github.com/Konstantin8105/c4go@v0.0.0-20240505174241-768bb1c65a51/tests/raylib/external/glfw/src/win32_thread.h (about) 1 //======================================================================== 2 // GLFW 3.4 Win32 - www.glfw.org 3 //------------------------------------------------------------------------ 4 // Copyright (c) 2002-2006 Marcus Geelnard 5 // Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> 6 // 7 // This software is provided 'as-is', without any express or implied 8 // warranty. In no event will the authors be held liable for any damages 9 // arising from the use of this software. 10 // 11 // Permission is granted to anyone to use this software for any purpose, 12 // including commercial applications, and to alter it and redistribute it 13 // freely, subject to the following restrictions: 14 // 15 // 1. The origin of this software must not be misrepresented; you must not 16 // claim that you wrote the original software. If you use this software 17 // in a product, an acknowledgment in the product documentation would 18 // be appreciated but is not required. 19 // 20 // 2. Altered source versions must be plainly marked as such, and must not 21 // be misrepresented as being the original software. 22 // 23 // 3. This notice may not be removed or altered from any source 24 // distribution. 25 // 26 //======================================================================== 27 28 #include <windows.h> 29 30 #define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32; 31 #define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32; 32 33 // Win32-specific thread local storage data 34 // 35 typedef struct _GLFWtlsWin32 36 { 37 GLFWbool allocated; 38 DWORD index; 39 } _GLFWtlsWin32; 40 41 // Win32-specific mutex data 42 // 43 typedef struct _GLFWmutexWin32 44 { 45 GLFWbool allocated; 46 CRITICAL_SECTION section; 47 } _GLFWmutexWin32; 48