github.com/Kintar/etxt@v0.0.0-20221224033739-2fc69f000137/doc.go (about) 1 // etxt is a package for font management and text rendering in Golang 2 // designed to be used mainly with the Ebitengine game engine. 3 // 4 // While the API surface can look slightly intimidating at the beginning, 5 // common usage depends only on a couple types and a few functions... 6 // 7 // First, you create a [FontLibrary] and parse the fonts: 8 // 9 // fontLib := etxt.NewFontLibrary() 10 // _, _, err := fontLib.ParseDirFonts("path/to/fonts") 11 // if err != nil { ... } 12 // 13 // Then, you create a [Renderer]: 14 // 15 // txtRenderer := etxt.NewStdRenderer() 16 // txtRenderer.SetFont(fontLib.GetFont("My Font Name")) 17 // 18 // Finally, you set a target and start drawing: 19 // 20 // txtRenderer.SetTarget(screen) 21 // txtRenderer.Draw("Hello world!", x, y) 22 // 23 // There are a lot of parameters you can configure, but the critical ones 24 // are font, size, align, color, cache and target. Take a good look at those 25 // and have fun exploring the rest! 26 package etxt