gioui.org/ui@v0.0.0-20190926171558-ce74bc0cbaea/pointer/doc.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  /*
     4  Package pointer implements pointer events and operations.
     5  A pointer is either a mouse controlled cursor or a touch
     6  object such as a finger.
     7  
     8  The InputOp operation is used to declare a handler ready for pointer
     9  events. Use a ui.Queue to receive events.
    10  
    11  Areas
    12  
    13  The area operations are used for specifying the area where
    14  subsequent InputOp are active.
    15  
    16  For example, to set up a rectangular hit area:
    17  
    18  	var ops ui.Ops
    19  	var h *Handler = ...
    20  
    21  	r := image.Rectangle{...}
    22  	pointer.RectAreaOp{Rect: r}.Add(ops)
    23  	pointer.InputOp{Key: h}.Add(ops)
    24  
    25  Note that areas compound: the effective area of multiple area
    26  operations is the intersection of the areas.
    27  
    28  Matching events
    29  
    30  StackOp operations and input handlers form an implicit tree.
    31  Each stack operation is a node, and each input handler is associated
    32  with the most recent node.
    33  
    34  For example:
    35  
    36  	ops := new(ui.Ops)
    37  	var stack ui.StackOp
    38  	var h1, h2 *Handler
    39  
    40  	stack.Push(ops)
    41  	pointer.InputOp{Key: h1}.Add(Ops)
    42  	stack.Pop()
    43  
    44  	stack.Push(ops)
    45  	pointer.InputOp{Key: h2}.Add(ops)
    46  	stack.Pop()
    47  
    48  implies a tree of two inner nodes, each with one pointer handler.
    49  
    50  When determining which handlers match an Event, only handlers whose
    51  areas contain the event position are considered. The matching
    52  proceeds as follows.
    53  
    54  First, the foremost matching handler is included. If the handler
    55  has pass-through enabled, this step is repeated.
    56  
    57  Then, all matching handlers from the current node and all parent
    58  nodes are included.
    59  
    60  In the example above, all events will go to h2 only even though both
    61  handlers have the same area (the entire screen).
    62  
    63  Pass-through
    64  
    65  The PassOp operations controls the pass-through setting. A handler's
    66  pass-through setting is recorded along with the InputOp.
    67  
    68  Pass-through handlers are useful for overlay widgets such as a hidden
    69  side drawer. When the user touches the side, both the (transparent)
    70  drawer handle and the interface below should receive pointer events.
    71  
    72  Disambiguation
    73  
    74  When more than one handler matches a pointer event, the event queue
    75  follows a set of rules for distributing the event.
    76  
    77  As long as the pointer has not received a Press event, all
    78  matching handlers receive all events.
    79  
    80  When a pointer is pressed, the set of matching handlers is
    81  recorded. The set is not updated according to the pointer position
    82  and hit areas. Rather, handlers stay in the matching set until they
    83  no longer appear in a InputOp or when another handler in the set
    84  grabs the pointer.
    85  
    86  A handler can exclude all other handler from its matching sets
    87  by setting the Grab flag in its InputOp. The Grab flag is sticky
    88  and stays in effect until the handler no longer appears in any
    89  matching sets.
    90  
    91  The losing handlers are notified by a Cancel event.
    92  
    93  For multiple grabbing handlers, the foremost handler wins.
    94  
    95  Priorities
    96  
    97  Handlers know their position in a matching set of a pointer through
    98  event priorities. The Shared and Foremost priorities are for matching sets
    99  with multiple handlers; the Grabbed priority indicate exclusive access.
   100  
   101  Priorities are useful for deferred gesture matching.
   102  
   103  Consider a scrollable list of clickable elements. When the user touches an
   104  element, it is unknown whether the gesture is a click on the element
   105  or a drag (scroll) of the list. While the click handler might light up
   106  the element in anticipation of a click, the scrolling handler does not
   107  scroll on finger movements with lower than Grabbed priority.
   108  
   109  Should the user release the finger, the click handler registers a click.
   110  
   111  However, if the finger moves beyond a threshold, the scrolling handler
   112  determines that the gesture is a drag and sets its Grab flag. The
   113  click handler receives a Cancel (removing the highlight) and further
   114  movements for the scroll handler has priority Grabbed, scrolling the
   115  list.
   116  */
   117  package pointer