dubbo.apache.org/dubbo-go/v3@v3.1.1/cluster/loadbalance/random/loadbalance.go (about) 1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 18 package random 19 20 import ( 21 "math/rand" 22 ) 23 24 import ( 25 "dubbo.apache.org/dubbo-go/v3/cluster/loadbalance" 26 "dubbo.apache.org/dubbo-go/v3/common/constant" 27 "dubbo.apache.org/dubbo-go/v3/common/extension" 28 "dubbo.apache.org/dubbo-go/v3/protocol" 29 ) 30 31 func init() { 32 extension.SetLoadbalance(constant.LoadBalanceKeyRandom, NewRandomLoadBalance) 33 } 34 35 type randomLoadBalance struct{} 36 37 // NewRandomLoadBalance returns a random load balance instance. 38 // 39 // Set random probabilities by weight, and the request will be sent to provider randomly. 40 func NewRandomLoadBalance() loadbalance.LoadBalance { 41 return &randomLoadBalance{} 42 } 43 44 func (lb *randomLoadBalance) Select(invokers []protocol.Invoker, invocation protocol.Invocation) protocol.Invoker { 45 46 // Number of invokers 47 var length int 48 if length = len(invokers); length == 1 { 49 return invokers[0] 50 } 51 52 // Every invoker has the same weight? 53 sameWeight := true 54 // the maxWeight of every invokers, the minWeight = 0 or the maxWeight of the last invoker 55 weights := make([]int64, length) 56 // The sum of weights 57 var totalWeight int64 = 0 58 59 for i := 0; i < length; i++ { 60 weight := loadbalance.GetWeight(invokers[i], invocation) 61 //Sum 62 totalWeight += weight 63 // save for later use 64 weights[i] = totalWeight 65 if sameWeight && totalWeight != weight*(int64(i+1)) { 66 sameWeight = false 67 } 68 } 69 70 if totalWeight > 0 && !sameWeight { 71 // If (not every invoker has the same weight & at least one invoker's weight>0), select randomly based on totalWeight. 72 offset := rand.Int63n(totalWeight) 73 74 for i := 0; i < length; i++ { 75 if offset < weights[i] { 76 return invokers[i] 77 } 78 } 79 } 80 // If all invokers have the same weight value or totalWeight=0, return evenly. 81 return invokers[rand.Intn(length)] 82 }