github.com/Konstantin8105/c4go@v0.0.0-20240505174241-768bb1c65a51/tests/raylib/minshell.html (about)

     1  <!doctype html>
     2  <html lang="en-us">
     3    <head>
     4      <meta charset="utf-8">
     5      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
     6  
     7      <title>raylib web game</title>
     8  
     9      <meta name="title" content="raylib web game">
    10      <meta name="description" content="New raylib web videogame, developed using raylib videogames library">
    11      <meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
    12      <meta name="viewport" content="width=device-width">
    13  
    14      <!-- Open Graph metatags for sharing -->
    15      <meta property="og:title" content="raylib web game">
    16      <meta property="og:image:type" content="image/png">
    17      <meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
    18      <meta property="og:site_name" content="raylib.com">
    19      <meta property="og:url" content="https://www.raylib.com/games.html">
    20      <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
    21  
    22      <!-- Twitter metatags for sharing -->
    23      <meta name="twitter:card" content="summary">
    24      <meta name="twitter:site" content="@raysan5">
    25      <meta name="twitter:title" content="raylib web game">
    26      <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
    27      <meta name="twitter:url" content="https://www.raylib.com/games.html">
    28      <meta name="twitter:description" content="New raylib web game, developed using raylib videogames library">
    29  
    30      <!-- Favicon -->
    31      <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
    32  
    33      <style>
    34          body { margin: 0px; }
    35          canvas.emscripten { border: 0px none; background-color: black; }
    36      </style>
    37      <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
    38      <script type='text/javascript'>
    39          function saveFileFromMEMFSToDisk(memoryFSname, localFSname)     // This can be called by C/C++ code
    40          {
    41              var isSafari = false; // Not supported, navigator.userAgent access is being restricted
    42              //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
    43              var data = FS.readFile(memoryFSname);
    44              var blob;
    45  
    46              if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
    47              else blob = new Blob([data.buffer], { type: "application/octet-binary" });
    48  
    49              // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
    50              // in Settings/Advanced/Downloads section you have a setting:
    51              // 'Ask where to save each file before downloading' - which you can set true/false.
    52              // If you enable this setting it would always ask you and bring the SaveAsDialog
    53              saveAs(blob, localFSname);
    54          }
    55      </script>
    56      </head>
    57      <body>
    58          <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
    59          <p id="output" />
    60          <script>
    61              var Module = {
    62                  print: (function() {
    63                      var element = document.getElementById('output');
    64                      if (element) element.value = ''; // clear browser cache
    65                      return function(text) {
    66                          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
    67                          console.log(text);
    68                          if (element) {
    69                            element.value += text + "\n";
    70                            element.scrollTop = element.scrollHeight; // focus on bottom
    71                          }
    72                      };
    73                  })(),
    74                  canvas: (function() {
    75                      var canvas = document.getElementById('canvas');
    76                      return canvas;
    77                  })()
    78              };
    79          </script>
    80          {{{ SCRIPT }}}
    81      </body>
    82  </html>