github.com/Konstantin8105/c4go@v0.0.0-20240505174241-768bb1c65a51/tests/raylib/raylib.h (about)

     1  /**********************************************************************************************
     2  *
     3  *   raylib v4.5-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
     4  *
     5  *   FEATURES:
     6  *       - NO external dependencies, all required libraries included with raylib
     7  *       - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
     8  *                        MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
     9  *       - Written in plain C code (C99) in PascalCase/camelCase notation
    10  *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
    11  *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
    12  *       - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
    13  *       - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
    14  *       - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
    15  *       - Flexible Materials system, supporting classic maps and PBR maps
    16  *       - Animated 3D models supported (skeletal bones animation) (IQM)
    17  *       - Shaders support, including Model shaders and Postprocessing shaders
    18  *       - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
    19  *       - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
    20  *       - VR stereo rendering with configurable HMD device parameters
    21  *       - Bindings to multiple programming languages available!
    22  *
    23  *   NOTES:
    24  *       - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
    25  *       - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
    26  *       - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
    27  *       - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
    28  *
    29  *   DEPENDENCIES (included):
    30  *       [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
    31  *       [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
    32  *       [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
    33  *
    34  *   OPTIONAL DEPENDENCIES (included):
    35  *       [rcore] msf_gif (Miles Fogle) for GIF recording
    36  *       [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
    37  *       [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
    38  *       [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
    39  *       [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
    40  *       [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
    41  *       [rtext] stb_truetype (Sean Barret) for ttf fonts loading
    42  *       [rtext] stb_rect_pack (Sean Barret) for rectangles packing
    43  *       [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
    44  *       [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
    45  *       [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
    46  *       [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
    47  *       [raudio] dr_wav (David Reid) for WAV audio file loading
    48  *       [raudio] dr_flac (David Reid) for FLAC audio file loading
    49  *       [raudio] dr_mp3 (David Reid) for MP3 audio file loading
    50  *       [raudio] stb_vorbis (Sean Barret) for OGG audio loading
    51  *       [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
    52  *       [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
    53  *
    54  *
    55  *   LICENSE: zlib/libpng
    56  *
    57  *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
    58  *   BSD-like license that allows static linking with closed source software:
    59  *
    60  *   Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
    61  *
    62  *   This software is provided "as-is", without any express or implied warranty. In no event
    63  *   will the authors be held liable for any damages arising from the use of this software.
    64  *
    65  *   Permission is granted to anyone to use this software for any purpose, including commercial
    66  *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
    67  *
    68  *     1. The origin of this software must not be misrepresented; you must not claim that you
    69  *     wrote the original software. If you use this software in a product, an acknowledgment
    70  *     in the product documentation would be appreciated but is not required.
    71  *
    72  *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
    73  *     as being the original software.
    74  *
    75  *     3. This notice may not be removed or altered from any source distribution.
    76  *
    77  **********************************************************************************************/
    78  
    79  #ifndef RAYLIB_H
    80  #define RAYLIB_H
    81  
    82  #include <stdarg.h>     // Required for: va_list - Only used by TraceLogCallback
    83  
    84  #define RAYLIB_VERSION  "4.5-dev"
    85  
    86  // Function specifiers in case library is build/used as a shared library (Windows)
    87  // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
    88  #if defined(_WIN32)
    89      #if defined(BUILD_LIBTYPE_SHARED)
    90          #if defined(__TINYC__)
    91              #define __declspec(x) __attribute__((x))
    92          #endif
    93          #define RLAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll)
    94      #elif defined(USE_LIBTYPE_SHARED)
    95          #define RLAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll)
    96      #endif
    97  #endif
    98  
    99  #ifndef RLAPI
   100      #define RLAPI       // Functions defined as 'extern' by default (implicit specifiers)
   101  #endif
   102  
   103  //----------------------------------------------------------------------------------
   104  // Some basic Defines
   105  //----------------------------------------------------------------------------------
   106  #ifndef PI
   107      #define PI 3.14159265358979323846f
   108  #endif
   109  #ifndef DEG2RAD
   110      #define DEG2RAD (PI/180.0f)
   111  #endif
   112  #ifndef RAD2DEG
   113      #define RAD2DEG (180.0f/PI)
   114  #endif
   115  
   116  // Allow custom memory allocators
   117  // NOTE: Require recompiling raylib sources
   118  #ifndef RL_MALLOC
   119      #define RL_MALLOC(sz)       malloc(sz)
   120  #endif
   121  #ifndef RL_CALLOC
   122      #define RL_CALLOC(n,sz)     calloc(n,sz)
   123  #endif
   124  #ifndef RL_REALLOC
   125      #define RL_REALLOC(ptr,sz)  realloc(ptr,sz)
   126  #endif
   127  #ifndef RL_FREE
   128      #define RL_FREE(ptr)        free(ptr)
   129  #endif
   130  
   131  // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
   132  // Plain structures in C++ (without constructors) can be initialized with { }
   133  #if defined(__cplusplus)
   134      #define CLITERAL(type)      type
   135  #else
   136      #define CLITERAL(type)      (type)
   137  #endif
   138  
   139  // NOTE: We set some defines with some data types declared by raylib
   140  // Other modules (raymath, rlgl) also require some of those types, so,
   141  // to be able to use those other modules as standalone (not depending on raylib)
   142  // this defines are very useful for internal check and avoid type (re)definitions
   143  #define RL_COLOR_TYPE
   144  #define RL_RECTANGLE_TYPE
   145  #define RL_VECTOR2_TYPE
   146  #define RL_VECTOR3_TYPE
   147  #define RL_VECTOR4_TYPE
   148  #define RL_QUATERNION_TYPE
   149  #define RL_MATRIX_TYPE
   150  
   151  // Some Basic Colors
   152  // NOTE: Custom raylib color palette for amazing visuals on WHITE background
   153  #define LIGHTGRAY  CLITERAL(Color){ 200, 200, 200, 255 }   // Light Gray
   154  #define GRAY       CLITERAL(Color){ 130, 130, 130, 255 }   // Gray
   155  #define DARKGRAY   CLITERAL(Color){ 80, 80, 80, 255 }      // Dark Gray
   156  #define YELLOW     CLITERAL(Color){ 253, 249, 0, 255 }     // Yellow
   157  #define GOLD       CLITERAL(Color){ 255, 203, 0, 255 }     // Gold
   158  #define ORANGE     CLITERAL(Color){ 255, 161, 0, 255 }     // Orange
   159  #define PINK       CLITERAL(Color){ 255, 109, 194, 255 }   // Pink
   160  #define RED        CLITERAL(Color){ 230, 41, 55, 255 }     // Red
   161  #define MAROON     CLITERAL(Color){ 190, 33, 55, 255 }     // Maroon
   162  #define GREEN      CLITERAL(Color){ 0, 228, 48, 255 }      // Green
   163  #define LIME       CLITERAL(Color){ 0, 158, 47, 255 }      // Lime
   164  #define DARKGREEN  CLITERAL(Color){ 0, 117, 44, 255 }      // Dark Green
   165  #define SKYBLUE    CLITERAL(Color){ 102, 191, 255, 255 }   // Sky Blue
   166  #define BLUE       CLITERAL(Color){ 0, 121, 241, 255 }     // Blue
   167  #define DARKBLUE   CLITERAL(Color){ 0, 82, 172, 255 }      // Dark Blue
   168  #define PURPLE     CLITERAL(Color){ 200, 122, 255, 255 }   // Purple
   169  #define VIOLET     CLITERAL(Color){ 135, 60, 190, 255 }    // Violet
   170  #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 }    // Dark Purple
   171  #define BEIGE      CLITERAL(Color){ 211, 176, 131, 255 }   // Beige
   172  #define BROWN      CLITERAL(Color){ 127, 106, 79, 255 }    // Brown
   173  #define DARKBROWN  CLITERAL(Color){ 76, 63, 47, 255 }      // Dark Brown
   174  
   175  #define WHITE      CLITERAL(Color){ 255, 255, 255, 255 }   // White
   176  #define BLACK      CLITERAL(Color){ 0, 0, 0, 255 }         // Black
   177  #define BLANK      CLITERAL(Color){ 0, 0, 0, 0 }           // Blank (Transparent)
   178  #define MAGENTA    CLITERAL(Color){ 255, 0, 255, 255 }     // Magenta
   179  #define RAYWHITE   CLITERAL(Color){ 245, 245, 245, 255 }   // My own White (raylib logo)
   180  
   181  //----------------------------------------------------------------------------------
   182  // Structures Definition
   183  //----------------------------------------------------------------------------------
   184  // Boolean type
   185  #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
   186      #include <stdbool.h>
   187  #elif !defined(__cplusplus) && !defined(bool)
   188      typedef enum bool { false = 0, true = !false } bool;
   189      #define RL_BOOL_TYPE
   190  #endif
   191  
   192  // Vector2, 2 components
   193  typedef struct Vector2 {
   194      float x;                // Vector x component
   195      float y;                // Vector y component
   196  } Vector2;
   197  
   198  // Vector3, 3 components
   199  typedef struct Vector3 {
   200      float x;                // Vector x component
   201      float y;                // Vector y component
   202      float z;                // Vector z component
   203  } Vector3;
   204  
   205  // Vector4, 4 components
   206  typedef struct Vector4 {
   207      float x;                // Vector x component
   208      float y;                // Vector y component
   209      float z;                // Vector z component
   210      float w;                // Vector w component
   211  } Vector4;
   212  
   213  // Quaternion, 4 components (Vector4 alias)
   214  typedef Vector4 Quaternion;
   215  
   216  // Matrix, 4x4 components, column major, OpenGL style, right handed
   217  typedef struct Matrix {
   218      float m0, m4, m8, m12;  // Matrix first row (4 components)
   219      float m1, m5, m9, m13;  // Matrix second row (4 components)
   220      float m2, m6, m10, m14; // Matrix third row (4 components)
   221      float m3, m7, m11, m15; // Matrix fourth row (4 components)
   222  } Matrix;
   223  
   224  // Color, 4 components, R8G8B8A8 (32bit)
   225  typedef struct Color {
   226      unsigned char r;        // Color red value
   227      unsigned char g;        // Color green value
   228      unsigned char b;        // Color blue value
   229      unsigned char a;        // Color alpha value
   230  } Color;
   231  
   232  // Rectangle, 4 components
   233  typedef struct Rectangle {
   234      float x;                // Rectangle top-left corner position x
   235      float y;                // Rectangle top-left corner position y
   236      float width;            // Rectangle width
   237      float height;           // Rectangle height
   238  } Rectangle;
   239  
   240  // Image, pixel data stored in CPU memory (RAM)
   241  typedef struct Image {
   242      void *data;             // Image raw data
   243      int width;              // Image base width
   244      int height;             // Image base height
   245      int mipmaps;            // Mipmap levels, 1 by default
   246      int format;             // Data format (PixelFormat type)
   247  } Image;
   248  
   249  // Texture, tex data stored in GPU memory (VRAM)
   250  typedef struct Texture {
   251      unsigned int id;        // OpenGL texture id
   252      int width;              // Texture base width
   253      int height;             // Texture base height
   254      int mipmaps;            // Mipmap levels, 1 by default
   255      int format;             // Data format (PixelFormat type)
   256  } Texture;
   257  
   258  // Texture2D, same as Texture
   259  typedef Texture Texture2D;
   260  
   261  // TextureCubemap, same as Texture
   262  typedef Texture TextureCubemap;
   263  
   264  // RenderTexture, fbo for texture rendering
   265  typedef struct RenderTexture {
   266      unsigned int id;        // OpenGL framebuffer object id
   267      Texture texture;        // Color buffer attachment texture
   268      Texture depth;          // Depth buffer attachment texture
   269  } RenderTexture;
   270  
   271  // RenderTexture2D, same as RenderTexture
   272  typedef RenderTexture RenderTexture2D;
   273  
   274  // NPatchInfo, n-patch layout info
   275  typedef struct NPatchInfo {
   276      Rectangle source;       // Texture source rectangle
   277      int left;               // Left border offset
   278      int top;                // Top border offset
   279      int right;              // Right border offset
   280      int bottom;             // Bottom border offset
   281      int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1
   282  } NPatchInfo;
   283  
   284  // GlyphInfo, font characters glyphs info
   285  typedef struct GlyphInfo {
   286      int value;              // Character value (Unicode)
   287      int offsetX;            // Character offset X when drawing
   288      int offsetY;            // Character offset Y when drawing
   289      int advanceX;           // Character advance position X
   290      Image image;            // Character image data
   291  } GlyphInfo;
   292  
   293  // Font, font texture and GlyphInfo array data
   294  typedef struct Font {
   295      int baseSize;           // Base size (default chars height)
   296      int glyphCount;         // Number of glyph characters
   297      int glyphPadding;       // Padding around the glyph characters
   298      Texture2D texture;      // Texture atlas containing the glyphs
   299      Rectangle *recs;        // Rectangles in texture for the glyphs
   300      GlyphInfo *glyphs;      // Glyphs info data
   301  } Font;
   302  
   303  // Camera, defines position/orientation in 3d space
   304  typedef struct Camera3D {
   305      Vector3 position;       // Camera position
   306      Vector3 target;         // Camera target it looks-at
   307      Vector3 up;             // Camera up vector (rotation over its axis)
   308      float fovy;             // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
   309      int projection;         // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
   310  } Camera3D;
   311  
   312  typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D
   313  
   314  // Camera2D, defines position/orientation in 2d space
   315  typedef struct Camera2D {
   316      Vector2 offset;         // Camera offset (displacement from target)
   317      Vector2 target;         // Camera target (rotation and zoom origin)
   318      float rotation;         // Camera rotation in degrees
   319      float zoom;             // Camera zoom (scaling), should be 1.0f by default
   320  } Camera2D;
   321  
   322  // Mesh, vertex data and vao/vbo
   323  typedef struct Mesh {
   324      int vertexCount;        // Number of vertices stored in arrays
   325      int triangleCount;      // Number of triangles stored (indexed or not)
   326  
   327      // Vertex attributes data
   328      float *vertices;        // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
   329      float *texcoords;       // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
   330      float *texcoords2;      // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
   331      float *normals;         // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
   332      float *tangents;        // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
   333      unsigned char *colors;      // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
   334      unsigned short *indices;    // Vertex indices (in case vertex data comes indexed)
   335  
   336      // Animation vertex data
   337      float *animVertices;    // Animated vertex positions (after bones transformations)
   338      float *animNormals;     // Animated normals (after bones transformations)
   339      unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
   340      float *boneWeights;     // Vertex bone weight, up to 4 bones influence by vertex (skinning)
   341  
   342      // OpenGL identifiers
   343      unsigned int vaoId;     // OpenGL Vertex Array Object id
   344      unsigned int *vboId;    // OpenGL Vertex Buffer Objects id (default vertex data)
   345  } Mesh;
   346  
   347  // Shader
   348  typedef struct Shader {
   349      unsigned int id;        // Shader program id
   350      int *locs;              // Shader locations array (RL_MAX_SHADER_LOCATIONS)
   351  } Shader;
   352  
   353  // MaterialMap
   354  typedef struct MaterialMap {
   355      Texture2D texture;      // Material map texture
   356      Color color;            // Material map color
   357      float value;            // Material map value
   358  } MaterialMap;
   359  
   360  // Material, includes shader and maps
   361  typedef struct Material {
   362      Shader shader;          // Material shader
   363      MaterialMap *maps;      // Material maps array (MAX_MATERIAL_MAPS)
   364      float params[4];        // Material generic parameters (if required)
   365  } Material;
   366  
   367  // Transform, vertex transformation data
   368  typedef struct Transform {
   369      Vector3 translation;    // Translation
   370      Quaternion rotation;    // Rotation
   371      Vector3 scale;          // Scale
   372  } Transform;
   373  
   374  // Bone, skeletal animation bone
   375  typedef struct BoneInfo {
   376      char name[32];          // Bone name
   377      int parent;             // Bone parent
   378  } BoneInfo;
   379  
   380  // Model, meshes, materials and animation data
   381  typedef struct Model {
   382      Matrix transform;       // Local transform matrix
   383  
   384      int meshCount;          // Number of meshes
   385      int materialCount;      // Number of materials
   386      Mesh *meshes;           // Meshes array
   387      Material *materials;    // Materials array
   388      int *meshMaterial;      // Mesh material number
   389  
   390      // Animation data
   391      int boneCount;          // Number of bones
   392      BoneInfo *bones;        // Bones information (skeleton)
   393      Transform *bindPose;    // Bones base transformation (pose)
   394  } Model;
   395  
   396  // ModelAnimation
   397  typedef struct ModelAnimation {
   398      int boneCount;          // Number of bones
   399      int frameCount;         // Number of animation frames
   400      BoneInfo *bones;        // Bones information (skeleton)
   401      Transform **framePoses; // Poses array by frame
   402  } ModelAnimation;
   403  
   404  // Ray, ray for raycasting
   405  typedef struct Ray {
   406      Vector3 position;       // Ray position (origin)
   407      Vector3 direction;      // Ray direction
   408  } Ray;
   409  
   410  // RayCollision, ray hit information
   411  typedef struct RayCollision {
   412      bool hit;               // Did the ray hit something?
   413      float distance;         // Distance to nearest hit
   414      Vector3 point;          // Point of nearest hit
   415      Vector3 normal;         // Surface normal of hit
   416  } RayCollision;
   417  
   418  // BoundingBox
   419  typedef struct BoundingBox {
   420      Vector3 min;            // Minimum vertex box-corner
   421      Vector3 max;            // Maximum vertex box-corner
   422  } BoundingBox;
   423  
   424  // Wave, audio wave data
   425  typedef struct Wave {
   426      unsigned int frameCount;    // Total number of frames (considering channels)
   427      unsigned int sampleRate;    // Frequency (samples per second)
   428      unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
   429      unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
   430      void *data;                 // Buffer data pointer
   431  } Wave;
   432  
   433  // Opaque structs declaration
   434  // NOTE: Actual structs are defined internally in raudio module
   435  typedef struct rAudioBuffer rAudioBuffer;
   436  typedef struct rAudioProcessor rAudioProcessor;
   437  
   438  // AudioStream, custom audio stream
   439  typedef struct AudioStream {
   440      rAudioBuffer *buffer;       // Pointer to internal data used by the audio system
   441      rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
   442  
   443      unsigned int sampleRate;    // Frequency (samples per second)
   444      unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
   445      unsigned int channels;      // Number of channels (1-mono, 2-stereo, ...)
   446  } AudioStream;
   447  
   448  // Sound
   449  typedef struct Sound {
   450      AudioStream stream;         // Audio stream
   451      unsigned int frameCount;    // Total number of frames (considering channels)
   452  } Sound;
   453  
   454  // Music, audio stream, anything longer than ~10 seconds should be streamed
   455  typedef struct Music {
   456      AudioStream stream;         // Audio stream
   457      unsigned int frameCount;    // Total number of frames (considering channels)
   458      bool looping;               // Music looping enable
   459  
   460      int ctxType;                // Type of music context (audio filetype)
   461      void *ctxData;              // Audio context data, depends on type
   462  } Music;
   463  
   464  // VrDeviceInfo, Head-Mounted-Display device parameters
   465  typedef struct VrDeviceInfo {
   466      int hResolution;                // Horizontal resolution in pixels
   467      int vResolution;                // Vertical resolution in pixels
   468      float hScreenSize;              // Horizontal size in meters
   469      float vScreenSize;              // Vertical size in meters
   470      float vScreenCenter;            // Screen center in meters
   471      float eyeToScreenDistance;      // Distance between eye and display in meters
   472      float lensSeparationDistance;   // Lens separation distance in meters
   473      float interpupillaryDistance;   // IPD (distance between pupils) in meters
   474      float lensDistortionValues[4];  // Lens distortion constant parameters
   475      float chromaAbCorrection[4];    // Chromatic aberration correction parameters
   476  } VrDeviceInfo;
   477  
   478  // VrStereoConfig, VR stereo rendering configuration for simulator
   479  typedef struct VrStereoConfig {
   480      Matrix projection[2];           // VR projection matrices (per eye)
   481      Matrix viewOffset[2];           // VR view offset matrices (per eye)
   482      float leftLensCenter[2];        // VR left lens center
   483      float rightLensCenter[2];       // VR right lens center
   484      float leftScreenCenter[2];      // VR left screen center
   485      float rightScreenCenter[2];     // VR right screen center
   486      float scale[2];                 // VR distortion scale
   487      float scaleIn[2];               // VR distortion scale in
   488  } VrStereoConfig;
   489  
   490  // File path list
   491  typedef struct FilePathList {
   492      unsigned int capacity;          // Filepaths max entries
   493      unsigned int count;             // Filepaths entries count
   494      char **paths;                   // Filepaths entries
   495  } FilePathList;
   496  
   497  //----------------------------------------------------------------------------------
   498  // Enumerators Definition
   499  //----------------------------------------------------------------------------------
   500  // System/Window config flags
   501  // NOTE: Every bit registers one state (use it with bit masks)
   502  // By default all flags are set to 0
   503  typedef enum {
   504      FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU
   505      FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen
   506      FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window
   507      FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons)
   508      FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window
   509      FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify)
   510      FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor)
   511      FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused
   512      FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top
   513      FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized
   514      FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer
   515      FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI
   516      FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
   517      FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X
   518      FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D)
   519  } ConfigFlags;
   520  
   521  // Trace log level
   522  // NOTE: Organized by priority level
   523  typedef enum {
   524      LOG_ALL = 0,        // Display all logs
   525      LOG_TRACE,          // Trace logging, intended for internal use only
   526      LOG_DEBUG,          // Debug logging, used for internal debugging, it should be disabled on release builds
   527      LOG_INFO,           // Info logging, used for program execution info
   528      LOG_WARNING,        // Warning logging, used on recoverable failures
   529      LOG_ERROR,          // Error logging, used on unrecoverable failures
   530      LOG_FATAL,          // Fatal logging, used to abort program: exit(EXIT_FAILURE)
   531      LOG_NONE            // Disable logging
   532  } TraceLogLevel;
   533  
   534  // Keyboard keys (US keyboard layout)
   535  // NOTE: Use GetKeyPressed() to allow redefining
   536  // required keys for alternative layouts
   537  typedef enum {
   538      KEY_NULL            = 0,        // Key: NULL, used for no key pressed
   539      // Alphanumeric keys
   540      KEY_APOSTROPHE      = 39,       // Key: '
   541      KEY_COMMA           = 44,       // Key: ,
   542      KEY_MINUS           = 45,       // Key: -
   543      KEY_PERIOD          = 46,       // Key: .
   544      KEY_SLASH           = 47,       // Key: /
   545      KEY_ZERO            = 48,       // Key: 0
   546      KEY_ONE             = 49,       // Key: 1
   547      KEY_TWO             = 50,       // Key: 2
   548      KEY_THREE           = 51,       // Key: 3
   549      KEY_FOUR            = 52,       // Key: 4
   550      KEY_FIVE            = 53,       // Key: 5
   551      KEY_SIX             = 54,       // Key: 6
   552      KEY_SEVEN           = 55,       // Key: 7
   553      KEY_EIGHT           = 56,       // Key: 8
   554      KEY_NINE            = 57,       // Key: 9
   555      KEY_SEMICOLON       = 59,       // Key: ;
   556      KEY_EQUAL           = 61,       // Key: =
   557      KEY_A               = 65,       // Key: A | a
   558      KEY_B               = 66,       // Key: B | b
   559      KEY_C               = 67,       // Key: C | c
   560      KEY_D               = 68,       // Key: D | d
   561      KEY_E               = 69,       // Key: E | e
   562      KEY_F               = 70,       // Key: F | f
   563      KEY_G               = 71,       // Key: G | g
   564      KEY_H               = 72,       // Key: H | h
   565      KEY_I               = 73,       // Key: I | i
   566      KEY_J               = 74,       // Key: J | j
   567      KEY_K               = 75,       // Key: K | k
   568      KEY_L               = 76,       // Key: L | l
   569      KEY_M               = 77,       // Key: M | m
   570      KEY_N               = 78,       // Key: N | n
   571      KEY_O               = 79,       // Key: O | o
   572      KEY_P               = 80,       // Key: P | p
   573      KEY_Q               = 81,       // Key: Q | q
   574      KEY_R               = 82,       // Key: R | r
   575      KEY_S               = 83,       // Key: S | s
   576      KEY_T               = 84,       // Key: T | t
   577      KEY_U               = 85,       // Key: U | u
   578      KEY_V               = 86,       // Key: V | v
   579      KEY_W               = 87,       // Key: W | w
   580      KEY_X               = 88,       // Key: X | x
   581      KEY_Y               = 89,       // Key: Y | y
   582      KEY_Z               = 90,       // Key: Z | z
   583      KEY_LEFT_BRACKET    = 91,       // Key: [
   584      KEY_BACKSLASH       = 92,       // Key: '\'
   585      KEY_RIGHT_BRACKET   = 93,       // Key: ]
   586      KEY_GRAVE           = 96,       // Key: `
   587      // Function keys
   588      KEY_SPACE           = 32,       // Key: Space
   589      KEY_ESCAPE          = 256,      // Key: Esc
   590      KEY_ENTER           = 257,      // Key: Enter
   591      KEY_TAB             = 258,      // Key: Tab
   592      KEY_BACKSPACE       = 259,      // Key: Backspace
   593      KEY_INSERT          = 260,      // Key: Ins
   594      KEY_DELETE          = 261,      // Key: Del
   595      KEY_RIGHT           = 262,      // Key: Cursor right
   596      KEY_LEFT            = 263,      // Key: Cursor left
   597      KEY_DOWN            = 264,      // Key: Cursor down
   598      KEY_UP              = 265,      // Key: Cursor up
   599      KEY_PAGE_UP         = 266,      // Key: Page up
   600      KEY_PAGE_DOWN       = 267,      // Key: Page down
   601      KEY_HOME            = 268,      // Key: Home
   602      KEY_END             = 269,      // Key: End
   603      KEY_CAPS_LOCK       = 280,      // Key: Caps lock
   604      KEY_SCROLL_LOCK     = 281,      // Key: Scroll down
   605      KEY_NUM_LOCK        = 282,      // Key: Num lock
   606      KEY_PRINT_SCREEN    = 283,      // Key: Print screen
   607      KEY_PAUSE           = 284,      // Key: Pause
   608      KEY_F1              = 290,      // Key: F1
   609      KEY_F2              = 291,      // Key: F2
   610      KEY_F3              = 292,      // Key: F3
   611      KEY_F4              = 293,      // Key: F4
   612      KEY_F5              = 294,      // Key: F5
   613      KEY_F6              = 295,      // Key: F6
   614      KEY_F7              = 296,      // Key: F7
   615      KEY_F8              = 297,      // Key: F8
   616      KEY_F9              = 298,      // Key: F9
   617      KEY_F10             = 299,      // Key: F10
   618      KEY_F11             = 300,      // Key: F11
   619      KEY_F12             = 301,      // Key: F12
   620      KEY_LEFT_SHIFT      = 340,      // Key: Shift left
   621      KEY_LEFT_CONTROL    = 341,      // Key: Control left
   622      KEY_LEFT_ALT        = 342,      // Key: Alt left
   623      KEY_LEFT_SUPER      = 343,      // Key: Super left
   624      KEY_RIGHT_SHIFT     = 344,      // Key: Shift right
   625      KEY_RIGHT_CONTROL   = 345,      // Key: Control right
   626      KEY_RIGHT_ALT       = 346,      // Key: Alt right
   627      KEY_RIGHT_SUPER     = 347,      // Key: Super right
   628      KEY_KB_MENU         = 348,      // Key: KB menu
   629      // Keypad keys
   630      KEY_KP_0            = 320,      // Key: Keypad 0
   631      KEY_KP_1            = 321,      // Key: Keypad 1
   632      KEY_KP_2            = 322,      // Key: Keypad 2
   633      KEY_KP_3            = 323,      // Key: Keypad 3
   634      KEY_KP_4            = 324,      // Key: Keypad 4
   635      KEY_KP_5            = 325,      // Key: Keypad 5
   636      KEY_KP_6            = 326,      // Key: Keypad 6
   637      KEY_KP_7            = 327,      // Key: Keypad 7
   638      KEY_KP_8            = 328,      // Key: Keypad 8
   639      KEY_KP_9            = 329,      // Key: Keypad 9
   640      KEY_KP_DECIMAL      = 330,      // Key: Keypad .
   641      KEY_KP_DIVIDE       = 331,      // Key: Keypad /
   642      KEY_KP_MULTIPLY     = 332,      // Key: Keypad *
   643      KEY_KP_SUBTRACT     = 333,      // Key: Keypad -
   644      KEY_KP_ADD          = 334,      // Key: Keypad +
   645      KEY_KP_ENTER        = 335,      // Key: Keypad Enter
   646      KEY_KP_EQUAL        = 336,      // Key: Keypad =
   647      // Android key buttons
   648      KEY_BACK            = 4,        // Key: Android back button
   649      KEY_MENU            = 82,       // Key: Android menu button
   650      KEY_VOLUME_UP       = 24,       // Key: Android volume up button
   651      KEY_VOLUME_DOWN     = 25        // Key: Android volume down button
   652  } KeyboardKey;
   653  
   654  // Add backwards compatibility support for deprecated names
   655  #define MOUSE_LEFT_BUTTON   MOUSE_BUTTON_LEFT
   656  #define MOUSE_RIGHT_BUTTON  MOUSE_BUTTON_RIGHT
   657  #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
   658  
   659  // Mouse buttons
   660  typedef enum {
   661      MOUSE_BUTTON_LEFT    = 0,       // Mouse button left
   662      MOUSE_BUTTON_RIGHT   = 1,       // Mouse button right
   663      MOUSE_BUTTON_MIDDLE  = 2,       // Mouse button middle (pressed wheel)
   664      MOUSE_BUTTON_SIDE    = 3,       // Mouse button side (advanced mouse device)
   665      MOUSE_BUTTON_EXTRA   = 4,       // Mouse button extra (advanced mouse device)
   666      MOUSE_BUTTON_FORWARD = 5,       // Mouse button forward (advanced mouse device)
   667      MOUSE_BUTTON_BACK    = 6,       // Mouse button back (advanced mouse device)
   668  } MouseButton;
   669  
   670  // Mouse cursor
   671  typedef enum {
   672      MOUSE_CURSOR_DEFAULT       = 0,     // Default pointer shape
   673      MOUSE_CURSOR_ARROW         = 1,     // Arrow shape
   674      MOUSE_CURSOR_IBEAM         = 2,     // Text writing cursor shape
   675      MOUSE_CURSOR_CROSSHAIR     = 3,     // Cross shape
   676      MOUSE_CURSOR_POINTING_HAND = 4,     // Pointing hand cursor
   677      MOUSE_CURSOR_RESIZE_EW     = 5,     // Horizontal resize/move arrow shape
   678      MOUSE_CURSOR_RESIZE_NS     = 6,     // Vertical resize/move arrow shape
   679      MOUSE_CURSOR_RESIZE_NWSE   = 7,     // Top-left to bottom-right diagonal resize/move arrow shape
   680      MOUSE_CURSOR_RESIZE_NESW   = 8,     // The top-right to bottom-left diagonal resize/move arrow shape
   681      MOUSE_CURSOR_RESIZE_ALL    = 9,     // The omni-directional resize/move cursor shape
   682      MOUSE_CURSOR_NOT_ALLOWED   = 10     // The operation-not-allowed shape
   683  } MouseCursor;
   684  
   685  // Gamepad buttons
   686  typedef enum {
   687      GAMEPAD_BUTTON_UNKNOWN = 0,         // Unknown button, just for error checking
   688      GAMEPAD_BUTTON_LEFT_FACE_UP,        // Gamepad left DPAD up button
   689      GAMEPAD_BUTTON_LEFT_FACE_RIGHT,     // Gamepad left DPAD right button
   690      GAMEPAD_BUTTON_LEFT_FACE_DOWN,      // Gamepad left DPAD down button
   691      GAMEPAD_BUTTON_LEFT_FACE_LEFT,      // Gamepad left DPAD left button
   692      GAMEPAD_BUTTON_RIGHT_FACE_UP,       // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
   693      GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,    // Gamepad right button right (i.e. PS3: Square, Xbox: X)
   694      GAMEPAD_BUTTON_RIGHT_FACE_DOWN,     // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
   695      GAMEPAD_BUTTON_RIGHT_FACE_LEFT,     // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
   696      GAMEPAD_BUTTON_LEFT_TRIGGER_1,      // Gamepad top/back trigger left (first), it could be a trailing button
   697      GAMEPAD_BUTTON_LEFT_TRIGGER_2,      // Gamepad top/back trigger left (second), it could be a trailing button
   698      GAMEPAD_BUTTON_RIGHT_TRIGGER_1,     // Gamepad top/back trigger right (one), it could be a trailing button
   699      GAMEPAD_BUTTON_RIGHT_TRIGGER_2,     // Gamepad top/back trigger right (second), it could be a trailing button
   700      GAMEPAD_BUTTON_MIDDLE_LEFT,         // Gamepad center buttons, left one (i.e. PS3: Select)
   701      GAMEPAD_BUTTON_MIDDLE,              // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
   702      GAMEPAD_BUTTON_MIDDLE_RIGHT,        // Gamepad center buttons, right one (i.e. PS3: Start)
   703      GAMEPAD_BUTTON_LEFT_THUMB,          // Gamepad joystick pressed button left
   704      GAMEPAD_BUTTON_RIGHT_THUMB          // Gamepad joystick pressed button right
   705  } GamepadButton;
   706  
   707  // Gamepad axis
   708  typedef enum {
   709      GAMEPAD_AXIS_LEFT_X        = 0,     // Gamepad left stick X axis
   710      GAMEPAD_AXIS_LEFT_Y        = 1,     // Gamepad left stick Y axis
   711      GAMEPAD_AXIS_RIGHT_X       = 2,     // Gamepad right stick X axis
   712      GAMEPAD_AXIS_RIGHT_Y       = 3,     // Gamepad right stick Y axis
   713      GAMEPAD_AXIS_LEFT_TRIGGER  = 4,     // Gamepad back trigger left, pressure level: [1..-1]
   714      GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // Gamepad back trigger right, pressure level: [1..-1]
   715  } GamepadAxis;
   716  
   717  // Material map index
   718  typedef enum {
   719      MATERIAL_MAP_ALBEDO    = 0,     // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
   720      MATERIAL_MAP_METALNESS,         // Metalness material (same as: MATERIAL_MAP_SPECULAR)
   721      MATERIAL_MAP_NORMAL,            // Normal material
   722      MATERIAL_MAP_ROUGHNESS,         // Roughness material
   723      MATERIAL_MAP_OCCLUSION,         // Ambient occlusion material
   724      MATERIAL_MAP_EMISSION,          // Emission material
   725      MATERIAL_MAP_HEIGHT,            // Heightmap material
   726      MATERIAL_MAP_CUBEMAP,           // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
   727      MATERIAL_MAP_IRRADIANCE,        // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
   728      MATERIAL_MAP_PREFILTER,         // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
   729      MATERIAL_MAP_BRDF               // Brdf material
   730  } MaterialMapIndex;
   731  
   732  #define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO
   733  #define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS
   734  
   735  // Shader location index
   736  typedef enum {
   737      SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
   738      SHADER_LOC_VERTEX_TEXCOORD01,   // Shader location: vertex attribute: texcoord01
   739      SHADER_LOC_VERTEX_TEXCOORD02,   // Shader location: vertex attribute: texcoord02
   740      SHADER_LOC_VERTEX_NORMAL,       // Shader location: vertex attribute: normal
   741      SHADER_LOC_VERTEX_TANGENT,      // Shader location: vertex attribute: tangent
   742      SHADER_LOC_VERTEX_COLOR,        // Shader location: vertex attribute: color
   743      SHADER_LOC_MATRIX_MVP,          // Shader location: matrix uniform: model-view-projection
   744      SHADER_LOC_MATRIX_VIEW,         // Shader location: matrix uniform: view (camera transform)
   745      SHADER_LOC_MATRIX_PROJECTION,   // Shader location: matrix uniform: projection
   746      SHADER_LOC_MATRIX_MODEL,        // Shader location: matrix uniform: model (transform)
   747      SHADER_LOC_MATRIX_NORMAL,       // Shader location: matrix uniform: normal
   748      SHADER_LOC_VECTOR_VIEW,         // Shader location: vector uniform: view
   749      SHADER_LOC_COLOR_DIFFUSE,       // Shader location: vector uniform: diffuse color
   750      SHADER_LOC_COLOR_SPECULAR,      // Shader location: vector uniform: specular color
   751      SHADER_LOC_COLOR_AMBIENT,       // Shader location: vector uniform: ambient color
   752      SHADER_LOC_MAP_ALBEDO,          // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
   753      SHADER_LOC_MAP_METALNESS,       // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
   754      SHADER_LOC_MAP_NORMAL,          // Shader location: sampler2d texture: normal
   755      SHADER_LOC_MAP_ROUGHNESS,       // Shader location: sampler2d texture: roughness
   756      SHADER_LOC_MAP_OCCLUSION,       // Shader location: sampler2d texture: occlusion
   757      SHADER_LOC_MAP_EMISSION,        // Shader location: sampler2d texture: emission
   758      SHADER_LOC_MAP_HEIGHT,          // Shader location: sampler2d texture: height
   759      SHADER_LOC_MAP_CUBEMAP,         // Shader location: samplerCube texture: cubemap
   760      SHADER_LOC_MAP_IRRADIANCE,      // Shader location: samplerCube texture: irradiance
   761      SHADER_LOC_MAP_PREFILTER,       // Shader location: samplerCube texture: prefilter
   762      SHADER_LOC_MAP_BRDF             // Shader location: sampler2d texture: brdf
   763  } ShaderLocationIndex;
   764  
   765  #define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO
   766  #define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS
   767  
   768  // Shader uniform data type
   769  typedef enum {
   770      SHADER_UNIFORM_FLOAT = 0,       // Shader uniform type: float
   771      SHADER_UNIFORM_VEC2,            // Shader uniform type: vec2 (2 float)
   772      SHADER_UNIFORM_VEC3,            // Shader uniform type: vec3 (3 float)
   773      SHADER_UNIFORM_VEC4,            // Shader uniform type: vec4 (4 float)
   774      SHADER_UNIFORM_INT,             // Shader uniform type: int
   775      SHADER_UNIFORM_IVEC2,           // Shader uniform type: ivec2 (2 int)
   776      SHADER_UNIFORM_IVEC3,           // Shader uniform type: ivec3 (3 int)
   777      SHADER_UNIFORM_IVEC4,           // Shader uniform type: ivec4 (4 int)
   778      SHADER_UNIFORM_SAMPLER2D        // Shader uniform type: sampler2d
   779  } ShaderUniformDataType;
   780  
   781  // Shader attribute data types
   782  typedef enum {
   783      SHADER_ATTRIB_FLOAT = 0,        // Shader attribute type: float
   784      SHADER_ATTRIB_VEC2,             // Shader attribute type: vec2 (2 float)
   785      SHADER_ATTRIB_VEC3,             // Shader attribute type: vec3 (3 float)
   786      SHADER_ATTRIB_VEC4              // Shader attribute type: vec4 (4 float)
   787  } ShaderAttributeDataType;
   788  
   789  // Pixel formats
   790  // NOTE: Support depends on OpenGL version and platform
   791  typedef enum {
   792      PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
   793      PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA,    // 8*2 bpp (2 channels)
   794      PIXELFORMAT_UNCOMPRESSED_R5G6B5,        // 16 bpp
   795      PIXELFORMAT_UNCOMPRESSED_R8G8B8,        // 24 bpp
   796      PIXELFORMAT_UNCOMPRESSED_R5G5B5A1,      // 16 bpp (1 bit alpha)
   797      PIXELFORMAT_UNCOMPRESSED_R4G4B4A4,      // 16 bpp (4 bit alpha)
   798      PIXELFORMAT_UNCOMPRESSED_R8G8B8A8,      // 32 bpp
   799      PIXELFORMAT_UNCOMPRESSED_R32,           // 32 bpp (1 channel - float)
   800      PIXELFORMAT_UNCOMPRESSED_R32G32B32,     // 32*3 bpp (3 channels - float)
   801      PIXELFORMAT_UNCOMPRESSED_R32G32B32A32,  // 32*4 bpp (4 channels - float)
   802      PIXELFORMAT_COMPRESSED_DXT1_RGB,        // 4 bpp (no alpha)
   803      PIXELFORMAT_COMPRESSED_DXT1_RGBA,       // 4 bpp (1 bit alpha)
   804      PIXELFORMAT_COMPRESSED_DXT3_RGBA,       // 8 bpp
   805      PIXELFORMAT_COMPRESSED_DXT5_RGBA,       // 8 bpp
   806      PIXELFORMAT_COMPRESSED_ETC1_RGB,        // 4 bpp
   807      PIXELFORMAT_COMPRESSED_ETC2_RGB,        // 4 bpp
   808      PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA,   // 8 bpp
   809      PIXELFORMAT_COMPRESSED_PVRT_RGB,        // 4 bpp
   810      PIXELFORMAT_COMPRESSED_PVRT_RGBA,       // 4 bpp
   811      PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA,   // 8 bpp
   812      PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA    // 2 bpp
   813  } PixelFormat;
   814  
   815  // Texture parameters: filter mode
   816  // NOTE 1: Filtering considers mipmaps if available in the texture
   817  // NOTE 2: Filter is accordingly set for minification and magnification
   818  typedef enum {
   819      TEXTURE_FILTER_POINT = 0,               // No filter, just pixel approximation
   820      TEXTURE_FILTER_BILINEAR,                // Linear filtering
   821      TEXTURE_FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps)
   822      TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x
   823      TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x
   824      TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x
   825  } TextureFilter;
   826  
   827  // Texture parameters: wrap mode
   828  typedef enum {
   829      TEXTURE_WRAP_REPEAT = 0,                // Repeats texture in tiled mode
   830      TEXTURE_WRAP_CLAMP,                     // Clamps texture to edge pixel in tiled mode
   831      TEXTURE_WRAP_MIRROR_REPEAT,             // Mirrors and repeats the texture in tiled mode
   832      TEXTURE_WRAP_MIRROR_CLAMP               // Mirrors and clamps to border the texture in tiled mode
   833  } TextureWrap;
   834  
   835  // Cubemap layouts
   836  typedef enum {
   837      CUBEMAP_LAYOUT_AUTO_DETECT = 0,         // Automatically detect layout type
   838      CUBEMAP_LAYOUT_LINE_VERTICAL,           // Layout is defined by a vertical line with faces
   839      CUBEMAP_LAYOUT_LINE_HORIZONTAL,         // Layout is defined by an horizontal line with faces
   840      CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,     // Layout is defined by a 3x4 cross with cubemap faces
   841      CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,     // Layout is defined by a 4x3 cross with cubemap faces
   842      CUBEMAP_LAYOUT_PANORAMA                 // Layout is defined by a panorama image (equirectangular map)
   843  } CubemapLayout;
   844  
   845  // Font type, defines generation method
   846  typedef enum {
   847      FONT_DEFAULT = 0,               // Default font generation, anti-aliased
   848      FONT_BITMAP,                    // Bitmap font generation, no anti-aliasing
   849      FONT_SDF                        // SDF font generation, requires external shader
   850  } FontType;
   851  
   852  // Color blending modes (pre-defined)
   853  typedef enum {
   854      BLEND_ALPHA = 0,                // Blend textures considering alpha (default)
   855      BLEND_ADDITIVE,                 // Blend textures adding colors
   856      BLEND_MULTIPLIED,               // Blend textures multiplying colors
   857      BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
   858      BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
   859      BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
   860      BLEND_CUSTOM,                   // Blend textures using custom src/dst factors (use rlSetBlendMode())
   861      BLEND_CUSTOM_SEPARATE           // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendModeSeparate())
   862  } BlendMode;
   863  
   864  // Gesture
   865  // NOTE: It could be used as flags to enable only some gestures
   866  typedef enum {
   867      GESTURE_NONE        = 0,        // No gesture
   868      GESTURE_TAP         = 1,        // Tap gesture
   869      GESTURE_DOUBLETAP   = 2,        // Double tap gesture
   870      GESTURE_HOLD        = 4,        // Hold gesture
   871      GESTURE_DRAG        = 8,        // Drag gesture
   872      GESTURE_SWIPE_RIGHT = 16,       // Swipe right gesture
   873      GESTURE_SWIPE_LEFT  = 32,       // Swipe left gesture
   874      GESTURE_SWIPE_UP    = 64,       // Swipe up gesture
   875      GESTURE_SWIPE_DOWN  = 128,      // Swipe down gesture
   876      GESTURE_PINCH_IN    = 256,      // Pinch in gesture
   877      GESTURE_PINCH_OUT   = 512       // Pinch out gesture
   878  } Gesture;
   879  
   880  // Camera system modes
   881  typedef enum {
   882      CAMERA_CUSTOM = 0,              // Custom camera
   883      CAMERA_FREE,                    // Free camera
   884      CAMERA_ORBITAL,                 // Orbital camera
   885      CAMERA_FIRST_PERSON,            // First person camera
   886      CAMERA_THIRD_PERSON             // Third person camera
   887  } CameraMode;
   888  
   889  // Camera projection
   890  typedef enum {
   891      CAMERA_PERSPECTIVE = 0,         // Perspective projection
   892      CAMERA_ORTHOGRAPHIC             // Orthographic projection
   893  } CameraProjection;
   894  
   895  // N-patch layout
   896  typedef enum {
   897      NPATCH_NINE_PATCH = 0,          // Npatch layout: 3x3 tiles
   898      NPATCH_THREE_PATCH_VERTICAL,    // Npatch layout: 1x3 tiles
   899      NPATCH_THREE_PATCH_HORIZONTAL   // Npatch layout: 3x1 tiles
   900  } NPatchLayout;
   901  
   902  // Callbacks to hook some internal functions
   903  // WARNING: This callbacks are intended for advance users
   904  typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages
   905  typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead);      // FileIO: Load binary data
   906  typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite);  // FileIO: Save binary data
   907  typedef char *(*LoadFileTextCallback)(const char *fileName);            // FileIO: Load text data
   908  typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
   909  
   910  //------------------------------------------------------------------------------------
   911  // Global Variables Definition
   912  //------------------------------------------------------------------------------------
   913  // It's lonely here...
   914  
   915  //------------------------------------------------------------------------------------
   916  // Window and Graphics Device Functions (Module: core)
   917  //------------------------------------------------------------------------------------
   918  
   919  #if defined(__cplusplus)
   920  extern "C" {            // Prevents name mangling of functions
   921  #endif
   922  
   923  // Window-related functions
   924  RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context
   925  RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed
   926  RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context
   927  RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully
   928  RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen
   929  RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden (only PLATFORM_DESKTOP)
   930  RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized (only PLATFORM_DESKTOP)
   931  RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized (only PLATFORM_DESKTOP)
   932  RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused (only PLATFORM_DESKTOP)
   933  RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame
   934  RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled
   935  RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags (only PLATFORM_DESKTOP)
   936  RLAPI void ClearWindowState(unsigned int flags);                  // Clear window configuration state flags
   937  RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
   938  RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
   939  RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
   940  RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
   941  RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP)
   942  RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP)
   943  RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP)
   944  RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode)
   945  RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
   946  RLAPI void SetWindowSize(int width, int height);                  // Set window dimensions
   947  RLAPI void SetWindowOpacity(float opacity);                       // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
   948  RLAPI void *GetWindowHandle(void);                                // Get native window handle
   949  RLAPI int GetScreenWidth(void);                                   // Get current screen width
   950  RLAPI int GetScreenHeight(void);                                  // Get current screen height
   951  RLAPI int GetRenderWidth(void);                                   // Get current render width (it considers HiDPI)
   952  RLAPI int GetRenderHeight(void);                                  // Get current render height (it considers HiDPI)
   953  RLAPI int GetMonitorCount(void);                                  // Get number of connected monitors
   954  RLAPI int GetCurrentMonitor(void);                                // Get current connected monitor
   955  RLAPI Vector2 GetMonitorPosition(int monitor);                    // Get specified monitor position
   956  RLAPI int GetMonitorWidth(int monitor);                           // Get specified monitor width (current video mode used by monitor)
   957  RLAPI int GetMonitorHeight(int monitor);                          // Get specified monitor height (current video mode used by monitor)
   958  RLAPI int GetMonitorPhysicalWidth(int monitor);                   // Get specified monitor physical width in millimetres
   959  RLAPI int GetMonitorPhysicalHeight(int monitor);                  // Get specified monitor physical height in millimetres
   960  RLAPI int GetMonitorRefreshRate(int monitor);                     // Get specified monitor refresh rate
   961  RLAPI Vector2 GetWindowPosition(void);                            // Get window position XY on monitor
   962  RLAPI Vector2 GetWindowScaleDPI(void);                            // Get window scale DPI factor
   963  RLAPI const char *GetMonitorName(int monitor);                    // Get the human-readable, UTF-8 encoded name of the primary monitor
   964  RLAPI void SetClipboardText(const char *text);                    // Set clipboard text content
   965  RLAPI const char *GetClipboardText(void);                         // Get clipboard text content
   966  RLAPI void EnableEventWaiting(void);                              // Enable waiting for events on EndDrawing(), no automatic event polling
   967  RLAPI void DisableEventWaiting(void);                             // Disable waiting for events on EndDrawing(), automatic events polling
   968  
   969  // Custom frame control functions
   970  // NOTE: Those functions are intended for advance users that want full control over the frame processing
   971  // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
   972  // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
   973  RLAPI void SwapScreenBuffer(void);                                // Swap back buffer with front buffer (screen drawing)
   974  RLAPI void PollInputEvents(void);                                 // Register all input events
   975  RLAPI void WaitTime(double seconds);                              // Wait for some time (halt program execution)
   976  
   977  // Cursor-related functions
   978  RLAPI void ShowCursor(void);                                      // Shows cursor
   979  RLAPI void HideCursor(void);                                      // Hides cursor
   980  RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible
   981  RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor)
   982  RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor)
   983  RLAPI bool IsCursorOnScreen(void);                                // Check if cursor is on the screen
   984  
   985  // Drawing-related functions
   986  RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
   987  RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
   988  RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
   989  RLAPI void BeginMode2D(Camera2D camera);                          // Begin 2D mode with custom camera (2D)
   990  RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
   991  RLAPI void BeginMode3D(Camera3D camera);                          // Begin 3D mode with custom camera (3D)
   992  RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
   993  RLAPI void BeginTextureMode(RenderTexture2D target);              // Begin drawing to render texture
   994  RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
   995  RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
   996  RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
   997  RLAPI void BeginBlendMode(int mode);                              // Begin blending mode (alpha, additive, multiplied, subtract, custom)
   998  RLAPI void EndBlendMode(void);                                    // End blending mode (reset to default: alpha blending)
   999  RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  1000  RLAPI void EndScissorMode(void);                                  // End scissor mode
  1001  RLAPI void BeginVrStereoMode(VrStereoConfig config);              // Begin stereo rendering (requires VR simulator)
  1002  RLAPI void EndVrStereoMode(void);                                 // End stereo rendering (requires VR simulator)
  1003  
  1004  // VR stereo config functions for VR simulator
  1005  RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device);     // Load VR stereo config for VR simulator device parameters
  1006  RLAPI void UnloadVrStereoConfig(VrStereoConfig config);           // Unload VR stereo config
  1007  
  1008  // Shader management functions
  1009  // NOTE: Shader functionality is not available on OpenGL 1.1
  1010  RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
  1011  RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  1012  RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
  1013  RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
  1014  RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
  1015  RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
  1016  RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
  1017  RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
  1018  RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
  1019  
  1020  // Screen-space-related functions
  1021  RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Get a ray trace from mouse position
  1022  RLAPI Matrix GetCameraMatrix(Camera camera);                      // Get camera transform matrix (view matrix)
  1023  RLAPI Matrix GetCameraMatrix2D(Camera2D camera);                  // Get camera 2d transform matrix
  1024  RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Get the screen space position for a 3d world space position
  1025  RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
  1026  RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
  1027  RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
  1028  
  1029  // Timing-related functions
  1030  RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum)
  1031  RLAPI int GetFPS(void);                                           // Get current FPS
  1032  RLAPI float GetFrameTime(void);                                   // Get time in seconds for last frame drawn (delta time)
  1033  RLAPI double GetTime(void);                                       // Get elapsed time in seconds since InitWindow()
  1034  
  1035  // Misc. functions
  1036  RLAPI int GetRandomValue(int min, int max);                       // Get a random value between min and max (both included)
  1037  RLAPI void SetRandomSeed(unsigned int seed);                      // Set the seed for the random number generator
  1038  RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format)
  1039  RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS)
  1040  
  1041  RLAPI void TraceLog(int logLevel, const char *text, ...);         // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
  1042  RLAPI void SetTraceLogLevel(int logLevel);                        // Set the current threshold (minimum) log level
  1043  RLAPI void *MemAlloc(unsigned int size);                          // Internal memory allocator
  1044  RLAPI void *MemRealloc(void *ptr, unsigned int size);             // Internal memory reallocator
  1045  RLAPI void MemFree(void *ptr);                                    // Internal memory free
  1046  
  1047  RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available)
  1048  
  1049  // Set custom callbacks
  1050  // WARNING: Callbacks setup is intended for advance users
  1051  RLAPI void SetTraceLogCallback(TraceLogCallback callback);         // Set custom trace log
  1052  RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
  1053  RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
  1054  RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
  1055  RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
  1056  
  1057  // Files management functions
  1058  RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead);       // Load file data as byte array (read)
  1059  RLAPI void UnloadFileData(unsigned char *data);                   // Unload file data allocated by LoadFileData()
  1060  RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite);   // Save data to file from byte array (write), returns true on success
  1061  RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
  1062  RLAPI char *LoadFileText(const char *fileName);                   // Load text data from file (read), returns a '\0' terminated string
  1063  RLAPI void UnloadFileText(char *text);                            // Unload file text data allocated by LoadFileText()
  1064  RLAPI bool SaveFileText(const char *fileName, char *text);        // Save text data to file (write), string must be '\0' terminated, returns true on success
  1065  RLAPI bool FileExists(const char *fileName);                      // Check if file exists
  1066  RLAPI bool DirectoryExists(const char *dirPath);                  // Check if a directory path exists
  1067  RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
  1068  RLAPI int GetFileLength(const char *fileName);                    // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
  1069  RLAPI const char *GetFileExtension(const char *fileName);         // Get pointer to extension for a filename string (includes dot: '.png')
  1070  RLAPI const char *GetFileName(const char *filePath);              // Get pointer to filename for a path string
  1071  RLAPI const char *GetFileNameWithoutExt(const char *filePath);    // Get filename string without extension (uses static string)
  1072  RLAPI const char *GetDirectoryPath(const char *filePath);         // Get full path for a given fileName with path (uses static string)
  1073  RLAPI const char *GetPrevDirectoryPath(const char *dirPath);      // Get previous directory path for a given path (uses static string)
  1074  RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory (uses static string)
  1075  RLAPI const char *GetApplicationDirectory(void);                  // Get the directory if the running application (uses static string)
  1076  RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, return true on success
  1077  RLAPI bool IsPathFile(const char *path);                          // Check if a given path is a file or a directory
  1078  RLAPI FilePathList LoadDirectoryFiles(const char *dirPath);       // Load directory filepaths
  1079  RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
  1080  RLAPI void UnloadDirectoryFiles(FilePathList files);              // Unload filepaths
  1081  RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window
  1082  RLAPI FilePathList LoadDroppedFiles(void);                        // Load dropped filepaths
  1083  RLAPI void UnloadDroppedFiles(FilePathList files);                // Unload dropped filepaths
  1084  RLAPI long GetFileModTime(const char *fileName);                  // Get file modification time (last write time)
  1085  
  1086  // Compression/Encoding functionality
  1087  RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize);        // Compress data (DEFLATE algorithm), memory must be MemFree()
  1088  RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize);  // Decompress data (DEFLATE algorithm), memory must be MemFree()
  1089  RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize);               // Encode data to Base64 string, memory must be MemFree()
  1090  RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize);                    // Decode Base64 string data, memory must be MemFree()
  1091  
  1092  //------------------------------------------------------------------------------------
  1093  // Input Handling Functions (Module: core)
  1094  //------------------------------------------------------------------------------------
  1095  
  1096  // Input-related functions: keyboard
  1097  RLAPI bool IsKeyPressed(int key);                             // Check if a key has been pressed once
  1098  RLAPI bool IsKeyDown(int key);                                // Check if a key is being pressed
  1099  RLAPI bool IsKeyReleased(int key);                            // Check if a key has been released once
  1100  RLAPI bool IsKeyUp(int key);                                  // Check if a key is NOT being pressed
  1101  RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC)
  1102  RLAPI int GetKeyPressed(void);                                // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
  1103  RLAPI int GetCharPressed(void);                               // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
  1104  
  1105  // Input-related functions: gamepads
  1106  RLAPI bool IsGamepadAvailable(int gamepad);                   // Check if a gamepad is available
  1107  RLAPI const char *GetGamepadName(int gamepad);                // Get gamepad internal name id
  1108  RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Check if a gamepad button has been pressed once
  1109  RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Check if a gamepad button is being pressed
  1110  RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Check if a gamepad button has been released once
  1111  RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Check if a gamepad button is NOT being pressed
  1112  RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed
  1113  RLAPI int GetGamepadAxisCount(int gamepad);                   // Get gamepad axis count for a gamepad
  1114  RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Get axis movement value for a gamepad axis
  1115  RLAPI int SetGamepadMappings(const char *mappings);           // Set internal gamepad mappings (SDL_GameControllerDB)
  1116  
  1117  // Input-related functions: mouse
  1118  RLAPI bool IsMouseButtonPressed(int button);                  // Check if a mouse button has been pressed once
  1119  RLAPI bool IsMouseButtonDown(int button);                     // Check if a mouse button is being pressed
  1120  RLAPI bool IsMouseButtonReleased(int button);                 // Check if a mouse button has been released once
  1121  RLAPI bool IsMouseButtonUp(int button);                       // Check if a mouse button is NOT being pressed
  1122  RLAPI int GetMouseX(void);                                    // Get mouse position X
  1123  RLAPI int GetMouseY(void);                                    // Get mouse position Y
  1124  RLAPI Vector2 GetMousePosition(void);                         // Get mouse position XY
  1125  RLAPI Vector2 GetMouseDelta(void);                            // Get mouse delta between frames
  1126  RLAPI void SetMousePosition(int x, int y);                    // Set mouse position XY
  1127  RLAPI void SetMouseOffset(int offsetX, int offsetY);          // Set mouse offset
  1128  RLAPI void SetMouseScale(float scaleX, float scaleY);         // Set mouse scaling
  1129  RLAPI float GetMouseWheelMove(void);                          // Get mouse wheel movement for X or Y, whichever is larger
  1130  RLAPI Vector2 GetMouseWheelMoveV(void);                       // Get mouse wheel movement for both X and Y
  1131  RLAPI void SetMouseCursor(int cursor);                        // Set mouse cursor
  1132  
  1133  // Input-related functions: touch
  1134  RLAPI int GetTouchX(void);                                    // Get touch position X for touch point 0 (relative to screen size)
  1135  RLAPI int GetTouchY(void);                                    // Get touch position Y for touch point 0 (relative to screen size)
  1136  RLAPI Vector2 GetTouchPosition(int index);                    // Get touch position XY for a touch point index (relative to screen size)
  1137  RLAPI int GetTouchPointId(int index);                         // Get touch point identifier for given index
  1138  RLAPI int GetTouchPointCount(void);                           // Get number of touch points
  1139  
  1140  //------------------------------------------------------------------------------------
  1141  // Gestures and Touch Handling Functions (Module: rgestures)
  1142  //------------------------------------------------------------------------------------
  1143  RLAPI void SetGesturesEnabled(unsigned int flags);      // Enable a set of gestures using flags
  1144  RLAPI bool IsGestureDetected(int gesture);              // Check if a gesture have been detected
  1145  RLAPI int GetGestureDetected(void);                     // Get latest detected gesture
  1146  RLAPI float GetGestureHoldDuration(void);               // Get gesture hold time in milliseconds
  1147  RLAPI Vector2 GetGestureDragVector(void);               // Get gesture drag vector
  1148  RLAPI float GetGestureDragAngle(void);                  // Get gesture drag angle
  1149  RLAPI Vector2 GetGesturePinchVector(void);              // Get gesture pinch delta
  1150  RLAPI float GetGesturePinchAngle(void);                 // Get gesture pinch angle
  1151  
  1152  //------------------------------------------------------------------------------------
  1153  // Camera System Functions (Module: rcamera)
  1154  //------------------------------------------------------------------------------------
  1155  RLAPI void SetCameraMode(Camera camera, int mode);      // Set camera mode (multiple camera modes available)
  1156  RLAPI void UpdateCamera(Camera *camera);                // Update camera position for selected mode
  1157  
  1158  RLAPI void SetCameraPanControl(int keyPan);             // Set camera pan key to combine with mouse movement (free camera)
  1159  RLAPI void SetCameraAltControl(int keyAlt);             // Set camera alt key to combine with mouse movement (free camera)
  1160  RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
  1161  RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
  1162  
  1163  //------------------------------------------------------------------------------------
  1164  // Basic Shapes Drawing Functions (Module: shapes)
  1165  //------------------------------------------------------------------------------------
  1166  // Set texture and rectangle to be used on shapes drawing
  1167  // NOTE: It can be useful when using basic shapes and one single font,
  1168  // defining a font char white rectangle would allow drawing everything in a single draw call
  1169  RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);       // Set texture and rectangle to be used on shapes drawing
  1170  
  1171  // Basic shapes drawing functions
  1172  RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
  1173  RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version)
  1174  RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
  1175  RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version)
  1176  RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness
  1177  RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out
  1178  RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
  1179  RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
  1180  RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color);                                  // Draw lines sequence
  1181  RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle
  1182  RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color);      // Draw a piece of a circle
  1183  RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
  1184  RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle
  1185  RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version)
  1186  RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline
  1187  RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);             // Draw ellipse
  1188  RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);        // Draw ellipse outline
  1189  RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
  1190  RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color);    // Draw ring outline
  1191  RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle
  1192  RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version)
  1193  RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle
  1194  RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters
  1195  RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
  1196  RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
  1197  RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);       // Draw a gradient-filled rectangle with custom vertex colors
  1198  RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline
  1199  RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color);                            // Draw rectangle outline with extended parameters
  1200  RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);              // Draw rectangle with rounded edges
  1201  RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
  1202  RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!)
  1203  RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!)
  1204  RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color);                                // Draw a triangle fan defined by points (first vertex is the center)
  1205  RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color);                              // Draw a triangle strip defined by points
  1206  RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version)
  1207  RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides
  1208  RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
  1209  
  1210  // Basic shapes collision detection functions
  1211  RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles
  1212  RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles
  1213  RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle
  1214  RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle
  1215  RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle
  1216  RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle
  1217  RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount);                      // Check if point is within a polygon described by array of vertices
  1218  RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  1219  RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold);                // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
  1220  RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision
  1221  
  1222  //------------------------------------------------------------------------------------
  1223  // Texture Loading and Drawing Functions (Module: textures)
  1224  //------------------------------------------------------------------------------------
  1225  
  1226  // Image loading functions
  1227  // NOTE: This functions do not require GPU access
  1228  RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
  1229  RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
  1230  RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
  1231  RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. '.png'
  1232  RLAPI Image LoadImageFromTexture(Texture2D texture);                                                     // Load image from GPU texture data
  1233  RLAPI Image LoadImageFromScreen(void);                                                                   // Load image from screen buffer and (screenshot)
  1234  RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
  1235  RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
  1236  RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
  1237  
  1238  // Image generation functions
  1239  RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color
  1240  RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom);                           // Generate image: vertical gradient
  1241  RLAPI Image GenImageGradientH(int width, int height, Color left, Color right);                           // Generate image: horizontal gradient
  1242  RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer);      // Generate image: radial gradient
  1243  RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2);    // Generate image: checked
  1244  RLAPI Image GenImageWhiteNoise(int width, int height, float factor);                                     // Generate image: white noise
  1245  RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale);           // Generate image: perlin noise
  1246  RLAPI Image GenImageCellular(int width, int height, int tileSize);                                       // Generate image: cellular algorithm, bigger tileSize means bigger cells
  1247  RLAPI Image GenImageText(int width, int height, const char *text);                                       // Generate image: grayscale image from text data
  1248  
  1249  // Image manipulation functions
  1250  RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations)
  1251  RLAPI Image ImageFromImage(Image image, Rectangle rec);                                                  // Create an image from another image piece
  1252  RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font)
  1253  RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint);         // Create an image from text (custom sprite font)
  1254  RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format
  1255  RLAPI void ImageToPOT(Image *image, Color fill);                                                         // Convert image to POT (power-of-two)
  1256  RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle
  1257  RLAPI void ImageAlphaCrop(Image *image, float threshold);                                                // Crop image depending on alpha value
  1258  RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);                                  // Clear alpha channel to desired color
  1259  RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image
  1260  RLAPI void ImageAlphaPremultiply(Image *image);                                                          // Premultiply alpha channel
  1261  RLAPI void ImageBlurGaussian(Image *image, int blurSize);                                                // Apply Gaussian blur using a box blur approximation
  1262  RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
  1263  RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
  1264  RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color
  1265  RLAPI void ImageMipmaps(Image *image);                                                                   // Compute all mipmap levels for a provided image
  1266  RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  1267  RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
  1268  RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
  1269  RLAPI void ImageRotateCW(Image *image);                                                                  // Rotate image clockwise 90deg
  1270  RLAPI void ImageRotateCCW(Image *image);                                                                 // Rotate image counter-clockwise 90deg
  1271  RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint
  1272  RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert
  1273  RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale
  1274  RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100)
  1275  RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255)
  1276  RLAPI void ImageColorReplace(Image *image, Color color, Color replace);                                  // Modify image color: replace color
  1277  RLAPI Color *LoadImageColors(Image image);                                                               // Load color data from image as a Color array (RGBA - 32bit)
  1278  RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount);                         // Load colors palette from image as a Color array (RGBA - 32bit)
  1279  RLAPI void UnloadImageColors(Color *colors);                                                             // Unload color data loaded with LoadImageColors()
  1280  RLAPI void UnloadImagePalette(Color *colors);                                                            // Unload colors palette loaded with LoadImagePalette()
  1281  RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
  1282  RLAPI Color GetImageColor(Image image, int x, int y);                                                    // Get image pixel color at (x, y) position
  1283  
  1284  // Image drawing functions
  1285  // NOTE: Image software-rendering functions (CPU)
  1286  RLAPI void ImageClearBackground(Image *dst, Color color);                                                // Clear image background with given color
  1287  RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);                                  // Draw pixel within an image
  1288  RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color);                                   // Draw pixel within an image (Vector version)
  1289  RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  1290  RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color);                          // Draw line within an image (Vector version)
  1291  RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color);               // Draw a filled circle within an image
  1292  RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color);                        // Draw a filled circle within an image (Vector version)
  1293  RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color);          // Draw circle outline within an image
  1294  RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color);                   // Draw circle outline within an image (Vector version)
  1295  RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color);       // Draw rectangle within an image
  1296  RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color);                 // Draw rectangle within an image (Vector version)
  1297  RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color);                                // Draw rectangle within an image
  1298  RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color);                   // Draw rectangle lines within an image
  1299  RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);             // Draw a source image within a destination image (tint applied to source)
  1300  RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color);   // Draw text (using default font) within an image (destination)
  1301  RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  1302  
  1303  // Texture loading functions
  1304  // NOTE: These functions require GPU access
  1305  RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM)
  1306  RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data
  1307  RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                        // Load cubemap from image, multiple image cubemap layouts supported
  1308  RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer)
  1309  RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM)
  1310  RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
  1311  RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data
  1312  RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data
  1313  
  1314  // Texture configuration functions
  1315  RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture
  1316  RLAPI void SetTextureFilter(Texture2D texture, int filter);                                              // Set texture scaling filter mode
  1317  RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                                  // Set texture wrapping mode
  1318  
  1319  // Texture drawing functions
  1320  RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D
  1321  RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2
  1322  RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters
  1323  RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);            // Draw a part of a texture defined by a rectangle
  1324  RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  1325  RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  1326  
  1327  // Color/pixel related functions
  1328  RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  1329  RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color
  1330  RLAPI Vector4 ColorNormalize(Color color);                                  // Get Color normalized as float [0..1]
  1331  RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1]
  1332  RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
  1333  RLAPI Color ColorFromHSV(float hue, float saturation, float value);         // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
  1334  RLAPI Color ColorAlpha(Color color, float alpha);                           // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  1335  RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint);              // Get src alpha-blended into dst color with tint
  1336  RLAPI Color GetColor(unsigned int hexValue);                                // Get Color structure from hexadecimal value
  1337  RLAPI Color GetPixelColor(void *srcPtr, int format);                        // Get Color from a source pixel pointer of certain format
  1338  RLAPI void SetPixelColor(void *dstPtr, Color color, int format);            // Set color formatted into destination pixel pointer
  1339  RLAPI int GetPixelDataSize(int width, int height, int format);              // Get pixel data size in bytes for certain format
  1340  
  1341  //------------------------------------------------------------------------------------
  1342  // Font Loading and Text Drawing Functions (Module: text)
  1343  //------------------------------------------------------------------------------------
  1344  
  1345  // Font loading/unloading functions
  1346  RLAPI Font GetFontDefault(void);                                                            // Get the default Font
  1347  RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
  1348  RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount);  // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
  1349  RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
  1350  RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
  1351  RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
  1352  RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  1353  RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount);                                // Unload font chars info data (RAM)
  1354  RLAPI void UnloadFont(Font font);                                                           // Unload font from GPU memory (VRAM)
  1355  RLAPI bool ExportFontAsCode(Font font, const char *fileName);                               // Export font as code file, returns true on success
  1356  
  1357  // Text drawing functions
  1358  RLAPI void DrawFPS(int posX, int posY);                                                     // Draw current FPS
  1359  RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);       // Draw text (using default font)
  1360  RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  1361  RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
  1362  RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  1363  RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
  1364  
  1365  // Text font info functions
  1366  RLAPI int MeasureText(const char *text, int fontSize);                                      // Measure string width for default font
  1367  RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing);    // Measure string size for Font
  1368  RLAPI int GetGlyphIndex(Font font, int codepoint);                                          // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
  1369  RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);                                     // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
  1370  RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);                                 // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
  1371  
  1372  // Text codepoints management functions (unicode characters)
  1373  RLAPI char *LoadUTF8(const int *codepoints, int length);                // Load UTF-8 text encoded from codepoints array
  1374  RLAPI void UnloadUTF8(char *text);                                      // Unload UTF-8 text encoded from codepoints array
  1375  RLAPI int *LoadCodepoints(const char *text, int *count);                // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
  1376  RLAPI void UnloadCodepoints(int *codepoints);                           // Unload codepoints data from memory
  1377  RLAPI int GetCodepointCount(const char *text);                          // Get total number of codepoints in a UTF-8 encoded string
  1378  RLAPI int GetCodepoint(const char *text, int *codepointSize);           // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1379  RLAPI int GetCodepointNext(const char *text, int *codepointSize);       // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1380  RLAPI int GetCodepointPrevious(const char *text, int *codepointSize);   // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1381  RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);        // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
  1382  
  1383  // Text strings management functions (no UTF-8 strings, only byte chars)
  1384  // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  1385  RLAPI int TextCopy(char *dst, const char *src);                                             // Copy one string to another, returns bytes copied
  1386  RLAPI bool TextIsEqual(const char *text1, const char *text2);                               // Check if two text string are equal
  1387  RLAPI unsigned int TextLength(const char *text);                                            // Get text length, checks for '\0' ending
  1388  RLAPI const char *TextFormat(const char *text, ...);                                        // Text formatting with variables (sprintf() style)
  1389  RLAPI const char *TextSubtext(const char *text, int position, int length);                  // Get a piece of a text string
  1390  RLAPI char *TextReplace(char *text, const char *replace, const char *by);                   // Replace text string (WARNING: memory must be freed!)
  1391  RLAPI char *TextInsert(const char *text, const char *insert, int position);                 // Insert text in a position (WARNING: memory must be freed!)
  1392  RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter);        // Join text strings with delimiter
  1393  RLAPI const char **TextSplit(const char *text, char delimiter, int *count);                 // Split text into multiple strings
  1394  RLAPI void TextAppend(char *text, const char *append, int *position);                       // Append text at specific position and move cursor!
  1395  RLAPI int TextFindIndex(const char *text, const char *find);                                // Find first text occurrence within a string
  1396  RLAPI const char *TextToUpper(const char *text);                      // Get upper case version of provided string
  1397  RLAPI const char *TextToLower(const char *text);                      // Get lower case version of provided string
  1398  RLAPI const char *TextToPascal(const char *text);                     // Get Pascal case notation version of provided string
  1399  RLAPI int TextToInteger(const char *text);                            // Get integer value from text (negative values not supported)
  1400  
  1401  //------------------------------------------------------------------------------------
  1402  // Basic 3d Shapes Drawing Functions (Module: models)
  1403  //------------------------------------------------------------------------------------
  1404  
  1405  // Basic geometric 3D shapes drawing functions
  1406  RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space
  1407  RLAPI void DrawPoint3D(Vector3 position, Color color);                                                   // Draw a point in 3D space, actually a small line
  1408  RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  1409  RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color);                              // Draw a color-filled triangle (vertex in counter-clockwise order!)
  1410  RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color);                            // Draw a triangle strip defined by points
  1411  RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube
  1412  RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version)
  1413  RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires
  1414  RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color);                                  // Draw cube wires (Vector version)
  1415  RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere
  1416  RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters
  1417  RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires
  1418  RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  1419  RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
  1420  RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  1421  RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
  1422  RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
  1423  RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
  1424  RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ
  1425  RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line
  1426  RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0))
  1427  
  1428  //------------------------------------------------------------------------------------
  1429  // Model 3d Loading and Drawing Functions (Module: models)
  1430  //------------------------------------------------------------------------------------
  1431  
  1432  // Model management functions
  1433  RLAPI Model LoadModel(const char *fileName);                                                // Load model from files (meshes and materials)
  1434  RLAPI Model LoadModelFromMesh(Mesh mesh);                                                   // Load model from generated mesh (default material)
  1435  RLAPI void UnloadModel(Model model);                                                        // Unload model (including meshes) from memory (RAM and/or VRAM)
  1436  RLAPI void UnloadModelKeepMeshes(Model model);                                              // Unload model (but not meshes) from memory (RAM and/or VRAM)
  1437  RLAPI BoundingBox GetModelBoundingBox(Model model);                                         // Compute model bounding box limits (considers all meshes)
  1438  
  1439  // Model drawing functions
  1440  RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);               // Draw a model (with texture if set)
  1441  RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  1442  RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);          // Draw a model wires (with texture if set)
  1443  RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  1444  RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                   // Draw bounding box (wires)
  1445  RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint);   // Draw a billboard texture
  1446  RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
  1447  RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
  1448  
  1449  // Mesh management functions
  1450  RLAPI void UploadMesh(Mesh *mesh, bool dynamic);                                            // Upload mesh vertex data in GPU and provide VAO/VBO ids
  1451  RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
  1452  RLAPI void UnloadMesh(Mesh mesh);                                                           // Unload mesh data from CPU and GPU
  1453  RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform);                        // Draw a 3d mesh with material and transform
  1454  RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
  1455  RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                     // Export mesh data to file, returns true on success
  1456  RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                            // Compute mesh bounding box limits
  1457  RLAPI void GenMeshTangents(Mesh *mesh);                                                     // Compute mesh tangents
  1458  
  1459  // Mesh generation functions
  1460  RLAPI Mesh GenMeshPoly(int sides, float radius);                                            // Generate polygonal mesh
  1461  RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ);                     // Generate plane mesh (with subdivisions)
  1462  RLAPI Mesh GenMeshCube(float width, float height, float length);                            // Generate cuboid mesh
  1463  RLAPI Mesh GenMeshSphere(float radius, int rings, int slices);                              // Generate sphere mesh (standard sphere)
  1464  RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices);                          // Generate half-sphere mesh (no bottom cap)
  1465  RLAPI Mesh GenMeshCylinder(float radius, float height, int slices);                         // Generate cylinder mesh
  1466  RLAPI Mesh GenMeshCone(float radius, float height, int slices);                             // Generate cone/pyramid mesh
  1467  RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides);                   // Generate torus mesh
  1468  RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides);                    // Generate trefoil knot mesh
  1469  RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);                                 // Generate heightmap mesh from image data
  1470  RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
  1471  
  1472  // Material loading/unloading functions
  1473  RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                    // Load materials from model file
  1474  RLAPI Material LoadMaterialDefault(void);                                                   // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  1475  RLAPI void UnloadMaterial(Material material);                                               // Unload material from GPU memory (VRAM)
  1476  RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture);          // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
  1477  RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);                  // Set material for a mesh
  1478  
  1479  // Model animations loading/unloading functions
  1480  RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount);   // Load model animations from file
  1481  RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame);               // Update model animation pose
  1482  RLAPI void UnloadModelAnimation(ModelAnimation anim);                                       // Unload animation data
  1483  RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count);           // Unload animation array data
  1484  RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim);                         // Check model animation skeleton match
  1485  
  1486  // Collision detection functions
  1487  RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2);   // Check collision between two spheres
  1488  RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                 // Check collision between two bounding boxes
  1489  RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius);                  // Check collision between box and sphere
  1490  RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius);                    // Get collision info between ray and sphere
  1491  RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box);                                    // Get collision info between ray and box
  1492  RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform);                       // Get collision info between ray and mesh
  1493  RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);            // Get collision info between ray and triangle
  1494  RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4);    // Get collision info between ray and quad
  1495  
  1496  //------------------------------------------------------------------------------------
  1497  // Audio Loading and Playing Functions (Module: audio)
  1498  //------------------------------------------------------------------------------------
  1499  typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
  1500  
  1501  // Audio device management functions
  1502  RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context
  1503  RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context
  1504  RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully
  1505  RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener)
  1506  
  1507  // Wave/Sound loading/unloading functions
  1508  RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
  1509  RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
  1510  RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
  1511  RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
  1512  RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
  1513  RLAPI void UnloadWave(Wave wave);                                     // Unload wave data
  1514  RLAPI void UnloadSound(Sound sound);                                  // Unload sound
  1515  RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success
  1516  RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success
  1517  
  1518  // Wave/Sound management functions
  1519  RLAPI void PlaySound(Sound sound);                                    // Play a sound
  1520  RLAPI void StopSound(Sound sound);                                    // Stop playing a sound
  1521  RLAPI void PauseSound(Sound sound);                                   // Pause a sound
  1522  RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound
  1523  RLAPI void PlaySoundMulti(Sound sound);                               // Play a sound (using multichannel buffer pool)
  1524  RLAPI void StopSoundMulti(void);                                      // Stop any sound playing (using multichannel buffer pool)
  1525  RLAPI int GetSoundsPlaying(void);                                     // Get number of sounds playing in the multichannel
  1526  RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing
  1527  RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level)
  1528  RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level)
  1529  RLAPI void SetSoundPan(Sound sound, float pan);                       // Set pan for a sound (0.5 is center)
  1530  RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave
  1531  RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range
  1532  RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  1533  RLAPI float *LoadWaveSamples(Wave wave);                              // Load samples data from wave as a 32bit float data array
  1534  RLAPI void UnloadWaveSamples(float *samples);                         // Unload samples data loaded with LoadWaveSamples()
  1535  
  1536  // Music management functions
  1537  RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
  1538  RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
  1539  RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
  1540  RLAPI void PlayMusicStream(Music music);                              // Start music playing
  1541  RLAPI bool IsMusicStreamPlaying(Music music);                         // Check if music is playing
  1542  RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming
  1543  RLAPI void StopMusicStream(Music music);                              // Stop music playing
  1544  RLAPI void PauseMusicStream(Music music);                             // Pause music playing
  1545  RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music
  1546  RLAPI void SeekMusicStream(Music music, float position);              // Seek music to a position (in seconds)
  1547  RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level)
  1548  RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level)
  1549  RLAPI void SetMusicPan(Music music, float pan);                       // Set pan for a music (0.5 is center)
  1550  RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds)
  1551  RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds)
  1552  
  1553  // AudioStream management functions
  1554  RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
  1555  RLAPI void UnloadAudioStream(AudioStream stream);                     // Unload audio stream and free memory
  1556  RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
  1557  RLAPI bool IsAudioStreamProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill
  1558  RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream
  1559  RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream
  1560  RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream
  1561  RLAPI bool IsAudioStreamPlaying(AudioStream stream);                  // Check if audio stream is playing
  1562  RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream
  1563  RLAPI void SetAudioStreamVolume(AudioStream stream, float volume);    // Set volume for audio stream (1.0 is max level)
  1564  RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch);      // Set pitch for audio stream (1.0 is base level)
  1565  RLAPI void SetAudioStreamPan(AudioStream stream, float pan);          // Set pan for audio stream (0.5 is centered)
  1566  RLAPI void SetAudioStreamBufferSizeDefault(int size);                 // Default size for new audio streams
  1567  RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback);  // Audio thread callback to request new data
  1568  
  1569  RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
  1570  RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
  1571  
  1572  #if defined(__cplusplus)
  1573  }
  1574  #endif
  1575  
  1576  #endif // RAYLIB_H