github.com/F4RD1N/gomobile@v1.0.1/exp/f32/vec3.go (about) 1 // Copyright 2014 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package f32 6 7 import "fmt" 8 9 type Vec3 [3]float32 10 11 func (v Vec3) String() string { 12 return fmt.Sprintf("Vec3[% 0.3f, % 0.3f, % 0.3f]", v[0], v[1], v[2]) 13 } 14 15 func (v *Vec3) Normalize() { 16 sq := v.Dot(v) 17 inv := 1 / Sqrt(sq) 18 v[0] *= inv 19 v[1] *= inv 20 v[2] *= inv 21 } 22 23 func (v *Vec3) Sub(v0, v1 *Vec3) { 24 v[0] = v0[0] - v1[0] 25 v[1] = v0[1] - v1[1] 26 v[2] = v0[2] - v1[2] 27 } 28 29 func (v *Vec3) Add(v0, v1 *Vec3) { 30 v[0] = v0[0] + v1[0] 31 v[1] = v0[1] + v1[1] 32 v[2] = v0[2] + v1[2] 33 } 34 35 func (v *Vec3) Mul(v0, v1 *Vec3) { 36 v[0] = v0[0] * v1[0] 37 v[1] = v0[1] * v1[1] 38 v[2] = v0[2] * v1[2] 39 } 40 41 func (v *Vec3) Cross(v0, v1 *Vec3) { 42 v[0] = v0[1]*v1[2] - v0[2]*v1[1] 43 v[1] = v0[2]*v1[0] - v0[0]*v1[2] 44 v[2] = v0[0]*v1[1] - v0[1]*v1[0] 45 } 46 47 func (v *Vec3) Dot(v1 *Vec3) float32 { 48 return v[0]*v1[0] + v[1]*v1[1] + v[2]*v1[2] 49 }