)
    89  		for i := range setting.Names {
    90  			var localeDataBase []byte
    91  			if i == 0 && setting.Langs[0] != "en-US" {
    92  				// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
    93  				localeDataBase = localeData["locale_en-US.ini"]
    94  				if localeDataBase == nil {
    95  					log.Fatal("Failed to load locale_en-US.ini file.")
    96  				}
    97  			}
    98  
    99  			key := "locale_" + setting.Langs[i] + ".ini"
   100  			if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], localeDataBase, localeData[key]); err != nil {
   101  				log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
   102  			}
   103  		}
   104  		if len(setting.Langs) != 0 {
   105  			defaultLangName := setting.Langs[0]
   106  			if defaultLangName != "en-US" {
   107  				log.Info("Use the first locale (%s) in LANGS setting option as default", defaultLangName)
   108  			}
   109  			i18n.DefaultLocales.SetDefaultLang(defaultLangName)
   110  		}
   111  	}
   112  
   113  	refreshLocales()
   114  
   115  	langs, descs := i18n.DefaultLocales.ListLangNameDesc()
   116  	allLangs = make([]*LangType, 0, len(langs))
   117  	allLangMap = map[string]*LangType{}
   118  	for i, v := range langs {
   119  		l := &LangType{v, descs[i]}
   120  		allLangs = append(allLangs, l)
   121  		allLangMap[v] = l
   122  	}
   123  
   124  	// Sort languages case-insensitive according to their name - needed for the user settings
   125  	sort.Slice(allLangs, func(i, j int) bool {
   126  		return strings.ToLower(allLangs[i].Name) < strings.ToLower(allLangs[j].Name)
   127  	})
   128  
   129  	if !setting.IsProd {
   130  		go options.AssetFS().WatchLocalChanges(ctx, func() {
   131  			lock.Lock()
   132  			defer lock.Unlock()
   133  			refreshLocales()
   134  		})
   135  	}
   136  }
   137  
   138  // Match matches accept languages
   139  func Match(tags ...language.Tag) language.Tag {
   140  	_, i, _ := matcher.Match(tags...)
   141  	return supportedTags[i]
   142  }
   143  
   144  // locale represents the information of localization.
   145  type locale struct {
   146  	i18n.Locale
   147  	Lang, LangName string // these fields are used directly in templates: ctx.Locale.Lang
   148  	msgPrinter     *message.Printer
   149  }
   150  
   151  var _ Locale = (*locale)(nil)
   152  
   153  // NewLocale return a locale
   154  func NewLocale(lang string) Locale {
   155  	if lock != nil {
   156  		lock.RLock()
   157  		defer lock.RUnlock()
   158  	}
   159  
   160  	langName := "unknown"
   161  	if l, ok := allLangMap[lang]; ok {
   162  		langName = l.Name
   163  	} else if len(setting.Langs) > 0 {
   164  		lang = setting.Langs[0]
   165  		langName = setting.Names[0]
   166  	}
   167  
   168  	i18nLocale, _ := i18n.GetLocale(lang)
   169  	l := &locale{
   170  		Locale:   i18nLocale,
   171  		Lang:     lang,
   172  		LangName: langName,
   173  	}
   174  	if langTag, err := language.Parse(lang); err != nil {
   175  		log.Error("Failed to parse language tag from name %q: %v", l.Lang, err)
   176  		l.msgPrinter = message.NewPrinter(language.English)
   177  	} else {
   178  		l.msgPrinter = message.NewPrinter(langTag)
   179  	}
   180  	return l
   181  }
   182  
   183  func (l *locale) Language() string {
   184  	return l.Lang
   185  }
   186  
   187  // Language specific rules for translating plural texts
   188  var trNLangRules = map[string]func(int64) int{
   189  	// the default rule is "en-US" if a language isn't listed here
   190  	"en-US": func(cnt int64) int {
   191  		if cnt == 1 {
   192  			return 0
   193  		}
   194  		return 1
   195  	},
   196  	"lv-LV": func(cnt int64) int {
   197  		if cnt%10 == 1 && cnt%100 != 11 {
   198  			return 0
   199  		}
   200  		return 1
   201  	},
   202  	"ru-RU": func(cnt int64) int {
   203  		if cnt%10 == 1 && cnt%100 != 11 {
   204  			return 0
   205  		}
   206  		return 1
   207  	},
   208  	"zh-CN": func(cnt int64) int {
   209  		return 0
   210  	},
   211  	"zh-HK": func(cnt int64) int {
   212  		return 0
   213  	},
   214  	"zh-TW": func(cnt int64) int {
   215  		return 0
   216  	},
   217  	"fr-FR": func(cnt int64) int {
   218  		if cnt > -2 && cnt < 2 {
   219  			return 0
   220  		}
   221  		return 1
   222  	},
   223  }
   224  
   225  func (l *locale) Tr(s string, args ...any) template.HTML {
   226  	return l.TrHTML(s, args...)
   227  }
   228  
   229  // TrN returns translated message for plural text translation
   230  func (l *locale) TrN(cnt any, key1, keyN string, args ...any) template.HTML {
   231  	var c int64
   232  	if t, ok := cnt.(int); ok {
   233  		c = int64(t)
   234  	} else if t, ok := cnt.(int16); ok {
   235  		c = int64(t)
   236  	} else if t, ok := cnt.(int32); ok {
   237  		c = int64(t)
   238  	} else if t, ok := cnt.(int64); ok {
   239  		c = t
   240  	} else {
   241  		return l.Tr(keyN, args...)
   242  	}
   243  
   244  	ruleFunc, ok := trNLangRules[l.Lang]
   245  	if !ok {
   246  		ruleFunc = trNLangRules["en-US"]
   247  	}
   248  
   249  	if ruleFunc(c) == 0 {
   250  		return l.Tr(key1, args...)
   251  	}
   252  	return l.Tr(keyN, args...)
   253  }
   254  
   255  func (l *locale) PrettyNumber(v any) string {
   256  	// TODO: this mechanism is not good enough, the complete solution is to switch the translation system to ICU message format
   257  	if s, ok := v.(string); ok {
   258  		if num, err := util.ToInt64(s); err == nil {
   259  			v = num
   260  		} else if num, err := util.ToFloat64(s); err == nil {
   261  			v = num
   262  		}
   263  	}
   264  	return l.msgPrinter.Sprintf("%v", number.Decimal(v))
   265  }
   266  
   267  func init() {
   268  	// prepare a default matcher, especially for tests
   269  	supportedTags = []language.Tag{language.English}
   270  	matcher = language.NewMatcher(supportedTags)
   271  }