github.com/GeniusesGroup/libgo@v0.0.0-20220929090155-5ff932cb408e/object/service-delete.go (about) 1 /* For license and copyright information please see LEGAL file in repository */ 2 3 package object 4 5 import ( 6 "../protocol" 7 "../srpc" 8 "../syllab" 9 ) 10 11 func (ser *deleteService) ServeSRPC(st protocol.Stream, srpcReq protocol.SRPCRequest) (res protocol.Syllab, err protocol.Error) { 12 var srpcRequestPayload = srpcReq.Payload() 13 var reqAsSyllab = deleteRequestSyllab(srpcRequestPayload) 14 err = reqAsSyllab.CheckSyllab(srpcRequestPayload) 15 if err != nil { 16 return 17 } 18 19 if reqAsSyllab.RequestType() == RequestTypeBroadcast { 20 // tell other node that this node handle request and don't send this request to other nodes! 21 reqAsSyllab.SetRequestType(RequestTypeStandalone) 22 23 var replicatedLocalNodes = protocol.App.ReplicatedLocalNode() 24 // send request to other related nodes 25 for i := 0; i < len(replicatedLocalNodes); i++ { 26 var conn = replicatedLocalNodes[i].Conn() 27 28 // Make new request-response streams 29 var stream protocol.Stream 30 stream, err = conn.OutcomeStream(ser) 31 if err != nil { 32 // TODO::: Can we easily return error if some nodes did their job and not have enough resource to send request to other nodes?? 33 return 34 } 35 stream.SetOutcomeData(srpcReq) 36 37 err = conn.Send(stream) 38 if err != nil { 39 return 40 } 41 42 var srpcRes = srpc.Response(stream.IncomeData().Marshal()) 43 err = srpcRes.Error() 44 if err != nil { 45 // TODO::: Can we easily return error if some nodes do their job and just one node connection lost?? 46 return 47 } 48 } 49 } 50 51 // Do for local node 52 err = protocol.OS.ObjectDirectory().Delete(reqAsSyllab.ObjectID(), reqAsSyllab.ObjectStructureID()) 53 return 54 } 55 56 func delete(req DeleteRequest) (err protocol.Error) { 57 if req.RequestType() == RequestTypeBroadcast { 58 // tell other node that this node handle request and don't send this request to other nodes! 59 req.SetRequestType(RequestTypeStandalone) 60 var reqAsSyllab = syllab.NewCodec(&req) 61 62 var replicatedLocalNodes = protocol.App.ReplicatedLocalNode() 63 // send request to other related nodes 64 for i := 0; i < len(replicatedLocalNodes); i++ { 65 var conn = replicatedLocalNodes[i].Conn() 66 67 // Make new request-response streams 68 var stream protocol.Stream 69 stream, err = conn.OutcomeStream(&DeleteService) 70 if err != nil { 71 // TODO::: Can we easily return error if some nodes did their job and not have enough resource to send request to other nodes?? 72 return 73 } 74 stream.SetOutcomeData(&reqAsSyllab) 75 76 err = conn.Send(stream) 77 if err != nil { 78 return 79 } 80 81 var srpcRes = srpc.Response(stream.IncomeData().Marshal()) 82 err = srpcRes.Error() 83 if err != nil { 84 // TODO::: Can we easily return error if some nodes do their job and just one node connection lost?? 85 return 86 } 87 } 88 } 89 90 // Do for local node 91 err = protocol.OS.ObjectDirectory().Delete(req.ObjectID(), req.ObjectStructureID()) 92 return 93 }