github.com/Konstantin8105/c4go@v0.0.0-20240505174241-768bb1c65a51/tests/raylib/external/glfw/include/GLFW/glfw3.h (about)

     1  /*************************************************************************
     2   * GLFW 3.4 - www.glfw.org
     3   * A library for OpenGL, window and input
     4   *------------------------------------------------------------------------
     5   * Copyright (c) 2002-2006 Marcus Geelnard
     6   * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
     7   *
     8   * This software is provided 'as-is', without any express or implied
     9   * warranty. In no event will the authors be held liable for any damages
    10   * arising from the use of this software.
    11   *
    12   * Permission is granted to anyone to use this software for any purpose,
    13   * including commercial applications, and to alter it and redistribute it
    14   * freely, subject to the following restrictions:
    15   *
    16   * 1. The origin of this software must not be misrepresented; you must not
    17   *    claim that you wrote the original software. If you use this software
    18   *    in a product, an acknowledgment in the product documentation would
    19   *    be appreciated but is not required.
    20   *
    21   * 2. Altered source versions must be plainly marked as such, and must not
    22   *    be misrepresented as being the original software.
    23   *
    24   * 3. This notice may not be removed or altered from any source
    25   *    distribution.
    26   *
    27   *************************************************************************/
    28  
    29  #ifndef _glfw3_h_
    30  #define _glfw3_h_
    31  
    32  #ifdef __cplusplus
    33  extern "C" {
    34  #endif
    35  
    36  
    37  /*************************************************************************
    38   * Doxygen documentation
    39   *************************************************************************/
    40  
    41  /*! @file glfw3.h
    42   *  @brief The header of the GLFW 3 API.
    43   *
    44   *  This is the header file of the GLFW 3 API.  It defines all its types and
    45   *  declares all its functions.
    46   *
    47   *  For more information about how to use this file, see @ref build_include.
    48   */
    49  /*! @defgroup context Context reference
    50   *  @brief Functions and types related to OpenGL and OpenGL ES contexts.
    51   *
    52   *  This is the reference documentation for OpenGL and OpenGL ES context related
    53   *  functions.  For more task-oriented information, see the @ref context_guide.
    54   */
    55  /*! @defgroup vulkan Vulkan support reference
    56   *  @brief Functions and types related to Vulkan.
    57   *
    58   *  This is the reference documentation for Vulkan related functions and types.
    59   *  For more task-oriented information, see the @ref vulkan_guide.
    60   */
    61  /*! @defgroup init Initialization, version and error reference
    62   *  @brief Functions and types related to initialization and error handling.
    63   *
    64   *  This is the reference documentation for initialization and termination of
    65   *  the library, version management and error handling.  For more task-oriented
    66   *  information, see the @ref intro_guide.
    67   */
    68  /*! @defgroup input Input reference
    69   *  @brief Functions and types related to input handling.
    70   *
    71   *  This is the reference documentation for input related functions and types.
    72   *  For more task-oriented information, see the @ref input_guide.
    73   */
    74  /*! @defgroup monitor Monitor reference
    75   *  @brief Functions and types related to monitors.
    76   *
    77   *  This is the reference documentation for monitor related functions and types.
    78   *  For more task-oriented information, see the @ref monitor_guide.
    79   */
    80  /*! @defgroup window Window reference
    81   *  @brief Functions and types related to windows.
    82   *
    83   *  This is the reference documentation for window related functions and types,
    84   *  including creation, deletion and event polling.  For more task-oriented
    85   *  information, see the @ref window_guide.
    86   */
    87  
    88  
    89  /*************************************************************************
    90   * Compiler- and platform-specific preprocessor work
    91   *************************************************************************/
    92  
    93  /* If we are we on Windows, we want a single define for it.
    94   */
    95  #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
    96   #define _WIN32
    97  #endif /* _WIN32 */
    98  
    99  /* Include because most Windows GLU headers need wchar_t and
   100   * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
   101   * Include it unconditionally to avoid surprising side-effects.
   102   */
   103  #include <stddef.h>
   104  
   105  /* Include because it is needed by Vulkan and related functions.
   106   * Include it unconditionally to avoid surprising side-effects.
   107   */
   108  #include <stdint.h>
   109  
   110  #if defined(GLFW_INCLUDE_VULKAN)
   111    #include <vulkan/vulkan.h>
   112  #endif /* Vulkan header */
   113  
   114  /* The Vulkan header may have indirectly included windows.h (because of
   115   * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
   116   */
   117  
   118  /* It is customary to use APIENTRY for OpenGL function pointer declarations on
   119   * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY.
   120   */
   121  #if !defined(APIENTRY)
   122   #if defined(_WIN32)
   123    #define APIENTRY __stdcall
   124   #else
   125    #define APIENTRY
   126   #endif
   127   #define GLFW_APIENTRY_DEFINED
   128  #endif /* APIENTRY */
   129  
   130  /* Some Windows OpenGL headers need this.
   131   */
   132  #if !defined(WINGDIAPI) && defined(_WIN32)
   133   #define WINGDIAPI __declspec(dllimport)
   134   #define GLFW_WINGDIAPI_DEFINED
   135  #endif /* WINGDIAPI */
   136  
   137  /* Some Windows GLU headers need this.
   138   */
   139  #if !defined(CALLBACK) && defined(_WIN32)
   140   #define CALLBACK __stdcall
   141   #define GLFW_CALLBACK_DEFINED
   142  #endif /* CALLBACK */
   143  
   144  /* Include the chosen OpenGL or OpenGL ES headers.
   145   */
   146  #if defined(GLFW_INCLUDE_ES1)
   147  
   148   #include <GLES/gl.h>
   149   #if defined(GLFW_INCLUDE_GLEXT)
   150    #include <GLES/glext.h>
   151   #endif
   152  
   153  #elif defined(GLFW_INCLUDE_ES2)
   154  
   155   #include <GLES2/gl2.h>
   156   #if defined(GLFW_INCLUDE_GLEXT)
   157    #include <GLES2/gl2ext.h>
   158   #endif
   159  
   160  #elif defined(GLFW_INCLUDE_ES3)
   161  
   162   #include <GLES3/gl3.h>
   163   #if defined(GLFW_INCLUDE_GLEXT)
   164    #include <GLES2/gl2ext.h>
   165   #endif
   166  
   167  #elif defined(GLFW_INCLUDE_ES31)
   168  
   169   #include <GLES3/gl31.h>
   170   #if defined(GLFW_INCLUDE_GLEXT)
   171    #include <GLES2/gl2ext.h>
   172   #endif
   173  
   174  #elif defined(GLFW_INCLUDE_ES32)
   175  
   176   #include <GLES3/gl32.h>
   177   #if defined(GLFW_INCLUDE_GLEXT)
   178    #include <GLES2/gl2ext.h>
   179   #endif
   180  
   181  #elif defined(GLFW_INCLUDE_GLCOREARB)
   182  
   183   #if defined(__APPLE__)
   184  
   185    #include <OpenGL/gl3.h>
   186    #if defined(GLFW_INCLUDE_GLEXT)
   187     #include <OpenGL/gl3ext.h>
   188    #endif /*GLFW_INCLUDE_GLEXT*/
   189  
   190   #else /*__APPLE__*/
   191  
   192    #include <GL/glcorearb.h>
   193    #if defined(GLFW_INCLUDE_GLEXT)
   194     #include <GL/glext.h>
   195    #endif
   196  
   197   #endif /*__APPLE__*/
   198  
   199  #elif defined(GLFW_INCLUDE_GLU)
   200  
   201   #if defined(__APPLE__)
   202  
   203    #if defined(GLFW_INCLUDE_GLU)
   204     #include <OpenGL/glu.h>
   205    #endif
   206  
   207   #else /*__APPLE__*/
   208  
   209    #if defined(GLFW_INCLUDE_GLU)
   210     #include <GL/glu.h>
   211    #endif
   212  
   213   #endif /*__APPLE__*/
   214  
   215  #elif !defined(GLFW_INCLUDE_NONE) && \
   216        !defined(__gl_h_) && \
   217        !defined(__gles1_gl_h_) && \
   218        !defined(__gles2_gl2_h_) && \
   219        !defined(__gles2_gl3_h_) && \
   220        !defined(__gles2_gl31_h_) && \
   221        !defined(__gles2_gl32_h_) && \
   222        !defined(__gl_glcorearb_h_) && \
   223        !defined(__gl2_h_) /*legacy*/ && \
   224        !defined(__gl3_h_) /*legacy*/ && \
   225        !defined(__gl31_h_) /*legacy*/ && \
   226        !defined(__gl32_h_) /*legacy*/ && \
   227        !defined(__glcorearb_h_) /*legacy*/ && \
   228        !defined(__GL_H__) /*non-standard*/ && \
   229        !defined(__gltypes_h_) /*non-standard*/ && \
   230        !defined(__glee_h_) /*non-standard*/
   231  
   232   #if defined(__APPLE__)
   233  
   234    #if !defined(GLFW_INCLUDE_GLEXT)
   235     #define GL_GLEXT_LEGACY
   236    #endif
   237    #include <OpenGL/gl.h>
   238  
   239   #else /*__APPLE__*/
   240  
   241    #include <GL/gl.h>
   242    #if defined(GLFW_INCLUDE_GLEXT)
   243     #include <GL/glext.h>
   244    #endif
   245  
   246   #endif /*__APPLE__*/
   247  
   248  #endif /* OpenGL and OpenGL ES headers */
   249  
   250  #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
   251   /* GLFW_DLL must be defined by applications that are linking against the DLL
   252    * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW
   253    * configuration header when compiling the DLL version of the library.
   254    */
   255   #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
   256  #endif
   257  
   258  /* GLFWAPI is used to declare public API functions for export
   259   * from the DLL / shared library / dynamic library.
   260   */
   261  #if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
   262   /* We are building GLFW as a Win32 DLL */
   263   #define GLFWAPI __declspec(dllexport)
   264  #elif defined(_WIN32) && defined(GLFW_DLL)
   265   /* We are calling a GLFW Win32 DLL */
   266   #define GLFWAPI __declspec(dllimport)
   267  #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
   268   /* We are building GLFW as a Unix shared library */
   269   #define GLFWAPI __attribute__((visibility("default")))
   270  #else
   271   #define GLFWAPI
   272  #endif
   273  
   274  
   275  /*************************************************************************
   276   * GLFW API tokens
   277   *************************************************************************/
   278  
   279  /*! @name GLFW version macros
   280   *  @{ */
   281  /*! @brief The major version number of the GLFW header.
   282   *
   283   *  The major version number of the GLFW header.  This is incremented when the
   284   *  API is changed in non-compatible ways.
   285   *  @ingroup init
   286   */
   287  #define GLFW_VERSION_MAJOR          3
   288  /*! @brief The minor version number of the GLFW header.
   289   *
   290   *  The minor version number of the GLFW header.  This is incremented when
   291   *  features are added to the API but it remains backward-compatible.
   292   *  @ingroup init
   293   */
   294  #define GLFW_VERSION_MINOR          4
   295  /*! @brief The revision number of the GLFW header.
   296   *
   297   *  The revision number of the GLFW header.  This is incremented when a bug fix
   298   *  release is made that does not contain any API changes.
   299   *  @ingroup init
   300   */
   301  #define GLFW_VERSION_REVISION       0
   302  /*! @} */
   303  
   304  /*! @brief One.
   305   *
   306   *  This is only semantic sugar for the number 1.  You can instead use `1` or
   307   *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
   308   *  to one.
   309   *
   310   *  @ingroup init
   311   */
   312  #define GLFW_TRUE                   1
   313  /*! @brief Zero.
   314   *
   315   *  This is only semantic sugar for the number 0.  You can instead use `0` or
   316   *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
   317   *  equal to zero.
   318   *
   319   *  @ingroup init
   320   */
   321  #define GLFW_FALSE                  0
   322  
   323  /*! @name Key and button actions
   324   *  @{ */
   325  /*! @brief The key or mouse button was released.
   326   *
   327   *  The key or mouse button was released.
   328   *
   329   *  @ingroup input
   330   */
   331  #define GLFW_RELEASE                0
   332  /*! @brief The key or mouse button was pressed.
   333   *
   334   *  The key or mouse button was pressed.
   335   *
   336   *  @ingroup input
   337   */
   338  #define GLFW_PRESS                  1
   339  /*! @brief The key was held down until it repeated.
   340   *
   341   *  The key was held down until it repeated.
   342   *
   343   *  @ingroup input
   344   */
   345  #define GLFW_REPEAT                 2
   346  /*! @} */
   347  
   348  /*! @defgroup hat_state Joystick hat states
   349   *  @brief Joystick hat states.
   350   *
   351   *  See [joystick hat input](@ref joystick_hat) for how these are used.
   352   *
   353   *  @ingroup input
   354   *  @{ */
   355  #define GLFW_HAT_CENTERED           0
   356  #define GLFW_HAT_UP                 1
   357  #define GLFW_HAT_RIGHT              2
   358  #define GLFW_HAT_DOWN               4
   359  #define GLFW_HAT_LEFT               8
   360  #define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP)
   361  #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
   362  #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP)
   363  #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN)
   364  /*! @} */
   365  
   366  /*! @defgroup keys Keyboard keys
   367   *  @brief Keyboard key IDs.
   368   *
   369   *  See [key input](@ref input_key) for how these are used.
   370   *
   371   *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
   372   *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are
   373   *  put in the 256+ range).
   374   *
   375   *  The naming of the key codes follow these rules:
   376   *   - The US keyboard layout is used
   377   *   - Names of printable alphanumeric characters are used (e.g. "A", "R",
   378   *     "3", etc.)
   379   *   - For non-alphanumeric characters, Unicode:ish names are used (e.g.
   380   *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
   381   *     correspond to the Unicode standard (usually for brevity)
   382   *   - Keys that lack a clear US mapping are named "WORLD_x"
   383   *   - For non-printable keys, custom names are used (e.g. "F4",
   384   *     "BACKSPACE", etc.)
   385   *
   386   *  @ingroup input
   387   *  @{
   388   */
   389  
   390  /* The unknown key */
   391  #define GLFW_KEY_UNKNOWN            -1
   392  
   393  /* Printable keys */
   394  #define GLFW_KEY_SPACE              32
   395  #define GLFW_KEY_APOSTROPHE         39  /* ' */
   396  #define GLFW_KEY_COMMA              44  /* , */
   397  #define GLFW_KEY_MINUS              45  /* - */
   398  #define GLFW_KEY_PERIOD             46  /* . */
   399  #define GLFW_KEY_SLASH              47  /* / */
   400  #define GLFW_KEY_0                  48
   401  #define GLFW_KEY_1                  49
   402  #define GLFW_KEY_2                  50
   403  #define GLFW_KEY_3                  51
   404  #define GLFW_KEY_4                  52
   405  #define GLFW_KEY_5                  53
   406  #define GLFW_KEY_6                  54
   407  #define GLFW_KEY_7                  55
   408  #define GLFW_KEY_8                  56
   409  #define GLFW_KEY_9                  57
   410  #define GLFW_KEY_SEMICOLON          59  /* ; */
   411  #define GLFW_KEY_EQUAL              61  /* = */
   412  #define GLFW_KEY_A                  65
   413  #define GLFW_KEY_B                  66
   414  #define GLFW_KEY_C                  67
   415  #define GLFW_KEY_D                  68
   416  #define GLFW_KEY_E                  69
   417  #define GLFW_KEY_F                  70
   418  #define GLFW_KEY_G                  71
   419  #define GLFW_KEY_H                  72
   420  #define GLFW_KEY_I                  73
   421  #define GLFW_KEY_J                  74
   422  #define GLFW_KEY_K                  75
   423  #define GLFW_KEY_L                  76
   424  #define GLFW_KEY_M                  77
   425  #define GLFW_KEY_N                  78
   426  #define GLFW_KEY_O                  79
   427  #define GLFW_KEY_P                  80
   428  #define GLFW_KEY_Q                  81
   429  #define GLFW_KEY_R                  82
   430  #define GLFW_KEY_S                  83
   431  #define GLFW_KEY_T                  84
   432  #define GLFW_KEY_U                  85
   433  #define GLFW_KEY_V                  86
   434  #define GLFW_KEY_W                  87
   435  #define GLFW_KEY_X                  88
   436  #define GLFW_KEY_Y                  89
   437  #define GLFW_KEY_Z                  90
   438  #define GLFW_KEY_LEFT_BRACKET       91  /* [ */
   439  #define GLFW_KEY_BACKSLASH          92  /* \ */
   440  #define GLFW_KEY_RIGHT_BRACKET      93  /* ] */
   441  #define GLFW_KEY_GRAVE_ACCENT       96  /* ` */
   442  #define GLFW_KEY_WORLD_1            161 /* non-US #1 */
   443  #define GLFW_KEY_WORLD_2            162 /* non-US #2 */
   444  
   445  /* Function keys */
   446  #define GLFW_KEY_ESCAPE             256
   447  #define GLFW_KEY_ENTER              257
   448  #define GLFW_KEY_TAB                258
   449  #define GLFW_KEY_BACKSPACE          259
   450  #define GLFW_KEY_INSERT             260
   451  #define GLFW_KEY_DELETE             261
   452  #define GLFW_KEY_RIGHT              262
   453  #define GLFW_KEY_LEFT               263
   454  #define GLFW_KEY_DOWN               264
   455  #define GLFW_KEY_UP                 265
   456  #define GLFW_KEY_PAGE_UP            266
   457  #define GLFW_KEY_PAGE_DOWN          267
   458  #define GLFW_KEY_HOME               268
   459  #define GLFW_KEY_END                269
   460  #define GLFW_KEY_CAPS_LOCK          280
   461  #define GLFW_KEY_SCROLL_LOCK        281
   462  #define GLFW_KEY_NUM_LOCK           282
   463  #define GLFW_KEY_PRINT_SCREEN       283
   464  #define GLFW_KEY_PAUSE              284
   465  #define GLFW_KEY_F1                 290
   466  #define GLFW_KEY_F2                 291
   467  #define GLFW_KEY_F3                 292
   468  #define GLFW_KEY_F4                 293
   469  #define GLFW_KEY_F5                 294
   470  #define GLFW_KEY_F6                 295
   471  #define GLFW_KEY_F7                 296
   472  #define GLFW_KEY_F8                 297
   473  #define GLFW_KEY_F9                 298
   474  #define GLFW_KEY_F10                299
   475  #define GLFW_KEY_F11                300
   476  #define GLFW_KEY_F12                301
   477  #define GLFW_KEY_F13                302
   478  #define GLFW_KEY_F14                303
   479  #define GLFW_KEY_F15                304
   480  #define GLFW_KEY_F16                305
   481  #define GLFW_KEY_F17                306
   482  #define GLFW_KEY_F18                307
   483  #define GLFW_KEY_F19                308
   484  #define GLFW_KEY_F20                309
   485  #define GLFW_KEY_F21                310
   486  #define GLFW_KEY_F22                311
   487  #define GLFW_KEY_F23                312
   488  #define GLFW_KEY_F24                313
   489  #define GLFW_KEY_F25                314
   490  #define GLFW_KEY_KP_0               320
   491  #define GLFW_KEY_KP_1               321
   492  #define GLFW_KEY_KP_2               322
   493  #define GLFW_KEY_KP_3               323
   494  #define GLFW_KEY_KP_4               324
   495  #define GLFW_KEY_KP_5               325
   496  #define GLFW_KEY_KP_6               326
   497  #define GLFW_KEY_KP_7               327
   498  #define GLFW_KEY_KP_8               328
   499  #define GLFW_KEY_KP_9               329
   500  #define GLFW_KEY_KP_DECIMAL         330
   501  #define GLFW_KEY_KP_DIVIDE          331
   502  #define GLFW_KEY_KP_MULTIPLY        332
   503  #define GLFW_KEY_KP_SUBTRACT        333
   504  #define GLFW_KEY_KP_ADD             334
   505  #define GLFW_KEY_KP_ENTER           335
   506  #define GLFW_KEY_KP_EQUAL           336
   507  #define GLFW_KEY_LEFT_SHIFT         340
   508  #define GLFW_KEY_LEFT_CONTROL       341
   509  #define GLFW_KEY_LEFT_ALT           342
   510  #define GLFW_KEY_LEFT_SUPER         343
   511  #define GLFW_KEY_RIGHT_SHIFT        344
   512  #define GLFW_KEY_RIGHT_CONTROL      345
   513  #define GLFW_KEY_RIGHT_ALT          346
   514  #define GLFW_KEY_RIGHT_SUPER        347
   515  #define GLFW_KEY_MENU               348
   516  
   517  #define GLFW_KEY_LAST               GLFW_KEY_MENU
   518  
   519  /*! @} */
   520  
   521  /*! @defgroup mods Modifier key flags
   522   *  @brief Modifier key flags.
   523   *
   524   *  See [key input](@ref input_key) for how these are used.
   525   *
   526   *  @ingroup input
   527   *  @{ */
   528  
   529  /*! @brief If this bit is set one or more Shift keys were held down.
   530   *
   531   *  If this bit is set one or more Shift keys were held down.
   532   */
   533  #define GLFW_MOD_SHIFT           0x0001
   534  /*! @brief If this bit is set one or more Control keys were held down.
   535   *
   536   *  If this bit is set one or more Control keys were held down.
   537   */
   538  #define GLFW_MOD_CONTROL         0x0002
   539  /*! @brief If this bit is set one or more Alt keys were held down.
   540   *
   541   *  If this bit is set one or more Alt keys were held down.
   542   */
   543  #define GLFW_MOD_ALT             0x0004
   544  /*! @brief If this bit is set one or more Super keys were held down.
   545   *
   546   *  If this bit is set one or more Super keys were held down.
   547   */
   548  #define GLFW_MOD_SUPER           0x0008
   549  /*! @brief If this bit is set the Caps Lock key is enabled.
   550   *
   551   *  If this bit is set the Caps Lock key is enabled and the @ref
   552   *  GLFW_LOCK_KEY_MODS input mode is set.
   553   */
   554  #define GLFW_MOD_CAPS_LOCK       0x0010
   555  /*! @brief If this bit is set the Num Lock key is enabled.
   556   *
   557   *  If this bit is set the Num Lock key is enabled and the @ref
   558   *  GLFW_LOCK_KEY_MODS input mode is set.
   559   */
   560  #define GLFW_MOD_NUM_LOCK        0x0020
   561  
   562  /*! @} */
   563  
   564  /*! @defgroup buttons Mouse buttons
   565   *  @brief Mouse button IDs.
   566   *
   567   *  See [mouse button input](@ref input_mouse_button) for how these are used.
   568   *
   569   *  @ingroup input
   570   *  @{ */
   571  #define GLFW_MOUSE_BUTTON_1         0
   572  #define GLFW_MOUSE_BUTTON_2         1
   573  #define GLFW_MOUSE_BUTTON_3         2
   574  #define GLFW_MOUSE_BUTTON_4         3
   575  #define GLFW_MOUSE_BUTTON_5         4
   576  #define GLFW_MOUSE_BUTTON_6         5
   577  #define GLFW_MOUSE_BUTTON_7         6
   578  #define GLFW_MOUSE_BUTTON_8         7
   579  #define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8
   580  #define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1
   581  #define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2
   582  #define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3
   583  /*! @} */
   584  
   585  /*! @defgroup joysticks Joysticks
   586   *  @brief Joystick IDs.
   587   *
   588   *  See [joystick input](@ref joystick) for how these are used.
   589   *
   590   *  @ingroup input
   591   *  @{ */
   592  #define GLFW_JOYSTICK_1             0
   593  #define GLFW_JOYSTICK_2             1
   594  #define GLFW_JOYSTICK_3             2
   595  #define GLFW_JOYSTICK_4             3
   596  #define GLFW_JOYSTICK_5             4
   597  #define GLFW_JOYSTICK_6             5
   598  #define GLFW_JOYSTICK_7             6
   599  #define GLFW_JOYSTICK_8             7
   600  #define GLFW_JOYSTICK_9             8
   601  #define GLFW_JOYSTICK_10            9
   602  #define GLFW_JOYSTICK_11            10
   603  #define GLFW_JOYSTICK_12            11
   604  #define GLFW_JOYSTICK_13            12
   605  #define GLFW_JOYSTICK_14            13
   606  #define GLFW_JOYSTICK_15            14
   607  #define GLFW_JOYSTICK_16            15
   608  #define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16
   609  /*! @} */
   610  
   611  /*! @defgroup gamepad_buttons Gamepad buttons
   612   *  @brief Gamepad buttons.
   613   *
   614   *  See @ref gamepad for how these are used.
   615   *
   616   *  @ingroup input
   617   *  @{ */
   618  #define GLFW_GAMEPAD_BUTTON_A               0
   619  #define GLFW_GAMEPAD_BUTTON_B               1
   620  #define GLFW_GAMEPAD_BUTTON_X               2
   621  #define GLFW_GAMEPAD_BUTTON_Y               3
   622  #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4
   623  #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5
   624  #define GLFW_GAMEPAD_BUTTON_BACK            6
   625  #define GLFW_GAMEPAD_BUTTON_START           7
   626  #define GLFW_GAMEPAD_BUTTON_GUIDE           8
   627  #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9
   628  #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10
   629  #define GLFW_GAMEPAD_BUTTON_DPAD_UP         11
   630  #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12
   631  #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13
   632  #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14
   633  #define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT
   634  
   635  #define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A
   636  #define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B
   637  #define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X
   638  #define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y
   639  /*! @} */
   640  
   641  /*! @defgroup gamepad_axes Gamepad axes
   642   *  @brief Gamepad axes.
   643   *
   644   *  See @ref gamepad for how these are used.
   645   *
   646   *  @ingroup input
   647   *  @{ */
   648  #define GLFW_GAMEPAD_AXIS_LEFT_X        0
   649  #define GLFW_GAMEPAD_AXIS_LEFT_Y        1
   650  #define GLFW_GAMEPAD_AXIS_RIGHT_X       2
   651  #define GLFW_GAMEPAD_AXIS_RIGHT_Y       3
   652  #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4
   653  #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
   654  #define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
   655  /*! @} */
   656  
   657  /*! @defgroup errors Error codes
   658   *  @brief Error codes.
   659   *
   660   *  See [error handling](@ref error_handling) for how these are used.
   661   *
   662   *  @ingroup init
   663   *  @{ */
   664  /*! @brief No error has occurred.
   665   *
   666   *  No error has occurred.
   667   *
   668   *  @analysis Yay.
   669   */
   670  #define GLFW_NO_ERROR               0
   671  /*! @brief GLFW has not been initialized.
   672   *
   673   *  This occurs if a GLFW function was called that must not be called unless the
   674   *  library is [initialized](@ref intro_init).
   675   *
   676   *  @analysis Application programmer error.  Initialize GLFW before calling any
   677   *  function that requires initialization.
   678   */
   679  #define GLFW_NOT_INITIALIZED        0x00010001
   680  /*! @brief No context is current for this thread.
   681   *
   682   *  This occurs if a GLFW function was called that needs and operates on the
   683   *  current OpenGL or OpenGL ES context but no context is current on the calling
   684   *  thread.  One such function is @ref glfwSwapInterval.
   685   *
   686   *  @analysis Application programmer error.  Ensure a context is current before
   687   *  calling functions that require a current context.
   688   */
   689  #define GLFW_NO_CURRENT_CONTEXT     0x00010002
   690  /*! @brief One of the arguments to the function was an invalid enum value.
   691   *
   692   *  One of the arguments to the function was an invalid enum value, for example
   693   *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
   694   *
   695   *  @analysis Application programmer error.  Fix the offending call.
   696   */
   697  #define GLFW_INVALID_ENUM           0x00010003
   698  /*! @brief One of the arguments to the function was an invalid value.
   699   *
   700   *  One of the arguments to the function was an invalid value, for example
   701   *  requesting a non-existent OpenGL or OpenGL ES version like 2.7.
   702   *
   703   *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
   704   *  result in a @ref GLFW_VERSION_UNAVAILABLE error.
   705   *
   706   *  @analysis Application programmer error.  Fix the offending call.
   707   */
   708  #define GLFW_INVALID_VALUE          0x00010004
   709  /*! @brief A memory allocation failed.
   710   *
   711   *  A memory allocation failed.
   712   *
   713   *  @analysis A bug in GLFW or the underlying operating system.  Report the bug
   714   *  to our [issue tracker](https://github.com/glfw/glfw/issues).
   715   */
   716  #define GLFW_OUT_OF_MEMORY          0x00010005
   717  /*! @brief GLFW could not find support for the requested API on the system.
   718   *
   719   *  GLFW could not find support for the requested API on the system.
   720   *
   721   *  @analysis The installed graphics driver does not support the requested
   722   *  API, or does not support it via the chosen context creation API.
   723   *  Below are a few examples.
   724   *
   725   *  @par
   726   *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only
   727   *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via
   728   *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa
   729   *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
   730   *  driver.  Older graphics drivers do not support Vulkan.
   731   */
   732  #define GLFW_API_UNAVAILABLE        0x00010006
   733  /*! @brief The requested OpenGL or OpenGL ES version is not available.
   734   *
   735   *  The requested OpenGL or OpenGL ES version (including any requested context
   736   *  or framebuffer hints) is not available on this machine.
   737   *
   738   *  @analysis The machine does not support your requirements.  If your
   739   *  application is sufficiently flexible, downgrade your requirements and try
   740   *  again.  Otherwise, inform the user that their machine does not match your
   741   *  requirements.
   742   *
   743   *  @par
   744   *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
   745   *  comes out before the 4.x series gets that far, also fail with this error and
   746   *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
   747   *  will exist.
   748   */
   749  #define GLFW_VERSION_UNAVAILABLE    0x00010007
   750  /*! @brief A platform-specific error occurred that does not match any of the
   751   *  more specific categories.
   752   *
   753   *  A platform-specific error occurred that does not match any of the more
   754   *  specific categories.
   755   *
   756   *  @analysis A bug or configuration error in GLFW, the underlying operating
   757   *  system or its drivers, or a lack of required resources.  Report the issue to
   758   *  our [issue tracker](https://github.com/glfw/glfw/issues).
   759   */
   760  #define GLFW_PLATFORM_ERROR         0x00010008
   761  /*! @brief The requested format is not supported or available.
   762   *
   763   *  If emitted during window creation, the requested pixel format is not
   764   *  supported.
   765   *
   766   *  If emitted when querying the clipboard, the contents of the clipboard could
   767   *  not be converted to the requested format.
   768   *
   769   *  @analysis If emitted during window creation, one or more
   770   *  [hard constraints](@ref window_hints_hard) did not match any of the
   771   *  available pixel formats.  If your application is sufficiently flexible,
   772   *  downgrade your requirements and try again.  Otherwise, inform the user that
   773   *  their machine does not match your requirements.
   774   *
   775   *  @par
   776   *  If emitted when querying the clipboard, ignore the error or report it to
   777   *  the user, as appropriate.
   778   */
   779  #define GLFW_FORMAT_UNAVAILABLE     0x00010009
   780  /*! @brief The specified window does not have an OpenGL or OpenGL ES context.
   781   *
   782   *  A window that does not have an OpenGL or OpenGL ES context was passed to
   783   *  a function that requires it to have one.
   784   *
   785   *  @analysis Application programmer error.  Fix the offending call.
   786   */
   787  #define GLFW_NO_WINDOW_CONTEXT      0x0001000A
   788  /*! @brief The specified cursor shape is not available.
   789   *
   790   *  The specified standard cursor shape is not available, either because the
   791   *  current platform cursor theme does not provide it or because it is not
   792   *  available on the platform.
   793   *
   794   *  @analysis Platform or system settings limitation.  Pick another
   795   *  [standard cursor shape](@ref shapes) or create a
   796   *  [custom cursor](@ref cursor_custom).
   797   */
   798  #define GLFW_CURSOR_UNAVAILABLE     0x0001000B
   799  /*! @brief The requested feature is not provided by the platform.
   800   *
   801   *  The requested feature is not provided by the platform, so GLFW is unable to
   802   *  implement it.  The documentation for each function notes if it could emit
   803   *  this error.
   804   *
   805   *  @analysis Platform or platform version limitation.  The error can be ignored
   806   *  unless the feature is critical to the application.
   807   *
   808   *  @par
   809   *  A function call that emits this error has no effect other than the error and
   810   *  updating any existing out parameters.
   811   */
   812  #define GLFW_FEATURE_UNAVAILABLE    0x0001000C
   813  /*! @brief The requested feature is not implemented for the platform.
   814   *
   815   *  The requested feature has not yet been implemented in GLFW for this platform.
   816   *
   817   *  @analysis An incomplete implementation of GLFW for this platform, hopefully
   818   *  fixed in a future release.  The error can be ignored unless the feature is
   819   *  critical to the application.
   820   *
   821   *  @par
   822   *  A function call that emits this error has no effect other than the error and
   823   *  updating any existing out parameters.
   824   */
   825  #define GLFW_FEATURE_UNIMPLEMENTED  0x0001000D
   826  /*! @brief Platform unavailable or no matching platform was found.
   827   *
   828   *  If emitted during initialization, no matching platform was found.  If @ref
   829   *  GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the
   830   *  platforms supported by this library binary, except for the Null platform.  If set to
   831   *  a specific platform, it is either not supported by this library binary or GLFW was not
   832   *  able to detect it.
   833   *
   834   *  If emitted by a native access function, GLFW was initialized for a different platform
   835   *  than the function is for.
   836   *
   837   *  @analysis Failure to detect any platform usually only happens on non-macOS Unix
   838   *  systems, either when no window system is running or the program was run from
   839   *  a terminal that does not have the necessary environment variables.  Fall back to
   840   *  a different platform if possible or notify the user that no usable platform was
   841   *  detected.
   842   *
   843   *  Failure to detect a specific platform may have the same cause as above or be because
   844   *  support for that platform was not compiled in.  Call @ref glfwPlatformSupported to
   845   *  check whether a specific platform is supported by a library binary.
   846   */
   847  #define GLFW_PLATFORM_UNAVAILABLE   0x0001000E
   848  /*! @} */
   849  
   850  /*! @addtogroup window
   851   *  @{ */
   852  /*! @brief Input focus window hint and attribute
   853   *
   854   *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or
   855   *  [window attribute](@ref GLFW_FOCUSED_attrib).
   856   */
   857  #define GLFW_FOCUSED                0x00020001
   858  /*! @brief Window iconification window attribute
   859   *
   860   *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
   861   */
   862  #define GLFW_ICONIFIED              0x00020002
   863  /*! @brief Window resize-ability window hint and attribute
   864   *
   865   *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
   866   *  [window attribute](@ref GLFW_RESIZABLE_attrib).
   867   */
   868  #define GLFW_RESIZABLE              0x00020003
   869  /*! @brief Window visibility window hint and attribute
   870   *
   871   *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
   872   *  [window attribute](@ref GLFW_VISIBLE_attrib).
   873   */
   874  #define GLFW_VISIBLE                0x00020004
   875  /*! @brief Window decoration window hint and attribute
   876   *
   877   *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and
   878   *  [window attribute](@ref GLFW_DECORATED_attrib).
   879   */
   880  #define GLFW_DECORATED              0x00020005
   881  /*! @brief Window auto-iconification window hint and attribute
   882   *
   883   *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
   884   *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
   885   */
   886  #define GLFW_AUTO_ICONIFY           0x00020006
   887  /*! @brief Window decoration window hint and attribute
   888   *
   889   *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and
   890   *  [window attribute](@ref GLFW_FLOATING_attrib).
   891   */
   892  #define GLFW_FLOATING               0x00020007
   893  /*! @brief Window maximization window hint and attribute
   894   *
   895   *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
   896   *  [window attribute](@ref GLFW_MAXIMIZED_attrib).
   897   */
   898  #define GLFW_MAXIMIZED              0x00020008
   899  /*! @brief Cursor centering window hint
   900   *
   901   *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
   902   */
   903  #define GLFW_CENTER_CURSOR          0x00020009
   904  /*! @brief Window framebuffer transparency hint and attribute
   905   *
   906   *  Window framebuffer transparency
   907   *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
   908   *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
   909   */
   910  #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
   911  /*! @brief Mouse cursor hover window attribute.
   912   *
   913   *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
   914   */
   915  #define GLFW_HOVERED                0x0002000B
   916  /*! @brief Input focus on calling show window hint and attribute
   917   *
   918   *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
   919   *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
   920   */
   921  #define GLFW_FOCUS_ON_SHOW          0x0002000C
   922  
   923  /*! @brief Mouse input transparency window hint and attribute
   924   *
   925   *  Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
   926   *  [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
   927   */
   928  #define GLFW_MOUSE_PASSTHROUGH      0x0002000D
   929  
   930  /*! @brief Initial position x-coordinate window hint.
   931   *
   932   *  Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
   933   */
   934  #define GLFW_POSITION_X             0x0002000E
   935  
   936  /*! @brief Initial position y-coordinate window hint.
   937   *
   938   *  Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y).
   939   */
   940  #define GLFW_POSITION_Y             0x0002000F
   941  
   942  /*! @brief Framebuffer bit depth hint.
   943   *
   944   *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
   945   */
   946  #define GLFW_RED_BITS               0x00021001
   947  /*! @brief Framebuffer bit depth hint.
   948   *
   949   *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
   950   */
   951  #define GLFW_GREEN_BITS             0x00021002
   952  /*! @brief Framebuffer bit depth hint.
   953   *
   954   *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
   955   */
   956  #define GLFW_BLUE_BITS              0x00021003
   957  /*! @brief Framebuffer bit depth hint.
   958   *
   959   *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
   960   */
   961  #define GLFW_ALPHA_BITS             0x00021004
   962  /*! @brief Framebuffer bit depth hint.
   963   *
   964   *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
   965   */
   966  #define GLFW_DEPTH_BITS             0x00021005
   967  /*! @brief Framebuffer bit depth hint.
   968   *
   969   *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
   970   */
   971  #define GLFW_STENCIL_BITS           0x00021006
   972  /*! @brief Framebuffer bit depth hint.
   973   *
   974   *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
   975   */
   976  #define GLFW_ACCUM_RED_BITS         0x00021007
   977  /*! @brief Framebuffer bit depth hint.
   978   *
   979   *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
   980   */
   981  #define GLFW_ACCUM_GREEN_BITS       0x00021008
   982  /*! @brief Framebuffer bit depth hint.
   983   *
   984   *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
   985   */
   986  #define GLFW_ACCUM_BLUE_BITS        0x00021009
   987  /*! @brief Framebuffer bit depth hint.
   988   *
   989   *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
   990   */
   991  #define GLFW_ACCUM_ALPHA_BITS       0x0002100A
   992  /*! @brief Framebuffer auxiliary buffer hint.
   993   *
   994   *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
   995   */
   996  #define GLFW_AUX_BUFFERS            0x0002100B
   997  /*! @brief OpenGL stereoscopic rendering hint.
   998   *
   999   *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
  1000   */
  1001  #define GLFW_STEREO                 0x0002100C
  1002  /*! @brief Framebuffer MSAA samples hint.
  1003   *
  1004   *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
  1005   */
  1006  #define GLFW_SAMPLES                0x0002100D
  1007  /*! @brief Framebuffer sRGB hint.
  1008   *
  1009   *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
  1010   */
  1011  #define GLFW_SRGB_CAPABLE           0x0002100E
  1012  /*! @brief Monitor refresh rate hint.
  1013   *
  1014   *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
  1015   */
  1016  #define GLFW_REFRESH_RATE           0x0002100F
  1017  /*! @brief Framebuffer double buffering hint and attribute.
  1018   *
  1019   *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
  1020   *  [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
  1021   */
  1022  #define GLFW_DOUBLEBUFFER           0x00021010
  1023  
  1024  /*! @brief Context client API hint and attribute.
  1025   *
  1026   *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and
  1027   *  [attribute](@ref GLFW_CLIENT_API_attrib).
  1028   */
  1029  #define GLFW_CLIENT_API             0x00022001
  1030  /*! @brief Context client API major version hint and attribute.
  1031   *
  1032   *  Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
  1033   *  and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
  1034   */
  1035  #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002
  1036  /*! @brief Context client API minor version hint and attribute.
  1037   *
  1038   *  Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
  1039   *  and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
  1040   */
  1041  #define GLFW_CONTEXT_VERSION_MINOR  0x00022003
  1042  /*! @brief Context client API revision number attribute.
  1043   *
  1044   *  Context client API revision number
  1045   *  [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
  1046   */
  1047  #define GLFW_CONTEXT_REVISION       0x00022004
  1048  /*! @brief Context robustness hint and attribute.
  1049   *
  1050   *  Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
  1051   *  and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
  1052   */
  1053  #define GLFW_CONTEXT_ROBUSTNESS     0x00022005
  1054  /*! @brief OpenGL forward-compatibility hint and attribute.
  1055   *
  1056   *  OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
  1057   *  and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
  1058   */
  1059  #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006
  1060  /*! @brief Debug mode context hint and attribute.
  1061   *
  1062   *  Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
  1063   *  [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
  1064   */
  1065  #define GLFW_CONTEXT_DEBUG          0x00022007
  1066  /*! @brief Legacy name for compatibility.
  1067   *
  1068   *  This is an alias for compatibility with earlier versions.
  1069   */
  1070  #define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG
  1071  /*! @brief OpenGL profile hint and attribute.
  1072   *
  1073   *  OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
  1074   *  [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
  1075   */
  1076  #define GLFW_OPENGL_PROFILE         0x00022008
  1077  /*! @brief Context flush-on-release hint and attribute.
  1078   *
  1079   *  Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
  1080   *  [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
  1081   */
  1082  #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
  1083  /*! @brief Context error suppression hint and attribute.
  1084   *
  1085   *  Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
  1086   *  [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
  1087   */
  1088  #define GLFW_CONTEXT_NO_ERROR       0x0002200A
  1089  /*! @brief Context creation API hint and attribute.
  1090   *
  1091   *  Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
  1092   *  [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
  1093   */
  1094  #define GLFW_CONTEXT_CREATION_API   0x0002200B
  1095  /*! @brief Window content area scaling window
  1096   *  [window hint](@ref GLFW_SCALE_TO_MONITOR).
  1097   */
  1098  #define GLFW_SCALE_TO_MONITOR       0x0002200C
  1099  /*! @brief macOS specific
  1100   *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
  1101   */
  1102  #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
  1103  /*! @brief macOS specific
  1104   *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
  1105   */
  1106  #define GLFW_COCOA_FRAME_NAME         0x00023002
  1107  /*! @brief macOS specific
  1108   *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
  1109   */
  1110  #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
  1111  /*! @brief X11 specific
  1112   *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
  1113   */
  1114  #define GLFW_X11_CLASS_NAME         0x00024001
  1115  /*! @brief X11 specific
  1116   *  [window hint](@ref GLFW_X11_CLASS_NAME_hint).
  1117   */
  1118  #define GLFW_X11_INSTANCE_NAME      0x00024002
  1119  #define GLFW_WIN32_KEYBOARD_MENU    0x00025001
  1120  /*! @brief Wayland specific
  1121   *  [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
  1122   *  
  1123   *  Allows specification of the Wayland app_id.
  1124   */
  1125  #define GLFW_WAYLAND_APP_ID         0x00026001
  1126  /*! @} */
  1127  
  1128  #define GLFW_NO_API                          0
  1129  #define GLFW_OPENGL_API             0x00030001
  1130  #define GLFW_OPENGL_ES_API          0x00030002
  1131  
  1132  #define GLFW_NO_ROBUSTNESS                   0
  1133  #define GLFW_NO_RESET_NOTIFICATION  0x00031001
  1134  #define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002
  1135  
  1136  #define GLFW_OPENGL_ANY_PROFILE              0
  1137  #define GLFW_OPENGL_CORE_PROFILE    0x00032001
  1138  #define GLFW_OPENGL_COMPAT_PROFILE  0x00032002
  1139  
  1140  #define GLFW_CURSOR                 0x00033001
  1141  #define GLFW_STICKY_KEYS            0x00033002
  1142  #define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
  1143  #define GLFW_LOCK_KEY_MODS          0x00033004
  1144  #define GLFW_RAW_MOUSE_MOTION       0x00033005
  1145  
  1146  #define GLFW_CURSOR_NORMAL          0x00034001
  1147  #define GLFW_CURSOR_HIDDEN          0x00034002
  1148  #define GLFW_CURSOR_DISABLED        0x00034003
  1149  #define GLFW_CURSOR_CAPTURED        0x00034004
  1150  
  1151  #define GLFW_ANY_RELEASE_BEHAVIOR            0
  1152  #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
  1153  #define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002
  1154  
  1155  #define GLFW_NATIVE_CONTEXT_API     0x00036001
  1156  #define GLFW_EGL_CONTEXT_API        0x00036002
  1157  #define GLFW_OSMESA_CONTEXT_API     0x00036003
  1158  
  1159  #define GLFW_ANGLE_PLATFORM_TYPE_NONE    0x00037001
  1160  #define GLFW_ANGLE_PLATFORM_TYPE_OPENGL  0x00037002
  1161  #define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
  1162  #define GLFW_ANGLE_PLATFORM_TYPE_D3D9    0x00037004
  1163  #define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005
  1164  #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN  0x00037007
  1165  #define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008
  1166  
  1167  #define GLFW_ANY_POSITION           0x80000000
  1168  
  1169  /*! @defgroup shapes Standard cursor shapes
  1170   *  @brief Standard system cursor shapes.
  1171   *
  1172   *  These are the [standard cursor shapes](@ref cursor_standard) that can be
  1173   *  requested from the platform (window system).
  1174   *
  1175   *  @ingroup input
  1176   *  @{ */
  1177  
  1178  /*! @brief The regular arrow cursor shape.
  1179   *
  1180   *  The regular arrow cursor shape.
  1181   */
  1182  #define GLFW_ARROW_CURSOR           0x00036001
  1183  /*! @brief The text input I-beam cursor shape.
  1184   *
  1185   *  The text input I-beam cursor shape.
  1186   */
  1187  #define GLFW_IBEAM_CURSOR           0x00036002
  1188  /*! @brief The crosshair cursor shape.
  1189   *
  1190   *  The crosshair cursor shape.
  1191   */
  1192  #define GLFW_CROSSHAIR_CURSOR       0x00036003
  1193  /*! @brief The pointing hand cursor shape.
  1194   *
  1195   *  The pointing hand cursor shape.
  1196   */
  1197  #define GLFW_POINTING_HAND_CURSOR   0x00036004
  1198  /*! @brief The horizontal resize/move arrow shape.
  1199   *
  1200   *  The horizontal resize/move arrow shape.  This is usually a horizontal
  1201   *  double-headed arrow.
  1202   */
  1203  #define GLFW_RESIZE_EW_CURSOR       0x00036005
  1204  /*! @brief The vertical resize/move arrow shape.
  1205   *
  1206   *  The vertical resize/move shape.  This is usually a vertical double-headed
  1207   *  arrow.
  1208   */
  1209  #define GLFW_RESIZE_NS_CURSOR       0x00036006
  1210  /*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
  1211   *
  1212   *  The top-left to bottom-right diagonal resize/move shape.  This is usually
  1213   *  a diagonal double-headed arrow.
  1214   *
  1215   *  @note @macos This shape is provided by a private system API and may fail
  1216   *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  1217   *
  1218   *  @note @x11 This shape is provided by a newer standard not supported by all
  1219   *  cursor themes.
  1220   *
  1221   *  @note @wayland This shape is provided by a newer standard not supported by
  1222   *  all cursor themes.
  1223   */
  1224  #define GLFW_RESIZE_NWSE_CURSOR     0x00036007
  1225  /*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
  1226   *
  1227   *  The top-right to bottom-left diagonal resize/move shape.  This is usually
  1228   *  a diagonal double-headed arrow.
  1229   *
  1230   *  @note @macos This shape is provided by a private system API and may fail
  1231   *  with @ref GLFW_CURSOR_UNAVAILABLE in the future.
  1232   *
  1233   *  @note @x11 This shape is provided by a newer standard not supported by all
  1234   *  cursor themes.
  1235   *
  1236   *  @note @wayland This shape is provided by a newer standard not supported by
  1237   *  all cursor themes.
  1238   */
  1239  #define GLFW_RESIZE_NESW_CURSOR     0x00036008
  1240  /*! @brief The omni-directional resize/move cursor shape.
  1241   *
  1242   *  The omni-directional resize cursor/move shape.  This is usually either
  1243   *  a combined horizontal and vertical double-headed arrow or a grabbing hand.
  1244   */
  1245  #define GLFW_RESIZE_ALL_CURSOR      0x00036009
  1246  /*! @brief The operation-not-allowed shape.
  1247   *
  1248   *  The operation-not-allowed shape.  This is usually a circle with a diagonal
  1249   *  line through it.
  1250   *
  1251   *  @note @x11 This shape is provided by a newer standard not supported by all
  1252   *  cursor themes.
  1253   *
  1254   *  @note @wayland This shape is provided by a newer standard not supported by
  1255   *  all cursor themes.
  1256   */
  1257  #define GLFW_NOT_ALLOWED_CURSOR     0x0003600A
  1258  /*! @brief Legacy name for compatibility.
  1259   *
  1260   *  This is an alias for compatibility with earlier versions.
  1261   */
  1262  #define GLFW_HRESIZE_CURSOR         GLFW_RESIZE_EW_CURSOR
  1263  /*! @brief Legacy name for compatibility.
  1264   *
  1265   *  This is an alias for compatibility with earlier versions.
  1266   */
  1267  #define GLFW_VRESIZE_CURSOR         GLFW_RESIZE_NS_CURSOR
  1268  /*! @brief Legacy name for compatibility.
  1269   *
  1270   *  This is an alias for compatibility with earlier versions.
  1271   */
  1272  #define GLFW_HAND_CURSOR            GLFW_POINTING_HAND_CURSOR
  1273  /*! @} */
  1274  
  1275  #define GLFW_CONNECTED              0x00040001
  1276  #define GLFW_DISCONNECTED           0x00040002
  1277  
  1278  /*! @addtogroup init
  1279   *  @{ */
  1280  /*! @brief Joystick hat buttons init hint.
  1281   *
  1282   *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
  1283   */
  1284  #define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
  1285  /*! @brief ANGLE rendering backend init hint.
  1286   *
  1287   *  ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
  1288   */
  1289  #define GLFW_ANGLE_PLATFORM_TYPE    0x00050002
  1290  /*! @brief Platform selection init hint.
  1291   *
  1292   *  Platform selection [init hint](@ref GLFW_PLATFORM).
  1293   */
  1294  #define GLFW_PLATFORM               0x00050003
  1295  /*! @brief macOS specific init hint.
  1296   *
  1297   *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
  1298   */
  1299  #define GLFW_COCOA_CHDIR_RESOURCES  0x00051001
  1300  /*! @brief macOS specific init hint.
  1301   *
  1302   *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
  1303   */
  1304  #define GLFW_COCOA_MENUBAR          0x00051002
  1305  /*! @brief X11 specific init hint.
  1306   *
  1307   *  X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
  1308   */
  1309  #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
  1310  /*! @} */
  1311  
  1312  /*! @addtogroup init
  1313   *  @{ */
  1314  /*! @brief Hint value that enables automatic platform selection.
  1315   *
  1316   *  Hint value for @ref GLFW_PLATFORM that enables automatic platform selection.
  1317   */
  1318  #define GLFW_ANY_PLATFORM           0x00060000
  1319  #define GLFW_PLATFORM_WIN32         0x00060001
  1320  #define GLFW_PLATFORM_COCOA         0x00060002
  1321  #define GLFW_PLATFORM_WAYLAND       0x00060003
  1322  #define GLFW_PLATFORM_X11           0x00060004
  1323  #define GLFW_PLATFORM_NULL          0x00060005
  1324  /*! @} */
  1325  
  1326  #define GLFW_DONT_CARE              -1
  1327  
  1328  
  1329  /*************************************************************************
  1330   * GLFW API types
  1331   *************************************************************************/
  1332  
  1333  /*! @brief Client API function pointer type.
  1334   *
  1335   *  Generic function pointer used for returning client API function pointers
  1336   *  without forcing a cast from a regular pointer.
  1337   *
  1338   *  @sa @ref context_glext
  1339   *  @sa @ref glfwGetProcAddress
  1340   *
  1341   *  @since Added in version 3.0.
  1342   *
  1343   *  @ingroup context
  1344   */
  1345  typedef void (*GLFWglproc)(void);
  1346  
  1347  /*! @brief Vulkan API function pointer type.
  1348   *
  1349   *  Generic function pointer used for returning Vulkan API function pointers
  1350   *  without forcing a cast from a regular pointer.
  1351   *
  1352   *  @sa @ref vulkan_proc
  1353   *  @sa @ref glfwGetInstanceProcAddress
  1354   *
  1355   *  @since Added in version 3.2.
  1356   *
  1357   *  @ingroup vulkan
  1358   */
  1359  typedef void (*GLFWvkproc)(void);
  1360  
  1361  /*! @brief Opaque monitor object.
  1362   *
  1363   *  Opaque monitor object.
  1364   *
  1365   *  @see @ref monitor_object
  1366   *
  1367   *  @since Added in version 3.0.
  1368   *
  1369   *  @ingroup monitor
  1370   */
  1371  typedef struct GLFWmonitor GLFWmonitor;
  1372  
  1373  /*! @brief Opaque window object.
  1374   *
  1375   *  Opaque window object.
  1376   *
  1377   *  @see @ref window_object
  1378   *
  1379   *  @since Added in version 3.0.
  1380   *
  1381   *  @ingroup window
  1382   */
  1383  typedef struct GLFWwindow GLFWwindow;
  1384  
  1385  /*! @brief Opaque cursor object.
  1386   *
  1387   *  Opaque cursor object.
  1388   *
  1389   *  @see @ref cursor_object
  1390   *
  1391   *  @since Added in version 3.1.
  1392   *
  1393   *  @ingroup input
  1394   */
  1395  typedef struct GLFWcursor GLFWcursor;
  1396  
  1397  /*! @brief The function pointer type for memory allocation callbacks.
  1398   *
  1399   *  This is the function pointer type for memory allocation callbacks.  A memory
  1400   *  allocation callback function has the following signature:
  1401   *  @code
  1402   *  void* function_name(size_t size, void* user)
  1403   *  @endcode
  1404   *
  1405   *  This function must return either a memory block at least `size` bytes long,
  1406   *  or `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  1407   *  failures gracefully yet.
  1408   *
  1409   *  This function may be called during @ref glfwInit but before the library is
  1410   *  flagged as initialized, as well as during @ref glfwTerminate after the
  1411   *  library is no longer flagged as initialized.
  1412   *
  1413   *  Any memory allocated by this function will be deallocated during library
  1414   *  termination or earlier.
  1415   *
  1416   *  The size will always be greater than zero.  Allocations of size zero are filtered out
  1417   *  before reaching the custom allocator.
  1418   *
  1419   *  @param[in] size The minimum size, in bytes, of the memory block.
  1420   *  @param[in] user The user-defined pointer from the allocator.
  1421   *  @return The address of the newly allocated memory block, or `NULL` if an
  1422   *  error occurred.
  1423   *
  1424   *  @pointer_lifetime The returned memory block must be valid at least until it
  1425   *  is deallocated.
  1426   *
  1427   *  @reentrancy This function should not call any GLFW function.
  1428   *
  1429   *  @thread_safety This function may be called from any thread that calls GLFW functions.
  1430   *
  1431   *  @sa @ref init_allocator
  1432   *  @sa @ref GLFWallocator
  1433   *
  1434   *  @since Added in version 3.4.
  1435   *
  1436   *  @ingroup init
  1437   */
  1438  typedef void* (* GLFWallocatefun)(size_t size, void* user);
  1439  
  1440  /*! @brief The function pointer type for memory reallocation callbacks.
  1441   *
  1442   *  This is the function pointer type for memory reallocation callbacks.
  1443   *  A memory reallocation callback function has the following signature:
  1444   *  @code
  1445   *  void* function_name(void* block, size_t size, void* user)
  1446   *  @endcode
  1447   *
  1448   *  This function must return a memory block at least `size` bytes long, or
  1449   *  `NULL` if allocation failed.  Note that not all parts of GLFW handle allocation
  1450   *  failures gracefully yet.
  1451   *
  1452   *  This function may be called during @ref glfwInit but before the library is
  1453   *  flagged as initialized, as well as during @ref glfwTerminate after the
  1454   *  library is no longer flagged as initialized.
  1455   *
  1456   *  Any memory allocated by this function will be deallocated during library
  1457   *  termination or earlier.
  1458   *
  1459   *  The block address will never be `NULL` and the size will always be greater than zero.
  1460   *  Reallocations of a block to size zero are converted into deallocations.  Reallocations
  1461   *  of `NULL` to a non-zero size are converted into regular allocations.
  1462   *
  1463   *  @param[in] block The address of the memory block to reallocate.
  1464   *  @param[in] size The new minimum size, in bytes, of the memory block.
  1465   *  @param[in] user The user-defined pointer from the allocator.
  1466   *  @return The address of the newly allocated or resized memory block, or
  1467   *  `NULL` if an error occurred.
  1468   *
  1469   *  @pointer_lifetime The returned memory block must be valid at least until it
  1470   *  is deallocated.
  1471   *
  1472   *  @reentrancy This function should not call any GLFW function.
  1473   *
  1474   *  @thread_safety This function may be called from any thread that calls GLFW functions.
  1475   *
  1476   *  @sa @ref init_allocator
  1477   *  @sa @ref GLFWallocator
  1478   *
  1479   *  @since Added in version 3.4.
  1480   *
  1481   *  @ingroup init
  1482   */
  1483  typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
  1484  
  1485  /*! @brief The function pointer type for memory deallocation callbacks.
  1486   *
  1487   *  This is the function pointer type for memory deallocation callbacks.
  1488   *  A memory deallocation callback function has the following signature:
  1489   *  @code
  1490   *  void function_name(void* block, void* user)
  1491   *  @endcode
  1492   *
  1493   *  This function may deallocate the specified memory block.  This memory block
  1494   *  will have been allocated with the same allocator.
  1495   *
  1496   *  This function may be called during @ref glfwInit but before the library is
  1497   *  flagged as initialized, as well as during @ref glfwTerminate after the
  1498   *  library is no longer flagged as initialized.
  1499   *
  1500   *  The block address will never be `NULL`.  Deallocations of `NULL` are filtered out
  1501   *  before reaching the custom allocator.
  1502   *
  1503   *  @param[in] block The address of the memory block to deallocate.
  1504   *  @param[in] user The user-defined pointer from the allocator.
  1505   *
  1506   *  @pointer_lifetime The specified memory block will not be accessed by GLFW
  1507   *  after this function is called.
  1508   *
  1509   *  @reentrancy This function should not call any GLFW function.
  1510   *
  1511   *  @thread_safety This function may be called from any thread that calls GLFW functions.
  1512   *
  1513   *  @sa @ref init_allocator
  1514   *  @sa @ref GLFWallocator
  1515   *
  1516   *  @since Added in version 3.4.
  1517   *
  1518   *  @ingroup init
  1519   */
  1520  typedef void (* GLFWdeallocatefun)(void* block, void* user);
  1521  
  1522  /*! @brief The function pointer type for error callbacks.
  1523   *
  1524   *  This is the function pointer type for error callbacks.  An error callback
  1525   *  function has the following signature:
  1526   *  @code
  1527   *  void callback_name(int error_code, const char* description)
  1528   *  @endcode
  1529   *
  1530   *  @param[in] error_code An [error code](@ref errors).  Future releases may add
  1531   *  more error codes.
  1532   *  @param[in] description A UTF-8 encoded string describing the error.
  1533   *
  1534   *  @pointer_lifetime The error description string is valid until the callback
  1535   *  function returns.
  1536   *
  1537   *  @sa @ref error_handling
  1538   *  @sa @ref glfwSetErrorCallback
  1539   *
  1540   *  @since Added in version 3.0.
  1541   *
  1542   *  @ingroup init
  1543   */
  1544  typedef void (* GLFWerrorfun)(int error_code, const char* description);
  1545  
  1546  /*! @brief The function pointer type for window position callbacks.
  1547   *
  1548   *  This is the function pointer type for window position callbacks.  A window
  1549   *  position callback function has the following signature:
  1550   *  @code
  1551   *  void callback_name(GLFWwindow* window, int xpos, int ypos)
  1552   *  @endcode
  1553   *
  1554   *  @param[in] window The window that was moved.
  1555   *  @param[in] xpos The new x-coordinate, in screen coordinates, of the
  1556   *  upper-left corner of the content area of the window.
  1557   *  @param[in] ypos The new y-coordinate, in screen coordinates, of the
  1558   *  upper-left corner of the content area of the window.
  1559   *
  1560   *  @sa @ref window_pos
  1561   *  @sa @ref glfwSetWindowPosCallback
  1562   *
  1563   *  @since Added in version 3.0.
  1564   *
  1565   *  @ingroup window
  1566   */
  1567  typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
  1568  
  1569  /*! @brief The function pointer type for window size callbacks.
  1570   *
  1571   *  This is the function pointer type for window size callbacks.  A window size
  1572   *  callback function has the following signature:
  1573   *  @code
  1574   *  void callback_name(GLFWwindow* window, int width, int height)
  1575   *  @endcode
  1576   *
  1577   *  @param[in] window The window that was resized.
  1578   *  @param[in] width The new width, in screen coordinates, of the window.
  1579   *  @param[in] height The new height, in screen coordinates, of the window.
  1580   *
  1581   *  @sa @ref window_size
  1582   *  @sa @ref glfwSetWindowSizeCallback
  1583   *
  1584   *  @since Added in version 1.0.
  1585   *  @glfw3 Added window handle parameter.
  1586   *
  1587   *  @ingroup window
  1588   */
  1589  typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
  1590  
  1591  /*! @brief The function pointer type for window close callbacks.
  1592   *
  1593   *  This is the function pointer type for window close callbacks.  A window
  1594   *  close callback function has the following signature:
  1595   *  @code
  1596   *  void function_name(GLFWwindow* window)
  1597   *  @endcode
  1598   *
  1599   *  @param[in] window The window that the user attempted to close.
  1600   *
  1601   *  @sa @ref window_close
  1602   *  @sa @ref glfwSetWindowCloseCallback
  1603   *
  1604   *  @since Added in version 2.5.
  1605   *  @glfw3 Added window handle parameter.
  1606   *
  1607   *  @ingroup window
  1608   */
  1609  typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
  1610  
  1611  /*! @brief The function pointer type for window content refresh callbacks.
  1612   *
  1613   *  This is the function pointer type for window content refresh callbacks.
  1614   *  A window content refresh callback function has the following signature:
  1615   *  @code
  1616   *  void function_name(GLFWwindow* window);
  1617   *  @endcode
  1618   *
  1619   *  @param[in] window The window whose content needs to be refreshed.
  1620   *
  1621   *  @sa @ref window_refresh
  1622   *  @sa @ref glfwSetWindowRefreshCallback
  1623   *
  1624   *  @since Added in version 2.5.
  1625   *  @glfw3 Added window handle parameter.
  1626   *
  1627   *  @ingroup window
  1628   */
  1629  typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
  1630  
  1631  /*! @brief The function pointer type for window focus callbacks.
  1632   *
  1633   *  This is the function pointer type for window focus callbacks.  A window
  1634   *  focus callback function has the following signature:
  1635   *  @code
  1636   *  void function_name(GLFWwindow* window, int focused)
  1637   *  @endcode
  1638   *
  1639   *  @param[in] window The window that gained or lost input focus.
  1640   *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or
  1641   *  `GLFW_FALSE` if it lost it.
  1642   *
  1643   *  @sa @ref window_focus
  1644   *  @sa @ref glfwSetWindowFocusCallback
  1645   *
  1646   *  @since Added in version 3.0.
  1647   *
  1648   *  @ingroup window
  1649   */
  1650  typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
  1651  
  1652  /*! @brief The function pointer type for window iconify callbacks.
  1653   *
  1654   *  This is the function pointer type for window iconify callbacks.  A window
  1655   *  iconify callback function has the following signature:
  1656   *  @code
  1657   *  void function_name(GLFWwindow* window, int iconified)
  1658   *  @endcode
  1659   *
  1660   *  @param[in] window The window that was iconified or restored.
  1661   *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or
  1662   *  `GLFW_FALSE` if it was restored.
  1663   *
  1664   *  @sa @ref window_iconify
  1665   *  @sa @ref glfwSetWindowIconifyCallback
  1666   *
  1667   *  @since Added in version 3.0.
  1668   *
  1669   *  @ingroup window
  1670   */
  1671  typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
  1672  
  1673  /*! @brief The function pointer type for window maximize callbacks.
  1674   *
  1675   *  This is the function pointer type for window maximize callbacks.  A window
  1676   *  maximize callback function has the following signature:
  1677   *  @code
  1678   *  void function_name(GLFWwindow* window, int maximized)
  1679   *  @endcode
  1680   *
  1681   *  @param[in] window The window that was maximized or restored.
  1682   *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or
  1683   *  `GLFW_FALSE` if it was restored.
  1684   *
  1685   *  @sa @ref window_maximize
  1686   *  @sa glfwSetWindowMaximizeCallback
  1687   *
  1688   *  @since Added in version 3.3.
  1689   *
  1690   *  @ingroup window
  1691   */
  1692  typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
  1693  
  1694  /*! @brief The function pointer type for framebuffer size callbacks.
  1695   *
  1696   *  This is the function pointer type for framebuffer size callbacks.
  1697   *  A framebuffer size callback function has the following signature:
  1698   *  @code
  1699   *  void function_name(GLFWwindow* window, int width, int height)
  1700   *  @endcode
  1701   *
  1702   *  @param[in] window The window whose framebuffer was resized.
  1703   *  @param[in] width The new width, in pixels, of the framebuffer.
  1704   *  @param[in] height The new height, in pixels, of the framebuffer.
  1705   *
  1706   *  @sa @ref window_fbsize
  1707   *  @sa @ref glfwSetFramebufferSizeCallback
  1708   *
  1709   *  @since Added in version 3.0.
  1710   *
  1711   *  @ingroup window
  1712   */
  1713  typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
  1714  
  1715  /*! @brief The function pointer type for window content scale callbacks.
  1716   *
  1717   *  This is the function pointer type for window content scale callbacks.
  1718   *  A window content scale callback function has the following signature:
  1719   *  @code
  1720   *  void function_name(GLFWwindow* window, float xscale, float yscale)
  1721   *  @endcode
  1722   *
  1723   *  @param[in] window The window whose content scale changed.
  1724   *  @param[in] xscale The new x-axis content scale of the window.
  1725   *  @param[in] yscale The new y-axis content scale of the window.
  1726   *
  1727   *  @sa @ref window_scale
  1728   *  @sa @ref glfwSetWindowContentScaleCallback
  1729   *
  1730   *  @since Added in version 3.3.
  1731   *
  1732   *  @ingroup window
  1733   */
  1734  typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
  1735  
  1736  /*! @brief The function pointer type for mouse button callbacks.
  1737   *
  1738   *  This is the function pointer type for mouse button callback functions.
  1739   *  A mouse button callback function has the following signature:
  1740   *  @code
  1741   *  void function_name(GLFWwindow* window, int button, int action, int mods)
  1742   *  @endcode
  1743   *
  1744   *  @param[in] window The window that received the event.
  1745   *  @param[in] button The [mouse button](@ref buttons) that was pressed or
  1746   *  released.
  1747   *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases
  1748   *  may add more actions.
  1749   *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
  1750   *  held down.
  1751   *
  1752   *  @sa @ref input_mouse_button
  1753   *  @sa @ref glfwSetMouseButtonCallback
  1754   *
  1755   *  @since Added in version 1.0.
  1756   *  @glfw3 Added window handle and modifier mask parameters.
  1757   *
  1758   *  @ingroup input
  1759   */
  1760  typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
  1761  
  1762  /*! @brief The function pointer type for cursor position callbacks.
  1763   *
  1764   *  This is the function pointer type for cursor position callbacks.  A cursor
  1765   *  position callback function has the following signature:
  1766   *  @code
  1767   *  void function_name(GLFWwindow* window, double xpos, double ypos);
  1768   *  @endcode
  1769   *
  1770   *  @param[in] window The window that received the event.
  1771   *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of
  1772   *  the content area.
  1773   *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
  1774   *  content area.
  1775   *
  1776   *  @sa @ref cursor_pos
  1777   *  @sa @ref glfwSetCursorPosCallback
  1778   *
  1779   *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`.
  1780   *
  1781   *  @ingroup input
  1782   */
  1783  typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
  1784  
  1785  /*! @brief The function pointer type for cursor enter/leave callbacks.
  1786   *
  1787   *  This is the function pointer type for cursor enter/leave callbacks.
  1788   *  A cursor enter/leave callback function has the following signature:
  1789   *  @code
  1790   *  void function_name(GLFWwindow* window, int entered)
  1791   *  @endcode
  1792   *
  1793   *  @param[in] window The window that received the event.
  1794   *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
  1795   *  area, or `GLFW_FALSE` if it left it.
  1796   *
  1797   *  @sa @ref cursor_enter
  1798   *  @sa @ref glfwSetCursorEnterCallback
  1799   *
  1800   *  @since Added in version 3.0.
  1801   *
  1802   *  @ingroup input
  1803   */
  1804  typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
  1805  
  1806  /*! @brief The function pointer type for scroll callbacks.
  1807   *
  1808   *  This is the function pointer type for scroll callbacks.  A scroll callback
  1809   *  function has the following signature:
  1810   *  @code
  1811   *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
  1812   *  @endcode
  1813   *
  1814   *  @param[in] window The window that received the event.
  1815   *  @param[in] xoffset The scroll offset along the x-axis.
  1816   *  @param[in] yoffset The scroll offset along the y-axis.
  1817   *
  1818   *  @sa @ref scrolling
  1819   *  @sa @ref glfwSetScrollCallback
  1820   *
  1821   *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`.
  1822   *
  1823   *  @ingroup input
  1824   */
  1825  typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
  1826  
  1827  /*! @brief The function pointer type for keyboard key callbacks.
  1828   *
  1829   *  This is the function pointer type for keyboard key callbacks.  A keyboard
  1830   *  key callback function has the following signature:
  1831   *  @code
  1832   *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
  1833   *  @endcode
  1834   *
  1835   *  @param[in] window The window that received the event.
  1836   *  @param[in] key The [keyboard key](@ref keys) that was pressed or released.
  1837   *  @param[in] scancode The platform-specific scancode of the key.
  1838   *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.  Future
  1839   *  releases may add more actions.
  1840   *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
  1841   *  held down.
  1842   *
  1843   *  @sa @ref input_key
  1844   *  @sa @ref glfwSetKeyCallback
  1845   *
  1846   *  @since Added in version 1.0.
  1847   *  @glfw3 Added window handle, scancode and modifier mask parameters.
  1848   *
  1849   *  @ingroup input
  1850   */
  1851  typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
  1852  
  1853  /*! @brief The function pointer type for Unicode character callbacks.
  1854   *
  1855   *  This is the function pointer type for Unicode character callbacks.
  1856   *  A Unicode character callback function has the following signature:
  1857   *  @code
  1858   *  void function_name(GLFWwindow* window, unsigned int codepoint)
  1859   *  @endcode
  1860   *
  1861   *  @param[in] window The window that received the event.
  1862   *  @param[in] codepoint The Unicode code point of the character.
  1863   *
  1864   *  @sa @ref input_char
  1865   *  @sa @ref glfwSetCharCallback
  1866   *
  1867   *  @since Added in version 2.4.
  1868   *  @glfw3 Added window handle parameter.
  1869   *
  1870   *  @ingroup input
  1871   */
  1872  typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
  1873  
  1874  /*! @brief The function pointer type for Unicode character with modifiers
  1875   *  callbacks.
  1876   *
  1877   *  This is the function pointer type for Unicode character with modifiers
  1878   *  callbacks.  It is called for each input character, regardless of what
  1879   *  modifier keys are held down.  A Unicode character with modifiers callback
  1880   *  function has the following signature:
  1881   *  @code
  1882   *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
  1883   *  @endcode
  1884   *
  1885   *  @param[in] window The window that received the event.
  1886   *  @param[in] codepoint The Unicode code point of the character.
  1887   *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were
  1888   *  held down.
  1889   *
  1890   *  @sa @ref input_char
  1891   *  @sa @ref glfwSetCharModsCallback
  1892   *
  1893   *  @deprecated Scheduled for removal in version 4.0.
  1894   *
  1895   *  @since Added in version 3.1.
  1896   *
  1897   *  @ingroup input
  1898   */
  1899  typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
  1900  
  1901  /*! @brief The function pointer type for path drop callbacks.
  1902   *
  1903   *  This is the function pointer type for path drop callbacks.  A path drop
  1904   *  callback function has the following signature:
  1905   *  @code
  1906   *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
  1907   *  @endcode
  1908   *
  1909   *  @param[in] window The window that received the event.
  1910   *  @param[in] path_count The number of dropped paths.
  1911   *  @param[in] paths The UTF-8 encoded file and/or directory path names.
  1912   *
  1913   *  @pointer_lifetime The path array and its strings are valid until the
  1914   *  callback function returns.
  1915   *
  1916   *  @sa @ref path_drop
  1917   *  @sa @ref glfwSetDropCallback
  1918   *
  1919   *  @since Added in version 3.1.
  1920   *
  1921   *  @ingroup input
  1922   */
  1923  typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
  1924  
  1925  /*! @brief The function pointer type for monitor configuration callbacks.
  1926   *
  1927   *  This is the function pointer type for monitor configuration callbacks.
  1928   *  A monitor callback function has the following signature:
  1929   *  @code
  1930   *  void function_name(GLFWmonitor* monitor, int event)
  1931   *  @endcode
  1932   *
  1933   *  @param[in] monitor The monitor that was connected or disconnected.
  1934   *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
  1935   *  releases may add more events.
  1936   *
  1937   *  @sa @ref monitor_event
  1938   *  @sa @ref glfwSetMonitorCallback
  1939   *
  1940   *  @since Added in version 3.0.
  1941   *
  1942   *  @ingroup monitor
  1943   */
  1944  typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
  1945  
  1946  /*! @brief The function pointer type for joystick configuration callbacks.
  1947   *
  1948   *  This is the function pointer type for joystick configuration callbacks.
  1949   *  A joystick configuration callback function has the following signature:
  1950   *  @code
  1951   *  void function_name(int jid, int event)
  1952   *  @endcode
  1953   *
  1954   *  @param[in] jid The joystick that was connected or disconnected.
  1955   *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future
  1956   *  releases may add more events.
  1957   *
  1958   *  @sa @ref joystick_event
  1959   *  @sa @ref glfwSetJoystickCallback
  1960   *
  1961   *  @since Added in version 3.2.
  1962   *
  1963   *  @ingroup input
  1964   */
  1965  typedef void (* GLFWjoystickfun)(int jid, int event);
  1966  
  1967  /*! @brief Video mode type.
  1968   *
  1969   *  This describes a single video mode.
  1970   *
  1971   *  @sa @ref monitor_modes
  1972   *  @sa @ref glfwGetVideoMode
  1973   *  @sa @ref glfwGetVideoModes
  1974   *
  1975   *  @since Added in version 1.0.
  1976   *  @glfw3 Added refresh rate member.
  1977   *
  1978   *  @ingroup monitor
  1979   */
  1980  typedef struct GLFWvidmode
  1981  {
  1982      /*! The width, in screen coordinates, of the video mode.
  1983       */
  1984      int width;
  1985      /*! The height, in screen coordinates, of the video mode.
  1986       */
  1987      int height;
  1988      /*! The bit depth of the red channel of the video mode.
  1989       */
  1990      int redBits;
  1991      /*! The bit depth of the green channel of the video mode.
  1992       */
  1993      int greenBits;
  1994      /*! The bit depth of the blue channel of the video mode.
  1995       */
  1996      int blueBits;
  1997      /*! The refresh rate, in Hz, of the video mode.
  1998       */
  1999      int refreshRate;
  2000  } GLFWvidmode;
  2001  
  2002  /*! @brief Gamma ramp.
  2003   *
  2004   *  This describes the gamma ramp for a monitor.
  2005   *
  2006   *  @sa @ref monitor_gamma
  2007   *  @sa @ref glfwGetGammaRamp
  2008   *  @sa @ref glfwSetGammaRamp
  2009   *
  2010   *  @since Added in version 3.0.
  2011   *
  2012   *  @ingroup monitor
  2013   */
  2014  typedef struct GLFWgammaramp
  2015  {
  2016      /*! An array of value describing the response of the red channel.
  2017       */
  2018      unsigned short* red;
  2019      /*! An array of value describing the response of the green channel.
  2020       */
  2021      unsigned short* green;
  2022      /*! An array of value describing the response of the blue channel.
  2023       */
  2024      unsigned short* blue;
  2025      /*! The number of elements in each array.
  2026       */
  2027      unsigned int size;
  2028  } GLFWgammaramp;
  2029  
  2030  /*! @brief Image data.
  2031   *
  2032   *  This describes a single 2D image.  See the documentation for each related
  2033   *  function what the expected pixel format is.
  2034   *
  2035   *  @sa @ref cursor_custom
  2036   *  @sa @ref window_icon
  2037   *
  2038   *  @since Added in version 2.1.
  2039   *  @glfw3 Removed format and bytes-per-pixel members.
  2040   *
  2041   *  @ingroup window
  2042   */
  2043  typedef struct GLFWimage
  2044  {
  2045      /*! The width, in pixels, of this image.
  2046       */
  2047      int width;
  2048      /*! The height, in pixels, of this image.
  2049       */
  2050      int height;
  2051      /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
  2052       */
  2053      unsigned char* pixels;
  2054  } GLFWimage;
  2055  
  2056  /*! @brief Gamepad input state
  2057   *
  2058   *  This describes the input state of a gamepad.
  2059   *
  2060   *  @sa @ref gamepad
  2061   *  @sa @ref glfwGetGamepadState
  2062   *
  2063   *  @since Added in version 3.3.
  2064   *
  2065   *  @ingroup input
  2066   */
  2067  typedef struct GLFWgamepadstate
  2068  {
  2069      /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
  2070       *  or `GLFW_RELEASE`.
  2071       */
  2072      unsigned char buttons[15];
  2073      /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
  2074       *  to 1.0 inclusive.
  2075       */
  2076      float axes[6];
  2077  } GLFWgamepadstate;
  2078  
  2079  /*! @brief
  2080   *
  2081   *  @sa @ref init_allocator
  2082   *  @sa @ref glfwInitAllocator
  2083   *
  2084   *  @since Added in version 3.4.
  2085   *
  2086   *  @ingroup init
  2087   */
  2088  typedef struct GLFWallocator
  2089  {
  2090      GLFWallocatefun allocate;
  2091      GLFWreallocatefun reallocate;
  2092      GLFWdeallocatefun deallocate;
  2093      void* user;
  2094  } GLFWallocator;
  2095  
  2096  
  2097  /*************************************************************************
  2098   * GLFW API functions
  2099   *************************************************************************/
  2100  
  2101  /*! @brief Initializes the GLFW library.
  2102   *
  2103   *  This function initializes the GLFW library.  Before most GLFW functions can
  2104   *  be used, GLFW must be initialized, and before an application terminates GLFW
  2105   *  should be terminated in order to free any resources allocated during or
  2106   *  after initialization.
  2107   *
  2108   *  If this function fails, it calls @ref glfwTerminate before returning.  If it
  2109   *  succeeds, you should call @ref glfwTerminate before the application exits.
  2110   *
  2111   *  Additional calls to this function after successful initialization but before
  2112   *  termination will return `GLFW_TRUE` immediately.
  2113   *
  2114   *  The @ref GLFW_PLATFORM init hint controls which platforms are considered during
  2115   *  initialization.  This also depends on which platforms the library was compiled to
  2116   *  support.
  2117   *
  2118   *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  2119   *  [error](@ref error_handling) occurred.
  2120   *
  2121   *  @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref
  2122   *  GLFW_PLATFORM_ERROR.
  2123   *
  2124   *  @remark @macos This function will change the current directory of the
  2125   *  application to the `Contents/Resources` subdirectory of the application's
  2126   *  bundle, if present.  This can be disabled with the @ref
  2127   *  GLFW_COCOA_CHDIR_RESOURCES init hint.
  2128   *
  2129   *  @remark @macos This function will create the main menu and dock icon for the
  2130   *  application.  If GLFW finds a `MainMenu.nib` it is loaded and assumed to
  2131   *  contain a menu bar.  Otherwise a minimal menu bar is created manually with
  2132   *  common commands like Hide, Quit and About.  The About entry opens a minimal
  2133   *  about dialog with information from the application's bundle.  The menu bar
  2134   *  and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
  2135   *  hint.
  2136   *
  2137   *  @remark @x11 This function will set the `LC_CTYPE` category of the
  2138   *  application locale according to the current environment if that category is
  2139   *  still "C".  This is because the "C" locale breaks Unicode text input.
  2140   *
  2141   *  @thread_safety This function must only be called from the main thread.
  2142   *
  2143   *  @sa @ref intro_init
  2144   *  @sa @ref glfwInitHint
  2145   *  @sa @ref glfwInitAllocator
  2146   *  @sa @ref glfwTerminate
  2147   *
  2148   *  @since Added in version 1.0.
  2149   *
  2150   *  @ingroup init
  2151   */
  2152  GLFWAPI int glfwInit(void);
  2153  
  2154  /*! @brief Terminates the GLFW library.
  2155   *
  2156   *  This function destroys all remaining windows and cursors, restores any
  2157   *  modified gamma ramps and frees any other allocated resources.  Once this
  2158   *  function is called, you must again call @ref glfwInit successfully before
  2159   *  you will be able to use most GLFW functions.
  2160   *
  2161   *  If GLFW has been successfully initialized, this function should be called
  2162   *  before the application exits.  If initialization fails, there is no need to
  2163   *  call this function, as it is called by @ref glfwInit before it returns
  2164   *  failure.
  2165   *
  2166   *  This function has no effect if GLFW is not initialized.
  2167   *
  2168   *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
  2169   *
  2170   *  @remark This function may be called before @ref glfwInit.
  2171   *
  2172   *  @warning The contexts of any remaining windows must not be current on any
  2173   *  other thread when this function is called.
  2174   *
  2175   *  @reentrancy This function must not be called from a callback.
  2176   *
  2177   *  @thread_safety This function must only be called from the main thread.
  2178   *
  2179   *  @sa @ref intro_init
  2180   *  @sa @ref glfwInit
  2181   *
  2182   *  @since Added in version 1.0.
  2183   *
  2184   *  @ingroup init
  2185   */
  2186  GLFWAPI void glfwTerminate(void);
  2187  
  2188  /*! @brief Sets the specified init hint to the desired value.
  2189   *
  2190   *  This function sets hints for the next initialization of GLFW.
  2191   *
  2192   *  The values you set hints to are never reset by GLFW, but they only take
  2193   *  effect during initialization.  Once GLFW has been initialized, any values
  2194   *  you set will be ignored until the library is terminated and initialized
  2195   *  again.
  2196   *
  2197   *  Some hints are platform specific.  These may be set on any platform but they
  2198   *  will only affect their specific platform.  Other platforms will ignore them.
  2199   *  Setting these hints requires no platform specific headers or functions.
  2200   *
  2201   *  @param[in] hint The [init hint](@ref init_hints) to set.
  2202   *  @param[in] value The new value of the init hint.
  2203   *
  2204   *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
  2205   *  GLFW_INVALID_VALUE.
  2206   *
  2207   *  @remarks This function may be called before @ref glfwInit.
  2208   *
  2209   *  @thread_safety This function must only be called from the main thread.
  2210   *
  2211   *  @sa init_hints
  2212   *  @sa glfwInit
  2213   *
  2214   *  @since Added in version 3.3.
  2215   *
  2216   *  @ingroup init
  2217   */
  2218  GLFWAPI void glfwInitHint(int hint, int value);
  2219  
  2220  /*! @brief Sets the init allocator to the desired value.
  2221   *
  2222   *  To use the default allocator, call this function with a `NULL` argument.
  2223   *
  2224   *  If you specify an allocator struct, every member must be a valid function
  2225   *  pointer.  If any member is `NULL`, this function emits @ref
  2226   *  GLFW_INVALID_VALUE and the init allocator is unchanged.
  2227   *
  2228   *  @param[in] allocator The allocator to use at the next initialization, or
  2229   *  `NULL` to use the default one.
  2230   *
  2231   *  @errors Possible errors include @ref GLFW_INVALID_VALUE.
  2232   *
  2233   *  @pointer_lifetime The specified allocator is copied before this function
  2234   *  returns.
  2235   *
  2236   *  @thread_safety This function must only be called from the main thread.
  2237   *
  2238   *  @sa @ref init_allocator
  2239   *  @sa @ref glfwInit
  2240   *
  2241   *  @since Added in version 3.4.
  2242   *
  2243   *  @ingroup init
  2244   */
  2245  GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
  2246  
  2247  #if defined(VK_VERSION_1_0)
  2248  
  2249  /*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
  2250   *
  2251   *  This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
  2252   *  Vulkan related entry point queries.
  2253   *
  2254   *  This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
  2255   *  a location where GLFW cannot find it through dynamic loading, or if you are still
  2256   *  using the static library version of the loader.
  2257   *
  2258   *  If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
  2259   *  name and get this function from there.  This is the default behavior.
  2260   *
  2261   *  The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
  2262   *  Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS.  If your code is
  2263   *  also loading it via these names then you probably don't need to use this function.
  2264   *
  2265   *  The function address you set is never reset by GLFW, but it only takes effect during
  2266   *  initialization.  Once GLFW has been initialized, any updates will be ignored until the
  2267   *  library is terminated and initialized again.
  2268   *
  2269   *  @param[in] loader The address of the function to use, or `NULL`.
  2270   *
  2271   *  @par Loader function signature
  2272   *  @code
  2273   *  PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
  2274   *  @endcode
  2275   *  For more information about this function, see the
  2276   *  [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
  2277   *
  2278   *  @errors None.
  2279   *
  2280   *  @remark This function may be called before @ref glfwInit.
  2281   *
  2282   *  @thread_safety This function must only be called from the main thread.
  2283   *
  2284   *  @sa @ref vulkan_loader
  2285   *  @sa @ref glfwInit
  2286   *
  2287   *  @since Added in version 3.4.
  2288   *
  2289   *  @ingroup init
  2290   */
  2291  GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
  2292  
  2293  #endif /*VK_VERSION_1_0*/
  2294  
  2295  /*! @brief Retrieves the version of the GLFW library.
  2296   *
  2297   *  This function retrieves the major, minor and revision numbers of the GLFW
  2298   *  library.  It is intended for when you are using GLFW as a shared library and
  2299   *  want to ensure that you are using the minimum required version.
  2300   *
  2301   *  Any or all of the version arguments may be `NULL`.
  2302   *
  2303   *  @param[out] major Where to store the major version number, or `NULL`.
  2304   *  @param[out] minor Where to store the minor version number, or `NULL`.
  2305   *  @param[out] rev Where to store the revision number, or `NULL`.
  2306   *
  2307   *  @errors None.
  2308   *
  2309   *  @remark This function may be called before @ref glfwInit.
  2310   *
  2311   *  @thread_safety This function may be called from any thread.
  2312   *
  2313   *  @sa @ref intro_version
  2314   *  @sa @ref glfwGetVersionString
  2315   *
  2316   *  @since Added in version 1.0.
  2317   *
  2318   *  @ingroup init
  2319   */
  2320  GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
  2321  
  2322  /*! @brief Returns a string describing the compile-time configuration.
  2323   *
  2324   *  This function returns the compile-time generated
  2325   *  [version string](@ref intro_version_string) of the GLFW library binary.  It describes
  2326   *  the version, platforms, compiler and any platform or operating system specific
  2327   *  compile-time options.  It should not be confused with the OpenGL or OpenGL ES version
  2328   *  string, queried with `glGetString`.
  2329   *
  2330   *  __Do not use the version string__ to parse the GLFW library version.  The
  2331   *  @ref glfwGetVersion function provides the version of the running library
  2332   *  binary in numerical format.
  2333   *
  2334   *  __Do not use the version string__ to parse what platforms are supported.  The @ref
  2335   *  glfwPlatformSupported function lets you query platform support.
  2336   *
  2337   *  @return The ASCII encoded GLFW version string.
  2338   *
  2339   *  @errors None.
  2340   *
  2341   *  @remark This function may be called before @ref glfwInit.
  2342   *
  2343   *  @pointer_lifetime The returned string is static and compile-time generated.
  2344   *
  2345   *  @thread_safety This function may be called from any thread.
  2346   *
  2347   *  @sa @ref intro_version
  2348   *  @sa @ref glfwGetVersion
  2349   *
  2350   *  @since Added in version 3.0.
  2351   *
  2352   *  @ingroup init
  2353   */
  2354  GLFWAPI const char* glfwGetVersionString(void);
  2355  
  2356  /*! @brief Returns and clears the last error for the calling thread.
  2357   *
  2358   *  This function returns and clears the [error code](@ref errors) of the last
  2359   *  error that occurred on the calling thread, and optionally a UTF-8 encoded
  2360   *  human-readable description of it.  If no error has occurred since the last
  2361   *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
  2362   *  set to `NULL`.
  2363   *
  2364   *  @param[in] description Where to store the error description pointer, or `NULL`.
  2365   *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
  2366   *  (zero).
  2367   *
  2368   *  @errors None.
  2369   *
  2370   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  2371   *  should not free it yourself.  It is guaranteed to be valid only until the
  2372   *  next error occurs or the library is terminated.
  2373   *
  2374   *  @remark This function may be called before @ref glfwInit.
  2375   *
  2376   *  @thread_safety This function may be called from any thread.
  2377   *
  2378   *  @sa @ref error_handling
  2379   *  @sa @ref glfwSetErrorCallback
  2380   *
  2381   *  @since Added in version 3.3.
  2382   *
  2383   *  @ingroup init
  2384   */
  2385  GLFWAPI int glfwGetError(const char** description);
  2386  
  2387  /*! @brief Sets the error callback.
  2388   *
  2389   *  This function sets the error callback, which is called with an error code
  2390   *  and a human-readable description each time a GLFW error occurs.
  2391   *
  2392   *  The error code is set before the callback is called.  Calling @ref
  2393   *  glfwGetError from the error callback will return the same value as the error
  2394   *  code argument.
  2395   *
  2396   *  The error callback is called on the thread where the error occurred.  If you
  2397   *  are using GLFW from multiple threads, your error callback needs to be
  2398   *  written accordingly.
  2399   *
  2400   *  Because the description string may have been generated specifically for that
  2401   *  error, it is not guaranteed to be valid after the callback has returned.  If
  2402   *  you wish to use it after the callback returns, you need to make a copy.
  2403   *
  2404   *  Once set, the error callback remains set even after the library has been
  2405   *  terminated.
  2406   *
  2407   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  2408   *  callback.
  2409   *  @return The previously set callback, or `NULL` if no callback was set.
  2410   *
  2411   *  @callback_signature
  2412   *  @code
  2413   *  void callback_name(int error_code, const char* description)
  2414   *  @endcode
  2415   *  For more information about the callback parameters, see the
  2416   *  [callback pointer type](@ref GLFWerrorfun).
  2417   *
  2418   *  @errors None.
  2419   *
  2420   *  @remark This function may be called before @ref glfwInit.
  2421   *
  2422   *  @thread_safety This function must only be called from the main thread.
  2423   *
  2424   *  @sa @ref error_handling
  2425   *  @sa @ref glfwGetError
  2426   *
  2427   *  @since Added in version 3.0.
  2428   *
  2429   *  @ingroup init
  2430   */
  2431  GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
  2432  
  2433  /*! @brief Returns the currently selected platform.
  2434   *
  2435   *  This function returns the platform that was selected during initialization.  The
  2436   *  returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
  2437   *  `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
  2438   *
  2439   *  @return The currently selected platform, or zero if an error occurred.
  2440   *
  2441   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2442   *
  2443   *  @thread_safety This function may be called from any thread.
  2444   *
  2445   *  @sa @ref platform
  2446   *  @sa @ref glfwPlatformSupported
  2447   *
  2448   *  @since Added in version 3.4.
  2449   *
  2450   *  @ingroup init
  2451   */
  2452  GLFWAPI int glfwGetPlatform(void);
  2453  
  2454  /*! @brief Returns whether the library includes support for the specified platform.
  2455   *
  2456   *  This function returns whether the library was compiled with support for the specified
  2457   *  platform.  The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
  2458   *  `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
  2459   *
  2460   *  @param[in] platform The platform to query.
  2461   *  @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise.
  2462   *
  2463   *  @errors Possible errors include @ref GLFW_INVALID_ENUM.
  2464   *
  2465   *  @remark This function may be called before @ref glfwInit.
  2466   *
  2467   *  @thread_safety This function may be called from any thread.
  2468   *
  2469   *  @sa @ref platform
  2470   *  @sa @ref glfwGetPlatform
  2471   *
  2472   *  @since Added in version 3.4.
  2473   *
  2474   *  @ingroup init
  2475   */
  2476  GLFWAPI int glfwPlatformSupported(int platform);
  2477  
  2478  /*! @brief Returns the currently connected monitors.
  2479   *
  2480   *  This function returns an array of handles for all currently connected
  2481   *  monitors.  The primary monitor is always first in the returned array.  If no
  2482   *  monitors were found, this function returns `NULL`.
  2483   *
  2484   *  @param[out] count Where to store the number of monitors in the returned
  2485   *  array.  This is set to zero if an error occurred.
  2486   *  @return An array of monitor handles, or `NULL` if no monitors were found or
  2487   *  if an [error](@ref error_handling) occurred.
  2488   *
  2489   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2490   *
  2491   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  2492   *  should not free it yourself.  It is guaranteed to be valid only until the
  2493   *  monitor configuration changes or the library is terminated.
  2494   *
  2495   *  @thread_safety This function must only be called from the main thread.
  2496   *
  2497   *  @sa @ref monitor_monitors
  2498   *  @sa @ref monitor_event
  2499   *  @sa @ref glfwGetPrimaryMonitor
  2500   *
  2501   *  @since Added in version 3.0.
  2502   *
  2503   *  @ingroup monitor
  2504   */
  2505  GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
  2506  
  2507  /*! @brief Returns the primary monitor.
  2508   *
  2509   *  This function returns the primary monitor.  This is usually the monitor
  2510   *  where elements like the task bar or global menu bar are located.
  2511   *
  2512   *  @return The primary monitor, or `NULL` if no monitors were found or if an
  2513   *  [error](@ref error_handling) occurred.
  2514   *
  2515   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2516   *
  2517   *  @thread_safety This function must only be called from the main thread.
  2518   *
  2519   *  @remark The primary monitor is always first in the array returned by @ref
  2520   *  glfwGetMonitors.
  2521   *
  2522   *  @sa @ref monitor_monitors
  2523   *  @sa @ref glfwGetMonitors
  2524   *
  2525   *  @since Added in version 3.0.
  2526   *
  2527   *  @ingroup monitor
  2528   */
  2529  GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
  2530  
  2531  /*! @brief Returns the position of the monitor's viewport on the virtual screen.
  2532   *
  2533   *  This function returns the position, in screen coordinates, of the upper-left
  2534   *  corner of the specified monitor.
  2535   *
  2536   *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
  2537   *  non-`NULL` position arguments will be set to zero.
  2538   *
  2539   *  @param[in] monitor The monitor to query.
  2540   *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
  2541   *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
  2542   *
  2543   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2544   *  GLFW_PLATFORM_ERROR.
  2545   *
  2546   *  @thread_safety This function must only be called from the main thread.
  2547   *
  2548   *  @sa @ref monitor_properties
  2549   *
  2550   *  @since Added in version 3.0.
  2551   *
  2552   *  @ingroup monitor
  2553   */
  2554  GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
  2555  
  2556  /*! @brief Retrieves the work area of the monitor.
  2557   *
  2558   *  This function returns the position, in screen coordinates, of the upper-left
  2559   *  corner of the work area of the specified monitor along with the work area
  2560   *  size in screen coordinates. The work area is defined as the area of the
  2561   *  monitor not occluded by the window system task bar where present. If no
  2562   *  task bar exists then the work area is the monitor resolution in screen
  2563   *  coordinates.
  2564   *
  2565   *  Any or all of the position and size arguments may be `NULL`.  If an error
  2566   *  occurs, all non-`NULL` position and size arguments will be set to zero.
  2567   *
  2568   *  @param[in] monitor The monitor to query.
  2569   *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
  2570   *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
  2571   *  @param[out] width Where to store the monitor width, or `NULL`.
  2572   *  @param[out] height Where to store the monitor height, or `NULL`.
  2573   *
  2574   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2575   *  GLFW_PLATFORM_ERROR.
  2576   *
  2577   *  @thread_safety This function must only be called from the main thread.
  2578   *
  2579   *  @sa @ref monitor_workarea
  2580   *
  2581   *  @since Added in version 3.3.
  2582   *
  2583   *  @ingroup monitor
  2584   */
  2585  GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
  2586  
  2587  /*! @brief Returns the physical size of the monitor.
  2588   *
  2589   *  This function returns the size, in millimetres, of the display area of the
  2590   *  specified monitor.
  2591   *
  2592   *  Some platforms do not provide accurate monitor size information, either
  2593   *  because the monitor
  2594   *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
  2595   *  data is incorrect or because the driver does not report it accurately.
  2596   *
  2597   *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  2598   *  non-`NULL` size arguments will be set to zero.
  2599   *
  2600   *  @param[in] monitor The monitor to query.
  2601   *  @param[out] widthMM Where to store the width, in millimetres, of the
  2602   *  monitor's display area, or `NULL`.
  2603   *  @param[out] heightMM Where to store the height, in millimetres, of the
  2604   *  monitor's display area, or `NULL`.
  2605   *
  2606   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2607   *
  2608   *  @remark @win32 On Windows 8 and earlier the physical size is calculated from
  2609   *  the current resolution and system DPI instead of querying the monitor EDID data.
  2610   *
  2611   *  @thread_safety This function must only be called from the main thread.
  2612   *
  2613   *  @sa @ref monitor_properties
  2614   *
  2615   *  @since Added in version 3.0.
  2616   *
  2617   *  @ingroup monitor
  2618   */
  2619  GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
  2620  
  2621  /*! @brief Retrieves the content scale for the specified monitor.
  2622   *
  2623   *  This function retrieves the content scale for the specified monitor.  The
  2624   *  content scale is the ratio between the current DPI and the platform's
  2625   *  default DPI.  This is especially important for text and any UI elements.  If
  2626   *  the pixel dimensions of your UI scaled by this look appropriate on your
  2627   *  machine then it should appear at a reasonable size on other machines
  2628   *  regardless of their DPI and scaling settings.  This relies on the system DPI
  2629   *  and scaling settings being somewhat correct.
  2630   *
  2631   *  The content scale may depend on both the monitor resolution and pixel
  2632   *  density and on user settings.  It may be very different from the raw DPI
  2633   *  calculated from the physical size and current resolution.
  2634   *
  2635   *  @param[in] monitor The monitor to query.
  2636   *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
  2637   *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
  2638   *
  2639   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2640   *  GLFW_PLATFORM_ERROR.
  2641   *
  2642   *  @thread_safety This function must only be called from the main thread.
  2643   *
  2644   *  @sa @ref monitor_scale
  2645   *  @sa @ref glfwGetWindowContentScale
  2646   *
  2647   *  @since Added in version 3.3.
  2648   *
  2649   *  @ingroup monitor
  2650   */
  2651  GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
  2652  
  2653  /*! @brief Returns the name of the specified monitor.
  2654   *
  2655   *  This function returns a human-readable name, encoded as UTF-8, of the
  2656   *  specified monitor.  The name typically reflects the make and model of the
  2657   *  monitor and is not guaranteed to be unique among the connected monitors.
  2658   *
  2659   *  @param[in] monitor The monitor to query.
  2660   *  @return The UTF-8 encoded name of the monitor, or `NULL` if an
  2661   *  [error](@ref error_handling) occurred.
  2662   *
  2663   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2664   *
  2665   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  2666   *  should not free it yourself.  It is valid until the specified monitor is
  2667   *  disconnected or the library is terminated.
  2668   *
  2669   *  @thread_safety This function must only be called from the main thread.
  2670   *
  2671   *  @sa @ref monitor_properties
  2672   *
  2673   *  @since Added in version 3.0.
  2674   *
  2675   *  @ingroup monitor
  2676   */
  2677  GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
  2678  
  2679  /*! @brief Sets the user pointer of the specified monitor.
  2680   *
  2681   *  This function sets the user-defined pointer of the specified monitor.  The
  2682   *  current value is retained until the monitor is disconnected.  The initial
  2683   *  value is `NULL`.
  2684   *
  2685   *  This function may be called from the monitor callback, even for a monitor
  2686   *  that is being disconnected.
  2687   *
  2688   *  @param[in] monitor The monitor whose pointer to set.
  2689   *  @param[in] pointer The new value.
  2690   *
  2691   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2692   *
  2693   *  @thread_safety This function may be called from any thread.  Access is not
  2694   *  synchronized.
  2695   *
  2696   *  @sa @ref monitor_userptr
  2697   *  @sa @ref glfwGetMonitorUserPointer
  2698   *
  2699   *  @since Added in version 3.3.
  2700   *
  2701   *  @ingroup monitor
  2702   */
  2703  GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
  2704  
  2705  /*! @brief Returns the user pointer of the specified monitor.
  2706   *
  2707   *  This function returns the current value of the user-defined pointer of the
  2708   *  specified monitor.  The initial value is `NULL`.
  2709   *
  2710   *  This function may be called from the monitor callback, even for a monitor
  2711   *  that is being disconnected.
  2712   *
  2713   *  @param[in] monitor The monitor whose pointer to return.
  2714   *
  2715   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2716   *
  2717   *  @thread_safety This function may be called from any thread.  Access is not
  2718   *  synchronized.
  2719   *
  2720   *  @sa @ref monitor_userptr
  2721   *  @sa @ref glfwSetMonitorUserPointer
  2722   *
  2723   *  @since Added in version 3.3.
  2724   *
  2725   *  @ingroup monitor
  2726   */
  2727  GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
  2728  
  2729  /*! @brief Sets the monitor configuration callback.
  2730   *
  2731   *  This function sets the monitor configuration callback, or removes the
  2732   *  currently set callback.  This is called when a monitor is connected to or
  2733   *  disconnected from the system.
  2734   *
  2735   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  2736   *  callback.
  2737   *  @return The previously set callback, or `NULL` if no callback was set or the
  2738   *  library had not been [initialized](@ref intro_init).
  2739   *
  2740   *  @callback_signature
  2741   *  @code
  2742   *  void function_name(GLFWmonitor* monitor, int event)
  2743   *  @endcode
  2744   *  For more information about the callback parameters, see the
  2745   *  [function pointer type](@ref GLFWmonitorfun).
  2746   *
  2747   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2748   *
  2749   *  @thread_safety This function must only be called from the main thread.
  2750   *
  2751   *  @sa @ref monitor_event
  2752   *
  2753   *  @since Added in version 3.0.
  2754   *
  2755   *  @ingroup monitor
  2756   */
  2757  GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
  2758  
  2759  /*! @brief Returns the available video modes for the specified monitor.
  2760   *
  2761   *  This function returns an array of all video modes supported by the specified
  2762   *  monitor.  The returned array is sorted in ascending order, first by color
  2763   *  bit depth (the sum of all channel depths), then by resolution area (the
  2764   *  product of width and height), then resolution width and finally by refresh
  2765   *  rate.
  2766   *
  2767   *  @param[in] monitor The monitor to query.
  2768   *  @param[out] count Where to store the number of video modes in the returned
  2769   *  array.  This is set to zero if an error occurred.
  2770   *  @return An array of video modes, or `NULL` if an
  2771   *  [error](@ref error_handling) occurred.
  2772   *
  2773   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2774   *  GLFW_PLATFORM_ERROR.
  2775   *
  2776   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  2777   *  should not free it yourself.  It is valid until the specified monitor is
  2778   *  disconnected, this function is called again for that monitor or the library
  2779   *  is terminated.
  2780   *
  2781   *  @thread_safety This function must only be called from the main thread.
  2782   *
  2783   *  @sa @ref monitor_modes
  2784   *  @sa @ref glfwGetVideoMode
  2785   *
  2786   *  @since Added in version 1.0.
  2787   *  @glfw3 Changed to return an array of modes for a specific monitor.
  2788   *
  2789   *  @ingroup monitor
  2790   */
  2791  GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
  2792  
  2793  /*! @brief Returns the current mode of the specified monitor.
  2794   *
  2795   *  This function returns the current video mode of the specified monitor.  If
  2796   *  you have created a full screen window for that monitor, the return value
  2797   *  will depend on whether that window is iconified.
  2798   *
  2799   *  @param[in] monitor The monitor to query.
  2800   *  @return The current mode of the monitor, or `NULL` if an
  2801   *  [error](@ref error_handling) occurred.
  2802   *
  2803   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2804   *  GLFW_PLATFORM_ERROR.
  2805   *
  2806   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  2807   *  should not free it yourself.  It is valid until the specified monitor is
  2808   *  disconnected or the library is terminated.
  2809   *
  2810   *  @thread_safety This function must only be called from the main thread.
  2811   *
  2812   *  @sa @ref monitor_modes
  2813   *  @sa @ref glfwGetVideoModes
  2814   *
  2815   *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`.
  2816   *
  2817   *  @ingroup monitor
  2818   */
  2819  GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
  2820  
  2821  /*! @brief Generates a gamma ramp and sets it for the specified monitor.
  2822   *
  2823   *  This function generates an appropriately sized gamma ramp from the specified
  2824   *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be
  2825   *  a finite number greater than zero.
  2826   *
  2827   *  The software controlled gamma ramp is applied _in addition_ to the hardware
  2828   *  gamma correction, which today is usually an approximation of sRGB gamma.
  2829   *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
  2830   *  the default (usually sRGB-like) behavior.
  2831   *
  2832   *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
  2833   *  GLFW_SRGB_CAPABLE hint.
  2834   *
  2835   *  @param[in] monitor The monitor whose gamma ramp to set.
  2836   *  @param[in] gamma The desired exponent.
  2837   *
  2838   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  2839   *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  2840   *
  2841   *  @remark @wayland Gamma handling is a privileged protocol, this function
  2842   *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
  2843   *
  2844   *  @thread_safety This function must only be called from the main thread.
  2845   *
  2846   *  @sa @ref monitor_gamma
  2847   *
  2848   *  @since Added in version 3.0.
  2849   *
  2850   *  @ingroup monitor
  2851   */
  2852  GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
  2853  
  2854  /*! @brief Returns the current gamma ramp for the specified monitor.
  2855   *
  2856   *  This function returns the current gamma ramp of the specified monitor.
  2857   *
  2858   *  @param[in] monitor The monitor to query.
  2859   *  @return The current gamma ramp, or `NULL` if an
  2860   *  [error](@ref error_handling) occurred.
  2861   *
  2862   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2863   *  GLFW_PLATFORM_ERROR.
  2864   *
  2865   *  @remark @wayland Gamma handling is a privileged protocol, this function
  2866   *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
  2867   *  returning `NULL`.
  2868   *
  2869   *  @pointer_lifetime The returned structure and its arrays are allocated and
  2870   *  freed by GLFW.  You should not free them yourself.  They are valid until the
  2871   *  specified monitor is disconnected, this function is called again for that
  2872   *  monitor or the library is terminated.
  2873   *
  2874   *  @thread_safety This function must only be called from the main thread.
  2875   *
  2876   *  @sa @ref monitor_gamma
  2877   *
  2878   *  @since Added in version 3.0.
  2879   *
  2880   *  @ingroup monitor
  2881   */
  2882  GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
  2883  
  2884  /*! @brief Sets the current gamma ramp for the specified monitor.
  2885   *
  2886   *  This function sets the current gamma ramp for the specified monitor.  The
  2887   *  original gamma ramp for that monitor is saved by GLFW the first time this
  2888   *  function is called and is restored by @ref glfwTerminate.
  2889   *
  2890   *  The software controlled gamma ramp is applied _in addition_ to the hardware
  2891   *  gamma correction, which today is usually an approximation of sRGB gamma.
  2892   *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce
  2893   *  the default (usually sRGB-like) behavior.
  2894   *
  2895   *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
  2896   *  GLFW_SRGB_CAPABLE hint.
  2897   *
  2898   *  @param[in] monitor The monitor whose gamma ramp to set.
  2899   *  @param[in] ramp The gamma ramp to use.
  2900   *
  2901   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2902   *  GLFW_PLATFORM_ERROR.
  2903   *
  2904   *  @remark The size of the specified gamma ramp should match the size of the
  2905   *  current ramp for that monitor.
  2906   *
  2907   *  @remark @win32 The gamma ramp size must be 256.
  2908   *
  2909   *  @remark @wayland Gamma handling is a privileged protocol, this function
  2910   *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
  2911   *
  2912   *  @pointer_lifetime The specified gamma ramp is copied before this function
  2913   *  returns.
  2914   *
  2915   *  @thread_safety This function must only be called from the main thread.
  2916   *
  2917   *  @sa @ref monitor_gamma
  2918   *
  2919   *  @since Added in version 3.0.
  2920   *
  2921   *  @ingroup monitor
  2922   */
  2923  GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
  2924  
  2925  /*! @brief Resets all window hints to their default values.
  2926   *
  2927   *  This function resets all window hints to their
  2928   *  [default values](@ref window_hints_values).
  2929   *
  2930   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  2931   *
  2932   *  @thread_safety This function must only be called from the main thread.
  2933   *
  2934   *  @sa @ref window_hints
  2935   *  @sa @ref glfwWindowHint
  2936   *  @sa @ref glfwWindowHintString
  2937   *
  2938   *  @since Added in version 3.0.
  2939   *
  2940   *  @ingroup window
  2941   */
  2942  GLFWAPI void glfwDefaultWindowHints(void);
  2943  
  2944  /*! @brief Sets the specified window hint to the desired value.
  2945   *
  2946   *  This function sets hints for the next call to @ref glfwCreateWindow.  The
  2947   *  hints, once set, retain their values until changed by a call to this
  2948   *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
  2949   *
  2950   *  Only integer value hints can be set with this function.  String value hints
  2951   *  are set with @ref glfwWindowHintString.
  2952   *
  2953   *  This function does not check whether the specified hint values are valid.
  2954   *  If you set hints to invalid values this will instead be reported by the next
  2955   *  call to @ref glfwCreateWindow.
  2956   *
  2957   *  Some hints are platform specific.  These may be set on any platform but they
  2958   *  will only affect their specific platform.  Other platforms will ignore them.
  2959   *  Setting these hints requires no platform specific headers or functions.
  2960   *
  2961   *  @param[in] hint The [window hint](@ref window_hints) to set.
  2962   *  @param[in] value The new value of the window hint.
  2963   *
  2964   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  2965   *  GLFW_INVALID_ENUM.
  2966   *
  2967   *  @thread_safety This function must only be called from the main thread.
  2968   *
  2969   *  @sa @ref window_hints
  2970   *  @sa @ref glfwWindowHintString
  2971   *  @sa @ref glfwDefaultWindowHints
  2972   *
  2973   *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`.
  2974   *
  2975   *  @ingroup window
  2976   */
  2977  GLFWAPI void glfwWindowHint(int hint, int value);
  2978  
  2979  /*! @brief Sets the specified window hint to the desired value.
  2980   *
  2981   *  This function sets hints for the next call to @ref glfwCreateWindow.  The
  2982   *  hints, once set, retain their values until changed by a call to this
  2983   *  function or @ref glfwDefaultWindowHints, or until the library is terminated.
  2984   *
  2985   *  Only string type hints can be set with this function.  Integer value hints
  2986   *  are set with @ref glfwWindowHint.
  2987   *
  2988   *  This function does not check whether the specified hint values are valid.
  2989   *  If you set hints to invalid values this will instead be reported by the next
  2990   *  call to @ref glfwCreateWindow.
  2991   *
  2992   *  Some hints are platform specific.  These may be set on any platform but they
  2993   *  will only affect their specific platform.  Other platforms will ignore them.
  2994   *  Setting these hints requires no platform specific headers or functions.
  2995   *
  2996   *  @param[in] hint The [window hint](@ref window_hints) to set.
  2997   *  @param[in] value The new value of the window hint.
  2998   *
  2999   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3000   *  GLFW_INVALID_ENUM.
  3001   *
  3002   *  @pointer_lifetime The specified string is copied before this function
  3003   *  returns.
  3004   *
  3005   *  @thread_safety This function must only be called from the main thread.
  3006   *
  3007   *  @sa @ref window_hints
  3008   *  @sa @ref glfwWindowHint
  3009   *  @sa @ref glfwDefaultWindowHints
  3010   *
  3011   *  @since Added in version 3.3.
  3012   *
  3013   *  @ingroup window
  3014   */
  3015  GLFWAPI void glfwWindowHintString(int hint, const char* value);
  3016  
  3017  /*! @brief Creates a window and its associated context.
  3018   *
  3019   *  This function creates a window and its associated OpenGL or OpenGL ES
  3020   *  context.  Most of the options controlling how the window and its context
  3021   *  should be created are specified with [window hints](@ref window_hints).
  3022   *
  3023   *  Successful creation does not change which context is current.  Before you
  3024   *  can use the newly created context, you need to
  3025   *  [make it current](@ref context_current).  For information about the `share`
  3026   *  parameter, see @ref context_sharing.
  3027   *
  3028   *  The created window, framebuffer and context may differ from what you
  3029   *  requested, as not all parameters and hints are
  3030   *  [hard constraints](@ref window_hints_hard).  This includes the size of the
  3031   *  window, especially for full screen windows.  To query the actual attributes
  3032   *  of the created window, framebuffer and context, see @ref
  3033   *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
  3034   *
  3035   *  To create a full screen window, you need to specify the monitor the window
  3036   *  will cover.  If no monitor is specified, the window will be windowed mode.
  3037   *  Unless you have a way for the user to choose a specific monitor, it is
  3038   *  recommended that you pick the primary monitor.  For more information on how
  3039   *  to query connected monitors, see @ref monitor_monitors.
  3040   *
  3041   *  For full screen windows, the specified size becomes the resolution of the
  3042   *  window's _desired video mode_.  As long as a full screen window is not
  3043   *  iconified, the supported video mode most closely matching the desired video
  3044   *  mode is set for the specified monitor.  For more information about full
  3045   *  screen windows, including the creation of so called _windowed full screen_
  3046   *  or _borderless full screen_ windows, see @ref window_windowed_full_screen.
  3047   *
  3048   *  Once you have created the window, you can switch it between windowed and
  3049   *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its
  3050   *  OpenGL or OpenGL ES context.
  3051   *
  3052   *  By default, newly created windows use the placement recommended by the
  3053   *  window system.  To create the window at a specific position, set the @ref
  3054   *  GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation.  To
  3055   *  restore the default behavior, set either or both hints back to
  3056   *  `GLFW_ANY_POSITION`.
  3057   *
  3058   *  As long as at least one full screen window is not iconified, the screensaver
  3059   *  is prohibited from starting.
  3060   *
  3061   *  Window systems put limits on window sizes.  Very large or very small window
  3062   *  dimensions may be overridden by the window system on creation.  Check the
  3063   *  actual [size](@ref window_size) after creation.
  3064   *
  3065   *  The [swap interval](@ref buffer_swap) is not set during window creation and
  3066   *  the initial value may vary depending on driver settings and defaults.
  3067   *
  3068   *  @param[in] width The desired width, in screen coordinates, of the window.
  3069   *  This must be greater than zero.
  3070   *  @param[in] height The desired height, in screen coordinates, of the window.
  3071   *  This must be greater than zero.
  3072   *  @param[in] title The initial, UTF-8 encoded window title.
  3073   *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for
  3074   *  windowed mode.
  3075   *  @param[in] share The window whose context to share resources with, or `NULL`
  3076   *  to not share resources.
  3077   *  @return The handle of the created window, or `NULL` if an
  3078   *  [error](@ref error_handling) occurred.
  3079   *
  3080   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3081   *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
  3082   *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
  3083   *  GLFW_PLATFORM_ERROR.
  3084   *
  3085   *  @remark @win32 Window creation will fail if the Microsoft GDI software
  3086   *  OpenGL implementation is the only one available.
  3087   *
  3088   *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
  3089   *  will be set as the initial icon for the window.  If no such icon is present,
  3090   *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon,
  3091   *  see @ref glfwSetWindowIcon.
  3092   *
  3093   *  @remark @win32 The context to share resources with must not be current on
  3094   *  any other thread.
  3095   *
  3096   *  @remark @macos The OS only supports core profile contexts for OpenGL
  3097   *  versions 3.2 and later.  Before creating an OpenGL context of version 3.2 or
  3098   *  later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
  3099   *  hint accordingly.  OpenGL 3.0 and 3.1 contexts are not supported at all
  3100   *  on macOS.
  3101   *
  3102   *  @remark @macos The GLFW window has no icon, as it is not a document
  3103   *  window, but the dock icon will be the same as the application bundle's icon.
  3104   *  For more information on bundles, see the
  3105   *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
  3106   *  in the Mac Developer Library.
  3107   *
  3108   *  @remark @macos On OS X 10.10 and later the window frame will not be rendered
  3109   *  at full resolution on Retina displays unless the
  3110   *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
  3111   *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
  3112   *  application bundle's `Info.plist`.  For more information, see
  3113   *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
  3114   *  in the Mac Developer Library.  The GLFW test and example programs use
  3115   *  a custom `Info.plist` template for this, which can be found as
  3116   *  `CMake/Info.plist.in` in the source tree.
  3117   *
  3118   *  @remark @macos When activating frame autosaving with
  3119   *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
  3120   *  window size and position may be overridden by previously saved values.
  3121   *
  3122   *  @remark @x11 Some window managers will not respect the placement of
  3123   *  initially hidden windows.
  3124   *
  3125   *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
  3126   *  a window to reach its requested state.  This means you may not be able to
  3127   *  query the final size, position or other attributes directly after window
  3128   *  creation.
  3129   *
  3130   *  @remark @x11 The class part of the `WM_CLASS` window property will by
  3131   *  default be set to the window title passed to this function.  The instance
  3132   *  part will use the contents of the `RESOURCE_NAME` environment variable, if
  3133   *  present and not empty, or fall back to the window title.  Set the
  3134   *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
  3135   *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
  3136   *  override this.
  3137   *
  3138   *  @remark @wayland Compositors should implement the xdg-decoration protocol
  3139   *  for GLFW to decorate the window properly.  If this protocol isn't
  3140   *  supported, or if the compositor prefers client-side decorations, a very
  3141   *  simple fallback frame will be drawn using the wp_viewporter protocol.  A
  3142   *  compositor can still emit close, maximize or fullscreen events, using for
  3143   *  instance a keybind mechanism.  If neither of these protocols is supported,
  3144   *  the window won't be decorated.
  3145   *
  3146   *  @remark @wayland A full screen window will not attempt to change the mode,
  3147   *  no matter what the requested size or refresh rate.
  3148   *
  3149   *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
  3150   *  to be implemented in the user's compositor.
  3151   *
  3152   *  @thread_safety This function must only be called from the main thread.
  3153   *
  3154   *  @sa @ref window_creation
  3155   *  @sa @ref glfwDestroyWindow
  3156   *
  3157   *  @since Added in version 3.0.  Replaces `glfwOpenWindow`.
  3158   *
  3159   *  @ingroup window
  3160   */
  3161  GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
  3162  
  3163  /*! @brief Destroys the specified window and its context.
  3164   *
  3165   *  This function destroys the specified window and its context.  On calling
  3166   *  this function, no further callbacks will be called for that window.
  3167   *
  3168   *  If the context of the specified window is current on the main thread, it is
  3169   *  detached before being destroyed.
  3170   *
  3171   *  @param[in] window The window to destroy.
  3172   *
  3173   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3174   *  GLFW_PLATFORM_ERROR.
  3175   *
  3176   *  @note The context of the specified window must not be current on any other
  3177   *  thread when this function is called.
  3178   *
  3179   *  @reentrancy This function must not be called from a callback.
  3180   *
  3181   *  @thread_safety This function must only be called from the main thread.
  3182   *
  3183   *  @sa @ref window_creation
  3184   *  @sa @ref glfwCreateWindow
  3185   *
  3186   *  @since Added in version 3.0.  Replaces `glfwCloseWindow`.
  3187   *
  3188   *  @ingroup window
  3189   */
  3190  GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
  3191  
  3192  /*! @brief Checks the close flag of the specified window.
  3193   *
  3194   *  This function returns the value of the close flag of the specified window.
  3195   *
  3196   *  @param[in] window The window to query.
  3197   *  @return The value of the close flag.
  3198   *
  3199   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  3200   *
  3201   *  @thread_safety This function may be called from any thread.  Access is not
  3202   *  synchronized.
  3203   *
  3204   *  @sa @ref window_close
  3205   *
  3206   *  @since Added in version 3.0.
  3207   *
  3208   *  @ingroup window
  3209   */
  3210  GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
  3211  
  3212  /*! @brief Sets the close flag of the specified window.
  3213   *
  3214   *  This function sets the value of the close flag of the specified window.
  3215   *  This can be used to override the user's attempt to close the window, or
  3216   *  to signal that it should be closed.
  3217   *
  3218   *  @param[in] window The window whose flag to change.
  3219   *  @param[in] value The new value.
  3220   *
  3221   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  3222   *
  3223   *  @thread_safety This function may be called from any thread.  Access is not
  3224   *  synchronized.
  3225   *
  3226   *  @sa @ref window_close
  3227   *
  3228   *  @since Added in version 3.0.
  3229   *
  3230   *  @ingroup window
  3231   */
  3232  GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
  3233  
  3234  /*! @brief Sets the title of the specified window.
  3235   *
  3236   *  This function sets the window title, encoded as UTF-8, of the specified
  3237   *  window.
  3238   *
  3239   *  @param[in] window The window whose title to change.
  3240   *  @param[in] title The UTF-8 encoded window title.
  3241   *
  3242   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3243   *  GLFW_PLATFORM_ERROR.
  3244   *
  3245   *  @remark @macos The window title will not be updated until the next time you
  3246   *  process events.
  3247   *
  3248   *  @thread_safety This function must only be called from the main thread.
  3249   *
  3250   *  @sa @ref window_title
  3251   *
  3252   *  @since Added in version 1.0.
  3253   *  @glfw3 Added window handle parameter.
  3254   *
  3255   *  @ingroup window
  3256   */
  3257  GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
  3258  
  3259  /*! @brief Sets the icon for the specified window.
  3260   *
  3261   *  This function sets the icon of the specified window.  If passed an array of
  3262   *  candidate images, those of or closest to the sizes desired by the system are
  3263   *  selected.  If no images are specified, the window reverts to its default
  3264   *  icon.
  3265   *
  3266   *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
  3267   *  bits per channel with the red channel first.  They are arranged canonically
  3268   *  as packed sequential rows, starting from the top-left corner.
  3269   *
  3270   *  The desired image sizes varies depending on platform and system settings.
  3271   *  The selected images will be rescaled as needed.  Good sizes include 16x16,
  3272   *  32x32 and 48x48.
  3273   *
  3274   *  @param[in] window The window whose icon to set.
  3275   *  @param[in] count The number of images in the specified array, or zero to
  3276   *  revert to the default window icon.
  3277   *  @param[in] images The images to create the icon from.  This is ignored if
  3278   *  count is zero.
  3279   *
  3280   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3281   *  GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
  3282   *  GLFW_FEATURE_UNAVAILABLE (see remarks).
  3283   *
  3284   *  @pointer_lifetime The specified image data is copied before this function
  3285   *  returns.
  3286   *
  3287   *  @remark @macos Regular windows do not have icons on macOS.  This function
  3288   *  will emit @ref GLFW_FEATURE_UNAVAILABLE.  The dock icon will be the same as
  3289   *  the application bundle's icon.  For more information on bundles, see the
  3290   *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
  3291   *  in the Mac Developer Library.
  3292   *
  3293   *  @remark @wayland There is no existing protocol to change an icon, the
  3294   *  window will thus inherit the one defined in the application's desktop file.
  3295   *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
  3296   *
  3297   *  @thread_safety This function must only be called from the main thread.
  3298   *
  3299   *  @sa @ref window_icon
  3300   *
  3301   *  @since Added in version 3.2.
  3302   *
  3303   *  @ingroup window
  3304   */
  3305  GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
  3306  
  3307  /*! @brief Retrieves the position of the content area of the specified window.
  3308   *
  3309   *  This function retrieves the position, in screen coordinates, of the
  3310   *  upper-left corner of the content area of the specified window.
  3311   *
  3312   *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
  3313   *  non-`NULL` position arguments will be set to zero.
  3314   *
  3315   *  @param[in] window The window to query.
  3316   *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of
  3317   *  the content area, or `NULL`.
  3318   *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of
  3319   *  the content area, or `NULL`.
  3320   *
  3321   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3322   *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  3323   *
  3324   *  @remark @wayland There is no way for an application to retrieve the global
  3325   *  position of its windows.  This function will emit @ref
  3326   *  GLFW_FEATURE_UNAVAILABLE.
  3327   *
  3328   *  @thread_safety This function must only be called from the main thread.
  3329   *
  3330   *  @sa @ref window_pos
  3331   *  @sa @ref glfwSetWindowPos
  3332   *
  3333   *  @since Added in version 3.0.
  3334   *
  3335   *  @ingroup window
  3336   */
  3337  GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
  3338  
  3339  /*! @brief Sets the position of the content area of the specified window.
  3340   *
  3341   *  This function sets the position, in screen coordinates, of the upper-left
  3342   *  corner of the content area of the specified windowed mode window.  If the
  3343   *  window is a full screen window, this function does nothing.
  3344   *
  3345   *  __Do not use this function__ to move an already visible window unless you
  3346   *  have very good reasons for doing so, as it will confuse and annoy the user.
  3347   *
  3348   *  The window manager may put limits on what positions are allowed.  GLFW
  3349   *  cannot and should not override these limits.
  3350   *
  3351   *  @param[in] window The window to query.
  3352   *  @param[in] xpos The x-coordinate of the upper-left corner of the content area.
  3353   *  @param[in] ypos The y-coordinate of the upper-left corner of the content area.
  3354   *
  3355   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3356   *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  3357   *
  3358   *  @remark @wayland There is no way for an application to set the global
  3359   *  position of its windows.  This function will emit @ref
  3360   *  GLFW_FEATURE_UNAVAILABLE.
  3361   *
  3362   *  @thread_safety This function must only be called from the main thread.
  3363   *
  3364   *  @sa @ref window_pos
  3365   *  @sa @ref glfwGetWindowPos
  3366   *
  3367   *  @since Added in version 1.0.
  3368   *  @glfw3 Added window handle parameter.
  3369   *
  3370   *  @ingroup window
  3371   */
  3372  GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
  3373  
  3374  /*! @brief Retrieves the size of the content area of the specified window.
  3375   *
  3376   *  This function retrieves the size, in screen coordinates, of the content area
  3377   *  of the specified window.  If you wish to retrieve the size of the
  3378   *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
  3379   *
  3380   *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  3381   *  non-`NULL` size arguments will be set to zero.
  3382   *
  3383   *  @param[in] window The window whose size to retrieve.
  3384   *  @param[out] width Where to store the width, in screen coordinates, of the
  3385   *  content area, or `NULL`.
  3386   *  @param[out] height Where to store the height, in screen coordinates, of the
  3387   *  content area, or `NULL`.
  3388   *
  3389   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3390   *  GLFW_PLATFORM_ERROR.
  3391   *
  3392   *  @thread_safety This function must only be called from the main thread.
  3393   *
  3394   *  @sa @ref window_size
  3395   *  @sa @ref glfwSetWindowSize
  3396   *
  3397   *  @since Added in version 1.0.
  3398   *  @glfw3 Added window handle parameter.
  3399   *
  3400   *  @ingroup window
  3401   */
  3402  GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
  3403  
  3404  /*! @brief Sets the size limits of the specified window.
  3405   *
  3406   *  This function sets the size limits of the content area of the specified
  3407   *  window.  If the window is full screen, the size limits only take effect
  3408   *  once it is made windowed.  If the window is not resizable, this function
  3409   *  does nothing.
  3410   *
  3411   *  The size limits are applied immediately to a windowed mode window and may
  3412   *  cause it to be resized.
  3413   *
  3414   *  The maximum dimensions must be greater than or equal to the minimum
  3415   *  dimensions and all must be greater than or equal to zero.
  3416   *
  3417   *  @param[in] window The window to set limits for.
  3418   *  @param[in] minwidth The minimum width, in screen coordinates, of the content
  3419   *  area, or `GLFW_DONT_CARE`.
  3420   *  @param[in] minheight The minimum height, in screen coordinates, of the
  3421   *  content area, or `GLFW_DONT_CARE`.
  3422   *  @param[in] maxwidth The maximum width, in screen coordinates, of the content
  3423   *  area, or `GLFW_DONT_CARE`.
  3424   *  @param[in] maxheight The maximum height, in screen coordinates, of the
  3425   *  content area, or `GLFW_DONT_CARE`.
  3426   *
  3427   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3428   *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  3429   *
  3430   *  @remark If you set size limits and an aspect ratio that conflict, the
  3431   *  results are undefined.
  3432   *
  3433   *  @remark @wayland The size limits will not be applied until the window is
  3434   *  actually resized, either by the user or by the compositor.
  3435   *
  3436   *  @thread_safety This function must only be called from the main thread.
  3437   *
  3438   *  @sa @ref window_sizelimits
  3439   *  @sa @ref glfwSetWindowAspectRatio
  3440   *
  3441   *  @since Added in version 3.2.
  3442   *
  3443   *  @ingroup window
  3444   */
  3445  GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
  3446  
  3447  /*! @brief Sets the aspect ratio of the specified window.
  3448   *
  3449   *  This function sets the required aspect ratio of the content area of the
  3450   *  specified window.  If the window is full screen, the aspect ratio only takes
  3451   *  effect once it is made windowed.  If the window is not resizable, this
  3452   *  function does nothing.
  3453   *
  3454   *  The aspect ratio is specified as a numerator and a denominator and both
  3455   *  values must be greater than zero.  For example, the common 16:9 aspect ratio
  3456   *  is specified as 16 and 9, respectively.
  3457   *
  3458   *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
  3459   *  ratio limit is disabled.
  3460   *
  3461   *  The aspect ratio is applied immediately to a windowed mode window and may
  3462   *  cause it to be resized.
  3463   *
  3464   *  @param[in] window The window to set limits for.
  3465   *  @param[in] numer The numerator of the desired aspect ratio, or
  3466   *  `GLFW_DONT_CARE`.
  3467   *  @param[in] denom The denominator of the desired aspect ratio, or
  3468   *  `GLFW_DONT_CARE`.
  3469   *
  3470   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3471   *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  3472   *
  3473   *  @remark If you set size limits and an aspect ratio that conflict, the
  3474   *  results are undefined.
  3475   *
  3476   *  @remark @wayland The aspect ratio will not be applied until the window is
  3477   *  actually resized, either by the user or by the compositor.
  3478   *
  3479   *  @thread_safety This function must only be called from the main thread.
  3480   *
  3481   *  @sa @ref window_sizelimits
  3482   *  @sa @ref glfwSetWindowSizeLimits
  3483   *
  3484   *  @since Added in version 3.2.
  3485   *
  3486   *  @ingroup window
  3487   */
  3488  GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
  3489  
  3490  /*! @brief Sets the size of the content area of the specified window.
  3491   *
  3492   *  This function sets the size, in screen coordinates, of the content area of
  3493   *  the specified window.
  3494   *
  3495   *  For full screen windows, this function updates the resolution of its desired
  3496   *  video mode and switches to the video mode closest to it, without affecting
  3497   *  the window's context.  As the context is unaffected, the bit depths of the
  3498   *  framebuffer remain unchanged.
  3499   *
  3500   *  If you wish to update the refresh rate of the desired video mode in addition
  3501   *  to its resolution, see @ref glfwSetWindowMonitor.
  3502   *
  3503   *  The window manager may put limits on what sizes are allowed.  GLFW cannot
  3504   *  and should not override these limits.
  3505   *
  3506   *  @param[in] window The window to resize.
  3507   *  @param[in] width The desired width, in screen coordinates, of the window
  3508   *  content area.
  3509   *  @param[in] height The desired height, in screen coordinates, of the window
  3510   *  content area.
  3511   *
  3512   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3513   *  GLFW_PLATFORM_ERROR.
  3514   *
  3515   *  @remark @wayland A full screen window will not attempt to change the mode,
  3516   *  no matter what the requested size.
  3517   *
  3518   *  @thread_safety This function must only be called from the main thread.
  3519   *
  3520   *  @sa @ref window_size
  3521   *  @sa @ref glfwGetWindowSize
  3522   *  @sa @ref glfwSetWindowMonitor
  3523   *
  3524   *  @since Added in version 1.0.
  3525   *  @glfw3 Added window handle parameter.
  3526   *
  3527   *  @ingroup window
  3528   */
  3529  GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
  3530  
  3531  /*! @brief Retrieves the size of the framebuffer of the specified window.
  3532   *
  3533   *  This function retrieves the size, in pixels, of the framebuffer of the
  3534   *  specified window.  If you wish to retrieve the size of the window in screen
  3535   *  coordinates, see @ref glfwGetWindowSize.
  3536   *
  3537   *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  3538   *  non-`NULL` size arguments will be set to zero.
  3539   *
  3540   *  @param[in] window The window whose framebuffer to query.
  3541   *  @param[out] width Where to store the width, in pixels, of the framebuffer,
  3542   *  or `NULL`.
  3543   *  @param[out] height Where to store the height, in pixels, of the framebuffer,
  3544   *  or `NULL`.
  3545   *
  3546   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3547   *  GLFW_PLATFORM_ERROR.
  3548   *
  3549   *  @thread_safety This function must only be called from the main thread.
  3550   *
  3551   *  @sa @ref window_fbsize
  3552   *  @sa @ref glfwSetFramebufferSizeCallback
  3553   *
  3554   *  @since Added in version 3.0.
  3555   *
  3556   *  @ingroup window
  3557   */
  3558  GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
  3559  
  3560  /*! @brief Retrieves the size of the frame of the window.
  3561   *
  3562   *  This function retrieves the size, in screen coordinates, of each edge of the
  3563   *  frame of the specified window.  This size includes the title bar, if the
  3564   *  window has one.  The size of the frame may vary depending on the
  3565   *  [window-related hints](@ref window_hints_wnd) used to create it.
  3566   *
  3567   *  Because this function retrieves the size of each window frame edge and not
  3568   *  the offset along a particular coordinate axis, the retrieved values will
  3569   *  always be zero or positive.
  3570   *
  3571   *  Any or all of the size arguments may be `NULL`.  If an error occurs, all
  3572   *  non-`NULL` size arguments will be set to zero.
  3573   *
  3574   *  @param[in] window The window whose frame size to query.
  3575   *  @param[out] left Where to store the size, in screen coordinates, of the left
  3576   *  edge of the window frame, or `NULL`.
  3577   *  @param[out] top Where to store the size, in screen coordinates, of the top
  3578   *  edge of the window frame, or `NULL`.
  3579   *  @param[out] right Where to store the size, in screen coordinates, of the
  3580   *  right edge of the window frame, or `NULL`.
  3581   *  @param[out] bottom Where to store the size, in screen coordinates, of the
  3582   *  bottom edge of the window frame, or `NULL`.
  3583   *
  3584   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3585   *  GLFW_PLATFORM_ERROR.
  3586   *
  3587   *  @thread_safety This function must only be called from the main thread.
  3588   *
  3589   *  @sa @ref window_size
  3590   *
  3591   *  @since Added in version 3.1.
  3592   *
  3593   *  @ingroup window
  3594   */
  3595  GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
  3596  
  3597  /*! @brief Retrieves the content scale for the specified window.
  3598   *
  3599   *  This function retrieves the content scale for the specified window.  The
  3600   *  content scale is the ratio between the current DPI and the platform's
  3601   *  default DPI.  This is especially important for text and any UI elements.  If
  3602   *  the pixel dimensions of your UI scaled by this look appropriate on your
  3603   *  machine then it should appear at a reasonable size on other machines
  3604   *  regardless of their DPI and scaling settings.  This relies on the system DPI
  3605   *  and scaling settings being somewhat correct.
  3606   *
  3607   *  On platforms where each monitors can have its own content scale, the window
  3608   *  content scale will depend on which monitor the system considers the window
  3609   *  to be on.
  3610   *
  3611   *  @param[in] window The window to query.
  3612   *  @param[out] xscale Where to store the x-axis content scale, or `NULL`.
  3613   *  @param[out] yscale Where to store the y-axis content scale, or `NULL`.
  3614   *
  3615   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3616   *  GLFW_PLATFORM_ERROR.
  3617   *
  3618   *  @thread_safety This function must only be called from the main thread.
  3619   *
  3620   *  @sa @ref window_scale
  3621   *  @sa @ref glfwSetWindowContentScaleCallback
  3622   *  @sa @ref glfwGetMonitorContentScale
  3623   *
  3624   *  @since Added in version 3.3.
  3625   *
  3626   *  @ingroup window
  3627   */
  3628  GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
  3629  
  3630  /*! @brief Returns the opacity of the whole window.
  3631   *
  3632   *  This function returns the opacity of the window, including any decorations.
  3633   *
  3634   *  The opacity (or alpha) value is a positive finite number between zero and
  3635   *  one, where zero is fully transparent and one is fully opaque.  If the system
  3636   *  does not support whole window transparency, this function always returns one.
  3637   *
  3638   *  The initial opacity value for newly created windows is one.
  3639   *
  3640   *  @param[in] window The window to query.
  3641   *  @return The opacity value of the specified window.
  3642   *
  3643   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3644   *  GLFW_PLATFORM_ERROR.
  3645   *
  3646   *  @thread_safety This function must only be called from the main thread.
  3647   *
  3648   *  @sa @ref window_transparency
  3649   *  @sa @ref glfwSetWindowOpacity
  3650   *
  3651   *  @since Added in version 3.3.
  3652   *
  3653   *  @ingroup window
  3654   */
  3655  GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
  3656  
  3657  /*! @brief Sets the opacity of the whole window.
  3658   *
  3659   *  This function sets the opacity of the window, including any decorations.
  3660   *
  3661   *  The opacity (or alpha) value is a positive finite number between zero and
  3662   *  one, where zero is fully transparent and one is fully opaque.
  3663   *
  3664   *  The initial opacity value for newly created windows is one.
  3665   *
  3666   *  A window created with framebuffer transparency may not use whole window
  3667   *  transparency.  The results of doing this are undefined.
  3668   *
  3669   *  @param[in] window The window to set the opacity for.
  3670   *  @param[in] opacity The desired opacity of the specified window.
  3671   *
  3672   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3673   *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  3674   *
  3675   *  @remark @wayland There is no way to set an opacity factor for a window.
  3676   *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
  3677   *
  3678   *  @thread_safety This function must only be called from the main thread.
  3679   *
  3680   *  @sa @ref window_transparency
  3681   *  @sa @ref glfwGetWindowOpacity
  3682   *
  3683   *  @since Added in version 3.3.
  3684   *
  3685   *  @ingroup window
  3686   */
  3687  GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
  3688  
  3689  /*! @brief Iconifies the specified window.
  3690   *
  3691   *  This function iconifies (minimizes) the specified window if it was
  3692   *  previously restored.  If the window is already iconified, this function does
  3693   *  nothing.
  3694   *
  3695   *  If the specified window is a full screen window, GLFW restores the original
  3696   *  video mode of the monitor.  The window's desired video mode is set again
  3697   *  when the window is restored.
  3698   *
  3699   *  @param[in] window The window to iconify.
  3700   *
  3701   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3702   *  GLFW_PLATFORM_ERROR.
  3703   *
  3704   *  @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
  3705   *  be able to restore it.  This is a design decision of the xdg-shell
  3706   *  protocol.
  3707   *
  3708   *  @thread_safety This function must only be called from the main thread.
  3709   *
  3710   *  @sa @ref window_iconify
  3711   *  @sa @ref glfwRestoreWindow
  3712   *  @sa @ref glfwMaximizeWindow
  3713   *
  3714   *  @since Added in version 2.1.
  3715   *  @glfw3 Added window handle parameter.
  3716   *
  3717   *  @ingroup window
  3718   */
  3719  GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
  3720  
  3721  /*! @brief Restores the specified window.
  3722   *
  3723   *  This function restores the specified window if it was previously iconified
  3724   *  (minimized) or maximized.  If the window is already restored, this function
  3725   *  does nothing.
  3726   *
  3727   *  If the specified window is an iconified full screen window, its desired
  3728   *  video mode is set again for its monitor when the window is restored.
  3729   *
  3730   *  @param[in] window The window to restore.
  3731   *
  3732   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3733   *  GLFW_PLATFORM_ERROR.
  3734   *
  3735   *  @thread_safety This function must only be called from the main thread.
  3736   *
  3737   *  @sa @ref window_iconify
  3738   *  @sa @ref glfwIconifyWindow
  3739   *  @sa @ref glfwMaximizeWindow
  3740   *
  3741   *  @since Added in version 2.1.
  3742   *  @glfw3 Added window handle parameter.
  3743   *
  3744   *  @ingroup window
  3745   */
  3746  GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
  3747  
  3748  /*! @brief Maximizes the specified window.
  3749   *
  3750   *  This function maximizes the specified window if it was previously not
  3751   *  maximized.  If the window is already maximized, this function does nothing.
  3752   *
  3753   *  If the specified window is a full screen window, this function does nothing.
  3754   *
  3755   *  @param[in] window The window to maximize.
  3756   *
  3757   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3758   *  GLFW_PLATFORM_ERROR.
  3759   *
  3760   *  @par Thread Safety
  3761   *  This function may only be called from the main thread.
  3762   *
  3763   *  @sa @ref window_iconify
  3764   *  @sa @ref glfwIconifyWindow
  3765   *  @sa @ref glfwRestoreWindow
  3766   *
  3767   *  @since Added in GLFW 3.2.
  3768   *
  3769   *  @ingroup window
  3770   */
  3771  GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
  3772  
  3773  /*! @brief Makes the specified window visible.
  3774   *
  3775   *  This function makes the specified window visible if it was previously
  3776   *  hidden.  If the window is already visible or is in full screen mode, this
  3777   *  function does nothing.
  3778   *
  3779   *  By default, windowed mode windows are focused when shown
  3780   *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
  3781   *  to change this behavior for all newly created windows, or change the
  3782   *  behavior for an existing window with @ref glfwSetWindowAttrib.
  3783   *
  3784   *  @param[in] window The window to make visible.
  3785   *
  3786   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3787   *  GLFW_PLATFORM_ERROR.
  3788   *
  3789   *  @remark @wayland Because Wayland wants every frame of the desktop to be
  3790   *  complete, this function does not immediately make the window visible.
  3791   *  Instead it will become visible the next time the window framebuffer is
  3792   *  updated after this call.
  3793   *
  3794   *  @thread_safety This function must only be called from the main thread.
  3795   *
  3796   *  @sa @ref window_hide
  3797   *  @sa @ref glfwHideWindow
  3798   *
  3799   *  @since Added in version 3.0.
  3800   *
  3801   *  @ingroup window
  3802   */
  3803  GLFWAPI void glfwShowWindow(GLFWwindow* window);
  3804  
  3805  /*! @brief Hides the specified window.
  3806   *
  3807   *  This function hides the specified window if it was previously visible.  If
  3808   *  the window is already hidden or is in full screen mode, this function does
  3809   *  nothing.
  3810   *
  3811   *  @param[in] window The window to hide.
  3812   *
  3813   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3814   *  GLFW_PLATFORM_ERROR.
  3815   *
  3816   *  @thread_safety This function must only be called from the main thread.
  3817   *
  3818   *  @sa @ref window_hide
  3819   *  @sa @ref glfwShowWindow
  3820   *
  3821   *  @since Added in version 3.0.
  3822   *
  3823   *  @ingroup window
  3824   */
  3825  GLFWAPI void glfwHideWindow(GLFWwindow* window);
  3826  
  3827  /*! @brief Brings the specified window to front and sets input focus.
  3828   *
  3829   *  This function brings the specified window to front and sets input focus.
  3830   *  The window should already be visible and not iconified.
  3831   *
  3832   *  By default, both windowed and full screen mode windows are focused when
  3833   *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
  3834   *  disable this behavior.
  3835   *
  3836   *  Also by default, windowed mode windows are focused when shown
  3837   *  with @ref glfwShowWindow. Set the
  3838   *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
  3839   *
  3840   *  __Do not use this function__ to steal focus from other applications unless
  3841   *  you are certain that is what the user wants.  Focus stealing can be
  3842   *  extremely disruptive.
  3843   *
  3844   *  For a less disruptive way of getting the user's attention, see
  3845   *  [attention requests](@ref window_attention).
  3846   *
  3847   *  @param[in] window The window to give input focus.
  3848   *
  3849   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3850   *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
  3851   *
  3852   *  @remark @wayland It is not possible for an application to set the input
  3853   *  focus.  This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
  3854   *
  3855   *  @thread_safety This function must only be called from the main thread.
  3856   *
  3857   *  @sa @ref window_focus
  3858   *  @sa @ref window_attention
  3859   *
  3860   *  @since Added in version 3.2.
  3861   *
  3862   *  @ingroup window
  3863   */
  3864  GLFWAPI void glfwFocusWindow(GLFWwindow* window);
  3865  
  3866  /*! @brief Requests user attention to the specified window.
  3867   *
  3868   *  This function requests user attention to the specified window.  On
  3869   *  platforms where this is not supported, attention is requested to the
  3870   *  application as a whole.
  3871   *
  3872   *  Once the user has given attention, usually by focusing the window or
  3873   *  application, the system will end the request automatically.
  3874   *
  3875   *  @param[in] window The window to request attention to.
  3876   *
  3877   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3878   *  GLFW_PLATFORM_ERROR.
  3879   *
  3880   *  @remark @macos Attention is requested to the application as a whole, not the
  3881   *  specific window.
  3882   *
  3883   *  @thread_safety This function must only be called from the main thread.
  3884   *
  3885   *  @sa @ref window_attention
  3886   *
  3887   *  @since Added in version 3.3.
  3888   *
  3889   *  @ingroup window
  3890   */
  3891  GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
  3892  
  3893  /*! @brief Returns the monitor that the window uses for full screen mode.
  3894   *
  3895   *  This function returns the handle of the monitor that the specified window is
  3896   *  in full screen on.
  3897   *
  3898   *  @param[in] window The window to query.
  3899   *  @return The monitor, or `NULL` if the window is in windowed mode or an
  3900   *  [error](@ref error_handling) occurred.
  3901   *
  3902   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  3903   *
  3904   *  @thread_safety This function must only be called from the main thread.
  3905   *
  3906   *  @sa @ref window_monitor
  3907   *  @sa @ref glfwSetWindowMonitor
  3908   *
  3909   *  @since Added in version 3.0.
  3910   *
  3911   *  @ingroup window
  3912   */
  3913  GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
  3914  
  3915  /*! @brief Sets the mode, monitor, video mode and placement of a window.
  3916   *
  3917   *  This function sets the monitor that the window uses for full screen mode or,
  3918   *  if the monitor is `NULL`, makes it windowed mode.
  3919   *
  3920   *  When setting a monitor, this function updates the width, height and refresh
  3921   *  rate of the desired video mode and switches to the video mode closest to it.
  3922   *  The window position is ignored when setting a monitor.
  3923   *
  3924   *  When the monitor is `NULL`, the position, width and height are used to
  3925   *  place the window content area.  The refresh rate is ignored when no monitor
  3926   *  is specified.
  3927   *
  3928   *  If you only wish to update the resolution of a full screen window or the
  3929   *  size of a windowed mode window, see @ref glfwSetWindowSize.
  3930   *
  3931   *  When a window transitions from full screen to windowed mode, this function
  3932   *  restores any previous window settings such as whether it is decorated,
  3933   *  floating, resizable, has size or aspect ratio limits, etc.
  3934   *
  3935   *  @param[in] window The window whose monitor, size or video mode to set.
  3936   *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
  3937   *  @param[in] xpos The desired x-coordinate of the upper-left corner of the
  3938   *  content area.
  3939   *  @param[in] ypos The desired y-coordinate of the upper-left corner of the
  3940   *  content area.
  3941   *  @param[in] width The desired with, in screen coordinates, of the content
  3942   *  area or video mode.
  3943   *  @param[in] height The desired height, in screen coordinates, of the content
  3944   *  area or video mode.
  3945   *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
  3946   *  or `GLFW_DONT_CARE`.
  3947   *
  3948   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  3949   *  GLFW_PLATFORM_ERROR.
  3950   *
  3951   *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
  3952   *  affected by any resizing or mode switching, although you may need to update
  3953   *  your viewport if the framebuffer size has changed.
  3954   *
  3955   *  @remark @wayland The desired window position is ignored, as there is no way
  3956   *  for an application to set this property.
  3957   *
  3958   *  @remark @wayland Setting the window to full screen will not attempt to
  3959   *  change the mode, no matter what the requested size or refresh rate.
  3960   *
  3961   *  @thread_safety This function must only be called from the main thread.
  3962   *
  3963   *  @sa @ref window_monitor
  3964   *  @sa @ref window_full_screen
  3965   *  @sa @ref glfwGetWindowMonitor
  3966   *  @sa @ref glfwSetWindowSize
  3967   *
  3968   *  @since Added in version 3.2.
  3969   *
  3970   *  @ingroup window
  3971   */
  3972  GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
  3973  
  3974  /*! @brief Returns an attribute of the specified window.
  3975   *
  3976   *  This function returns the value of an attribute of the specified window or
  3977   *  its OpenGL or OpenGL ES context.
  3978   *
  3979   *  @param[in] window The window to query.
  3980   *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to
  3981   *  return.
  3982   *  @return The value of the attribute, or zero if an
  3983   *  [error](@ref error_handling) occurred.
  3984   *
  3985   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  3986   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  3987   *
  3988   *  @remark Framebuffer related hints are not window attributes.  See @ref
  3989   *  window_attribs_fb for more information.
  3990   *
  3991   *  @remark Zero is a valid value for many window and context related
  3992   *  attributes so you cannot use a return value of zero as an indication of
  3993   *  errors.  However, this function should not fail as long as it is passed
  3994   *  valid arguments and the library has been [initialized](@ref intro_init).
  3995   *
  3996   *  @remark @wayland The Wayland protocol provides no way to check whether a
  3997   *  window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
  3998   *
  3999   *  @thread_safety This function must only be called from the main thread.
  4000   *
  4001   *  @sa @ref window_attribs
  4002   *  @sa @ref glfwSetWindowAttrib
  4003   *
  4004   *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and
  4005   *  `glfwGetGLVersion`.
  4006   *
  4007   *  @ingroup window
  4008   */
  4009  GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
  4010  
  4011  /*! @brief Sets an attribute of the specified window.
  4012   *
  4013   *  This function sets the value of an attribute of the specified window.
  4014   *
  4015   *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
  4016   *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
  4017   *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
  4018   *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
  4019   *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
  4020   *  [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
  4021   *
  4022   *  Some of these attributes are ignored for full screen windows.  The new
  4023   *  value will take effect if the window is later made windowed.
  4024   *
  4025   *  Some of these attributes are ignored for windowed mode windows.  The new
  4026   *  value will take effect if the window is later made full screen.
  4027   *
  4028   *  @param[in] window The window to set the attribute for.
  4029   *  @param[in] attrib A supported window attribute.
  4030   *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
  4031   *
  4032   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4033   *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  4034   *
  4035   *  @remark Calling @ref glfwGetWindowAttrib will always return the latest
  4036   *  value, even if that value is ignored by the current mode of the window.
  4037   *
  4038   *  @thread_safety This function must only be called from the main thread.
  4039   *
  4040   *  @sa @ref window_attribs
  4041   *  @sa @ref glfwGetWindowAttrib
  4042   *
  4043   *  @since Added in version 3.3.
  4044   *
  4045   *  @ingroup window
  4046   */
  4047  GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
  4048  
  4049  /*! @brief Sets the user pointer of the specified window.
  4050   *
  4051   *  This function sets the user-defined pointer of the specified window.  The
  4052   *  current value is retained until the window is destroyed.  The initial value
  4053   *  is `NULL`.
  4054   *
  4055   *  @param[in] window The window whose pointer to set.
  4056   *  @param[in] pointer The new value.
  4057   *
  4058   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4059   *
  4060   *  @thread_safety This function may be called from any thread.  Access is not
  4061   *  synchronized.
  4062   *
  4063   *  @sa @ref window_userptr
  4064   *  @sa @ref glfwGetWindowUserPointer
  4065   *
  4066   *  @since Added in version 3.0.
  4067   *
  4068   *  @ingroup window
  4069   */
  4070  GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
  4071  
  4072  /*! @brief Returns the user pointer of the specified window.
  4073   *
  4074   *  This function returns the current value of the user-defined pointer of the
  4075   *  specified window.  The initial value is `NULL`.
  4076   *
  4077   *  @param[in] window The window whose pointer to return.
  4078   *
  4079   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4080   *
  4081   *  @thread_safety This function may be called from any thread.  Access is not
  4082   *  synchronized.
  4083   *
  4084   *  @sa @ref window_userptr
  4085   *  @sa @ref glfwSetWindowUserPointer
  4086   *
  4087   *  @since Added in version 3.0.
  4088   *
  4089   *  @ingroup window
  4090   */
  4091  GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
  4092  
  4093  /*! @brief Sets the position callback for the specified window.
  4094   *
  4095   *  This function sets the position callback of the specified window, which is
  4096   *  called when the window is moved.  The callback is provided with the
  4097   *  position, in screen coordinates, of the upper-left corner of the content
  4098   *  area of the window.
  4099   *
  4100   *  @param[in] window The window whose callback to set.
  4101   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4102   *  callback.
  4103   *  @return The previously set callback, or `NULL` if no callback was set or the
  4104   *  library had not been [initialized](@ref intro_init).
  4105   *
  4106   *  @callback_signature
  4107   *  @code
  4108   *  void function_name(GLFWwindow* window, int xpos, int ypos)
  4109   *  @endcode
  4110   *  For more information about the callback parameters, see the
  4111   *  [function pointer type](@ref GLFWwindowposfun).
  4112   *
  4113   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4114   *
  4115   *  @remark @wayland This callback will never be called, as there is no way for
  4116   *  an application to know its global position.
  4117   *
  4118   *  @thread_safety This function must only be called from the main thread.
  4119   *
  4120   *  @sa @ref window_pos
  4121   *
  4122   *  @since Added in version 3.0.
  4123   *
  4124   *  @ingroup window
  4125   */
  4126  GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
  4127  
  4128  /*! @brief Sets the size callback for the specified window.
  4129   *
  4130   *  This function sets the size callback of the specified window, which is
  4131   *  called when the window is resized.  The callback is provided with the size,
  4132   *  in screen coordinates, of the content area of the window.
  4133   *
  4134   *  @param[in] window The window whose callback to set.
  4135   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4136   *  callback.
  4137   *  @return The previously set callback, or `NULL` if no callback was set or the
  4138   *  library had not been [initialized](@ref intro_init).
  4139   *
  4140   *  @callback_signature
  4141   *  @code
  4142   *  void function_name(GLFWwindow* window, int width, int height)
  4143   *  @endcode
  4144   *  For more information about the callback parameters, see the
  4145   *  [function pointer type](@ref GLFWwindowsizefun).
  4146   *
  4147   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4148   *
  4149   *  @thread_safety This function must only be called from the main thread.
  4150   *
  4151   *  @sa @ref window_size
  4152   *
  4153   *  @since Added in version 1.0.
  4154   *  @glfw3 Added window handle parameter and return value.
  4155   *
  4156   *  @ingroup window
  4157   */
  4158  GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
  4159  
  4160  /*! @brief Sets the close callback for the specified window.
  4161   *
  4162   *  This function sets the close callback of the specified window, which is
  4163   *  called when the user attempts to close the window, for example by clicking
  4164   *  the close widget in the title bar.
  4165   *
  4166   *  The close flag is set before this callback is called, but you can modify it
  4167   *  at any time with @ref glfwSetWindowShouldClose.
  4168   *
  4169   *  The close callback is not triggered by @ref glfwDestroyWindow.
  4170   *
  4171   *  @param[in] window The window whose callback to set.
  4172   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4173   *  callback.
  4174   *  @return The previously set callback, or `NULL` if no callback was set or the
  4175   *  library had not been [initialized](@ref intro_init).
  4176   *
  4177   *  @callback_signature
  4178   *  @code
  4179   *  void function_name(GLFWwindow* window)
  4180   *  @endcode
  4181   *  For more information about the callback parameters, see the
  4182   *  [function pointer type](@ref GLFWwindowclosefun).
  4183   *
  4184   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4185   *
  4186   *  @remark @macos Selecting Quit from the application menu will trigger the
  4187   *  close callback for all windows.
  4188   *
  4189   *  @thread_safety This function must only be called from the main thread.
  4190   *
  4191   *  @sa @ref window_close
  4192   *
  4193   *  @since Added in version 2.5.
  4194   *  @glfw3 Added window handle parameter and return value.
  4195   *
  4196   *  @ingroup window
  4197   */
  4198  GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
  4199  
  4200  /*! @brief Sets the refresh callback for the specified window.
  4201   *
  4202   *  This function sets the refresh callback of the specified window, which is
  4203   *  called when the content area of the window needs to be redrawn, for example
  4204   *  if the window has been exposed after having been covered by another window.
  4205   *
  4206   *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
  4207   *  the window contents are saved off-screen, this callback may be called only
  4208   *  very infrequently or never at all.
  4209   *
  4210   *  @param[in] window The window whose callback to set.
  4211   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4212   *  callback.
  4213   *  @return The previously set callback, or `NULL` if no callback was set or the
  4214   *  library had not been [initialized](@ref intro_init).
  4215   *
  4216   *  @callback_signature
  4217   *  @code
  4218   *  void function_name(GLFWwindow* window);
  4219   *  @endcode
  4220   *  For more information about the callback parameters, see the
  4221   *  [function pointer type](@ref GLFWwindowrefreshfun).
  4222   *
  4223   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4224   *
  4225   *  @thread_safety This function must only be called from the main thread.
  4226   *
  4227   *  @sa @ref window_refresh
  4228   *
  4229   *  @since Added in version 2.5.
  4230   *  @glfw3 Added window handle parameter and return value.
  4231   *
  4232   *  @ingroup window
  4233   */
  4234  GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
  4235  
  4236  /*! @brief Sets the focus callback for the specified window.
  4237   *
  4238   *  This function sets the focus callback of the specified window, which is
  4239   *  called when the window gains or loses input focus.
  4240   *
  4241   *  After the focus callback is called for a window that lost input focus,
  4242   *  synthetic key and mouse button release events will be generated for all such
  4243   *  that had been pressed.  For more information, see @ref glfwSetKeyCallback
  4244   *  and @ref glfwSetMouseButtonCallback.
  4245   *
  4246   *  @param[in] window The window whose callback to set.
  4247   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4248   *  callback.
  4249   *  @return The previously set callback, or `NULL` if no callback was set or the
  4250   *  library had not been [initialized](@ref intro_init).
  4251   *
  4252   *  @callback_signature
  4253   *  @code
  4254   *  void function_name(GLFWwindow* window, int focused)
  4255   *  @endcode
  4256   *  For more information about the callback parameters, see the
  4257   *  [function pointer type](@ref GLFWwindowfocusfun).
  4258   *
  4259   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4260   *
  4261   *  @thread_safety This function must only be called from the main thread.
  4262   *
  4263   *  @sa @ref window_focus
  4264   *
  4265   *  @since Added in version 3.0.
  4266   *
  4267   *  @ingroup window
  4268   */
  4269  GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
  4270  
  4271  /*! @brief Sets the iconify callback for the specified window.
  4272   *
  4273   *  This function sets the iconification callback of the specified window, which
  4274   *  is called when the window is iconified or restored.
  4275   *
  4276   *  @param[in] window The window whose callback to set.
  4277   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4278   *  callback.
  4279   *  @return The previously set callback, or `NULL` if no callback was set or the
  4280   *  library had not been [initialized](@ref intro_init).
  4281   *
  4282   *  @callback_signature
  4283   *  @code
  4284   *  void function_name(GLFWwindow* window, int iconified)
  4285   *  @endcode
  4286   *  For more information about the callback parameters, see the
  4287   *  [function pointer type](@ref GLFWwindowiconifyfun).
  4288   *
  4289   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4290   *
  4291   *  @thread_safety This function must only be called from the main thread.
  4292   *
  4293   *  @sa @ref window_iconify
  4294   *
  4295   *  @since Added in version 3.0.
  4296   *
  4297   *  @ingroup window
  4298   */
  4299  GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
  4300  
  4301  /*! @brief Sets the maximize callback for the specified window.
  4302   *
  4303   *  This function sets the maximization callback of the specified window, which
  4304   *  is called when the window is maximized or restored.
  4305   *
  4306   *  @param[in] window The window whose callback to set.
  4307   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4308   *  callback.
  4309   *  @return The previously set callback, or `NULL` if no callback was set or the
  4310   *  library had not been [initialized](@ref intro_init).
  4311   *
  4312   *  @callback_signature
  4313   *  @code
  4314   *  void function_name(GLFWwindow* window, int maximized)
  4315   *  @endcode
  4316   *  For more information about the callback parameters, see the
  4317   *  [function pointer type](@ref GLFWwindowmaximizefun).
  4318   *
  4319   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4320   *
  4321   *  @thread_safety This function must only be called from the main thread.
  4322   *
  4323   *  @sa @ref window_maximize
  4324   *
  4325   *  @since Added in version 3.3.
  4326   *
  4327   *  @ingroup window
  4328   */
  4329  GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
  4330  
  4331  /*! @brief Sets the framebuffer resize callback for the specified window.
  4332   *
  4333   *  This function sets the framebuffer resize callback of the specified window,
  4334   *  which is called when the framebuffer of the specified window is resized.
  4335   *
  4336   *  @param[in] window The window whose callback to set.
  4337   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4338   *  callback.
  4339   *  @return The previously set callback, or `NULL` if no callback was set or the
  4340   *  library had not been [initialized](@ref intro_init).
  4341   *
  4342   *  @callback_signature
  4343   *  @code
  4344   *  void function_name(GLFWwindow* window, int width, int height)
  4345   *  @endcode
  4346   *  For more information about the callback parameters, see the
  4347   *  [function pointer type](@ref GLFWframebuffersizefun).
  4348   *
  4349   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4350   *
  4351   *  @thread_safety This function must only be called from the main thread.
  4352   *
  4353   *  @sa @ref window_fbsize
  4354   *
  4355   *  @since Added in version 3.0.
  4356   *
  4357   *  @ingroup window
  4358   */
  4359  GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
  4360  
  4361  /*! @brief Sets the window content scale callback for the specified window.
  4362   *
  4363   *  This function sets the window content scale callback of the specified window,
  4364   *  which is called when the content scale of the specified window changes.
  4365   *
  4366   *  @param[in] window The window whose callback to set.
  4367   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  4368   *  callback.
  4369   *  @return The previously set callback, or `NULL` if no callback was set or the
  4370   *  library had not been [initialized](@ref intro_init).
  4371   *
  4372   *  @callback_signature
  4373   *  @code
  4374   *  void function_name(GLFWwindow* window, float xscale, float yscale)
  4375   *  @endcode
  4376   *  For more information about the callback parameters, see the
  4377   *  [function pointer type](@ref GLFWwindowcontentscalefun).
  4378   *
  4379   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4380   *
  4381   *  @thread_safety This function must only be called from the main thread.
  4382   *
  4383   *  @sa @ref window_scale
  4384   *  @sa @ref glfwGetWindowContentScale
  4385   *
  4386   *  @since Added in version 3.3.
  4387   *
  4388   *  @ingroup window
  4389   */
  4390  GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
  4391  
  4392  /*! @brief Processes all pending events.
  4393   *
  4394   *  This function processes only those events that are already in the event
  4395   *  queue and then returns immediately.  Processing events will cause the window
  4396   *  and input callbacks associated with those events to be called.
  4397   *
  4398   *  On some platforms, a window move, resize or menu operation will cause event
  4399   *  processing to block.  This is due to how event processing is designed on
  4400   *  those platforms.  You can use the
  4401   *  [window refresh callback](@ref window_refresh) to redraw the contents of
  4402   *  your window when necessary during such operations.
  4403   *
  4404   *  Do not assume that callbacks you set will _only_ be called in response to
  4405   *  event processing functions like this one.  While it is necessary to poll for
  4406   *  events, window systems that require GLFW to register callbacks of its own
  4407   *  can pass events to GLFW in response to many window system function calls.
  4408   *  GLFW will pass those events on to the application callbacks before
  4409   *  returning.
  4410   *
  4411   *  Event processing is not required for joystick input to work.
  4412   *
  4413   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4414   *  GLFW_PLATFORM_ERROR.
  4415   *
  4416   *  @reentrancy This function must not be called from a callback.
  4417   *
  4418   *  @thread_safety This function must only be called from the main thread.
  4419   *
  4420   *  @sa @ref events
  4421   *  @sa @ref glfwWaitEvents
  4422   *  @sa @ref glfwWaitEventsTimeout
  4423   *
  4424   *  @since Added in version 1.0.
  4425   *
  4426   *  @ingroup window
  4427   */
  4428  GLFWAPI void glfwPollEvents(void);
  4429  
  4430  /*! @brief Waits until events are queued and processes them.
  4431   *
  4432   *  This function puts the calling thread to sleep until at least one event is
  4433   *  available in the event queue.  Once one or more events are available,
  4434   *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
  4435   *  are processed and the function then returns immediately.  Processing events
  4436   *  will cause the window and input callbacks associated with those events to be
  4437   *  called.
  4438   *
  4439   *  Since not all events are associated with callbacks, this function may return
  4440   *  without a callback having been called even if you are monitoring all
  4441   *  callbacks.
  4442   *
  4443   *  On some platforms, a window move, resize or menu operation will cause event
  4444   *  processing to block.  This is due to how event processing is designed on
  4445   *  those platforms.  You can use the
  4446   *  [window refresh callback](@ref window_refresh) to redraw the contents of
  4447   *  your window when necessary during such operations.
  4448   *
  4449   *  Do not assume that callbacks you set will _only_ be called in response to
  4450   *  event processing functions like this one.  While it is necessary to poll for
  4451   *  events, window systems that require GLFW to register callbacks of its own
  4452   *  can pass events to GLFW in response to many window system function calls.
  4453   *  GLFW will pass those events on to the application callbacks before
  4454   *  returning.
  4455   *
  4456   *  Event processing is not required for joystick input to work.
  4457   *
  4458   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4459   *  GLFW_PLATFORM_ERROR.
  4460   *
  4461   *  @reentrancy This function must not be called from a callback.
  4462   *
  4463   *  @thread_safety This function must only be called from the main thread.
  4464   *
  4465   *  @sa @ref events
  4466   *  @sa @ref glfwPollEvents
  4467   *  @sa @ref glfwWaitEventsTimeout
  4468   *
  4469   *  @since Added in version 2.5.
  4470   *
  4471   *  @ingroup window
  4472   */
  4473  GLFWAPI void glfwWaitEvents(void);
  4474  
  4475  /*! @brief Waits with timeout until events are queued and processes them.
  4476   *
  4477   *  This function puts the calling thread to sleep until at least one event is
  4478   *  available in the event queue, or until the specified timeout is reached.  If
  4479   *  one or more events are available, it behaves exactly like @ref
  4480   *  glfwPollEvents, i.e. the events in the queue are processed and the function
  4481   *  then returns immediately.  Processing events will cause the window and input
  4482   *  callbacks associated with those events to be called.
  4483   *
  4484   *  The timeout value must be a positive finite number.
  4485   *
  4486   *  Since not all events are associated with callbacks, this function may return
  4487   *  without a callback having been called even if you are monitoring all
  4488   *  callbacks.
  4489   *
  4490   *  On some platforms, a window move, resize or menu operation will cause event
  4491   *  processing to block.  This is due to how event processing is designed on
  4492   *  those platforms.  You can use the
  4493   *  [window refresh callback](@ref window_refresh) to redraw the contents of
  4494   *  your window when necessary during such operations.
  4495   *
  4496   *  Do not assume that callbacks you set will _only_ be called in response to
  4497   *  event processing functions like this one.  While it is necessary to poll for
  4498   *  events, window systems that require GLFW to register callbacks of its own
  4499   *  can pass events to GLFW in response to many window system function calls.
  4500   *  GLFW will pass those events on to the application callbacks before
  4501   *  returning.
  4502   *
  4503   *  Event processing is not required for joystick input to work.
  4504   *
  4505   *  @param[in] timeout The maximum amount of time, in seconds, to wait.
  4506   *
  4507   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4508   *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  4509   *
  4510   *  @reentrancy This function must not be called from a callback.
  4511   *
  4512   *  @thread_safety This function must only be called from the main thread.
  4513   *
  4514   *  @sa @ref events
  4515   *  @sa @ref glfwPollEvents
  4516   *  @sa @ref glfwWaitEvents
  4517   *
  4518   *  @since Added in version 3.2.
  4519   *
  4520   *  @ingroup window
  4521   */
  4522  GLFWAPI void glfwWaitEventsTimeout(double timeout);
  4523  
  4524  /*! @brief Posts an empty event to the event queue.
  4525   *
  4526   *  This function posts an empty event from the current thread to the event
  4527   *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
  4528   *
  4529   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4530   *  GLFW_PLATFORM_ERROR.
  4531   *
  4532   *  @thread_safety This function may be called from any thread.
  4533   *
  4534   *  @sa @ref events
  4535   *  @sa @ref glfwWaitEvents
  4536   *  @sa @ref glfwWaitEventsTimeout
  4537   *
  4538   *  @since Added in version 3.1.
  4539   *
  4540   *  @ingroup window
  4541   */
  4542  GLFWAPI void glfwPostEmptyEvent(void);
  4543  
  4544  /*! @brief Returns the value of an input option for the specified window.
  4545   *
  4546   *  This function returns the value of an input option for the specified window.
  4547   *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
  4548   *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
  4549   *  @ref GLFW_RAW_MOUSE_MOTION.
  4550   *
  4551   *  @param[in] window The window to query.
  4552   *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
  4553   *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
  4554   *  `GLFW_RAW_MOUSE_MOTION`.
  4555   *
  4556   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4557   *  GLFW_INVALID_ENUM.
  4558   *
  4559   *  @thread_safety This function must only be called from the main thread.
  4560   *
  4561   *  @sa @ref glfwSetInputMode
  4562   *
  4563   *  @since Added in version 3.0.
  4564   *
  4565   *  @ingroup input
  4566   */
  4567  GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
  4568  
  4569  /*! @brief Sets an input option for the specified window.
  4570   *
  4571   *  This function sets an input mode option for the specified window.  The mode
  4572   *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
  4573   *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
  4574   *  @ref GLFW_RAW_MOUSE_MOTION.
  4575   *
  4576   *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
  4577   *  modes:
  4578   *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
  4579   *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
  4580   *    content area of the window but does not restrict the cursor from leaving.
  4581   *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
  4582   *    and unlimited cursor movement.  This is useful for implementing for
  4583   *    example 3D camera controls.
  4584   *  - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the
  4585   *    content area of the window.
  4586   *
  4587   *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
  4588   *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are
  4589   *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
  4590   *  the next time it is called even if the key had been released before the
  4591   *  call.  This is useful when you are only interested in whether keys have been
  4592   *  pressed but not when or in which order.
  4593   *
  4594   *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
  4595   *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
  4596   *  If sticky mouse buttons are enabled, a mouse button press will ensure that
  4597   *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
  4598   *  if the mouse button had been released before the call.  This is useful when
  4599   *  you are only interested in whether mouse buttons have been pressed but not
  4600   *  when or in which order.
  4601   *
  4602   *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
  4603   *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled,
  4604   *  callbacks that receive modifier bits will also have the @ref
  4605   *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
  4606   *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
  4607   *
  4608   *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
  4609   *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
  4610   *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported,
  4611   *  attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE.  Call @ref
  4612   *  glfwRawMouseMotionSupported to check for support.
  4613   *
  4614   *  @param[in] window The window whose input mode to set.
  4615   *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
  4616   *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
  4617   *  `GLFW_RAW_MOUSE_MOTION`.
  4618   *  @param[in] value The new value of the specified input mode.
  4619   *
  4620   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4621   *  GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
  4622   *  GLFW_FEATURE_UNAVAILABLE (see above).
  4623   *
  4624   *  @thread_safety This function must only be called from the main thread.
  4625   *
  4626   *  @sa @ref glfwGetInputMode
  4627   *
  4628   *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`.
  4629   *
  4630   *  @ingroup input
  4631   */
  4632  GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
  4633  
  4634  /*! @brief Returns whether raw mouse motion is supported.
  4635   *
  4636   *  This function returns whether raw mouse motion is supported on the current
  4637   *  system.  This status does not change after GLFW has been initialized so you
  4638   *  only need to check this once.  If you attempt to enable raw motion on
  4639   *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
  4640   *
  4641   *  Raw mouse motion is closer to the actual motion of the mouse across
  4642   *  a surface.  It is not affected by the scaling and acceleration applied to
  4643   *  the motion of the desktop cursor.  That processing is suitable for a cursor
  4644   *  while raw motion is better for controlling for example a 3D camera.  Because
  4645   *  of this, raw mouse motion is only provided when the cursor is disabled.
  4646   *
  4647   *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
  4648   *  or `GLFW_FALSE` otherwise.
  4649   *
  4650   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  4651   *
  4652   *  @thread_safety This function must only be called from the main thread.
  4653   *
  4654   *  @sa @ref raw_mouse_motion
  4655   *  @sa @ref glfwSetInputMode
  4656   *
  4657   *  @since Added in version 3.3.
  4658   *
  4659   *  @ingroup input
  4660   */
  4661  GLFWAPI int glfwRawMouseMotionSupported(void);
  4662  
  4663  /*! @brief Returns the layout-specific name of the specified printable key.
  4664   *
  4665   *  This function returns the name of the specified printable key, encoded as
  4666   *  UTF-8.  This is typically the character that key would produce without any
  4667   *  modifier keys, intended for displaying key bindings to the user.  For dead
  4668   *  keys, it is typically the diacritic it would add to a character.
  4669   *
  4670   *  __Do not use this function__ for [text input](@ref input_char).  You will
  4671   *  break text input for many languages even if it happens to work for yours.
  4672   *
  4673   *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
  4674   *  otherwise the scancode is ignored.  If you specify a non-printable key, or
  4675   *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
  4676   *  function returns `NULL` but does not emit an error.
  4677   *
  4678   *  This behavior allows you to always pass in the arguments in the
  4679   *  [key callback](@ref input_key) without modification.
  4680   *
  4681   *  The printable keys are:
  4682   *  - `GLFW_KEY_APOSTROPHE`
  4683   *  - `GLFW_KEY_COMMA`
  4684   *  - `GLFW_KEY_MINUS`
  4685   *  - `GLFW_KEY_PERIOD`
  4686   *  - `GLFW_KEY_SLASH`
  4687   *  - `GLFW_KEY_SEMICOLON`
  4688   *  - `GLFW_KEY_EQUAL`
  4689   *  - `GLFW_KEY_LEFT_BRACKET`
  4690   *  - `GLFW_KEY_RIGHT_BRACKET`
  4691   *  - `GLFW_KEY_BACKSLASH`
  4692   *  - `GLFW_KEY_WORLD_1`
  4693   *  - `GLFW_KEY_WORLD_2`
  4694   *  - `GLFW_KEY_0` to `GLFW_KEY_9`
  4695   *  - `GLFW_KEY_A` to `GLFW_KEY_Z`
  4696   *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
  4697   *  - `GLFW_KEY_KP_DECIMAL`
  4698   *  - `GLFW_KEY_KP_DIVIDE`
  4699   *  - `GLFW_KEY_KP_MULTIPLY`
  4700   *  - `GLFW_KEY_KP_SUBTRACT`
  4701   *  - `GLFW_KEY_KP_ADD`
  4702   *  - `GLFW_KEY_KP_EQUAL`
  4703   *
  4704   *  Names for printable keys depend on keyboard layout, while names for
  4705   *  non-printable keys are the same across layouts but depend on the application
  4706   *  language and should be localized along with other user interface text.
  4707   *
  4708   *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
  4709   *  @param[in] scancode The scancode of the key to query.
  4710   *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
  4711   *
  4712   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4713   *  GLFW_PLATFORM_ERROR.
  4714   *
  4715   *  @remark The contents of the returned string may change when a keyboard
  4716   *  layout change event is received.
  4717   *
  4718   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  4719   *  should not free it yourself.  It is valid until the library is terminated.
  4720   *
  4721   *  @thread_safety This function must only be called from the main thread.
  4722   *
  4723   *  @sa @ref input_key_name
  4724   *
  4725   *  @since Added in version 3.2.
  4726   *
  4727   *  @ingroup input
  4728   */
  4729  GLFWAPI const char* glfwGetKeyName(int key, int scancode);
  4730  
  4731  /*! @brief Returns the platform-specific scancode of the specified key.
  4732   *
  4733   *  This function returns the platform-specific scancode of the specified key.
  4734   *
  4735   *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
  4736   *  method will return `-1`.
  4737   *
  4738   *  @param[in] key Any [named key](@ref keys).
  4739   *  @return The platform-specific scancode for the key, or `-1` if an
  4740   *  [error](@ref error_handling) occurred.
  4741   *
  4742   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4743   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  4744   *
  4745   *  @thread_safety This function may be called from any thread.
  4746   *
  4747   *  @sa @ref input_key
  4748   *
  4749   *  @since Added in version 3.3.
  4750   *
  4751   *  @ingroup input
  4752   */
  4753  GLFWAPI int glfwGetKeyScancode(int key);
  4754  
  4755  /*! @brief Returns the last reported state of a keyboard key for the specified
  4756   *  window.
  4757   *
  4758   *  This function returns the last state reported for the specified key to the
  4759   *  specified window.  The returned state is one of `GLFW_PRESS` or
  4760   *  `GLFW_RELEASE`.  The action `GLFW_REPEAT` is only reported to the key callback.
  4761   *
  4762   *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
  4763   *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if
  4764   *  that key has already been released.
  4765   *
  4766   *  The key functions deal with physical keys, with [key tokens](@ref keys)
  4767   *  named after their use on the standard US keyboard layout.  If you want to
  4768   *  input text, use the Unicode character callback instead.
  4769   *
  4770   *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be
  4771   *  used with this function.
  4772   *
  4773   *  __Do not use this function__ to implement [text input](@ref input_char).
  4774   *
  4775   *  @param[in] window The desired window.
  4776   *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is
  4777   *  not a valid key for this function.
  4778   *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
  4779   *
  4780   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4781   *  GLFW_INVALID_ENUM.
  4782   *
  4783   *  @thread_safety This function must only be called from the main thread.
  4784   *
  4785   *  @sa @ref input_key
  4786   *
  4787   *  @since Added in version 1.0.
  4788   *  @glfw3 Added window handle parameter.
  4789   *
  4790   *  @ingroup input
  4791   */
  4792  GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
  4793  
  4794  /*! @brief Returns the last reported state of a mouse button for the specified
  4795   *  window.
  4796   *
  4797   *  This function returns the last state reported for the specified mouse button
  4798   *  to the specified window.  The returned state is one of `GLFW_PRESS` or
  4799   *  `GLFW_RELEASE`.
  4800   *
  4801   *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
  4802   *  returns `GLFW_PRESS` the first time you call it for a mouse button that was
  4803   *  pressed, even if that mouse button has already been released.
  4804   *
  4805   *  @param[in] window The desired window.
  4806   *  @param[in] button The desired [mouse button](@ref buttons).
  4807   *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
  4808   *
  4809   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4810   *  GLFW_INVALID_ENUM.
  4811   *
  4812   *  @thread_safety This function must only be called from the main thread.
  4813   *
  4814   *  @sa @ref input_mouse_button
  4815   *
  4816   *  @since Added in version 1.0.
  4817   *  @glfw3 Added window handle parameter.
  4818   *
  4819   *  @ingroup input
  4820   */
  4821  GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
  4822  
  4823  /*! @brief Retrieves the position of the cursor relative to the content area of
  4824   *  the window.
  4825   *
  4826   *  This function returns the position of the cursor, in screen coordinates,
  4827   *  relative to the upper-left corner of the content area of the specified
  4828   *  window.
  4829   *
  4830   *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
  4831   *  position is unbounded and limited only by the minimum and maximum values of
  4832   *  a `double`.
  4833   *
  4834   *  The coordinate can be converted to their integer equivalents with the
  4835   *  `floor` function.  Casting directly to an integer type works for positive
  4836   *  coordinates, but fails for negative ones.
  4837   *
  4838   *  Any or all of the position arguments may be `NULL`.  If an error occurs, all
  4839   *  non-`NULL` position arguments will be set to zero.
  4840   *
  4841   *  @param[in] window The desired window.
  4842   *  @param[out] xpos Where to store the cursor x-coordinate, relative to the
  4843   *  left edge of the content area, or `NULL`.
  4844   *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to
  4845   *  top edge of the content area, or `NULL`.
  4846   *
  4847   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4848   *  GLFW_PLATFORM_ERROR.
  4849   *
  4850   *  @thread_safety This function must only be called from the main thread.
  4851   *
  4852   *  @sa @ref cursor_pos
  4853   *  @sa @ref glfwSetCursorPos
  4854   *
  4855   *  @since Added in version 3.0.  Replaces `glfwGetMousePos`.
  4856   *
  4857   *  @ingroup input
  4858   */
  4859  GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
  4860  
  4861  /*! @brief Sets the position of the cursor, relative to the content area of the
  4862   *  window.
  4863   *
  4864   *  This function sets the position, in screen coordinates, of the cursor
  4865   *  relative to the upper-left corner of the content area of the specified
  4866   *  window.  The window must have input focus.  If the window does not have
  4867   *  input focus when this function is called, it fails silently.
  4868   *
  4869   *  __Do not use this function__ to implement things like camera controls.  GLFW
  4870   *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
  4871   *  cursor, transparently re-centers it and provides unconstrained cursor
  4872   *  motion.  See @ref glfwSetInputMode for more information.
  4873   *
  4874   *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
  4875   *  unconstrained and limited only by the minimum and maximum values of
  4876   *  a `double`.
  4877   *
  4878   *  @param[in] window The desired window.
  4879   *  @param[in] xpos The desired x-coordinate, relative to the left edge of the
  4880   *  content area.
  4881   *  @param[in] ypos The desired y-coordinate, relative to the top edge of the
  4882   *  content area.
  4883   *
  4884   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4885   *  GLFW_PLATFORM_ERROR.
  4886   *
  4887   *  @remark @wayland This function will only work when the cursor mode is
  4888   *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
  4889   *
  4890   *  @thread_safety This function must only be called from the main thread.
  4891   *
  4892   *  @sa @ref cursor_pos
  4893   *  @sa @ref glfwGetCursorPos
  4894   *
  4895   *  @since Added in version 3.0.  Replaces `glfwSetMousePos`.
  4896   *
  4897   *  @ingroup input
  4898   */
  4899  GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
  4900  
  4901  /*! @brief Creates a custom cursor.
  4902   *
  4903   *  Creates a new custom cursor image that can be set for a window with @ref
  4904   *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor.
  4905   *  Any remaining cursors are destroyed by @ref glfwTerminate.
  4906   *
  4907   *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
  4908   *  bits per channel with the red channel first.  They are arranged canonically
  4909   *  as packed sequential rows, starting from the top-left corner.
  4910   *
  4911   *  The cursor hotspot is specified in pixels, relative to the upper-left corner
  4912   *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis
  4913   *  points to the right and the Y-axis points down.
  4914   *
  4915   *  @param[in] image The desired cursor image.
  4916   *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
  4917   *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
  4918   *  @return The handle of the created cursor, or `NULL` if an
  4919   *  [error](@ref error_handling) occurred.
  4920   *
  4921   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4922   *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
  4923   *
  4924   *  @pointer_lifetime The specified image data is copied before this function
  4925   *  returns.
  4926   *
  4927   *  @thread_safety This function must only be called from the main thread.
  4928   *
  4929   *  @sa @ref cursor_object
  4930   *  @sa @ref glfwDestroyCursor
  4931   *  @sa @ref glfwCreateStandardCursor
  4932   *
  4933   *  @since Added in version 3.1.
  4934   *
  4935   *  @ingroup input
  4936   */
  4937  GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
  4938  
  4939  /*! @brief Creates a cursor with a standard shape.
  4940   *
  4941   *  Returns a cursor with a standard shape, that can be set for a window with
  4942   *  @ref glfwSetCursor.  The images for these cursors come from the system
  4943   *  cursor theme and their exact appearance will vary between platforms.
  4944   *
  4945   *  Most of these shapes are guaranteed to exist on every supported platform but
  4946   *  a few may not be present.  See the table below for details.
  4947   *
  4948   *  Cursor shape                   | Windows | macOS | X11    | Wayland
  4949   *  ------------------------------ | ------- | ----- | ------ | -------
  4950   *  @ref GLFW_ARROW_CURSOR         | Yes     | Yes   | Yes    | Yes
  4951   *  @ref GLFW_IBEAM_CURSOR         | Yes     | Yes   | Yes    | Yes
  4952   *  @ref GLFW_CROSSHAIR_CURSOR     | Yes     | Yes   | Yes    | Yes
  4953   *  @ref GLFW_POINTING_HAND_CURSOR | Yes     | Yes   | Yes    | Yes
  4954   *  @ref GLFW_RESIZE_EW_CURSOR     | Yes     | Yes   | Yes    | Yes
  4955   *  @ref GLFW_RESIZE_NS_CURSOR     | Yes     | Yes   | Yes    | Yes
  4956   *  @ref GLFW_RESIZE_NWSE_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
  4957   *  @ref GLFW_RESIZE_NESW_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
  4958   *  @ref GLFW_RESIZE_ALL_CURSOR    | Yes     | Yes   | Yes    | Yes
  4959   *  @ref GLFW_NOT_ALLOWED_CURSOR   | Yes     | Yes   | Maybe<sup>2</sup> | Maybe<sup>2</sup>
  4960   *
  4961   *  1) This uses a private system API and may fail in the future.
  4962   *
  4963   *  2) This uses a newer standard that not all cursor themes support.
  4964   *
  4965   *  If the requested shape is not available, this function emits a @ref
  4966   *  GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
  4967   *
  4968   *  @param[in] shape One of the [standard shapes](@ref shapes).
  4969   *  @return A new cursor ready to use or `NULL` if an
  4970   *  [error](@ref error_handling) occurred.
  4971   *
  4972   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  4973   *  GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
  4974   *  GLFW_PLATFORM_ERROR.
  4975   *
  4976   *  @thread_safety This function must only be called from the main thread.
  4977   *
  4978   *  @sa @ref cursor_standard
  4979   *  @sa @ref glfwCreateCursor
  4980   *
  4981   *  @since Added in version 3.1.
  4982   *
  4983   *  @ingroup input
  4984   */
  4985  GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
  4986  
  4987  /*! @brief Destroys a cursor.
  4988   *
  4989   *  This function destroys a cursor previously created with @ref
  4990   *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref
  4991   *  glfwTerminate.
  4992   *
  4993   *  If the specified cursor is current for any window, that window will be
  4994   *  reverted to the default cursor.  This does not affect the cursor mode.
  4995   *
  4996   *  @param[in] cursor The cursor object to destroy.
  4997   *
  4998   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  4999   *  GLFW_PLATFORM_ERROR.
  5000   *
  5001   *  @reentrancy This function must not be called from a callback.
  5002   *
  5003   *  @thread_safety This function must only be called from the main thread.
  5004   *
  5005   *  @sa @ref cursor_object
  5006   *  @sa @ref glfwCreateCursor
  5007   *
  5008   *  @since Added in version 3.1.
  5009   *
  5010   *  @ingroup input
  5011   */
  5012  GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
  5013  
  5014  /*! @brief Sets the cursor for the window.
  5015   *
  5016   *  This function sets the cursor image to be used when the cursor is over the
  5017   *  content area of the specified window.  The set cursor will only be visible
  5018   *  when the [cursor mode](@ref cursor_mode) of the window is
  5019   *  `GLFW_CURSOR_NORMAL`.
  5020   *
  5021   *  On some platforms, the set cursor may not be visible unless the window also
  5022   *  has input focus.
  5023   *
  5024   *  @param[in] window The window to set the cursor for.
  5025   *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default
  5026   *  arrow cursor.
  5027   *
  5028   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5029   *  GLFW_PLATFORM_ERROR.
  5030   *
  5031   *  @thread_safety This function must only be called from the main thread.
  5032   *
  5033   *  @sa @ref cursor_object
  5034   *
  5035   *  @since Added in version 3.1.
  5036   *
  5037   *  @ingroup input
  5038   */
  5039  GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
  5040  
  5041  /*! @brief Sets the key callback.
  5042   *
  5043   *  This function sets the key callback of the specified window, which is called
  5044   *  when a key is pressed, repeated or released.
  5045   *
  5046   *  The key functions deal with physical keys, with layout independent
  5047   *  [key tokens](@ref keys) named after their values in the standard US keyboard
  5048   *  layout.  If you want to input text, use the
  5049   *  [character callback](@ref glfwSetCharCallback) instead.
  5050   *
  5051   *  When a window loses input focus, it will generate synthetic key release
  5052   *  events for all pressed keys.  You can tell these events from user-generated
  5053   *  events by the fact that the synthetic ones are generated after the focus
  5054   *  loss event has been processed, i.e. after the
  5055   *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
  5056   *
  5057   *  The scancode of a key is specific to that platform or sometimes even to that
  5058   *  machine.  Scancodes are intended to allow users to bind keys that don't have
  5059   *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
  5060   *  state is not saved and so it cannot be queried with @ref glfwGetKey.
  5061   *
  5062   *  Sometimes GLFW needs to generate synthetic key events, in which case the
  5063   *  scancode may be zero.
  5064   *
  5065   *  @param[in] window The window whose callback to set.
  5066   *  @param[in] callback The new key callback, or `NULL` to remove the currently
  5067   *  set callback.
  5068   *  @return The previously set callback, or `NULL` if no callback was set or the
  5069   *  library had not been [initialized](@ref intro_init).
  5070   *
  5071   *  @callback_signature
  5072   *  @code
  5073   *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
  5074   *  @endcode
  5075   *  For more information about the callback parameters, see the
  5076   *  [function pointer type](@ref GLFWkeyfun).
  5077   *
  5078   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5079   *
  5080   *  @thread_safety This function must only be called from the main thread.
  5081   *
  5082   *  @sa @ref input_key
  5083   *
  5084   *  @since Added in version 1.0.
  5085   *  @glfw3 Added window handle parameter and return value.
  5086   *
  5087   *  @ingroup input
  5088   */
  5089  GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
  5090  
  5091  /*! @brief Sets the Unicode character callback.
  5092   *
  5093   *  This function sets the character callback of the specified window, which is
  5094   *  called when a Unicode character is input.
  5095   *
  5096   *  The character callback is intended for Unicode text input.  As it deals with
  5097   *  characters, it is keyboard layout dependent, whereas the
  5098   *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1
  5099   *  to physical keys, as a key may produce zero, one or more characters.  If you
  5100   *  want to know whether a specific physical key was pressed or released, see
  5101   *  the key callback instead.
  5102   *
  5103   *  The character callback behaves as system text input normally does and will
  5104   *  not be called if modifier keys are held down that would prevent normal text
  5105   *  input on that platform, for example a Super (Command) key on macOS or Alt key
  5106   *  on Windows.
  5107   *
  5108   *  @param[in] window The window whose callback to set.
  5109   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5110   *  callback.
  5111   *  @return The previously set callback, or `NULL` if no callback was set or the
  5112   *  library had not been [initialized](@ref intro_init).
  5113   *
  5114   *  @callback_signature
  5115   *  @code
  5116   *  void function_name(GLFWwindow* window, unsigned int codepoint)
  5117   *  @endcode
  5118   *  For more information about the callback parameters, see the
  5119   *  [function pointer type](@ref GLFWcharfun).
  5120   *
  5121   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5122   *
  5123   *  @thread_safety This function must only be called from the main thread.
  5124   *
  5125   *  @sa @ref input_char
  5126   *
  5127   *  @since Added in version 2.4.
  5128   *  @glfw3 Added window handle parameter and return value.
  5129   *
  5130   *  @ingroup input
  5131   */
  5132  GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
  5133  
  5134  /*! @brief Sets the Unicode character with modifiers callback.
  5135   *
  5136   *  This function sets the character with modifiers callback of the specified
  5137   *  window, which is called when a Unicode character is input regardless of what
  5138   *  modifier keys are used.
  5139   *
  5140   *  The character with modifiers callback is intended for implementing custom
  5141   *  Unicode character input.  For regular Unicode text input, see the
  5142   *  [character callback](@ref glfwSetCharCallback).  Like the character
  5143   *  callback, the character with modifiers callback deals with characters and is
  5144   *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as
  5145   *  a key may produce zero, one or more characters.  If you want to know whether
  5146   *  a specific physical key was pressed or released, see the
  5147   *  [key callback](@ref glfwSetKeyCallback) instead.
  5148   *
  5149   *  @param[in] window The window whose callback to set.
  5150   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5151   *  callback.
  5152   *  @return The previously set callback, or `NULL` if no callback was set or an
  5153   *  [error](@ref error_handling) occurred.
  5154   *
  5155   *  @callback_signature
  5156   *  @code
  5157   *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
  5158   *  @endcode
  5159   *  For more information about the callback parameters, see the
  5160   *  [function pointer type](@ref GLFWcharmodsfun).
  5161   *
  5162   *  @deprecated Scheduled for removal in version 4.0.
  5163   *
  5164   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5165   *
  5166   *  @thread_safety This function must only be called from the main thread.
  5167   *
  5168   *  @sa @ref input_char
  5169   *
  5170   *  @since Added in version 3.1.
  5171   *
  5172   *  @ingroup input
  5173   */
  5174  GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
  5175  
  5176  /*! @brief Sets the mouse button callback.
  5177   *
  5178   *  This function sets the mouse button callback of the specified window, which
  5179   *  is called when a mouse button is pressed or released.
  5180   *
  5181   *  When a window loses input focus, it will generate synthetic mouse button
  5182   *  release events for all pressed mouse buttons.  You can tell these events
  5183   *  from user-generated events by the fact that the synthetic ones are generated
  5184   *  after the focus loss event has been processed, i.e. after the
  5185   *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
  5186   *
  5187   *  @param[in] window The window whose callback to set.
  5188   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5189   *  callback.
  5190   *  @return The previously set callback, or `NULL` if no callback was set or the
  5191   *  library had not been [initialized](@ref intro_init).
  5192   *
  5193   *  @callback_signature
  5194   *  @code
  5195   *  void function_name(GLFWwindow* window, int button, int action, int mods)
  5196   *  @endcode
  5197   *  For more information about the callback parameters, see the
  5198   *  [function pointer type](@ref GLFWmousebuttonfun).
  5199   *
  5200   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5201   *
  5202   *  @thread_safety This function must only be called from the main thread.
  5203   *
  5204   *  @sa @ref input_mouse_button
  5205   *
  5206   *  @since Added in version 1.0.
  5207   *  @glfw3 Added window handle parameter and return value.
  5208   *
  5209   *  @ingroup input
  5210   */
  5211  GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
  5212  
  5213  /*! @brief Sets the cursor position callback.
  5214   *
  5215   *  This function sets the cursor position callback of the specified window,
  5216   *  which is called when the cursor is moved.  The callback is provided with the
  5217   *  position, in screen coordinates, relative to the upper-left corner of the
  5218   *  content area of the window.
  5219   *
  5220   *  @param[in] window The window whose callback to set.
  5221   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5222   *  callback.
  5223   *  @return The previously set callback, or `NULL` if no callback was set or the
  5224   *  library had not been [initialized](@ref intro_init).
  5225   *
  5226   *  @callback_signature
  5227   *  @code
  5228   *  void function_name(GLFWwindow* window, double xpos, double ypos);
  5229   *  @endcode
  5230   *  For more information about the callback parameters, see the
  5231   *  [function pointer type](@ref GLFWcursorposfun).
  5232   *
  5233   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5234   *
  5235   *  @thread_safety This function must only be called from the main thread.
  5236   *
  5237   *  @sa @ref cursor_pos
  5238   *
  5239   *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`.
  5240   *
  5241   *  @ingroup input
  5242   */
  5243  GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
  5244  
  5245  /*! @brief Sets the cursor enter/leave callback.
  5246   *
  5247   *  This function sets the cursor boundary crossing callback of the specified
  5248   *  window, which is called when the cursor enters or leaves the content area of
  5249   *  the window.
  5250   *
  5251   *  @param[in] window The window whose callback to set.
  5252   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5253   *  callback.
  5254   *  @return The previously set callback, or `NULL` if no callback was set or the
  5255   *  library had not been [initialized](@ref intro_init).
  5256   *
  5257   *  @callback_signature
  5258   *  @code
  5259   *  void function_name(GLFWwindow* window, int entered)
  5260   *  @endcode
  5261   *  For more information about the callback parameters, see the
  5262   *  [function pointer type](@ref GLFWcursorenterfun).
  5263   *
  5264   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5265   *
  5266   *  @thread_safety This function must only be called from the main thread.
  5267   *
  5268   *  @sa @ref cursor_enter
  5269   *
  5270   *  @since Added in version 3.0.
  5271   *
  5272   *  @ingroup input
  5273   */
  5274  GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
  5275  
  5276  /*! @brief Sets the scroll callback.
  5277   *
  5278   *  This function sets the scroll callback of the specified window, which is
  5279   *  called when a scrolling device is used, such as a mouse wheel or scrolling
  5280   *  area of a touchpad.
  5281   *
  5282   *  The scroll callback receives all scrolling input, like that from a mouse
  5283   *  wheel or a touchpad scrolling area.
  5284   *
  5285   *  @param[in] window The window whose callback to set.
  5286   *  @param[in] callback The new scroll callback, or `NULL` to remove the
  5287   *  currently set callback.
  5288   *  @return The previously set callback, or `NULL` if no callback was set or the
  5289   *  library had not been [initialized](@ref intro_init).
  5290   *
  5291   *  @callback_signature
  5292   *  @code
  5293   *  void function_name(GLFWwindow* window, double xoffset, double yoffset)
  5294   *  @endcode
  5295   *  For more information about the callback parameters, see the
  5296   *  [function pointer type](@ref GLFWscrollfun).
  5297   *
  5298   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5299   *
  5300   *  @thread_safety This function must only be called from the main thread.
  5301   *
  5302   *  @sa @ref scrolling
  5303   *
  5304   *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`.
  5305   *
  5306   *  @ingroup input
  5307   */
  5308  GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
  5309  
  5310  /*! @brief Sets the path drop callback.
  5311   *
  5312   *  This function sets the path drop callback of the specified window, which is
  5313   *  called when one or more dragged paths are dropped on the window.
  5314   *
  5315   *  Because the path array and its strings may have been generated specifically
  5316   *  for that event, they are not guaranteed to be valid after the callback has
  5317   *  returned.  If you wish to use them after the callback returns, you need to
  5318   *  make a deep copy.
  5319   *
  5320   *  @param[in] window The window whose callback to set.
  5321   *  @param[in] callback The new file drop callback, or `NULL` to remove the
  5322   *  currently set callback.
  5323   *  @return The previously set callback, or `NULL` if no callback was set or the
  5324   *  library had not been [initialized](@ref intro_init).
  5325   *
  5326   *  @callback_signature
  5327   *  @code
  5328   *  void function_name(GLFWwindow* window, int path_count, const char* paths[])
  5329   *  @endcode
  5330   *  For more information about the callback parameters, see the
  5331   *  [function pointer type](@ref GLFWdropfun).
  5332   *
  5333   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5334   *
  5335   *  @remark @wayland File drop is currently unimplemented.
  5336   *
  5337   *  @thread_safety This function must only be called from the main thread.
  5338   *
  5339   *  @sa @ref path_drop
  5340   *
  5341   *  @since Added in version 3.1.
  5342   *
  5343   *  @ingroup input
  5344   */
  5345  GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
  5346  
  5347  /*! @brief Returns whether the specified joystick is present.
  5348   *
  5349   *  This function returns whether the specified joystick is present.
  5350   *
  5351   *  There is no need to call this function before other functions that accept
  5352   *  a joystick ID, as they all check for presence before performing any other
  5353   *  work.
  5354   *
  5355   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5356   *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
  5357   *
  5358   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5359   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5360   *
  5361   *  @thread_safety This function must only be called from the main thread.
  5362   *
  5363   *  @sa @ref joystick
  5364   *
  5365   *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`.
  5366   *
  5367   *  @ingroup input
  5368   */
  5369  GLFWAPI int glfwJoystickPresent(int jid);
  5370  
  5371  /*! @brief Returns the values of all axes of the specified joystick.
  5372   *
  5373   *  This function returns the values of all axes of the specified joystick.
  5374   *  Each element in the array is a value between -1.0 and 1.0.
  5375   *
  5376   *  If the specified joystick is not present this function will return `NULL`
  5377   *  but will not generate an error.  This can be used instead of first calling
  5378   *  @ref glfwJoystickPresent.
  5379   *
  5380   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5381   *  @param[out] count Where to store the number of axis values in the returned
  5382   *  array.  This is set to zero if the joystick is not present or an error
  5383   *  occurred.
  5384   *  @return An array of axis values, or `NULL` if the joystick is not present or
  5385   *  an [error](@ref error_handling) occurred.
  5386   *
  5387   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5388   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5389   *
  5390   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  5391   *  should not free it yourself.  It is valid until the specified joystick is
  5392   *  disconnected or the library is terminated.
  5393   *
  5394   *  @thread_safety This function must only be called from the main thread.
  5395   *
  5396   *  @sa @ref joystick_axis
  5397   *
  5398   *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`.
  5399   *
  5400   *  @ingroup input
  5401   */
  5402  GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
  5403  
  5404  /*! @brief Returns the state of all buttons of the specified joystick.
  5405   *
  5406   *  This function returns the state of all buttons of the specified joystick.
  5407   *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
  5408   *
  5409   *  For backward compatibility with earlier versions that did not have @ref
  5410   *  glfwGetJoystickHats, the button array also includes all hats, each
  5411   *  represented as four buttons.  The hats are in the same order as returned by
  5412   *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
  5413   *  _left_.  To disable these extra buttons, set the @ref
  5414   *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
  5415   *
  5416   *  If the specified joystick is not present this function will return `NULL`
  5417   *  but will not generate an error.  This can be used instead of first calling
  5418   *  @ref glfwJoystickPresent.
  5419   *
  5420   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5421   *  @param[out] count Where to store the number of button states in the returned
  5422   *  array.  This is set to zero if the joystick is not present or an error
  5423   *  occurred.
  5424   *  @return An array of button states, or `NULL` if the joystick is not present
  5425   *  or an [error](@ref error_handling) occurred.
  5426   *
  5427   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5428   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5429   *
  5430   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  5431   *  should not free it yourself.  It is valid until the specified joystick is
  5432   *  disconnected or the library is terminated.
  5433   *
  5434   *  @thread_safety This function must only be called from the main thread.
  5435   *
  5436   *  @sa @ref joystick_button
  5437   *
  5438   *  @since Added in version 2.2.
  5439   *  @glfw3 Changed to return a dynamic array.
  5440   *
  5441   *  @ingroup input
  5442   */
  5443  GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
  5444  
  5445  /*! @brief Returns the state of all hats of the specified joystick.
  5446   *
  5447   *  This function returns the state of all hats of the specified joystick.
  5448   *  Each element in the array is one of the following values:
  5449   *
  5450   *  Name                  | Value
  5451   *  ----                  | -----
  5452   *  `GLFW_HAT_CENTERED`   | 0
  5453   *  `GLFW_HAT_UP`         | 1
  5454   *  `GLFW_HAT_RIGHT`      | 2
  5455   *  `GLFW_HAT_DOWN`       | 4
  5456   *  `GLFW_HAT_LEFT`       | 8
  5457   *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
  5458   *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
  5459   *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
  5460   *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
  5461   *
  5462   *  The diagonal directions are bitwise combinations of the primary (up, right,
  5463   *  down and left) directions and you can test for these individually by ANDing
  5464   *  it with the corresponding direction.
  5465   *
  5466   *  @code
  5467   *  if (hats[2] & GLFW_HAT_RIGHT)
  5468   *  {
  5469   *      // State of hat 2 could be right-up, right or right-down
  5470   *  }
  5471   *  @endcode
  5472   *
  5473   *  If the specified joystick is not present this function will return `NULL`
  5474   *  but will not generate an error.  This can be used instead of first calling
  5475   *  @ref glfwJoystickPresent.
  5476   *
  5477   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5478   *  @param[out] count Where to store the number of hat states in the returned
  5479   *  array.  This is set to zero if the joystick is not present or an error
  5480   *  occurred.
  5481   *  @return An array of hat states, or `NULL` if the joystick is not present
  5482   *  or an [error](@ref error_handling) occurred.
  5483   *
  5484   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5485   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5486   *
  5487   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  5488   *  should not free it yourself.  It is valid until the specified joystick is
  5489   *  disconnected, this function is called again for that joystick or the library
  5490   *  is terminated.
  5491   *
  5492   *  @thread_safety This function must only be called from the main thread.
  5493   *
  5494   *  @sa @ref joystick_hat
  5495   *
  5496   *  @since Added in version 3.3.
  5497   *
  5498   *  @ingroup input
  5499   */
  5500  GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
  5501  
  5502  /*! @brief Returns the name of the specified joystick.
  5503   *
  5504   *  This function returns the name, encoded as UTF-8, of the specified joystick.
  5505   *  The returned string is allocated and freed by GLFW.  You should not free it
  5506   *  yourself.
  5507   *
  5508   *  If the specified joystick is not present this function will return `NULL`
  5509   *  but will not generate an error.  This can be used instead of first calling
  5510   *  @ref glfwJoystickPresent.
  5511   *
  5512   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5513   *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
  5514   *  is not present or an [error](@ref error_handling) occurred.
  5515   *
  5516   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5517   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5518   *
  5519   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  5520   *  should not free it yourself.  It is valid until the specified joystick is
  5521   *  disconnected or the library is terminated.
  5522   *
  5523   *  @thread_safety This function must only be called from the main thread.
  5524   *
  5525   *  @sa @ref joystick_name
  5526   *
  5527   *  @since Added in version 3.0.
  5528   *
  5529   *  @ingroup input
  5530   */
  5531  GLFWAPI const char* glfwGetJoystickName(int jid);
  5532  
  5533  /*! @brief Returns the SDL compatible GUID of the specified joystick.
  5534   *
  5535   *  This function returns the SDL compatible GUID, as a UTF-8 encoded
  5536   *  hexadecimal string, of the specified joystick.  The returned string is
  5537   *  allocated and freed by GLFW.  You should not free it yourself.
  5538   *
  5539   *  The GUID is what connects a joystick to a gamepad mapping.  A connected
  5540   *  joystick will always have a GUID even if there is no gamepad mapping
  5541   *  assigned to it.
  5542   *
  5543   *  If the specified joystick is not present this function will return `NULL`
  5544   *  but will not generate an error.  This can be used instead of first calling
  5545   *  @ref glfwJoystickPresent.
  5546   *
  5547   *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to
  5548   *  uniquely identify the make and model of a joystick but does not identify
  5549   *  a specific unit, e.g. all wired Xbox 360 controllers will have the same
  5550   *  GUID on that platform.  The GUID for a unit may vary between platforms
  5551   *  depending on what hardware information the platform specific APIs provide.
  5552   *
  5553   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5554   *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
  5555   *  is not present or an [error](@ref error_handling) occurred.
  5556   *
  5557   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5558   *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
  5559   *
  5560   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  5561   *  should not free it yourself.  It is valid until the specified joystick is
  5562   *  disconnected or the library is terminated.
  5563   *
  5564   *  @thread_safety This function must only be called from the main thread.
  5565   *
  5566   *  @sa @ref gamepad
  5567   *
  5568   *  @since Added in version 3.3.
  5569   *
  5570   *  @ingroup input
  5571   */
  5572  GLFWAPI const char* glfwGetJoystickGUID(int jid);
  5573  
  5574  /*! @brief Sets the user pointer of the specified joystick.
  5575   *
  5576   *  This function sets the user-defined pointer of the specified joystick.  The
  5577   *  current value is retained until the joystick is disconnected.  The initial
  5578   *  value is `NULL`.
  5579   *
  5580   *  This function may be called from the joystick callback, even for a joystick
  5581   *  that is being disconnected.
  5582   *
  5583   *  @param[in] jid The joystick whose pointer to set.
  5584   *  @param[in] pointer The new value.
  5585   *
  5586   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5587   *
  5588   *  @thread_safety This function may be called from any thread.  Access is not
  5589   *  synchronized.
  5590   *
  5591   *  @sa @ref joystick_userptr
  5592   *  @sa @ref glfwGetJoystickUserPointer
  5593   *
  5594   *  @since Added in version 3.3.
  5595   *
  5596   *  @ingroup input
  5597   */
  5598  GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
  5599  
  5600  /*! @brief Returns the user pointer of the specified joystick.
  5601   *
  5602   *  This function returns the current value of the user-defined pointer of the
  5603   *  specified joystick.  The initial value is `NULL`.
  5604   *
  5605   *  This function may be called from the joystick callback, even for a joystick
  5606   *  that is being disconnected.
  5607   *
  5608   *  @param[in] jid The joystick whose pointer to return.
  5609   *
  5610   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5611   *
  5612   *  @thread_safety This function may be called from any thread.  Access is not
  5613   *  synchronized.
  5614   *
  5615   *  @sa @ref joystick_userptr
  5616   *  @sa @ref glfwSetJoystickUserPointer
  5617   *
  5618   *  @since Added in version 3.3.
  5619   *
  5620   *  @ingroup input
  5621   */
  5622  GLFWAPI void* glfwGetJoystickUserPointer(int jid);
  5623  
  5624  /*! @brief Returns whether the specified joystick has a gamepad mapping.
  5625   *
  5626   *  This function returns whether the specified joystick is both present and has
  5627   *  a gamepad mapping.
  5628   *
  5629   *  If the specified joystick is present but does not have a gamepad mapping
  5630   *  this function will return `GLFW_FALSE` but will not generate an error.  Call
  5631   *  @ref glfwJoystickPresent to check if a joystick is present regardless of
  5632   *  whether it has a mapping.
  5633   *
  5634   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5635   *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
  5636   *  or `GLFW_FALSE` otherwise.
  5637   *
  5638   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5639   *  GLFW_INVALID_ENUM.
  5640   *
  5641   *  @thread_safety This function must only be called from the main thread.
  5642   *
  5643   *  @sa @ref gamepad
  5644   *  @sa @ref glfwGetGamepadState
  5645   *
  5646   *  @since Added in version 3.3.
  5647   *
  5648   *  @ingroup input
  5649   */
  5650  GLFWAPI int glfwJoystickIsGamepad(int jid);
  5651  
  5652  /*! @brief Sets the joystick configuration callback.
  5653   *
  5654   *  This function sets the joystick configuration callback, or removes the
  5655   *  currently set callback.  This is called when a joystick is connected to or
  5656   *  disconnected from the system.
  5657   *
  5658   *  For joystick connection and disconnection events to be delivered on all
  5659   *  platforms, you need to call one of the [event processing](@ref events)
  5660   *  functions.  Joystick disconnection may also be detected and the callback
  5661   *  called by joystick functions.  The function will then return whatever it
  5662   *  returns if the joystick is not present.
  5663   *
  5664   *  @param[in] callback The new callback, or `NULL` to remove the currently set
  5665   *  callback.
  5666   *  @return The previously set callback, or `NULL` if no callback was set or the
  5667   *  library had not been [initialized](@ref intro_init).
  5668   *
  5669   *  @callback_signature
  5670   *  @code
  5671   *  void function_name(int jid, int event)
  5672   *  @endcode
  5673   *  For more information about the callback parameters, see the
  5674   *  [function pointer type](@ref GLFWjoystickfun).
  5675   *
  5676   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5677   *
  5678   *  @thread_safety This function must only be called from the main thread.
  5679   *
  5680   *  @sa @ref joystick_event
  5681   *
  5682   *  @since Added in version 3.2.
  5683   *
  5684   *  @ingroup input
  5685   */
  5686  GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
  5687  
  5688  /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
  5689   *
  5690   *  This function parses the specified ASCII encoded string and updates the
  5691   *  internal list with any gamepad mappings it finds.  This string may
  5692   *  contain either a single gamepad mapping or many mappings separated by
  5693   *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt`
  5694   *  source file including empty lines and comments.
  5695   *
  5696   *  See @ref gamepad_mapping for a description of the format.
  5697   *
  5698   *  If there is already a gamepad mapping for a given GUID in the internal list,
  5699   *  it will be replaced by the one passed to this function.  If the library is
  5700   *  terminated and re-initialized the internal list will revert to the built-in
  5701   *  default.
  5702   *
  5703   *  @param[in] string The string containing the gamepad mappings.
  5704   *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
  5705   *  [error](@ref error_handling) occurred.
  5706   *
  5707   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5708   *  GLFW_INVALID_VALUE.
  5709   *
  5710   *  @thread_safety This function must only be called from the main thread.
  5711   *
  5712   *  @sa @ref gamepad
  5713   *  @sa @ref glfwJoystickIsGamepad
  5714   *  @sa @ref glfwGetGamepadName
  5715   *
  5716   *  @since Added in version 3.3.
  5717   *
  5718   *  @ingroup input
  5719   */
  5720  GLFWAPI int glfwUpdateGamepadMappings(const char* string);
  5721  
  5722  /*! @brief Returns the human-readable gamepad name for the specified joystick.
  5723   *
  5724   *  This function returns the human-readable name of the gamepad from the
  5725   *  gamepad mapping assigned to the specified joystick.
  5726   *
  5727   *  If the specified joystick is not present or does not have a gamepad mapping
  5728   *  this function will return `NULL` but will not generate an error.  Call
  5729   *  @ref glfwJoystickPresent to check whether it is present regardless of
  5730   *  whether it has a mapping.
  5731   *
  5732   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5733   *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the
  5734   *  joystick is not present, does not have a mapping or an
  5735   *  [error](@ref error_handling) occurred.
  5736   *
  5737   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
  5738   *
  5739   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  5740   *  should not free it yourself.  It is valid until the specified joystick is
  5741   *  disconnected, the gamepad mappings are updated or the library is terminated.
  5742   *
  5743   *  @thread_safety This function must only be called from the main thread.
  5744   *
  5745   *  @sa @ref gamepad
  5746   *  @sa @ref glfwJoystickIsGamepad
  5747   *
  5748   *  @since Added in version 3.3.
  5749   *
  5750   *  @ingroup input
  5751   */
  5752  GLFWAPI const char* glfwGetGamepadName(int jid);
  5753  
  5754  /*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
  5755   *
  5756   *  This function retrieves the state of the specified joystick remapped to
  5757   *  an Xbox-like gamepad.
  5758   *
  5759   *  If the specified joystick is not present or does not have a gamepad mapping
  5760   *  this function will return `GLFW_FALSE` but will not generate an error.  Call
  5761   *  @ref glfwJoystickPresent to check whether it is present regardless of
  5762   *  whether it has a mapping.
  5763   *
  5764   *  The Guide button may not be available for input as it is often hooked by the
  5765   *  system or the Steam client.
  5766   *
  5767   *  Not all devices have all the buttons or axes provided by @ref
  5768   *  GLFWgamepadstate.  Unavailable buttons and axes will always report
  5769   *  `GLFW_RELEASE` and 0.0 respectively.
  5770   *
  5771   *  @param[in] jid The [joystick](@ref joysticks) to query.
  5772   *  @param[out] state The gamepad input state of the joystick.
  5773   *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
  5774   *  connected, it has no gamepad mapping or an [error](@ref error_handling)
  5775   *  occurred.
  5776   *
  5777   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5778   *  GLFW_INVALID_ENUM.
  5779   *
  5780   *  @thread_safety This function must only be called from the main thread.
  5781   *
  5782   *  @sa @ref gamepad
  5783   *  @sa @ref glfwUpdateGamepadMappings
  5784   *  @sa @ref glfwJoystickIsGamepad
  5785   *
  5786   *  @since Added in version 3.3.
  5787   *
  5788   *  @ingroup input
  5789   */
  5790  GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
  5791  
  5792  /*! @brief Sets the clipboard to the specified string.
  5793   *
  5794   *  This function sets the system clipboard to the specified, UTF-8 encoded
  5795   *  string.
  5796   *
  5797   *  @param[in] window Deprecated.  Any valid window or `NULL`.
  5798   *  @param[in] string A UTF-8 encoded string.
  5799   *
  5800   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5801   *  GLFW_PLATFORM_ERROR.
  5802   *
  5803   *  @pointer_lifetime The specified string is copied before this function
  5804   *  returns.
  5805   *
  5806   *  @thread_safety This function must only be called from the main thread.
  5807   *
  5808   *  @sa @ref clipboard
  5809   *  @sa @ref glfwGetClipboardString
  5810   *
  5811   *  @since Added in version 3.0.
  5812   *
  5813   *  @ingroup input
  5814   */
  5815  GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
  5816  
  5817  /*! @brief Returns the contents of the clipboard as a string.
  5818   *
  5819   *  This function returns the contents of the system clipboard, if it contains
  5820   *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or
  5821   *  if its contents cannot be converted, `NULL` is returned and a @ref
  5822   *  GLFW_FORMAT_UNAVAILABLE error is generated.
  5823   *
  5824   *  @param[in] window Deprecated.  Any valid window or `NULL`.
  5825   *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
  5826   *  if an [error](@ref error_handling) occurred.
  5827   *
  5828   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5829   *  GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  5830   *
  5831   *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You
  5832   *  should not free it yourself.  It is valid until the next call to @ref
  5833   *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
  5834   *  is terminated.
  5835   *
  5836   *  @thread_safety This function must only be called from the main thread.
  5837   *
  5838   *  @sa @ref clipboard
  5839   *  @sa @ref glfwSetClipboardString
  5840   *
  5841   *  @since Added in version 3.0.
  5842   *
  5843   *  @ingroup input
  5844   */
  5845  GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
  5846  
  5847  /*! @brief Returns the GLFW time.
  5848   *
  5849   *  This function returns the current GLFW time, in seconds.  Unless the time
  5850   *  has been set using @ref glfwSetTime it measures time elapsed since GLFW was
  5851   *  initialized.
  5852   *
  5853   *  This function and @ref glfwSetTime are helper functions on top of @ref
  5854   *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
  5855   *
  5856   *  The resolution of the timer is system dependent, but is usually on the order
  5857   *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic
  5858   *  time source on each operating system.
  5859   *
  5860   *  @return The current time, in seconds, or zero if an
  5861   *  [error](@ref error_handling) occurred.
  5862   *
  5863   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5864   *
  5865   *  @thread_safety This function may be called from any thread.  Reading and
  5866   *  writing of the internal base time is not atomic, so it needs to be
  5867   *  externally synchronized with calls to @ref glfwSetTime.
  5868   *
  5869   *  @sa @ref time
  5870   *
  5871   *  @since Added in version 1.0.
  5872   *
  5873   *  @ingroup input
  5874   */
  5875  GLFWAPI double glfwGetTime(void);
  5876  
  5877  /*! @brief Sets the GLFW time.
  5878   *
  5879   *  This function sets the current GLFW time, in seconds.  The value must be
  5880   *  a positive finite number less than or equal to 18446744073.0, which is
  5881   *  approximately 584.5 years.
  5882   *
  5883   *  This function and @ref glfwGetTime are helper functions on top of @ref
  5884   *  glfwGetTimerFrequency and @ref glfwGetTimerValue.
  5885   *
  5886   *  @param[in] time The new value, in seconds.
  5887   *
  5888   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  5889   *  GLFW_INVALID_VALUE.
  5890   *
  5891   *  @remark The upper limit of GLFW time is calculated as
  5892   *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
  5893   *  storing nanoseconds in 64 bits.  The limit may be increased in the future.
  5894   *
  5895   *  @thread_safety This function may be called from any thread.  Reading and
  5896   *  writing of the internal base time is not atomic, so it needs to be
  5897   *  externally synchronized with calls to @ref glfwGetTime.
  5898   *
  5899   *  @sa @ref time
  5900   *
  5901   *  @since Added in version 2.2.
  5902   *
  5903   *  @ingroup input
  5904   */
  5905  GLFWAPI void glfwSetTime(double time);
  5906  
  5907  /*! @brief Returns the current value of the raw timer.
  5908   *
  5909   *  This function returns the current value of the raw timer, measured in
  5910   *  1&nbsp;/&nbsp;frequency seconds.  To get the frequency, call @ref
  5911   *  glfwGetTimerFrequency.
  5912   *
  5913   *  @return The value of the timer, or zero if an
  5914   *  [error](@ref error_handling) occurred.
  5915   *
  5916   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5917   *
  5918   *  @thread_safety This function may be called from any thread.
  5919   *
  5920   *  @sa @ref time
  5921   *  @sa @ref glfwGetTimerFrequency
  5922   *
  5923   *  @since Added in version 3.2.
  5924   *
  5925   *  @ingroup input
  5926   */
  5927  GLFWAPI uint64_t glfwGetTimerValue(void);
  5928  
  5929  /*! @brief Returns the frequency, in Hz, of the raw timer.
  5930   *
  5931   *  This function returns the frequency, in Hz, of the raw timer.
  5932   *
  5933   *  @return The frequency of the timer, in Hz, or zero if an
  5934   *  [error](@ref error_handling) occurred.
  5935   *
  5936   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5937   *
  5938   *  @thread_safety This function may be called from any thread.
  5939   *
  5940   *  @sa @ref time
  5941   *  @sa @ref glfwGetTimerValue
  5942   *
  5943   *  @since Added in version 3.2.
  5944   *
  5945   *  @ingroup input
  5946   */
  5947  GLFWAPI uint64_t glfwGetTimerFrequency(void);
  5948  
  5949  /*! @brief Makes the context of the specified window current for the calling
  5950   *  thread.
  5951   *
  5952   *  This function makes the OpenGL or OpenGL ES context of the specified window
  5953   *  current on the calling thread.  A context must only be made current on
  5954   *  a single thread at a time and each thread can have only a single current
  5955   *  context at a time.
  5956   *
  5957   *  When moving a context between threads, you must make it non-current on the
  5958   *  old thread before making it current on the new one.
  5959   *
  5960   *  By default, making a context non-current implicitly forces a pipeline flush.
  5961   *  On machines that support `GL_KHR_context_flush_control`, you can control
  5962   *  whether a context performs this flush by setting the
  5963   *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
  5964   *  hint.
  5965   *
  5966   *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
  5967   *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
  5968   *  error.
  5969   *
  5970   *  @param[in] window The window whose context to make current, or `NULL` to
  5971   *  detach the current context.
  5972   *
  5973   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  5974   *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  5975   *
  5976   *  @thread_safety This function may be called from any thread.
  5977   *
  5978   *  @sa @ref context_current
  5979   *  @sa @ref glfwGetCurrentContext
  5980   *
  5981   *  @since Added in version 3.0.
  5982   *
  5983   *  @ingroup context
  5984   */
  5985  GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
  5986  
  5987  /*! @brief Returns the window whose context is current on the calling thread.
  5988   *
  5989   *  This function returns the window whose OpenGL or OpenGL ES context is
  5990   *  current on the calling thread.
  5991   *
  5992   *  @return The window whose context is current, or `NULL` if no window's
  5993   *  context is current.
  5994   *
  5995   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  5996   *
  5997   *  @thread_safety This function may be called from any thread.
  5998   *
  5999   *  @sa @ref context_current
  6000   *  @sa @ref glfwMakeContextCurrent
  6001   *
  6002   *  @since Added in version 3.0.
  6003   *
  6004   *  @ingroup context
  6005   */
  6006  GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
  6007  
  6008  /*! @brief Swaps the front and back buffers of the specified window.
  6009   *
  6010   *  This function swaps the front and back buffers of the specified window when
  6011   *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than
  6012   *  zero, the GPU driver waits the specified number of screen updates before
  6013   *  swapping the buffers.
  6014   *
  6015   *  The specified window must have an OpenGL or OpenGL ES context.  Specifying
  6016   *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
  6017   *  error.
  6018   *
  6019   *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
  6020   *  see `vkQueuePresentKHR` instead.
  6021   *
  6022   *  @param[in] window The window whose buffers to swap.
  6023   *
  6024   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6025   *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  6026   *
  6027   *  @remark __EGL:__ The context of the specified window must be current on the
  6028   *  calling thread.
  6029   *
  6030   *  @thread_safety This function may be called from any thread.
  6031   *
  6032   *  @sa @ref buffer_swap
  6033   *  @sa @ref glfwSwapInterval
  6034   *
  6035   *  @since Added in version 1.0.
  6036   *  @glfw3 Added window handle parameter.
  6037   *
  6038   *  @ingroup window
  6039   */
  6040  GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
  6041  
  6042  /*! @brief Sets the swap interval for the current context.
  6043   *
  6044   *  This function sets the swap interval for the current OpenGL or OpenGL ES
  6045   *  context, i.e. the number of screen updates to wait from the time @ref
  6046   *  glfwSwapBuffers was called before swapping the buffers and returning.  This
  6047   *  is sometimes called _vertical synchronization_, _vertical retrace
  6048   *  synchronization_ or just _vsync_.
  6049   *
  6050   *  A context that supports either of the `WGL_EXT_swap_control_tear` and
  6051   *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
  6052   *  intervals, which allows the driver to swap immediately even if a frame
  6053   *  arrives a little bit late.  You can check for these extensions with @ref
  6054   *  glfwExtensionSupported.
  6055   *
  6056   *  A context must be current on the calling thread.  Calling this function
  6057   *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
  6058   *
  6059   *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
  6060   *  see the present mode of your swapchain instead.
  6061   *
  6062   *  @param[in] interval The minimum number of screen updates to wait for
  6063   *  until the buffers are swapped by @ref glfwSwapBuffers.
  6064   *
  6065   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6066   *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  6067   *
  6068   *  @remark This function is not called during context creation, leaving the
  6069   *  swap interval set to whatever is the default for that API.  This is done
  6070   *  because some swap interval extensions used by GLFW do not allow the swap
  6071   *  interval to be reset to zero once it has been set to a non-zero value.
  6072   *
  6073   *  @remark Some GPU drivers do not honor the requested swap interval, either
  6074   *  because of a user setting that overrides the application's request or due to
  6075   *  bugs in the driver.
  6076   *
  6077   *  @thread_safety This function may be called from any thread.
  6078   *
  6079   *  @sa @ref buffer_swap
  6080   *  @sa @ref glfwSwapBuffers
  6081   *
  6082   *  @since Added in version 1.0.
  6083   *
  6084   *  @ingroup context
  6085   */
  6086  GLFWAPI void glfwSwapInterval(int interval);
  6087  
  6088  /*! @brief Returns whether the specified extension is available.
  6089   *
  6090   *  This function returns whether the specified
  6091   *  [API extension](@ref context_glext) is supported by the current OpenGL or
  6092   *  OpenGL ES context.  It searches both for client API extension and context
  6093   *  creation API extensions.
  6094   *
  6095   *  A context must be current on the calling thread.  Calling this function
  6096   *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
  6097   *
  6098   *  As this functions retrieves and searches one or more extension strings each
  6099   *  call, it is recommended that you cache its results if it is going to be used
  6100   *  frequently.  The extension strings will not change during the lifetime of
  6101   *  a context, so there is no danger in doing this.
  6102   *
  6103   *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref
  6104   *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
  6105   *  and `vkEnumerateDeviceExtensionProperties` instead.
  6106   *
  6107   *  @param[in] extension The ASCII encoded name of the extension.
  6108   *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
  6109   *  otherwise.
  6110   *
  6111   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6112   *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
  6113   *  GLFW_PLATFORM_ERROR.
  6114   *
  6115   *  @thread_safety This function may be called from any thread.
  6116   *
  6117   *  @sa @ref context_glext
  6118   *  @sa @ref glfwGetProcAddress
  6119   *
  6120   *  @since Added in version 1.0.
  6121   *
  6122   *  @ingroup context
  6123   */
  6124  GLFWAPI int glfwExtensionSupported(const char* extension);
  6125  
  6126  /*! @brief Returns the address of the specified function for the current
  6127   *  context.
  6128   *
  6129   *  This function returns the address of the specified OpenGL or OpenGL ES
  6130   *  [core or extension function](@ref context_glext), if it is supported
  6131   *  by the current context.
  6132   *
  6133   *  A context must be current on the calling thread.  Calling this function
  6134   *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
  6135   *
  6136   *  This function does not apply to Vulkan.  If you are rendering with Vulkan,
  6137   *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
  6138   *  `vkGetDeviceProcAddr` instead.
  6139   *
  6140   *  @param[in] procname The ASCII encoded name of the function.
  6141   *  @return The address of the function, or `NULL` if an
  6142   *  [error](@ref error_handling) occurred.
  6143   *
  6144   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6145   *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
  6146   *
  6147   *  @remark The address of a given function is not guaranteed to be the same
  6148   *  between contexts.
  6149   *
  6150   *  @remark This function may return a non-`NULL` address despite the
  6151   *  associated version or extension not being available.  Always check the
  6152   *  context version or extension string first.
  6153   *
  6154   *  @pointer_lifetime The returned function pointer is valid until the context
  6155   *  is destroyed or the library is terminated.
  6156   *
  6157   *  @thread_safety This function may be called from any thread.
  6158   *
  6159   *  @sa @ref context_glext
  6160   *  @sa @ref glfwExtensionSupported
  6161   *
  6162   *  @since Added in version 1.0.
  6163   *
  6164   *  @ingroup context
  6165   */
  6166  GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
  6167  
  6168  /*! @brief Returns whether the Vulkan loader and an ICD have been found.
  6169   *
  6170   *  This function returns whether the Vulkan loader and any minimally functional
  6171   *  ICD have been found.
  6172   *
  6173   *  The availability of a Vulkan loader and even an ICD does not by itself guarantee that
  6174   *  surface creation or even instance creation is possible.  Call @ref
  6175   *  glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
  6176   *  surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
  6177   *  check whether a queue family of a physical device supports image presentation.
  6178   *
  6179   *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
  6180   *  otherwise.
  6181   *
  6182   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
  6183   *
  6184   *  @thread_safety This function may be called from any thread.
  6185   *
  6186   *  @sa @ref vulkan_support
  6187   *
  6188   *  @since Added in version 3.2.
  6189   *
  6190   *  @ingroup vulkan
  6191   */
  6192  GLFWAPI int glfwVulkanSupported(void);
  6193  
  6194  /*! @brief Returns the Vulkan instance extensions required by GLFW.
  6195   *
  6196   *  This function returns an array of names of Vulkan instance extensions required
  6197   *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the
  6198   *  list will always contain `VK_KHR_surface`, so if you don't require any
  6199   *  additional extensions you can pass this list directly to the
  6200   *  `VkInstanceCreateInfo` struct.
  6201   *
  6202   *  If Vulkan is not available on the machine, this function returns `NULL` and
  6203   *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
  6204   *  to check whether Vulkan is at least minimally available.
  6205   *
  6206   *  If Vulkan is available but no set of extensions allowing window surface
  6207   *  creation was found, this function returns `NULL`.  You may still use Vulkan
  6208   *  for off-screen rendering and compute work.
  6209   *
  6210   *  @param[out] count Where to store the number of extensions in the returned
  6211   *  array.  This is set to zero if an error occurred.
  6212   *  @return An array of ASCII encoded extension names, or `NULL` if an
  6213   *  [error](@ref error_handling) occurred.
  6214   *
  6215   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  6216   *  GLFW_API_UNAVAILABLE.
  6217   *
  6218   *  @remark Additional extensions may be required by future versions of GLFW.
  6219   *  You should check if any extensions you wish to enable are already in the
  6220   *  returned array, as it is an error to specify an extension more than once in
  6221   *  the `VkInstanceCreateInfo` struct.
  6222   *
  6223   *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You
  6224   *  should not free it yourself.  It is guaranteed to be valid only until the
  6225   *  library is terminated.
  6226   *
  6227   *  @thread_safety This function may be called from any thread.
  6228   *
  6229   *  @sa @ref vulkan_ext
  6230   *  @sa @ref glfwCreateWindowSurface
  6231   *
  6232   *  @since Added in version 3.2.
  6233   *
  6234   *  @ingroup vulkan
  6235   */
  6236  GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
  6237  
  6238  #if defined(VK_VERSION_1_0)
  6239  
  6240  /*! @brief Returns the address of the specified Vulkan instance function.
  6241   *
  6242   *  This function returns the address of the specified Vulkan core or extension
  6243   *  function for the specified instance.  If instance is set to `NULL` it can
  6244   *  return any function exported from the Vulkan loader, including at least the
  6245   *  following functions:
  6246   *
  6247   *  - `vkEnumerateInstanceExtensionProperties`
  6248   *  - `vkEnumerateInstanceLayerProperties`
  6249   *  - `vkCreateInstance`
  6250   *  - `vkGetInstanceProcAddr`
  6251   *
  6252   *  If Vulkan is not available on the machine, this function returns `NULL` and
  6253   *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
  6254   *  to check whether Vulkan is at least minimally available.
  6255   *
  6256   *  This function is equivalent to calling `vkGetInstanceProcAddr` with
  6257   *  a platform-specific query of the Vulkan loader as a fallback.
  6258   *
  6259   *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
  6260   *  functions related to instance creation.
  6261   *  @param[in] procname The ASCII encoded name of the function.
  6262   *  @return The address of the function, or `NULL` if an
  6263   *  [error](@ref error_handling) occurred.
  6264   *
  6265   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
  6266   *  GLFW_API_UNAVAILABLE.
  6267   *
  6268   *  @pointer_lifetime The returned function pointer is valid until the library
  6269   *  is terminated.
  6270   *
  6271   *  @thread_safety This function may be called from any thread.
  6272   *
  6273   *  @sa @ref vulkan_proc
  6274   *
  6275   *  @since Added in version 3.2.
  6276   *
  6277   *  @ingroup vulkan
  6278   */
  6279  GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
  6280  
  6281  /*! @brief Returns whether the specified queue family can present images.
  6282   *
  6283   *  This function returns whether the specified queue family of the specified
  6284   *  physical device supports presentation to the platform GLFW was built for.
  6285   *
  6286   *  If Vulkan or the required window surface creation instance extensions are
  6287   *  not available on the machine, or if the specified instance was not created
  6288   *  with the required extensions, this function returns `GLFW_FALSE` and
  6289   *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported
  6290   *  to check whether Vulkan is at least minimally available and @ref
  6291   *  glfwGetRequiredInstanceExtensions to check what instance extensions are
  6292   *  required.
  6293   *
  6294   *  @param[in] instance The instance that the physical device belongs to.
  6295   *  @param[in] device The physical device that the queue family belongs to.
  6296   *  @param[in] queuefamily The index of the queue family to query.
  6297   *  @return `GLFW_TRUE` if the queue family supports presentation, or
  6298   *  `GLFW_FALSE` otherwise.
  6299   *
  6300   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6301   *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
  6302   *
  6303   *  @remark @macos This function currently always returns `GLFW_TRUE`, as the
  6304   *  `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
  6305   *  a `vkGetPhysicalDevice*PresentationSupport` type function.
  6306   *
  6307   *  @thread_safety This function may be called from any thread.  For
  6308   *  synchronization details of Vulkan objects, see the Vulkan specification.
  6309   *
  6310   *  @sa @ref vulkan_present
  6311   *
  6312   *  @since Added in version 3.2.
  6313   *
  6314   *  @ingroup vulkan
  6315   */
  6316  GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
  6317  
  6318  /*! @brief Creates a Vulkan surface for the specified window.
  6319   *
  6320   *  This function creates a Vulkan surface for the specified window.
  6321   *
  6322   *  If the Vulkan loader or at least one minimally functional ICD were not found,
  6323   *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
  6324   *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether
  6325   *  Vulkan is at least minimally available.
  6326   *
  6327   *  If the required window surface creation instance extensions are not
  6328   *  available or if the specified instance was not created with these extensions
  6329   *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
  6330   *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref
  6331   *  glfwGetRequiredInstanceExtensions to check what instance extensions are
  6332   *  required.
  6333   *
  6334   *  The window surface cannot be shared with another API so the window must
  6335   *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
  6336   *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
  6337   *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
  6338   *
  6339   *  The window surface must be destroyed before the specified Vulkan instance.
  6340   *  It is the responsibility of the caller to destroy the window surface.  GLFW
  6341   *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the
  6342   *  surface.
  6343   *
  6344   *  @param[in] instance The Vulkan instance to create the surface in.
  6345   *  @param[in] window The window to create the surface for.
  6346   *  @param[in] allocator The allocator to use, or `NULL` to use the default
  6347   *  allocator.
  6348   *  @param[out] surface Where to store the handle of the surface.  This is set
  6349   *  to `VK_NULL_HANDLE` if an error occurred.
  6350   *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an
  6351   *  [error](@ref error_handling) occurred.
  6352   *
  6353   *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
  6354   *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
  6355   *
  6356   *  @remark If an error occurs before the creation call is made, GLFW returns
  6357   *  the Vulkan error code most appropriate for the error.  Appropriate use of
  6358   *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
  6359   *  eliminate almost all occurrences of these errors.
  6360   *
  6361   *  @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
  6362   *  `VK_MVK_macos_surface` extension as a fallback.  The name of the selected
  6363   *  extension, if any, is included in the array returned by @ref
  6364   *  glfwGetRequiredInstanceExtensions.
  6365   *
  6366   *  @remark @macos This function creates and sets a `CAMetalLayer` instance for
  6367   *  the window content view, which is required for MoltenVK to function.
  6368   *
  6369   *  @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension,
  6370   *  with the `VK_KHR_xlib_surface` extension as a fallback.  You can make
  6371   *  `VK_KHR_xlib_surface` the preferred extension by setting the
  6372   *  [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
  6373   *  hint.  The name of the selected extension, if any, is included in the array
  6374   *  returned by @ref glfwGetRequiredInstanceExtensions.
  6375   *
  6376   *  @thread_safety This function may be called from any thread.  For
  6377   *  synchronization details of Vulkan objects, see the Vulkan specification.
  6378   *
  6379   *  @sa @ref vulkan_surface
  6380   *  @sa @ref glfwGetRequiredInstanceExtensions
  6381   *
  6382   *  @since Added in version 3.2.
  6383   *
  6384   *  @ingroup vulkan
  6385   */
  6386  GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
  6387  
  6388  #endif /*VK_VERSION_1_0*/
  6389  
  6390  
  6391  /*************************************************************************
  6392   * Global definition cleanup
  6393   *************************************************************************/
  6394  
  6395  /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
  6396  
  6397  #ifdef GLFW_WINGDIAPI_DEFINED
  6398   #undef WINGDIAPI
  6399   #undef GLFW_WINGDIAPI_DEFINED
  6400  #endif
  6401  
  6402  #ifdef GLFW_CALLBACK_DEFINED
  6403   #undef CALLBACK
  6404   #undef GLFW_CALLBACK_DEFINED
  6405  #endif
  6406  
  6407  /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
  6408   * defined by some gl.h variants (OpenBSD) so define it after if needed.
  6409   */
  6410  #ifndef GLAPIENTRY
  6411   #define GLAPIENTRY APIENTRY
  6412   #define GLFW_GLAPIENTRY_DEFINED
  6413  #endif
  6414  
  6415  /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
  6416  
  6417  
  6418  #ifdef __cplusplus
  6419  }
  6420  #endif
  6421  
  6422  #endif /* _glfw3_h_ */
  6423