gioui.org@v0.6.1-0.20240506124620-7a9ce51988ce/internal/gl/gl_unix.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  //go:build darwin || linux || freebsd || openbsd
     4  // +build darwin linux freebsd openbsd
     5  
     6  package gl
     7  
     8  import (
     9  	"fmt"
    10  	"runtime"
    11  	"strings"
    12  	"unsafe"
    13  )
    14  
    15  /*
    16  #cgo CFLAGS: -Werror
    17  #cgo linux freebsd LDFLAGS: -ldl
    18  
    19  #include <stdint.h>
    20  #include <stdlib.h>
    21  #include <sys/types.h>
    22  #define __USE_GNU
    23  #include <dlfcn.h>
    24  
    25  typedef unsigned int GLenum;
    26  typedef unsigned int GLuint;
    27  typedef char GLchar;
    28  typedef float GLfloat;
    29  typedef ssize_t GLsizeiptr;
    30  typedef intptr_t GLintptr;
    31  typedef unsigned int GLbitfield;
    32  typedef int GLint;
    33  typedef unsigned char GLboolean;
    34  typedef int GLsizei;
    35  typedef uint8_t GLubyte;
    36  
    37  typedef void (*_glActiveTexture)(GLenum texture);
    38  typedef void (*_glAttachShader)(GLuint program, GLuint shader);
    39  typedef void (*_glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
    40  typedef void (*_glBindBuffer)(GLenum target, GLuint buffer);
    41  typedef void (*_glBindFramebuffer)(GLenum target, GLuint framebuffer);
    42  typedef void (*_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
    43  typedef void (*_glBindTexture)(GLenum target, GLuint texture);
    44  typedef void (*_glBlendEquation)(GLenum mode);
    45  typedef void (*_glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA);
    46  typedef void (*_glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
    47  typedef void (*_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
    48  typedef GLenum (*_glCheckFramebufferStatus)(GLenum target);
    49  typedef void (*_glClear)(GLbitfield mask);
    50  typedef void (*_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    51  typedef void (*_glClearDepthf)(GLfloat d);
    52  typedef void (*_glCompileShader)(GLuint shader);
    53  typedef void (*_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    54  typedef GLuint (*_glCreateProgram)(void);
    55  typedef GLuint (*_glCreateShader)(GLenum type);
    56  typedef void (*_glDeleteBuffers)(GLsizei n, const GLuint *buffers);
    57  typedef void (*_glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
    58  typedef void (*_glDeleteProgram)(GLuint program);
    59  typedef void (*_glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
    60  typedef void (*_glDeleteShader)(GLuint shader);
    61  typedef void (*_glDeleteTextures)(GLsizei n, const GLuint *textures);
    62  typedef void (*_glDepthFunc)(GLenum func);
    63  typedef void (*_glDepthMask)(GLboolean flag);
    64  typedef void (*_glDisable)(GLenum cap);
    65  typedef void (*_glDisableVertexAttribArray)(GLuint index);
    66  typedef void (*_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
    67  typedef void (*_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices);
    68  typedef void (*_glEnable)(GLenum cap);
    69  typedef void (*_glEnableVertexAttribArray)(GLuint index);
    70  typedef void (*_glFinish)(void);
    71  typedef void (*_glFlush)(void);
    72  typedef void (*_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    73  typedef void (*_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    74  typedef void (*_glGenBuffers)(GLsizei n, GLuint *buffers);
    75  typedef void (*_glGenerateMipmap)(GLenum target);
    76  typedef void (*_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
    77  typedef void (*_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
    78  typedef void (*_glGenTextures)(GLsizei n, GLuint *textures);
    79  typedef GLenum (*_glGetError)(void);
    80  typedef void (*_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
    81  typedef void (*_glGetFloatv)(GLenum pname, GLfloat *data);
    82  typedef void (*_glGetIntegerv)(GLenum pname, GLint *data);
    83  typedef void (*_glGetIntegeri_v)(GLenum pname, GLuint idx, GLint *data);
    84  typedef void (*_glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
    85  typedef void (*_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    86  typedef void (*_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
    87  typedef void (*_glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
    88  typedef void (*_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
    89  typedef const GLubyte *(*_glGetString)(GLenum name);
    90  typedef GLint (*_glGetUniformLocation)(GLuint program, const GLchar *name);
    91  typedef void (*_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
    92  typedef void (*_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **params);
    93  typedef GLboolean (*_glIsEnabled)(GLenum cap);
    94  typedef void (*_glLinkProgram)(GLuint program);
    95  typedef void (*_glPixelStorei)(GLenum pname, GLint param);
    96  typedef void (*_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
    97  typedef void (*_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    98  typedef void (*_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
    99  typedef void (*_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
   100  typedef void (*_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
   101  typedef void (*_glTexParameteri)(GLenum target, GLenum pname, GLint param);
   102  typedef void (*_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
   103  typedef void (*_glUniform1f)(GLint location, GLfloat v0);
   104  typedef void (*_glUniform1i)(GLint location, GLint v0);
   105  typedef void (*_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
   106  typedef void (*_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
   107  typedef void (*_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
   108  typedef void (*_glUseProgram)(GLuint program);
   109  typedef void (*_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
   110  typedef void (*_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
   111  typedef void (*_glBindVertexArray)(GLuint array);
   112  typedef void (*_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
   113  typedef GLuint (*_glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
   114  typedef void (*_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
   115  typedef void (*_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
   116  typedef void (*_glBeginQuery)(GLenum target, GLuint id);
   117  typedef void (*_glDeleteQueries)(GLsizei n, const GLuint *ids);
   118  typedef void (*_glDeleteVertexArrays)(GLsizei n, const GLuint *ids);
   119  typedef void (*_glEndQuery)(GLenum target);
   120  typedef void (*_glGenQueries)(GLsizei n, GLuint *ids);
   121  typedef void (*_glGenVertexArrays)(GLsizei n, GLuint *ids);
   122  typedef void (*_glGetProgramBinary)(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary);
   123  typedef void (*_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
   124  typedef const GLubyte* (*_glGetStringi)(GLenum name, GLuint index);
   125  typedef void (*_glDispatchCompute)(GLuint x, GLuint y, GLuint z);
   126  typedef void (*_glMemoryBarrier)(GLbitfield barriers);
   127  typedef void* (*_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
   128  typedef GLboolean (*_glUnmapBuffer)(GLenum target);
   129  typedef void (*_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
   130  typedef void (*_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
   131  typedef void (*_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
   132  
   133  static void glActiveTexture(_glActiveTexture f, GLenum texture) {
   134  	f(texture);
   135  }
   136  
   137  static void glAttachShader(_glAttachShader f, GLuint program, GLuint shader) {
   138  	f(program, shader);
   139  }
   140  
   141  static void glBindAttribLocation(_glBindAttribLocation f, GLuint program, GLuint index, const GLchar *name) {
   142  	f(program, index, name);
   143  }
   144  
   145  static void glBindBuffer(_glBindBuffer f, GLenum target, GLuint buffer) {
   146  	f(target, buffer);
   147  }
   148  
   149  static void glBindFramebuffer(_glBindFramebuffer f, GLenum target, GLuint framebuffer) {
   150  	f(target, framebuffer);
   151  }
   152  
   153  static void glBindRenderbuffer(_glBindRenderbuffer f, GLenum target, GLuint renderbuffer) {
   154  	f(target, renderbuffer);
   155  }
   156  
   157  static void glBindTexture(_glBindTexture f, GLenum target, GLuint texture) {
   158  	f(target, texture);
   159  }
   160  
   161  static void glBindVertexArray(_glBindVertexArray f, GLuint array) {
   162  	f(array);
   163  }
   164  
   165  static void glBlendEquation(_glBlendEquation f, GLenum mode) {
   166  	f(mode);
   167  }
   168  
   169  static void glBlendFuncSeparate(_glBlendFuncSeparate f, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) {
   170  	f(srcRGB, dstRGB, srcA, dstA);
   171  }
   172  
   173  static void glBufferData(_glBufferData f, GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
   174  	f(target, size, data, usage);
   175  }
   176  
   177  static void glBufferSubData(_glBufferSubData f, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
   178  	f(target, offset, size, data);
   179  }
   180  
   181  static GLenum glCheckFramebufferStatus(_glCheckFramebufferStatus f, GLenum target) {
   182  	return f(target);
   183  }
   184  
   185  static void glClear(_glClear f, GLbitfield mask) {
   186  	f(mask);
   187  }
   188  
   189  static void glClearColor(_glClearColor f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
   190  	f(red, green, blue, alpha);
   191  }
   192  
   193  static void glClearDepthf(_glClearDepthf f, GLfloat d) {
   194  	f(d);
   195  }
   196  
   197  static void glCompileShader(_glCompileShader f, GLuint shader) {
   198  	f(shader);
   199  }
   200  
   201  static void glCopyTexSubImage2D(_glCopyTexSubImage2D f, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
   202  	f(target, level, xoffset, yoffset, x, y, width, height);
   203  }
   204  
   205  static GLuint glCreateProgram(_glCreateProgram f) {
   206  	return f();
   207  }
   208  
   209  static GLuint glCreateShader(_glCreateShader f, GLenum type) {
   210  	return f(type);
   211  }
   212  
   213  static void glDeleteBuffers(_glDeleteBuffers f, GLsizei n, const GLuint *buffers) {
   214  	f(n, buffers);
   215  }
   216  
   217  static void glDeleteFramebuffers(_glDeleteFramebuffers f, GLsizei n, const GLuint *framebuffers) {
   218  	f(n, framebuffers);
   219  }
   220  
   221  static void glDeleteProgram(_glDeleteProgram f, GLuint program) {
   222  	f(program);
   223  }
   224  
   225  static void glDeleteRenderbuffers(_glDeleteRenderbuffers f, GLsizei n, const GLuint *renderbuffers) {
   226  	f(n, renderbuffers);
   227  }
   228  
   229  static void glDeleteShader(_glDeleteShader f, GLuint shader) {
   230  	f(shader);
   231  }
   232  
   233  static void glDeleteTextures(_glDeleteTextures f, GLsizei n, const GLuint *textures) {
   234  	f(n, textures);
   235  }
   236  
   237  static void glDepthFunc(_glDepthFunc f, GLenum func) {
   238  	f(func);
   239  }
   240  
   241  static void glDepthMask(_glDepthMask f, GLboolean flag) {
   242  	f(flag);
   243  }
   244  
   245  static void glDisable(_glDisable f, GLenum cap) {
   246  	f(cap);
   247  }
   248  
   249  static void glDisableVertexAttribArray(_glDisableVertexAttribArray f, GLuint index) {
   250  	f(index);
   251  }
   252  
   253  static void glDrawArrays(_glDrawArrays f, GLenum mode, GLint first, GLsizei count) {
   254  	f(mode, first, count);
   255  }
   256  
   257  // offset is defined as an uintptr_t to omit Cgo pointer checks.
   258  static void glDrawElements(_glDrawElements f, GLenum mode, GLsizei count, GLenum type, const uintptr_t offset) {
   259  	f(mode, count, type, (const void *)offset);
   260  }
   261  
   262  static void glEnable(_glEnable f, GLenum cap) {
   263  	f(cap);
   264  }
   265  
   266  static void glEnableVertexAttribArray(_glEnableVertexAttribArray f, GLuint index) {
   267  	f(index);
   268  }
   269  
   270  static void glFinish(_glFinish f) {
   271  	f();
   272  }
   273  
   274  static void glFlush(_glFlush f) {
   275  	f();
   276  }
   277  
   278  static void glFramebufferRenderbuffer(_glFramebufferRenderbuffer f, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
   279  	f(target, attachment, renderbuffertarget, renderbuffer);
   280  }
   281  
   282  static void glFramebufferTexture2D(_glFramebufferTexture2D f, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
   283  	f(target, attachment, textarget, texture, level);
   284  }
   285  
   286  static void glGenBuffers(_glGenBuffers f, GLsizei n, GLuint *buffers) {
   287  	f(n, buffers);
   288  }
   289  
   290  static void glGenerateMipmap(_glGenerateMipmap f, GLenum target) {
   291  	f(target);
   292  }
   293  
   294  static void glGenFramebuffers(_glGenFramebuffers f, GLsizei n, GLuint *framebuffers) {
   295  	f(n, framebuffers);
   296  }
   297  
   298  static void glGenRenderbuffers(_glGenRenderbuffers f, GLsizei n, GLuint *renderbuffers) {
   299  	f(n, renderbuffers);
   300  }
   301  
   302  static void glGenTextures(_glGenTextures f, GLsizei n, GLuint *textures) {
   303  	f(n, textures);
   304  }
   305  
   306  static GLenum glGetError(_glGetError f) {
   307  	return f();
   308  }
   309  
   310  static void glGetFramebufferAttachmentParameteriv(_glGetFramebufferAttachmentParameteriv f, GLenum target, GLenum attachment, GLenum pname, GLint *params) {
   311  	f(target, attachment, pname, params);
   312  }
   313  
   314  static void glGetIntegerv(_glGetIntegerv f, GLenum pname, GLint *data) {
   315  	f(pname, data);
   316  }
   317  
   318  static void glGetFloatv(_glGetFloatv f, GLenum pname, GLfloat *data) {
   319  	f(pname, data);
   320  }
   321  
   322  static void glGetIntegeri_v(_glGetIntegeri_v f, GLenum pname, GLuint idx, GLint *data) {
   323  	f(pname, idx, data);
   324  }
   325  
   326  static void glGetProgramiv(_glGetProgramiv f, GLuint program, GLenum pname, GLint *params) {
   327  	f(program, pname, params);
   328  }
   329  
   330  static void glGetProgramInfoLog(_glGetProgramInfoLog f, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
   331  	f(program, bufSize, length, infoLog);
   332  }
   333  
   334  static void glGetRenderbufferParameteriv(_glGetRenderbufferParameteriv f, GLenum target, GLenum pname, GLint *params) {
   335  	f(target, pname, params);
   336  }
   337  
   338  static void glGetShaderiv(_glGetShaderiv f, GLuint shader, GLenum pname, GLint *params) {
   339  	f(shader, pname, params);
   340  }
   341  
   342  static void glGetShaderInfoLog(_glGetShaderInfoLog f, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
   343  	f(shader, bufSize, length, infoLog);
   344  }
   345  
   346  static const GLubyte *glGetString(_glGetString f, GLenum name) {
   347  	return f(name);
   348  }
   349  
   350  static GLint glGetUniformLocation(_glGetUniformLocation f, GLuint program, const GLchar *name) {
   351  	return f(program, name);
   352  }
   353  
   354  static void glGetVertexAttribiv(_glGetVertexAttribiv f, GLuint index, GLenum pname, GLint *data) {
   355  	f(index, pname, data);
   356  }
   357  
   358  // Return uintptr_t to avoid Cgo pointer check.
   359  static uintptr_t glGetVertexAttribPointerv(_glGetVertexAttribPointerv f, GLuint index, GLenum pname) {
   360  	void *ptrs;
   361  	f(index, pname, &ptrs);
   362  	return (uintptr_t)ptrs;
   363  }
   364  
   365  static GLboolean glIsEnabled(_glIsEnabled f, GLenum cap) {
   366  	return f(cap);
   367  }
   368  
   369  static void glLinkProgram(_glLinkProgram f, GLuint program) {
   370  	f(program);
   371  }
   372  
   373  static void glPixelStorei(_glPixelStorei f, GLenum pname, GLint param) {
   374  	f(pname, param);
   375  }
   376  
   377  static void glReadPixels(_glReadPixels f, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
   378  	f(x, y, width, height, format, type, pixels);
   379  }
   380  
   381  static void glRenderbufferStorage(_glRenderbufferStorage f, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
   382  	f(target, internalformat, width, height);
   383  }
   384  
   385  static void glScissor(_glScissor f, GLint x, GLint y, GLsizei width, GLsizei height) {
   386  	f(x, y, width, height);
   387  }
   388  
   389  static void glShaderSource(_glShaderSource f, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
   390  	f(shader, count, string, length);
   391  }
   392  
   393  static void glTexImage2D(_glTexImage2D f, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
   394  	f(target, level, internalformat, width, height, border, format, type, pixels);
   395  }
   396  
   397  static void glTexParameteri(_glTexParameteri f, GLenum target, GLenum pname, GLint param) {
   398  	f(target, pname, param);
   399  }
   400  
   401  static void glTexSubImage2D(_glTexSubImage2D f, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
   402  	f(target, level, xoffset, yoffset, width, height, format, type, pixels);
   403  }
   404  
   405  static void glUniform1f(_glUniform1f f, GLint location, GLfloat v0) {
   406  	f(location, v0);
   407  }
   408  
   409  static void glUniform1i(_glUniform1i f, GLint location, GLint v0) {
   410  	f(location, v0);
   411  }
   412  
   413  static void glUniform2f(_glUniform2f f, GLint location, GLfloat v0, GLfloat v1) {
   414  	f(location, v0, v1);
   415  }
   416  
   417  static void glUniform3f(_glUniform3f f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
   418  	f(location, v0, v1, v2);
   419  }
   420  
   421  static void glUniform4f(_glUniform4f f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
   422  	f(location, v0, v1, v2, v3);
   423  }
   424  
   425  static void glUseProgram(_glUseProgram f, GLuint program) {
   426  	f(program);
   427  }
   428  
   429  // offset is defined as an uintptr_t to omit Cgo pointer checks.
   430  static void glVertexAttribPointer(_glVertexAttribPointer f, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t offset) {
   431  	f(index, size, type, normalized, stride, (const void *)offset);
   432  }
   433  
   434  static void glViewport(_glViewport f, GLint x, GLint y, GLsizei width, GLsizei height) {
   435  	f(x, y, width, height);
   436  }
   437  
   438  static void glBindBufferBase(_glBindBufferBase f, GLenum target, GLuint index, GLuint buffer) {
   439  	f(target, index, buffer);
   440  }
   441  
   442  static void glUniformBlockBinding(_glUniformBlockBinding f, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
   443  	f(program, uniformBlockIndex, uniformBlockBinding);
   444  }
   445  
   446  static GLuint glGetUniformBlockIndex(_glGetUniformBlockIndex f, GLuint program, const GLchar *uniformBlockName) {
   447  	return f(program, uniformBlockName);
   448  }
   449  
   450  static void glInvalidateFramebuffer(_glInvalidateFramebuffer f, GLenum target, GLenum attachment) {
   451  	// Framebuffer invalidation is just a hint and can safely be ignored.
   452  	if (f != NULL) {
   453  		f(target, 1, &attachment);
   454  	}
   455  }
   456  
   457  static void glBeginQuery(_glBeginQuery f, GLenum target, GLenum attachment) {
   458  	f(target, attachment);
   459  }
   460  
   461  static void glDeleteQueries(_glDeleteQueries f, GLsizei n, const GLuint *ids) {
   462  	f(n, ids);
   463  }
   464  
   465  static void glDeleteVertexArrays(_glDeleteVertexArrays f, GLsizei n, const GLuint *ids) {
   466  	f(n, ids);
   467  }
   468  
   469  static void glEndQuery(_glEndQuery f, GLenum target) {
   470  	f(target);
   471  }
   472  
   473  static const GLubyte* glGetStringi(_glGetStringi f, GLenum name, GLuint index) {
   474  	return f(name, index);
   475  }
   476  
   477  static void glGenQueries(_glGenQueries f, GLsizei n, GLuint *ids) {
   478  	f(n, ids);
   479  }
   480  
   481  static void glGenVertexArrays(_glGenVertexArrays f, GLsizei n, GLuint *ids) {
   482  	f(n, ids);
   483  }
   484  
   485  static void glGetProgramBinary(_glGetProgramBinary f, GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) {
   486  	f(program, bufsize, length, binaryFormat, binary);
   487  }
   488  
   489  static void glGetQueryObjectuiv(_glGetQueryObjectuiv f, GLuint id, GLenum pname, GLuint *params) {
   490  	f(id, pname, params);
   491  }
   492  
   493  static void glMemoryBarrier(_glMemoryBarrier f, GLbitfield barriers) {
   494  	f(barriers);
   495  }
   496  
   497  static void glDispatchCompute(_glDispatchCompute f, GLuint x, GLuint y, GLuint z) {
   498  	f(x, y, z);
   499  }
   500  
   501  static void *glMapBufferRange(_glMapBufferRange f, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
   502  	return f(target, offset, length, access);
   503  }
   504  
   505  static GLboolean glUnmapBuffer(_glUnmapBuffer f, GLenum target) {
   506  	return f(target);
   507  }
   508  
   509  static void glBindImageTexture(_glBindImageTexture f, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
   510  	f(unit, texture, level, layered, layer, access, format);
   511  }
   512  
   513  static void glTexStorage2D(_glTexStorage2D f, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) {
   514  	f(target, levels, internalFormat, width, height);
   515  }
   516  
   517  static void glBlitFramebuffer(_glBlitFramebuffer f, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
   518  	f(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
   519  }
   520  */
   521  import "C"
   522  
   523  type Context interface{}
   524  
   525  type Functions struct {
   526  	// Query caches.
   527  	uints  [100]C.GLuint
   528  	ints   [100]C.GLint
   529  	floats [100]C.GLfloat
   530  
   531  	glActiveTexture                       C._glActiveTexture
   532  	glAttachShader                        C._glAttachShader
   533  	glBindAttribLocation                  C._glBindAttribLocation
   534  	glBindBuffer                          C._glBindBuffer
   535  	glBindFramebuffer                     C._glBindFramebuffer
   536  	glBindRenderbuffer                    C._glBindRenderbuffer
   537  	glBindTexture                         C._glBindTexture
   538  	glBlendEquation                       C._glBlendEquation
   539  	glBlendFuncSeparate                   C._glBlendFuncSeparate
   540  	glBufferData                          C._glBufferData
   541  	glBufferSubData                       C._glBufferSubData
   542  	glCheckFramebufferStatus              C._glCheckFramebufferStatus
   543  	glClear                               C._glClear
   544  	glClearColor                          C._glClearColor
   545  	glClearDepthf                         C._glClearDepthf
   546  	glCompileShader                       C._glCompileShader
   547  	glCopyTexSubImage2D                   C._glCopyTexSubImage2D
   548  	glCreateProgram                       C._glCreateProgram
   549  	glCreateShader                        C._glCreateShader
   550  	glDeleteBuffers                       C._glDeleteBuffers
   551  	glDeleteFramebuffers                  C._glDeleteFramebuffers
   552  	glDeleteProgram                       C._glDeleteProgram
   553  	glDeleteRenderbuffers                 C._glDeleteRenderbuffers
   554  	glDeleteShader                        C._glDeleteShader
   555  	glDeleteTextures                      C._glDeleteTextures
   556  	glDepthFunc                           C._glDepthFunc
   557  	glDepthMask                           C._glDepthMask
   558  	glDisable                             C._glDisable
   559  	glDisableVertexAttribArray            C._glDisableVertexAttribArray
   560  	glDrawArrays                          C._glDrawArrays
   561  	glDrawElements                        C._glDrawElements
   562  	glEnable                              C._glEnable
   563  	glEnableVertexAttribArray             C._glEnableVertexAttribArray
   564  	glFinish                              C._glFinish
   565  	glFlush                               C._glFlush
   566  	glFramebufferRenderbuffer             C._glFramebufferRenderbuffer
   567  	glFramebufferTexture2D                C._glFramebufferTexture2D
   568  	glGenBuffers                          C._glGenBuffers
   569  	glGenerateMipmap                      C._glGenerateMipmap
   570  	glGenFramebuffers                     C._glGenFramebuffers
   571  	glGenRenderbuffers                    C._glGenRenderbuffers
   572  	glGenTextures                         C._glGenTextures
   573  	glGetError                            C._glGetError
   574  	glGetFramebufferAttachmentParameteriv C._glGetFramebufferAttachmentParameteriv
   575  	glGetFloatv                           C._glGetFloatv
   576  	glGetIntegerv                         C._glGetIntegerv
   577  	glGetIntegeri_v                       C._glGetIntegeri_v
   578  	glGetProgramiv                        C._glGetProgramiv
   579  	glGetProgramInfoLog                   C._glGetProgramInfoLog
   580  	glGetRenderbufferParameteriv          C._glGetRenderbufferParameteriv
   581  	glGetShaderiv                         C._glGetShaderiv
   582  	glGetShaderInfoLog                    C._glGetShaderInfoLog
   583  	glGetString                           C._glGetString
   584  	glGetUniformLocation                  C._glGetUniformLocation
   585  	glGetVertexAttribiv                   C._glGetVertexAttribiv
   586  	glGetVertexAttribPointerv             C._glGetVertexAttribPointerv
   587  	glIsEnabled                           C._glIsEnabled
   588  	glLinkProgram                         C._glLinkProgram
   589  	glPixelStorei                         C._glPixelStorei
   590  	glReadPixels                          C._glReadPixels
   591  	glRenderbufferStorage                 C._glRenderbufferStorage
   592  	glScissor                             C._glScissor
   593  	glShaderSource                        C._glShaderSource
   594  	glTexImage2D                          C._glTexImage2D
   595  	glTexParameteri                       C._glTexParameteri
   596  	glTexSubImage2D                       C._glTexSubImage2D
   597  	glUniform1f                           C._glUniform1f
   598  	glUniform1i                           C._glUniform1i
   599  	glUniform2f                           C._glUniform2f
   600  	glUniform3f                           C._glUniform3f
   601  	glUniform4f                           C._glUniform4f
   602  	glUseProgram                          C._glUseProgram
   603  	glVertexAttribPointer                 C._glVertexAttribPointer
   604  	glViewport                            C._glViewport
   605  	glBindVertexArray                     C._glBindVertexArray
   606  	glBindBufferBase                      C._glBindBufferBase
   607  	glGetUniformBlockIndex                C._glGetUniformBlockIndex
   608  	glUniformBlockBinding                 C._glUniformBlockBinding
   609  	glInvalidateFramebuffer               C._glInvalidateFramebuffer
   610  	glBeginQuery                          C._glBeginQuery
   611  	glDeleteQueries                       C._glDeleteQueries
   612  	glDeleteVertexArrays                  C._glDeleteVertexArrays
   613  	glEndQuery                            C._glEndQuery
   614  	glGenQueries                          C._glGenQueries
   615  	glGenVertexArrays                     C._glGenVertexArrays
   616  	glGetProgramBinary                    C._glGetProgramBinary
   617  	glGetQueryObjectuiv                   C._glGetQueryObjectuiv
   618  	glGetStringi                          C._glGetStringi
   619  	glDispatchCompute                     C._glDispatchCompute
   620  	glMemoryBarrier                       C._glMemoryBarrier
   621  	glMapBufferRange                      C._glMapBufferRange
   622  	glUnmapBuffer                         C._glUnmapBuffer
   623  	glBindImageTexture                    C._glBindImageTexture
   624  	glTexStorage2D                        C._glTexStorage2D
   625  	glBlitFramebuffer                     C._glBlitFramebuffer
   626  }
   627  
   628  func NewFunctions(ctx Context, forceES bool) (*Functions, error) {
   629  	if ctx != nil {
   630  		panic("non-nil context")
   631  	}
   632  	f := new(Functions)
   633  	err := f.load(forceES)
   634  	if err != nil {
   635  		return nil, err
   636  	}
   637  	return f, nil
   638  }
   639  
   640  func dlsym(handle unsafe.Pointer, s string) unsafe.Pointer {
   641  	cs := C.CString(s)
   642  	defer C.free(unsafe.Pointer(cs))
   643  	return C.dlsym(handle, cs)
   644  }
   645  
   646  func dlopen(lib string) unsafe.Pointer {
   647  	clib := C.CString(lib)
   648  	defer C.free(unsafe.Pointer(clib))
   649  	return C.dlopen(clib, C.RTLD_NOW|C.RTLD_LOCAL)
   650  }
   651  
   652  func (f *Functions) load(forceES bool) error {
   653  	var (
   654  		loadErr  error
   655  		libNames []string
   656  		handles  []unsafe.Pointer
   657  	)
   658  	switch {
   659  	case runtime.GOOS == "darwin" && !forceES:
   660  		libNames = []string{"/System/Library/Frameworks/OpenGL.framework/OpenGL"}
   661  	case runtime.GOOS == "darwin" && forceES:
   662  		libNames = []string{"libGLESv2.dylib"}
   663  	case runtime.GOOS == "ios":
   664  		libNames = []string{"/System/Library/Frameworks/OpenGLES.framework/OpenGLES"}
   665  	case runtime.GOOS == "android":
   666  		libNames = []string{"libGLESv2.so", "libGLESv3.so"}
   667  	default:
   668  		libNames = []string{"libGLESv2.so.2", "libGLESv2.so.3.0"}
   669  	}
   670  	for _, lib := range libNames {
   671  		if h := dlopen(lib); h != nil {
   672  			handles = append(handles, h)
   673  		}
   674  	}
   675  	if len(handles) == 0 {
   676  		return fmt.Errorf("gl: no OpenGL implementation could be loaded (tried %q)", libNames)
   677  	}
   678  	load := func(s string) *[0]byte {
   679  		for _, h := range handles {
   680  			if f := dlsym(h, s); f != nil {
   681  				return (*[0]byte)(f)
   682  			}
   683  		}
   684  		return nil
   685  	}
   686  	must := func(s string) *[0]byte {
   687  		ptr := load(s)
   688  		if ptr == nil {
   689  			loadErr = fmt.Errorf("gl: failed to load symbol %q", s)
   690  		}
   691  		return ptr
   692  	}
   693  	// GL ES 2.0 functions.
   694  	f.glActiveTexture = must("glActiveTexture")
   695  	f.glAttachShader = must("glAttachShader")
   696  	f.glBindAttribLocation = must("glBindAttribLocation")
   697  	f.glBindBuffer = must("glBindBuffer")
   698  	f.glBindFramebuffer = must("glBindFramebuffer")
   699  	f.glBindRenderbuffer = must("glBindRenderbuffer")
   700  	f.glBindTexture = must("glBindTexture")
   701  	f.glBlendEquation = must("glBlendEquation")
   702  	f.glBlendFuncSeparate = must("glBlendFuncSeparate")
   703  	f.glBufferData = must("glBufferData")
   704  	f.glBufferSubData = must("glBufferSubData")
   705  	f.glCheckFramebufferStatus = must("glCheckFramebufferStatus")
   706  	f.glClear = must("glClear")
   707  	f.glClearColor = must("glClearColor")
   708  	f.glClearDepthf = must("glClearDepthf")
   709  	f.glCompileShader = must("glCompileShader")
   710  	f.glCopyTexSubImage2D = must("glCopyTexSubImage2D")
   711  	f.glCreateProgram = must("glCreateProgram")
   712  	f.glCreateShader = must("glCreateShader")
   713  	f.glDeleteBuffers = must("glDeleteBuffers")
   714  	f.glDeleteFramebuffers = must("glDeleteFramebuffers")
   715  	f.glDeleteProgram = must("glDeleteProgram")
   716  	f.glDeleteRenderbuffers = must("glDeleteRenderbuffers")
   717  	f.glDeleteShader = must("glDeleteShader")
   718  	f.glDeleteTextures = must("glDeleteTextures")
   719  	f.glDepthFunc = must("glDepthFunc")
   720  	f.glDepthMask = must("glDepthMask")
   721  	f.glDisable = must("glDisable")
   722  	f.glDisableVertexAttribArray = must("glDisableVertexAttribArray")
   723  	f.glDrawArrays = must("glDrawArrays")
   724  	f.glDrawElements = must("glDrawElements")
   725  	f.glEnable = must("glEnable")
   726  	f.glEnableVertexAttribArray = must("glEnableVertexAttribArray")
   727  	f.glFinish = must("glFinish")
   728  	f.glFlush = must("glFlush")
   729  	f.glFramebufferRenderbuffer = must("glFramebufferRenderbuffer")
   730  	f.glFramebufferTexture2D = must("glFramebufferTexture2D")
   731  	f.glGenBuffers = must("glGenBuffers")
   732  	f.glGenerateMipmap = must("glGenerateMipmap")
   733  	f.glGenFramebuffers = must("glGenFramebuffers")
   734  	f.glGenRenderbuffers = must("glGenRenderbuffers")
   735  	f.glGenTextures = must("glGenTextures")
   736  	f.glGetError = must("glGetError")
   737  	f.glGetFramebufferAttachmentParameteriv = must("glGetFramebufferAttachmentParameteriv")
   738  	f.glGetIntegerv = must("glGetIntegerv")
   739  	f.glGetFloatv = must("glGetFloatv")
   740  	f.glGetProgramiv = must("glGetProgramiv")
   741  	f.glGetProgramInfoLog = must("glGetProgramInfoLog")
   742  	f.glGetRenderbufferParameteriv = must("glGetRenderbufferParameteriv")
   743  	f.glGetShaderiv = must("glGetShaderiv")
   744  	f.glGetShaderInfoLog = must("glGetShaderInfoLog")
   745  	f.glGetString = must("glGetString")
   746  	f.glGetUniformLocation = must("glGetUniformLocation")
   747  	f.glGetVertexAttribiv = must("glGetVertexAttribiv")
   748  	f.glGetVertexAttribPointerv = must("glGetVertexAttribPointerv")
   749  	f.glIsEnabled = must("glIsEnabled")
   750  	f.glLinkProgram = must("glLinkProgram")
   751  	f.glPixelStorei = must("glPixelStorei")
   752  	f.glReadPixels = must("glReadPixels")
   753  	f.glRenderbufferStorage = must("glRenderbufferStorage")
   754  	f.glScissor = must("glScissor")
   755  	f.glShaderSource = must("glShaderSource")
   756  	f.glTexImage2D = must("glTexImage2D")
   757  	f.glTexParameteri = must("glTexParameteri")
   758  	f.glTexSubImage2D = must("glTexSubImage2D")
   759  	f.glUniform1f = must("glUniform1f")
   760  	f.glUniform1i = must("glUniform1i")
   761  	f.glUniform2f = must("glUniform2f")
   762  	f.glUniform3f = must("glUniform3f")
   763  	f.glUniform4f = must("glUniform4f")
   764  	f.glUseProgram = must("glUseProgram")
   765  	f.glVertexAttribPointer = must("glVertexAttribPointer")
   766  	f.glViewport = must("glViewport")
   767  
   768  	// Extensions and GL ES 3 functions.
   769  	f.glBindBufferBase = load("glBindBufferBase")
   770  	f.glBindVertexArray = load("glBindVertexArray")
   771  	f.glGetIntegeri_v = load("glGetIntegeri_v")
   772  	f.glGetUniformBlockIndex = load("glGetUniformBlockIndex")
   773  	f.glUniformBlockBinding = load("glUniformBlockBinding")
   774  	f.glInvalidateFramebuffer = load("glInvalidateFramebuffer")
   775  	f.glGetStringi = load("glGetStringi")
   776  	// Fall back to EXT_invalidate_framebuffer if available.
   777  	if f.glInvalidateFramebuffer == nil {
   778  		f.glInvalidateFramebuffer = load("glDiscardFramebufferEXT")
   779  	}
   780  
   781  	f.glBeginQuery = load("glBeginQuery")
   782  	if f.glBeginQuery == nil {
   783  		f.glBeginQuery = load("glBeginQueryEXT")
   784  	}
   785  	f.glDeleteQueries = load("glDeleteQueries")
   786  	if f.glDeleteQueries == nil {
   787  		f.glDeleteQueries = load("glDeleteQueriesEXT")
   788  	}
   789  	f.glEndQuery = load("glEndQuery")
   790  	if f.glEndQuery == nil {
   791  		f.glEndQuery = load("glEndQueryEXT")
   792  	}
   793  	f.glGenQueries = load("glGenQueries")
   794  	if f.glGenQueries == nil {
   795  		f.glGenQueries = load("glGenQueriesEXT")
   796  	}
   797  	f.glGetQueryObjectuiv = load("glGetQueryObjectuiv")
   798  	if f.glGetQueryObjectuiv == nil {
   799  		f.glGetQueryObjectuiv = load("glGetQueryObjectuivEXT")
   800  	}
   801  
   802  	f.glDeleteVertexArrays = load("glDeleteVertexArrays")
   803  	f.glGenVertexArrays = load("glGenVertexArrays")
   804  	f.glMemoryBarrier = load("glMemoryBarrier")
   805  	f.glDispatchCompute = load("glDispatchCompute")
   806  	f.glMapBufferRange = load("glMapBufferRange")
   807  	f.glUnmapBuffer = load("glUnmapBuffer")
   808  	f.glBindImageTexture = load("glBindImageTexture")
   809  	f.glTexStorage2D = load("glTexStorage2D")
   810  	f.glBlitFramebuffer = load("glBlitFramebuffer")
   811  	f.glGetProgramBinary = load("glGetProgramBinary")
   812  
   813  	return loadErr
   814  }
   815  
   816  func (f *Functions) ActiveTexture(texture Enum) {
   817  	C.glActiveTexture(f.glActiveTexture, C.GLenum(texture))
   818  }
   819  
   820  func (f *Functions) AttachShader(p Program, s Shader) {
   821  	C.glAttachShader(f.glAttachShader, C.GLuint(p.V), C.GLuint(s.V))
   822  }
   823  
   824  func (f *Functions) BeginQuery(target Enum, query Query) {
   825  	C.glBeginQuery(f.glBeginQuery, C.GLenum(target), C.GLenum(query.V))
   826  }
   827  
   828  func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
   829  	cname := C.CString(name)
   830  	defer C.free(unsafe.Pointer(cname))
   831  	C.glBindAttribLocation(f.glBindAttribLocation, C.GLuint(p.V), C.GLuint(a), cname)
   832  }
   833  
   834  func (f *Functions) BindBufferBase(target Enum, index int, b Buffer) {
   835  	C.glBindBufferBase(f.glBindBufferBase, C.GLenum(target), C.GLuint(index), C.GLuint(b.V))
   836  }
   837  
   838  func (f *Functions) BindBuffer(target Enum, b Buffer) {
   839  	C.glBindBuffer(f.glBindBuffer, C.GLenum(target), C.GLuint(b.V))
   840  }
   841  
   842  func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
   843  	C.glBindFramebuffer(f.glBindFramebuffer, C.GLenum(target), C.GLuint(fb.V))
   844  }
   845  
   846  func (f *Functions) BindRenderbuffer(target Enum, fb Renderbuffer) {
   847  	C.glBindRenderbuffer(f.glBindRenderbuffer, C.GLenum(target), C.GLuint(fb.V))
   848  }
   849  
   850  func (f *Functions) BindImageTexture(unit int, t Texture, level int, layered bool, layer int, access, format Enum) {
   851  	l := C.GLboolean(FALSE)
   852  	if layered {
   853  		l = TRUE
   854  	}
   855  	C.glBindImageTexture(f.glBindImageTexture, C.GLuint(unit), C.GLuint(t.V), C.GLint(level), l, C.GLint(layer), C.GLenum(access), C.GLenum(format))
   856  }
   857  
   858  func (f *Functions) BindTexture(target Enum, t Texture) {
   859  	C.glBindTexture(f.glBindTexture, C.GLenum(target), C.GLuint(t.V))
   860  }
   861  
   862  func (f *Functions) BindVertexArray(a VertexArray) {
   863  	C.glBindVertexArray(f.glBindVertexArray, C.GLuint(a.V))
   864  }
   865  
   866  func (f *Functions) BlendEquation(mode Enum) {
   867  	C.glBlendEquation(f.glBlendEquation, C.GLenum(mode))
   868  }
   869  
   870  func (f *Functions) BlendFuncSeparate(srcRGB, dstRGB, srcA, dstA Enum) {
   871  	C.glBlendFuncSeparate(f.glBlendFuncSeparate, C.GLenum(srcRGB), C.GLenum(dstRGB), C.GLenum(srcA), C.GLenum(dstA))
   872  }
   873  
   874  func (f *Functions) BlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1 int, mask Enum, filter Enum) {
   875  	C.glBlitFramebuffer(f.glBlitFramebuffer,
   876  		C.GLint(sx0), C.GLint(sy0), C.GLint(sx1), C.GLint(sy1),
   877  		C.GLint(dx0), C.GLint(dy0), C.GLint(dx1), C.GLint(dy1),
   878  		C.GLenum(mask), C.GLenum(filter),
   879  	)
   880  }
   881  
   882  func (f *Functions) BufferData(target Enum, size int, usage Enum, data []byte) {
   883  	var p unsafe.Pointer
   884  	if len(data) > 0 {
   885  		p = unsafe.Pointer(&data[0])
   886  	}
   887  	C.glBufferData(f.glBufferData, C.GLenum(target), C.GLsizeiptr(size), p, C.GLenum(usage))
   888  }
   889  
   890  func (f *Functions) BufferSubData(target Enum, offset int, src []byte) {
   891  	var p unsafe.Pointer
   892  	if len(src) > 0 {
   893  		p = unsafe.Pointer(&src[0])
   894  	}
   895  	C.glBufferSubData(f.glBufferSubData, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(len(src)), p)
   896  }
   897  
   898  func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
   899  	return Enum(C.glCheckFramebufferStatus(f.glCheckFramebufferStatus, C.GLenum(target)))
   900  }
   901  
   902  func (f *Functions) Clear(mask Enum) {
   903  	C.glClear(f.glClear, C.GLbitfield(mask))
   904  }
   905  
   906  func (f *Functions) ClearColor(red float32, green float32, blue float32, alpha float32) {
   907  	C.glClearColor(f.glClearColor, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
   908  }
   909  
   910  func (f *Functions) ClearDepthf(d float32) {
   911  	C.glClearDepthf(f.glClearDepthf, C.GLfloat(d))
   912  }
   913  
   914  func (f *Functions) CompileShader(s Shader) {
   915  	C.glCompileShader(f.glCompileShader, C.GLuint(s.V))
   916  }
   917  
   918  func (f *Functions) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
   919  	C.glCopyTexSubImage2D(f.glCopyTexSubImage2D, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
   920  }
   921  
   922  func (f *Functions) CreateBuffer() Buffer {
   923  	C.glGenBuffers(f.glGenBuffers, 1, &f.uints[0])
   924  	return Buffer{uint(f.uints[0])}
   925  }
   926  
   927  func (f *Functions) CreateFramebuffer() Framebuffer {
   928  	C.glGenFramebuffers(f.glGenFramebuffers, 1, &f.uints[0])
   929  	return Framebuffer{uint(f.uints[0])}
   930  }
   931  
   932  func (f *Functions) CreateProgram() Program {
   933  	return Program{uint(C.glCreateProgram(f.glCreateProgram))}
   934  }
   935  
   936  func (f *Functions) CreateQuery() Query {
   937  	C.glGenQueries(f.glGenQueries, 1, &f.uints[0])
   938  	return Query{uint(f.uints[0])}
   939  }
   940  
   941  func (f *Functions) CreateRenderbuffer() Renderbuffer {
   942  	C.glGenRenderbuffers(f.glGenRenderbuffers, 1, &f.uints[0])
   943  	return Renderbuffer{uint(f.uints[0])}
   944  }
   945  
   946  func (f *Functions) CreateShader(ty Enum) Shader {
   947  	return Shader{uint(C.glCreateShader(f.glCreateShader, C.GLenum(ty)))}
   948  }
   949  
   950  func (f *Functions) CreateTexture() Texture {
   951  	C.glGenTextures(f.glGenTextures, 1, &f.uints[0])
   952  	return Texture{uint(f.uints[0])}
   953  }
   954  
   955  func (f *Functions) CreateVertexArray() VertexArray {
   956  	C.glGenVertexArrays(f.glGenVertexArrays, 1, &f.uints[0])
   957  	return VertexArray{uint(f.uints[0])}
   958  }
   959  
   960  func (f *Functions) DeleteBuffer(v Buffer) {
   961  	f.uints[0] = C.GLuint(v.V)
   962  	C.glDeleteBuffers(f.glDeleteBuffers, 1, &f.uints[0])
   963  }
   964  
   965  func (f *Functions) DeleteFramebuffer(v Framebuffer) {
   966  	f.uints[0] = C.GLuint(v.V)
   967  	C.glDeleteFramebuffers(f.glDeleteFramebuffers, 1, &f.uints[0])
   968  }
   969  
   970  func (f *Functions) DeleteProgram(p Program) {
   971  	C.glDeleteProgram(f.glDeleteProgram, C.GLuint(p.V))
   972  }
   973  
   974  func (f *Functions) DeleteQuery(query Query) {
   975  	f.uints[0] = C.GLuint(query.V)
   976  	C.glDeleteQueries(f.glDeleteQueries, 1, &f.uints[0])
   977  }
   978  
   979  func (f *Functions) DeleteVertexArray(array VertexArray) {
   980  	f.uints[0] = C.GLuint(array.V)
   981  	C.glDeleteVertexArrays(f.glDeleteVertexArrays, 1, &f.uints[0])
   982  }
   983  
   984  func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
   985  	f.uints[0] = C.GLuint(v.V)
   986  	C.glDeleteRenderbuffers(f.glDeleteRenderbuffers, 1, &f.uints[0])
   987  }
   988  
   989  func (f *Functions) DeleteShader(s Shader) {
   990  	C.glDeleteShader(f.glDeleteShader, C.GLuint(s.V))
   991  }
   992  
   993  func (f *Functions) DeleteTexture(v Texture) {
   994  	f.uints[0] = C.GLuint(v.V)
   995  	C.glDeleteTextures(f.glDeleteTextures, 1, &f.uints[0])
   996  }
   997  
   998  func (f *Functions) DepthFunc(v Enum) {
   999  	C.glDepthFunc(f.glDepthFunc, C.GLenum(v))
  1000  }
  1001  
  1002  func (f *Functions) DepthMask(mask bool) {
  1003  	m := C.GLboolean(FALSE)
  1004  	if mask {
  1005  		m = C.GLboolean(TRUE)
  1006  	}
  1007  	C.glDepthMask(f.glDepthMask, m)
  1008  }
  1009  
  1010  func (f *Functions) DisableVertexAttribArray(a Attrib) {
  1011  	C.glDisableVertexAttribArray(f.glDisableVertexAttribArray, C.GLuint(a))
  1012  }
  1013  
  1014  func (f *Functions) Disable(cap Enum) {
  1015  	C.glDisable(f.glDisable, C.GLenum(cap))
  1016  }
  1017  
  1018  func (f *Functions) DrawArrays(mode Enum, first int, count int) {
  1019  	C.glDrawArrays(f.glDrawArrays, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
  1020  }
  1021  
  1022  func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
  1023  	C.glDrawElements(f.glDrawElements, C.GLenum(mode), C.GLsizei(count), C.GLenum(ty), C.uintptr_t(offset))
  1024  }
  1025  
  1026  func (f *Functions) DispatchCompute(x, y, z int) {
  1027  	C.glDispatchCompute(f.glDispatchCompute, C.GLuint(x), C.GLuint(y), C.GLuint(z))
  1028  }
  1029  
  1030  func (f *Functions) Enable(cap Enum) {
  1031  	C.glEnable(f.glEnable, C.GLenum(cap))
  1032  }
  1033  
  1034  func (f *Functions) EndQuery(target Enum) {
  1035  	C.glEndQuery(f.glEndQuery, C.GLenum(target))
  1036  }
  1037  
  1038  func (f *Functions) EnableVertexAttribArray(a Attrib) {
  1039  	C.glEnableVertexAttribArray(f.glEnableVertexAttribArray, C.GLuint(a))
  1040  }
  1041  
  1042  func (f *Functions) Finish() {
  1043  	C.glFinish(f.glFinish)
  1044  }
  1045  
  1046  func (f *Functions) Flush() {
  1047  	C.glFlush(f.glFinish)
  1048  }
  1049  
  1050  func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
  1051  	C.glFramebufferRenderbuffer(f.glFramebufferRenderbuffer, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer.V))
  1052  }
  1053  
  1054  func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
  1055  	C.glFramebufferTexture2D(f.glFramebufferTexture2D, C.GLenum(target), C.GLenum(attachment), C.GLenum(texTarget), C.GLuint(t.V), C.GLint(level))
  1056  }
  1057  
  1058  func (f *Functions) GenerateMipmap(target Enum) {
  1059  	C.glGenerateMipmap(f.glGenerateMipmap, C.GLenum(target))
  1060  }
  1061  
  1062  func (c *Functions) GetBinding(pname Enum) Object {
  1063  	return Object{uint(c.GetInteger(pname))}
  1064  }
  1065  
  1066  func (c *Functions) GetBindingi(pname Enum, idx int) Object {
  1067  	return Object{uint(c.GetIntegeri(pname, idx))}
  1068  }
  1069  
  1070  func (f *Functions) GetError() Enum {
  1071  	return Enum(C.glGetError(f.glGetError))
  1072  }
  1073  
  1074  func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
  1075  	C.glGetRenderbufferParameteriv(f.glGetRenderbufferParameteriv, C.GLenum(target), C.GLenum(pname), &f.ints[0])
  1076  	return int(f.ints[0])
  1077  }
  1078  
  1079  func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
  1080  	C.glGetFramebufferAttachmentParameteriv(f.glGetFramebufferAttachmentParameteriv, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), &f.ints[0])
  1081  	return int(f.ints[0])
  1082  }
  1083  
  1084  func (f *Functions) GetFloat4(pname Enum) [4]float32 {
  1085  	C.glGetFloatv(f.glGetFloatv, C.GLenum(pname), &f.floats[0])
  1086  	var r [4]float32
  1087  	for i := range r {
  1088  		r[i] = float32(f.floats[i])
  1089  	}
  1090  	return r
  1091  }
  1092  
  1093  func (f *Functions) GetFloat(pname Enum) float32 {
  1094  	C.glGetFloatv(f.glGetFloatv, C.GLenum(pname), &f.floats[0])
  1095  	return float32(f.floats[0])
  1096  }
  1097  
  1098  func (f *Functions) GetInteger4(pname Enum) [4]int {
  1099  	C.glGetIntegerv(f.glGetIntegerv, C.GLenum(pname), &f.ints[0])
  1100  	var r [4]int
  1101  	for i := range r {
  1102  		r[i] = int(f.ints[i])
  1103  	}
  1104  	return r
  1105  }
  1106  
  1107  func (f *Functions) GetInteger(pname Enum) int {
  1108  	C.glGetIntegerv(f.glGetIntegerv, C.GLenum(pname), &f.ints[0])
  1109  	return int(f.ints[0])
  1110  }
  1111  
  1112  func (f *Functions) GetIntegeri(pname Enum, idx int) int {
  1113  	C.glGetIntegeri_v(f.glGetIntegeri_v, C.GLenum(pname), C.GLuint(idx), &f.ints[0])
  1114  	return int(f.ints[0])
  1115  }
  1116  
  1117  func (f *Functions) GetProgrami(p Program, pname Enum) int {
  1118  	C.glGetProgramiv(f.glGetProgramiv, C.GLuint(p.V), C.GLenum(pname), &f.ints[0])
  1119  	return int(f.ints[0])
  1120  }
  1121  
  1122  func (f *Functions) GetProgramBinary(p Program) []byte {
  1123  	sz := f.GetProgrami(p, PROGRAM_BINARY_LENGTH)
  1124  	if sz == 0 {
  1125  		return nil
  1126  	}
  1127  	buf := make([]byte, sz)
  1128  	var format C.GLenum
  1129  	C.glGetProgramBinary(f.glGetProgramBinary, C.GLuint(p.V), C.GLsizei(sz), nil, &format, unsafe.Pointer(&buf[0]))
  1130  	return buf
  1131  }
  1132  
  1133  func (f *Functions) GetProgramInfoLog(p Program) string {
  1134  	n := f.GetProgrami(p, INFO_LOG_LENGTH)
  1135  	buf := make([]byte, n)
  1136  	C.glGetProgramInfoLog(f.glGetProgramInfoLog, C.GLuint(p.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
  1137  	return string(buf)
  1138  }
  1139  
  1140  func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
  1141  	C.glGetQueryObjectuiv(f.glGetQueryObjectuiv, C.GLuint(query.V), C.GLenum(pname), &f.uints[0])
  1142  	return uint(f.uints[0])
  1143  }
  1144  
  1145  func (f *Functions) GetShaderi(s Shader, pname Enum) int {
  1146  	C.glGetShaderiv(f.glGetShaderiv, C.GLuint(s.V), C.GLenum(pname), &f.ints[0])
  1147  	return int(f.ints[0])
  1148  }
  1149  
  1150  func (f *Functions) GetShaderInfoLog(s Shader) string {
  1151  	n := f.GetShaderi(s, INFO_LOG_LENGTH)
  1152  	buf := make([]byte, n)
  1153  	C.glGetShaderInfoLog(f.glGetShaderInfoLog, C.GLuint(s.V), C.GLsizei(len(buf)), nil, (*C.GLchar)(unsafe.Pointer(&buf[0])))
  1154  	return string(buf)
  1155  }
  1156  
  1157  func (f *Functions) getStringi(pname Enum, index int) string {
  1158  	str := C.glGetStringi(f.glGetStringi, C.GLenum(pname), C.GLuint(index))
  1159  	if str == nil {
  1160  		return ""
  1161  	}
  1162  	return C.GoString((*C.char)(unsafe.Pointer(str)))
  1163  }
  1164  
  1165  func (f *Functions) GetString(pname Enum) string {
  1166  	switch {
  1167  	case runtime.GOOS == "darwin" && pname == EXTENSIONS:
  1168  		// macOS OpenGL 3 core profile doesn't support glGetString(GL_EXTENSIONS).
  1169  		// Use glGetStringi(GL_EXTENSIONS, <index>).
  1170  		var exts []string
  1171  		nexts := f.GetInteger(NUM_EXTENSIONS)
  1172  		for i := 0; i < nexts; i++ {
  1173  			ext := f.getStringi(EXTENSIONS, i)
  1174  			exts = append(exts, ext)
  1175  		}
  1176  		return strings.Join(exts, " ")
  1177  	default:
  1178  		str := C.glGetString(f.glGetString, C.GLenum(pname))
  1179  		return C.GoString((*C.char)(unsafe.Pointer(str)))
  1180  	}
  1181  }
  1182  
  1183  func (f *Functions) GetUniformBlockIndex(p Program, name string) uint {
  1184  	cname := C.CString(name)
  1185  	defer C.free(unsafe.Pointer(cname))
  1186  	return uint(C.glGetUniformBlockIndex(f.glGetUniformBlockIndex, C.GLuint(p.V), cname))
  1187  }
  1188  
  1189  func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
  1190  	cname := C.CString(name)
  1191  	defer C.free(unsafe.Pointer(cname))
  1192  	return Uniform{int(C.glGetUniformLocation(f.glGetUniformLocation, C.GLuint(p.V), cname))}
  1193  }
  1194  
  1195  func (f *Functions) GetVertexAttrib(index int, pname Enum) int {
  1196  	C.glGetVertexAttribiv(f.glGetVertexAttribiv, C.GLuint(index), C.GLenum(pname), &f.ints[0])
  1197  	return int(f.ints[0])
  1198  }
  1199  
  1200  func (f *Functions) GetVertexAttribBinding(index int, pname Enum) Object {
  1201  	return Object{uint(f.GetVertexAttrib(index, pname))}
  1202  }
  1203  
  1204  func (f *Functions) GetVertexAttribPointer(index int, pname Enum) uintptr {
  1205  	ptr := C.glGetVertexAttribPointerv(f.glGetVertexAttribPointerv, C.GLuint(index), C.GLenum(pname))
  1206  	return uintptr(ptr)
  1207  }
  1208  
  1209  func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
  1210  	C.glInvalidateFramebuffer(f.glInvalidateFramebuffer, C.GLenum(target), C.GLenum(attachment))
  1211  }
  1212  
  1213  func (f *Functions) IsEnabled(cap Enum) bool {
  1214  	return C.glIsEnabled(f.glIsEnabled, C.GLenum(cap)) == TRUE
  1215  }
  1216  
  1217  func (f *Functions) LinkProgram(p Program) {
  1218  	C.glLinkProgram(f.glLinkProgram, C.GLuint(p.V))
  1219  }
  1220  
  1221  func (f *Functions) PixelStorei(pname Enum, param int) {
  1222  	C.glPixelStorei(f.glPixelStorei, C.GLenum(pname), C.GLint(param))
  1223  }
  1224  
  1225  func (f *Functions) MemoryBarrier(barriers Enum) {
  1226  	C.glMemoryBarrier(f.glMemoryBarrier, C.GLbitfield(barriers))
  1227  }
  1228  
  1229  func (f *Functions) MapBufferRange(target Enum, offset, length int, access Enum) []byte {
  1230  	p := C.glMapBufferRange(f.glMapBufferRange, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length), C.GLbitfield(access))
  1231  	if p == nil {
  1232  		return nil
  1233  	}
  1234  	return (*[1 << 30]byte)(p)[:length:length]
  1235  }
  1236  
  1237  func (f *Functions) Scissor(x, y, width, height int32) {
  1238  	C.glScissor(f.glScissor, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
  1239  }
  1240  
  1241  func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
  1242  	var p unsafe.Pointer
  1243  	if len(data) > 0 {
  1244  		p = unsafe.Pointer(&data[0])
  1245  	}
  1246  	C.glReadPixels(f.glReadPixels, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
  1247  }
  1248  
  1249  func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
  1250  	C.glRenderbufferStorage(f.glRenderbufferStorage, C.GLenum(target), C.GLenum(internalformat), C.GLsizei(width), C.GLsizei(height))
  1251  }
  1252  
  1253  func (f *Functions) ShaderSource(s Shader, src string) {
  1254  	csrc := C.CString(src)
  1255  	defer C.free(unsafe.Pointer(csrc))
  1256  	strlen := C.GLint(len(src))
  1257  	C.glShaderSource(f.glShaderSource, C.GLuint(s.V), 1, &csrc, &strlen)
  1258  }
  1259  
  1260  func (f *Functions) TexImage2D(target Enum, level int, internalFormat Enum, width int, height int, format Enum, ty Enum) {
  1261  	C.glTexImage2D(f.glTexImage2D, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(ty), nil)
  1262  }
  1263  
  1264  func (f *Functions) TexStorage2D(target Enum, levels int, internalFormat Enum, width, height int) {
  1265  	C.glTexStorage2D(f.glTexStorage2D, C.GLenum(target), C.GLsizei(levels), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
  1266  }
  1267  
  1268  func (f *Functions) TexSubImage2D(target Enum, level int, x int, y int, width int, height int, format Enum, ty Enum, data []byte) {
  1269  	var p unsafe.Pointer
  1270  	if len(data) > 0 {
  1271  		p = unsafe.Pointer(&data[0])
  1272  	}
  1273  	C.glTexSubImage2D(f.glTexSubImage2D, C.GLenum(target), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(ty), p)
  1274  }
  1275  
  1276  func (f *Functions) TexParameteri(target, pname Enum, param int) {
  1277  	C.glTexParameteri(f.glTexParameteri, C.GLenum(target), C.GLenum(pname), C.GLint(param))
  1278  }
  1279  
  1280  func (f *Functions) UniformBlockBinding(p Program, uniformBlockIndex uint, uniformBlockBinding uint) {
  1281  	C.glUniformBlockBinding(f.glUniformBlockBinding, C.GLuint(p.V), C.GLuint(uniformBlockIndex), C.GLuint(uniformBlockBinding))
  1282  }
  1283  
  1284  func (f *Functions) Uniform1f(dst Uniform, v float32) {
  1285  	C.glUniform1f(f.glUniform1f, C.GLint(dst.V), C.GLfloat(v))
  1286  }
  1287  
  1288  func (f *Functions) Uniform1i(dst Uniform, v int) {
  1289  	C.glUniform1i(f.glUniform1i, C.GLint(dst.V), C.GLint(v))
  1290  }
  1291  
  1292  func (f *Functions) Uniform2f(dst Uniform, v0 float32, v1 float32) {
  1293  	C.glUniform2f(f.glUniform2f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1))
  1294  }
  1295  
  1296  func (f *Functions) Uniform3f(dst Uniform, v0 float32, v1 float32, v2 float32) {
  1297  	C.glUniform3f(f.glUniform3f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
  1298  }
  1299  
  1300  func (f *Functions) Uniform4f(dst Uniform, v0 float32, v1 float32, v2 float32, v3 float32) {
  1301  	C.glUniform4f(f.glUniform4f, C.GLint(dst.V), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
  1302  }
  1303  
  1304  func (f *Functions) UseProgram(p Program) {
  1305  	C.glUseProgram(f.glUseProgram, C.GLuint(p.V))
  1306  }
  1307  
  1308  func (f *Functions) UnmapBuffer(target Enum) bool {
  1309  	r := C.glUnmapBuffer(f.glUnmapBuffer, C.GLenum(target))
  1310  	return r == TRUE
  1311  }
  1312  
  1313  func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride int, offset int) {
  1314  	var n C.GLboolean = FALSE
  1315  	if normalized {
  1316  		n = TRUE
  1317  	}
  1318  	C.glVertexAttribPointer(f.glVertexAttribPointer, C.GLuint(dst), C.GLint(size), C.GLenum(ty), n, C.GLsizei(stride), C.uintptr_t(offset))
  1319  }
  1320  
  1321  func (f *Functions) Viewport(x int, y int, width int, height int) {
  1322  	C.glViewport(f.glViewport, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
  1323  }