github.com/Konstantin8105/c4go@v0.0.0-20240505174241-768bb1c65a51/tests/raylib/external/glfw/src/mappings.h.in (about)

     1  //========================================================================
     2  // GLFW 3.4 - www.glfw.org
     3  //------------------------------------------------------------------------
     4  // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
     5  //
     6  // This software is provided 'as-is', without any express or implied
     7  // warranty. In no event will the authors be held liable for any damages
     8  // arising from the use of this software.
     9  //
    10  // Permission is granted to anyone to use this software for any purpose,
    11  // including commercial applications, and to alter it and redistribute it
    12  // freely, subject to the following restrictions:
    13  //
    14  // 1. The origin of this software must not be misrepresented; you must not
    15  //    claim that you wrote the original software. If you use this software
    16  //    in a product, an acknowledgment in the product documentation would
    17  //    be appreciated but is not required.
    18  //
    19  // 2. Altered source versions must be plainly marked as such, and must not
    20  //    be misrepresented as being the original software.
    21  //
    22  // 3. This notice may not be removed or altered from any source
    23  //    distribution.
    24  //
    25  //========================================================================
    26  // As mappings.h.in, this file is used by CMake to produce the mappings.h
    27  // header file.  If you are adding a GLFW specific gamepad mapping, this is
    28  // where to put it.
    29  //========================================================================
    30  // As mappings.h, this provides all pre-defined gamepad mappings, including
    31  // all available in SDL_GameControllerDB.  Do not edit this file.  Any gamepad
    32  // mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
    33  // This file can be re-generated from mappings.h.in and the upstream
    34  // gamecontrollerdb.txt with the 'update_mappings' CMake target.
    35  //========================================================================
    36  
    37  // All gamepad mappings not labeled GLFW are copied from the
    38  // SDL_GameControllerDB project under the following license:
    39  //
    40  // Simple DirectMedia Layer
    41  // Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    42  //
    43  // This software is provided 'as-is', without any express or implied warranty.
    44  // In no event will the authors be held liable for any damages arising from the
    45  // use of this software.
    46  //
    47  // Permission is granted to anyone to use this software for any purpose,
    48  // including commercial applications, and to alter it and redistribute it
    49  // freely, subject to the following restrictions:
    50  //
    51  // 1. The origin of this software must not be misrepresented; you must not
    52  //    claim that you wrote the original software. If you use this software
    53  //    in a product, an acknowledgment in the product documentation would
    54  //    be appreciated but is not required.
    55  //
    56  // 2. Altered source versions must be plainly marked as such, and must not be
    57  //    misrepresented as being the original software.
    58  //
    59  // 3. This notice may not be removed or altered from any source distribution.
    60  
    61  const char* _glfwDefaultMappings[] =
    62  {
    63  #if defined(GLFW_BUILD_WIN32_MAPPINGS)
    64  @GLFW_WIN32_MAPPINGS@
    65  "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    66  "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    67  "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    68  "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    69  "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    70  "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    71  "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
    72  #endif // GLFW_BUILD_WIN32_MAPPINGS
    73  
    74  #if defined(GLFW_BUILD_COCOA_MAPPINGS)
    75  @GLFW_COCOA_MAPPINGS@
    76  #endif // GLFW_BUILD_COCOA_MAPPINGS
    77  
    78  #if defined(GLFW_BUILD_LINUX_MAPPINGS)
    79  @GLFW_LINUX_MAPPINGS@
    80  #endif // GLFW_BUILD_LINUX_MAPPINGS
    81  };
    82