github.com/F4RD1N/gomobile@v1.0.1/exp/f32/mat3.go (about) 1 // Copyright 2014 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package f32 6 7 import "fmt" 8 9 // A Mat3 is a 3x3 matrix of float32 values. 10 // Elements are indexed first by row then column, i.e. m[row][column]. 11 type Mat3 [3]Vec3 12 13 func (m Mat3) String() string { 14 return fmt.Sprintf(`Mat3[% 0.3f, % 0.3f, % 0.3f, 15 % 0.3f, % 0.3f, % 0.3f, 16 % 0.3f, % 0.3f, % 0.3f]`, 17 m[0][0], m[0][1], m[0][2], 18 m[1][0], m[1][1], m[1][2], 19 m[2][0], m[2][1], m[2][2]) 20 } 21 22 func (m *Mat3) Identity() { 23 *m = Mat3{ 24 {1, 0, 0}, 25 {0, 1, 0}, 26 {0, 0, 1}, 27 } 28 } 29 30 func (m *Mat3) Eq(n *Mat3, epsilon float32) bool { 31 for i := range m { 32 for j := range m[i] { 33 diff := m[i][j] - n[i][j] 34 if diff < -epsilon || +epsilon < diff { 35 return false 36 } 37 } 38 } 39 return true 40 } 41 42 // Mul stores a × b in m. 43 func (m *Mat3) Mul(a, b *Mat3) { 44 // Store the result in local variables, in case m == a || m == b. 45 m00 := a[0][0]*b[0][0] + a[0][1]*b[1][0] + a[0][2]*b[2][0] 46 m01 := a[0][0]*b[0][1] + a[0][1]*b[1][1] + a[0][2]*b[2][1] 47 m02 := a[0][0]*b[0][2] + a[0][1]*b[1][2] + a[0][2]*b[2][2] 48 m10 := a[1][0]*b[0][0] + a[1][1]*b[1][0] + a[1][2]*b[2][0] 49 m11 := a[1][0]*b[0][1] + a[1][1]*b[1][1] + a[1][2]*b[2][1] 50 m12 := a[1][0]*b[0][2] + a[1][1]*b[1][2] + a[1][2]*b[2][2] 51 m20 := a[2][0]*b[0][0] + a[2][1]*b[1][0] + a[2][2]*b[2][0] 52 m21 := a[2][0]*b[0][1] + a[2][1]*b[1][1] + a[2][2]*b[2][1] 53 m22 := a[2][0]*b[0][2] + a[2][1]*b[1][2] + a[2][2]*b[2][2] 54 m[0][0] = m00 55 m[0][1] = m01 56 m[0][2] = m02 57 m[1][0] = m10 58 m[1][1] = m11 59 m[1][2] = m12 60 m[2][0] = m20 61 m[2][1] = m21 62 m[2][2] = m22 63 }