github.com/MangoDowner/go-gm@v0.0.0-20180818020936-8baa2bd4408c/doc/effective_go.html (about)

     1  <!--{
     2  	"Title": "Effective Go",
     3  	"Template": true
     4  }-->
     5  
     6  <h2 id="introduction">Introduction</h2>
     7  
     8  <p>
     9  Go is a new language.  Although it borrows ideas from
    10  existing languages,
    11  it has unusual properties that make effective Go programs
    12  different in character from programs written in its relatives.
    13  A straightforward translation of a C++ or Java program into Go
    14  is unlikely to produce a satisfactory result&mdash;Java programs
    15  are written in Java, not Go.
    16  On the other hand, thinking about the problem from a Go
    17  perspective could produce a successful but quite different
    18  program.
    19  In other words,
    20  to write Go well, it's important to understand its properties
    21  and idioms.
    22  It's also important to know the established conventions for
    23  programming in Go, such as naming, formatting, program
    24  construction, and so on, so that programs you write
    25  will be easy for other Go programmers to understand.
    26  </p>
    27  
    28  <p>
    29  This document gives tips for writing clear, idiomatic Go code.
    30  It augments the <a href="/ref/spec">language specification</a>,
    31  the <a href="//tour.golang.org/">Tour of Go</a>,
    32  and <a href="/doc/code.html">How to Write Go Code</a>,
    33  all of which you
    34  should read first.
    35  </p>
    36  
    37  <h3 id="examples">Examples</h3>
    38  
    39  <p>
    40  The <a href="/src/">Go package sources</a>
    41  are intended to serve not
    42  only as the core library but also as examples of how to
    43  use the language.
    44  Moreover, many of the packages contain working, self-contained
    45  executable examples you can run directly from the
    46  <a href="//golang.org">golang.org</a> web site, such as
    47  <a href="//golang.org/pkg/strings/#example_Map">this one</a> (if
    48  necessary, click on the word "Example" to open it up).
    49  If you have a question about how to approach a problem or how something
    50  might be implemented, the documentation, code and examples in the
    51  library can provide answers, ideas and
    52  background.
    53  </p>
    54  
    55  
    56  <h2 id="formatting">Formatting</h2>
    57  
    58  <p>
    59  Formatting issues are the most contentious
    60  but the least consequential.
    61  People can adapt to different formatting styles
    62  but it's better if they don't have to, and
    63  less time is devoted to the topic
    64  if everyone adheres to the same style.
    65  The problem is how to approach this Utopia without a long
    66  prescriptive style guide.
    67  </p>
    68  
    69  <p>
    70  With Go we take an unusual
    71  approach and let the machine
    72  take care of most formatting issues.
    73  The <code>gofmt</code> program
    74  (also available as <code>go fmt</code>, which
    75  operates at the package level rather than source file level)
    76  reads a Go program
    77  and emits the source in a standard style of indentation
    78  and vertical alignment, retaining and if necessary
    79  reformatting comments.
    80  If you want to know how to handle some new layout
    81  situation, run <code>gofmt</code>; if the answer doesn't
    82  seem right, rearrange your program (or file a bug about <code>gofmt</code>),
    83  don't work around it.
    84  </p>
    85  
    86  <p>
    87  As an example, there's no need to spend time lining up
    88  the comments on the fields of a structure.
    89  <code>Gofmt</code> will do that for you.  Given the
    90  declaration
    91  </p>
    92  
    93  <pre>
    94  type T struct {
    95      name string // name of the object
    96      value int // its value
    97  }
    98  </pre>
    99  
   100  <p>
   101  <code>gofmt</code> will line up the columns:
   102  </p>
   103  
   104  <pre>
   105  type T struct {
   106      name    string // name of the object
   107      value   int    // its value
   108  }
   109  </pre>
   110  
   111  <p>
   112  All Go code in the standard packages has been formatted with <code>gofmt</code>.
   113  </p>
   114  
   115  
   116  <p>
   117  Some formatting details remain.  Very briefly:
   118  </p>
   119  
   120  <dl>
   121      <dt>Indentation</dt>
   122      <dd>We use tabs for indentation and <code>gofmt</code> emits them by default.
   123      Use spaces only if you must.
   124      </dd>
   125      <dt>Line length</dt>
   126      <dd>
   127      Go has no line length limit.  Don't worry about overflowing a punched card.
   128      If a line feels too long, wrap it and indent with an extra tab.
   129      </dd>
   130      <dt>Parentheses</dt>
   131      <dd>
   132      Go needs fewer parentheses than C and Java: control structures (<code>if</code>,
   133      <code>for</code>, <code>switch</code>) do not have parentheses in
   134      their syntax.
   135      Also, the operator precedence hierarchy is shorter and clearer, so
   136  <pre>
   137  x&lt;&lt;8 + y&lt;&lt;16
   138  </pre>
   139      means what the spacing implies, unlike in the other languages.
   140      </dd>
   141  </dl>
   142  
   143  <h2 id="commentary">Commentary</h2>
   144  
   145  <p>
   146  Go provides C-style <code>/* */</code> block comments
   147  and C++-style <code>//</code> line comments.
   148  Line comments are the norm;
   149  block comments appear mostly as package comments, but
   150  are useful within an expression or to disable large swaths of code.
   151  </p>
   152  
   153  <p>
   154  The program—and web server—<code>godoc</code> processes
   155  Go source files to extract documentation about the contents of the
   156  package.
   157  Comments that appear before top-level declarations, with no intervening newlines,
   158  are extracted along with the declaration to serve as explanatory text for the item.
   159  The nature and style of these comments determines the
   160  quality of the documentation <code>godoc</code> produces.
   161  </p>
   162  
   163  <p>
   164  Every package should have a <i>package comment</i>, a block
   165  comment preceding the package clause.
   166  For multi-file packages, the package comment only needs to be
   167  present in one file, and any one will do.
   168  The package comment should introduce the package and
   169  provide information relevant to the package as a whole.
   170  It will appear first on the <code>godoc</code> page and
   171  should set up the detailed documentation that follows.
   172  </p>
   173  
   174  <pre>
   175  /*
   176  Package regexp implements a simple library for regular expressions.
   177  
   178  The syntax of the regular expressions accepted is:
   179  
   180      regexp:
   181          concatenation { '|' concatenation }
   182      concatenation:
   183          { closure }
   184      closure:
   185          term [ '*' | '+' | '?' ]
   186      term:
   187          '^'
   188          '$'
   189          '.'
   190          character
   191          '[' [ '^' ] character-ranges ']'
   192          '(' regexp ')'
   193  */
   194  package regexp
   195  </pre>
   196  
   197  <p>
   198  If the package is simple, the package comment can be brief.
   199  </p>
   200  
   201  <pre>
   202  // Package path implements utility routines for
   203  // manipulating slash-separated filename paths.
   204  </pre>
   205  
   206  <p>
   207  Comments do not need extra formatting such as banners of stars.
   208  The generated output may not even be presented in a fixed-width font, so don't depend
   209  on spacing for alignment&mdash;<code>godoc</code>, like <code>gofmt</code>,
   210  takes care of that.
   211  The comments are uninterpreted plain text, so HTML and other
   212  annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should
   213  not be used.
   214  One adjustment <code>godoc</code> does do is to display indented
   215  text in a fixed-width font, suitable for program snippets.
   216  The package comment for the
   217  <a href="/pkg/fmt/"><code>fmt</code> package</a> uses this to good effect.
   218  </p>
   219  
   220  <p>
   221  Depending on the context, <code>godoc</code> might not even
   222  reformat comments, so make sure they look good straight up:
   223  use correct spelling, punctuation, and sentence structure,
   224  fold long lines, and so on.
   225  </p>
   226  
   227  <p>
   228  Inside a package, any comment immediately preceding a top-level declaration
   229  serves as a <i>doc comment</i> for that declaration.
   230  Every exported (capitalized) name in a program should
   231  have a doc comment.
   232  </p>
   233  
   234  <p>
   235  Doc comments work best as complete sentences, which allow
   236  a wide variety of automated presentations.
   237  The first sentence should be a one-sentence summary that
   238  starts with the name being declared.
   239  </p>
   240  
   241  <pre>
   242  // Compile parses a regular expression and returns, if successful,
   243  // a Regexp that can be used to match against text.
   244  func Compile(str string) (*Regexp, error) {
   245  </pre>
   246  
   247  <p>
   248  If every doc comment begins with the name of the item it describes,
   249  the output of <code>godoc</code> can usefully be run through <code>grep</code>.
   250  Imagine you couldn't remember the name "Compile" but were looking for
   251  the parsing function for regular expressions, so you ran
   252  the command,
   253  </p>
   254  
   255  <pre>
   256  $ godoc regexp | grep -i parse
   257  </pre>
   258  
   259  <p>
   260  If all the doc comments in the package began, "This function...", <code>grep</code>
   261  wouldn't help you remember the name. But because the package starts each
   262  doc comment with the name, you'd see something like this,
   263  which recalls the word you're looking for.
   264  </p>
   265  
   266  <pre>
   267  $ godoc regexp | grep parse
   268      Compile parses a regular expression and returns, if successful, a Regexp
   269      parsed. It simplifies safe initialization of global variables holding
   270      cannot be parsed. It simplifies safe initialization of global variables
   271  $
   272  </pre>
   273  
   274  <p>
   275  Go's declaration syntax allows grouping of declarations.
   276  A single doc comment can introduce a group of related constants or variables.
   277  Since the whole declaration is presented, such a comment can often be perfunctory.
   278  </p>
   279  
   280  <pre>
   281  // Error codes returned by failures to parse an expression.
   282  var (
   283      ErrInternal      = errors.New("regexp: internal error")
   284      ErrUnmatchedLpar = errors.New("regexp: unmatched '('")
   285      ErrUnmatchedRpar = errors.New("regexp: unmatched ')'")
   286      ...
   287  )
   288  </pre>
   289  
   290  <p>
   291  Grouping can also indicate relationships between items,
   292  such as the fact that a set of variables is protected by a mutex.
   293  </p>
   294  
   295  <pre>
   296  var (
   297      countLock   sync.Mutex
   298      inputCount  uint32
   299      outputCount uint32
   300      errorCount  uint32
   301  )
   302  </pre>
   303  
   304  <h2 id="names">Names</h2>
   305  
   306  <p>
   307  Names are as important in Go as in any other language.
   308  They even have semantic effect:
   309  the visibility of a name outside a package is determined by whether its
   310  first character is upper case.
   311  It's therefore worth spending a little time talking about naming conventions
   312  in Go programs.
   313  </p>
   314  
   315  
   316  <h3 id="package-names">Package names</h3>
   317  
   318  <p>
   319  When a package is imported, the package name becomes an accessor for the
   320  contents.  After
   321  </p>
   322  
   323  <pre>
   324  import "bytes"
   325  </pre>
   326  
   327  <p>
   328  the importing package can talk about <code>bytes.Buffer</code>.  It's
   329  helpful if everyone using the package can use the same name to refer to
   330  its contents, which implies that the package name should be good:
   331  short, concise, evocative.  By convention, packages are given
   332  lower case, single-word names; there should be no need for underscores
   333  or mixedCaps.
   334  Err on the side of brevity, since everyone using your
   335  package will be typing that name.
   336  And don't worry about collisions <i>a priori</i>.
   337  The package name is only the default name for imports; it need not be unique
   338  across all source code, and in the rare case of a collision the
   339  importing package can choose a different name to use locally.
   340  In any case, confusion is rare because the file name in the import
   341  determines just which package is being used.
   342  </p>
   343  
   344  <p>
   345  Another convention is that the package name is the base name of
   346  its source directory;
   347  the package in <code>src/encoding/base64</code>
   348  is imported as <code>"encoding/base64"</code> but has name <code>base64</code>,
   349  not <code>encoding_base64</code> and not <code>encodingBase64</code>.
   350  </p>
   351  
   352  <p>
   353  The importer of a package will use the name to refer to its contents,
   354  so exported names in the package can use that fact
   355  to avoid stutter.
   356  (Don't use the <code>import .</code> notation, which can simplify
   357  tests that must run outside the package they are testing, but should otherwise be avoided.)
   358  For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>,
   359  not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>,
   360  which is a clear, concise name.
   361  Moreover,
   362  because imported entities are always addressed with their package name, <code>bufio.Reader</code>
   363  does not conflict with <code>io.Reader</code>.
   364  Similarly, the function to make new instances of <code>ring.Ring</code>&mdash;which
   365  is the definition of a <em>constructor</em> in Go&mdash;would
   366  normally be called <code>NewRing</code>, but since
   367  <code>Ring</code> is the only type exported by the package, and since the
   368  package is called <code>ring</code>, it's called just <code>New</code>,
   369  which clients of the package see as <code>ring.New</code>.
   370  Use the package structure to help you choose good names.
   371  </p>
   372  
   373  <p>
   374  Another short example is <code>once.Do</code>;
   375  <code>once.Do(setup)</code> reads well and would not be improved by
   376  writing <code>once.DoOrWaitUntilDone(setup)</code>.
   377  Long names don't automatically make things more readable.
   378  A helpful doc comment can often be more valuable than an extra long name.
   379  </p>
   380  
   381  <h3 id="Getters">Getters</h3>
   382  
   383  <p>
   384  Go doesn't provide automatic support for getters and setters.
   385  There's nothing wrong with providing getters and setters yourself,
   386  and it's often appropriate to do so, but it's neither idiomatic nor necessary
   387  to put <code>Get</code> into the getter's name.  If you have a field called
   388  <code>owner</code> (lower case, unexported), the getter method should be
   389  called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>.
   390  The use of upper-case names for export provides the hook to discriminate
   391  the field from the method.
   392  A setter function, if needed, will likely be called <code>SetOwner</code>.
   393  Both names read well in practice:
   394  </p>
   395  <pre>
   396  owner := obj.Owner()
   397  if owner != user {
   398      obj.SetOwner(user)
   399  }
   400  </pre>
   401  
   402  <h3 id="interface-names">Interface names</h3>
   403  
   404  <p>
   405  By convention, one-method interfaces are named by
   406  the method name plus an -er suffix or similar modification
   407  to construct an agent noun: <code>Reader</code>,
   408  <code>Writer</code>, <code>Formatter</code>,
   409  <code>CloseNotifier</code> etc.
   410  </p>
   411  
   412  <p>
   413  There are a number of such names and it's productive to honor them and the function
   414  names they capture.
   415  <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>,
   416  <code>String</code> and so on have
   417  canonical signatures and meanings.  To avoid confusion,
   418  don't give your method one of those names unless it
   419  has the same signature and meaning.
   420  Conversely, if your type implements a method with the
   421  same meaning as a method on a well-known type,
   422  give it the same name and signature;
   423  call your string-converter method <code>String</code> not <code>ToString</code>.
   424  </p>
   425  
   426  <h3 id="mixed-caps">MixedCaps</h3>
   427  
   428  <p>
   429  Finally, the convention in Go is to use <code>MixedCaps</code>
   430  or <code>mixedCaps</code> rather than underscores to write
   431  multiword names.
   432  </p>
   433  
   434  <h2 id="semicolons">Semicolons</h2>
   435  
   436  <p>
   437  Like C, Go's formal grammar uses semicolons to terminate statements,
   438  but unlike in C, those semicolons do not appear in the source.
   439  Instead the lexer uses a simple rule to insert semicolons automatically
   440  as it scans, so the input text is mostly free of them.
   441  </p>
   442  
   443  <p>
   444  The rule is this. If the last token before a newline is an identifier
   445  (which includes words like <code>int</code> and <code>float64</code>),
   446  a basic literal such as a number or string constant, or one of the
   447  tokens
   448  </p>
   449  <pre>
   450  break continue fallthrough return ++ -- ) }
   451  </pre>
   452  <p>
   453  the lexer always inserts a semicolon after the token.
   454  This could be summarized as, &ldquo;if the newline comes
   455  after a token that could end a statement, insert a semicolon&rdquo;.
   456  </p>
   457  
   458  <p>
   459  A semicolon can also be omitted immediately before a closing brace,
   460  so a statement such as
   461  </p>
   462  <pre>
   463      go func() { for { dst &lt;- &lt;-src } }()
   464  </pre>
   465  <p>
   466  needs no semicolons.
   467  Idiomatic Go programs have semicolons only in places such as
   468  <code>for</code> loop clauses, to separate the initializer, condition, and
   469  continuation elements.  They are also necessary to separate multiple
   470  statements on a line, should you write code that way.
   471  </p>
   472  
   473  <p>
   474  One consequence of the semicolon insertion rules
   475  is that you cannot put the opening brace of a
   476  control structure (<code>if</code>, <code>for</code>, <code>switch</code>,
   477  or <code>select</code>) on the next line.  If you do, a semicolon
   478  will be inserted before the brace, which could cause unwanted
   479  effects.  Write them like this
   480  </p>
   481  
   482  <pre>
   483  if i &lt; f() {
   484      g()
   485  }
   486  </pre>
   487  <p>
   488  not like this
   489  </p>
   490  <pre>
   491  if i &lt; f()  // wrong!
   492  {           // wrong!
   493      g()
   494  }
   495  </pre>
   496  
   497  
   498  <h2 id="control-structures">Control structures</h2>
   499  
   500  <p>
   501  The control structures of Go are related to those of C but differ
   502  in important ways.
   503  There is no <code>do</code> or <code>while</code> loop, only a
   504  slightly generalized
   505  <code>for</code>;
   506  <code>switch</code> is more flexible;
   507  <code>if</code> and <code>switch</code> accept an optional
   508  initialization statement like that of <code>for</code>;
   509  <code>break</code> and <code>continue</code> statements
   510  take an optional label to identify what to break or continue;
   511  and there are new control structures including a type switch and a
   512  multiway communications multiplexer, <code>select</code>.
   513  The syntax is also slightly different:
   514  there are no parentheses
   515  and the bodies must always be brace-delimited.
   516  </p>
   517  
   518  <h3 id="if">If</h3>
   519  
   520  <p>
   521  In Go a simple <code>if</code> looks like this:
   522  </p>
   523  <pre>
   524  if x &gt; 0 {
   525      return y
   526  }
   527  </pre>
   528  
   529  <p>
   530  Mandatory braces encourage writing simple <code>if</code> statements
   531  on multiple lines.  It's good style to do so anyway,
   532  especially when the body contains a control statement such as a
   533  <code>return</code> or <code>break</code>.
   534  </p>
   535  
   536  <p>
   537  Since <code>if</code> and <code>switch</code> accept an initialization
   538  statement, it's common to see one used to set up a local variable.
   539  </p>
   540  
   541  <pre>
   542  if err := file.Chmod(0664); err != nil {
   543      log.Print(err)
   544      return err
   545  }
   546  </pre>
   547  
   548  <p id="else">
   549  In the Go libraries, you'll find that
   550  when an <code>if</code> statement doesn't flow into the next statement—that is,
   551  the body ends in <code>break</code>, <code>continue</code>,
   552  <code>goto</code>, or <code>return</code>—the unnecessary
   553  <code>else</code> is omitted.
   554  </p>
   555  
   556  <pre>
   557  f, err := os.Open(name)
   558  if err != nil {
   559      return err
   560  }
   561  codeUsing(f)
   562  </pre>
   563  
   564  <p>
   565  This is an example of a common situation where code must guard against a
   566  sequence of error conditions.  The code reads well if the
   567  successful flow of control runs down the page, eliminating error cases
   568  as they arise.  Since error cases tend to end in <code>return</code>
   569  statements, the resulting code needs no <code>else</code> statements.
   570  </p>
   571  
   572  <pre>
   573  f, err := os.Open(name)
   574  if err != nil {
   575      return err
   576  }
   577  d, err := f.Stat()
   578  if err != nil {
   579      f.Close()
   580      return err
   581  }
   582  codeUsing(f, d)
   583  </pre>
   584  
   585  
   586  <h3 id="redeclaration">Redeclaration and reassignment</h3>
   587  
   588  <p>
   589  An aside: The last example in the previous section demonstrates a detail of how the
   590  <code>:=</code> short declaration form works.
   591  The declaration that calls <code>os.Open</code> reads,
   592  </p>
   593  
   594  <pre>
   595  f, err := os.Open(name)
   596  </pre>
   597  
   598  <p>
   599  This statement declares two variables, <code>f</code> and <code>err</code>.
   600  A few lines later, the call to <code>f.Stat</code> reads,
   601  </p>
   602  
   603  <pre>
   604  d, err := f.Stat()
   605  </pre>
   606  
   607  <p>
   608  which looks as if it declares <code>d</code> and <code>err</code>.
   609  Notice, though, that <code>err</code> appears in both statements.
   610  This duplication is legal: <code>err</code> is declared by the first statement,
   611  but only <em>re-assigned</em> in the second.
   612  This means that the call to <code>f.Stat</code> uses the existing
   613  <code>err</code> variable declared above, and just gives it a new value.
   614  </p>
   615  
   616  <p>
   617  In a <code>:=</code> declaration a variable <code>v</code> may appear even
   618  if it has already been declared, provided:
   619  </p>
   620  
   621  <ul>
   622  <li>this declaration is in the same scope as the existing declaration of <code>v</code>
   623  (if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li>
   624  <li>the corresponding value in the initialization is assignable to <code>v</code>, and</li>
   625  <li>there is at least one other variable in the declaration that is being declared anew.</li>
   626  </ul>
   627  
   628  <p>
   629  This unusual property is pure pragmatism,
   630  making it easy to use a single <code>err</code> value, for example,
   631  in a long <code>if-else</code> chain.
   632  You'll see it used often.
   633  </p>
   634  
   635  <p>
   636  § It's worth noting here that in Go the scope of function parameters and return values
   637  is the same as the function body, even though they appear lexically outside the braces
   638  that enclose the body.
   639  </p>
   640  
   641  <h3 id="for">For</h3>
   642  
   643  <p>
   644  The Go <code>for</code> loop is similar to&mdash;but not the same as&mdash;C's.
   645  It unifies <code>for</code>
   646  and <code>while</code> and there is no <code>do-while</code>.
   647  There are three forms, only one of which has semicolons.
   648  </p>
   649  <pre>
   650  // Like a C for
   651  for init; condition; post { }
   652  
   653  // Like a C while
   654  for condition { }
   655  
   656  // Like a C for(;;)
   657  for { }
   658  </pre>
   659  
   660  <p>
   661  Short declarations make it easy to declare the index variable right in the loop.
   662  </p>
   663  <pre>
   664  sum := 0
   665  for i := 0; i &lt; 10; i++ {
   666      sum += i
   667  }
   668  </pre>
   669  
   670  <p>
   671  If you're looping over an array, slice, string, or map,
   672  or reading from a channel, a <code>range</code> clause can
   673  manage the loop.
   674  </p>
   675  <pre>
   676  for key, value := range oldMap {
   677      newMap[key] = value
   678  }
   679  </pre>
   680  
   681  <p>
   682  If you only need the first item in the range (the key or index), drop the second:
   683  </p>
   684  <pre>
   685  for key := range m {
   686      if key.expired() {
   687          delete(m, key)
   688      }
   689  }
   690  </pre>
   691  
   692  <p>
   693  If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first:
   694  </p>
   695  <pre>
   696  sum := 0
   697  for _, value := range array {
   698      sum += value
   699  }
   700  </pre>
   701  
   702  <p>
   703  The blank identifier has many uses, as described in <a href="#blank">a later section</a>.
   704  </p>
   705  
   706  <p>
   707  For strings, the <code>range</code> does more work for you, breaking out individual
   708  Unicode code points by parsing the UTF-8.
   709  Erroneous encodings consume one byte and produce the
   710  replacement rune U+FFFD.
   711  (The name (with associated builtin type) <code>rune</code> is Go terminology for a
   712  single Unicode code point.
   713  See <a href="/ref/spec#Rune_literals">the language specification</a>
   714  for details.)
   715  The loop
   716  </p>
   717  <pre>
   718  for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding
   719      fmt.Printf("character %#U starts at byte position %d\n", char, pos)
   720  }
   721  </pre>
   722  <p>
   723  prints
   724  </p>
   725  <pre>
   726  character U+65E5 '日' starts at byte position 0
   727  character U+672C '本' starts at byte position 3
   728  character U+FFFD '�' starts at byte position 6
   729  character U+8A9E '語' starts at byte position 7
   730  </pre>
   731  
   732  <p>
   733  Finally, Go has no comma operator and <code>++</code> and <code>--</code>
   734  are statements not expressions.
   735  Thus if you want to run multiple variables in a <code>for</code>
   736  you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>).
   737  </p>
   738  <pre>
   739  // Reverse a
   740  for i, j := 0, len(a)-1; i &lt; j; i, j = i+1, j-1 {
   741      a[i], a[j] = a[j], a[i]
   742  }
   743  </pre>
   744  
   745  <h3 id="switch">Switch</h3>
   746  
   747  <p>
   748  Go's <code>switch</code> is more general than C's.
   749  The expressions need not be constants or even integers,
   750  the cases are evaluated top to bottom until a match is found,
   751  and if the <code>switch</code> has no expression it switches on
   752  <code>true</code>.
   753  It's therefore possible&mdash;and idiomatic&mdash;to write an
   754  <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code>
   755  chain as a <code>switch</code>.
   756  </p>
   757  
   758  <pre>
   759  func unhex(c byte) byte {
   760      switch {
   761      case '0' &lt;= c &amp;&amp; c &lt;= '9':
   762          return c - '0'
   763      case 'a' &lt;= c &amp;&amp; c &lt;= 'f':
   764          return c - 'a' + 10
   765      case 'A' &lt;= c &amp;&amp; c &lt;= 'F':
   766          return c - 'A' + 10
   767      }
   768      return 0
   769  }
   770  </pre>
   771  
   772  <p>
   773  There is no automatic fall through, but cases can be presented
   774  in comma-separated lists.
   775  </p>
   776  <pre>
   777  func shouldEscape(c byte) bool {
   778      switch c {
   779      case ' ', '?', '&amp;', '=', '#', '+', '%':
   780          return true
   781      }
   782      return false
   783  }
   784  </pre>
   785  
   786  <p>
   787  Although they are not nearly as common in Go as some other C-like
   788  languages, <code>break</code> statements can be used to terminate
   789  a <code>switch</code> early.
   790  Sometimes, though, it's necessary to break out of a surrounding loop,
   791  not the switch, and in Go that can be accomplished by putting a label
   792  on the loop and "breaking" to that label.
   793  This example shows both uses.
   794  </p>
   795  
   796  <pre>
   797  Loop:
   798  	for n := 0; n &lt; len(src); n += size {
   799  		switch {
   800  		case src[n] &lt; sizeOne:
   801  			if validateOnly {
   802  				break
   803  			}
   804  			size = 1
   805  			update(src[n])
   806  
   807  		case src[n] &lt; sizeTwo:
   808  			if n+1 &gt;= len(src) {
   809  				err = errShortInput
   810  				break Loop
   811  			}
   812  			if validateOnly {
   813  				break
   814  			}
   815  			size = 2
   816  			update(src[n] + src[n+1]&lt;&lt;shift)
   817  		}
   818  	}
   819  </pre>
   820  
   821  <p>
   822  Of course, the <code>continue</code> statement also accepts an optional label
   823  but it applies only to loops.
   824  </p>
   825  
   826  <p>
   827  To close this section, here's a comparison routine for byte slices that uses two
   828  <code>switch</code> statements:
   829  </p>
   830  <pre>
   831  // Compare returns an integer comparing the two byte slices,
   832  // lexicographically.
   833  // The result will be 0 if a == b, -1 if a &lt; b, and +1 if a &gt; b
   834  func Compare(a, b []byte) int {
   835      for i := 0; i &lt; len(a) &amp;&amp; i &lt; len(b); i++ {
   836          switch {
   837          case a[i] &gt; b[i]:
   838              return 1
   839          case a[i] &lt; b[i]:
   840              return -1
   841          }
   842      }
   843      switch {
   844      case len(a) &gt; len(b):
   845          return 1
   846      case len(a) &lt; len(b):
   847          return -1
   848      }
   849      return 0
   850  }
   851  </pre>
   852  
   853  <h3 id="type_switch">Type switch</h3>
   854  
   855  <p>
   856  A switch can also be used to discover the dynamic type of an interface
   857  variable.  Such a <em>type switch</em> uses the syntax of a type
   858  assertion with the keyword <code>type</code> inside the parentheses.
   859  If the switch declares a variable in the expression, the variable will
   860  have the corresponding type in each clause.
   861  It's also idiomatic to reuse the name in such cases, in effect declaring
   862  a new variable with the same name but a different type in each case.
   863  </p>
   864  <pre>
   865  var t interface{}
   866  t = functionOfSomeType()
   867  switch t := t.(type) {
   868  default:
   869      fmt.Printf("unexpected type %T\n", t)     // %T prints whatever type t has
   870  case bool:
   871      fmt.Printf("boolean %t\n", t)             // t has type bool
   872  case int:
   873      fmt.Printf("integer %d\n", t)             // t has type int
   874  case *bool:
   875      fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool
   876  case *int:
   877      fmt.Printf("pointer to integer %d\n", *t) // t has type *int
   878  }
   879  </pre>
   880  
   881  <h2 id="functions">Functions</h2>
   882  
   883  <h3 id="multiple-returns">Multiple return values</h3>
   884  
   885  <p>
   886  One of Go's unusual features is that functions and methods
   887  can return multiple values.  This form can be used to
   888  improve on a couple of clumsy idioms in C programs: in-band
   889  error returns such as <code>-1</code> for <code>EOF</code>
   890  and modifying an argument passed by address.
   891  </p>
   892  
   893  <p>
   894  In C, a write error is signaled by a negative count with the
   895  error code secreted away in a volatile location.
   896  In Go, <code>Write</code>
   897  can return a count <i>and</i> an error: &ldquo;Yes, you wrote some
   898  bytes but not all of them because you filled the device&rdquo;.
   899  The signature of the <code>Write</code> method on files from
   900  package <code>os</code> is:
   901  </p>
   902  
   903  <pre>
   904  func (file *File) Write(b []byte) (n int, err error)
   905  </pre>
   906  
   907  <p>
   908  and as the documentation says, it returns the number of bytes
   909  written and a non-nil <code>error</code> when <code>n</code>
   910  <code>!=</code> <code>len(b)</code>.
   911  This is a common style; see the section on error handling for more examples.
   912  </p>
   913  
   914  <p>
   915  A similar approach obviates the need to pass a pointer to a return
   916  value to simulate a reference parameter.
   917  Here's a simple-minded function to
   918  grab a number from a position in a byte slice, returning the number
   919  and the next position.
   920  </p>
   921  
   922  <pre>
   923  func nextInt(b []byte, i int) (int, int) {
   924      for ; i &lt; len(b) &amp;&amp; !isDigit(b[i]); i++ {
   925      }
   926      x := 0
   927      for ; i &lt; len(b) &amp;&amp; isDigit(b[i]); i++ {
   928          x = x*10 + int(b[i]) - '0'
   929      }
   930      return x, i
   931  }
   932  </pre>
   933  
   934  <p>
   935  You could use it to scan the numbers in an input slice <code>b</code> like this:
   936  </p>
   937  
   938  <pre>
   939      for i := 0; i &lt; len(b); {
   940          x, i = nextInt(b, i)
   941          fmt.Println(x)
   942      }
   943  </pre>
   944  
   945  <h3 id="named-results">Named result parameters</h3>
   946  
   947  <p>
   948  The return or result "parameters" of a Go function can be given names and
   949  used as regular variables, just like the incoming parameters.
   950  When named, they are initialized to the zero values for their types when
   951  the function begins; if the function executes a <code>return</code> statement
   952  with no arguments, the current values of the result parameters are
   953  used as the returned values.
   954  </p>
   955  
   956  <p>
   957  The names are not mandatory but they can make code shorter and clearer:
   958  they're documentation.
   959  If we name the results of <code>nextInt</code> it becomes
   960  obvious which returned <code>int</code>
   961  is which.
   962  </p>
   963  
   964  <pre>
   965  func nextInt(b []byte, pos int) (value, nextPos int) {
   966  </pre>
   967  
   968  <p>
   969  Because named results are initialized and tied to an unadorned return, they can simplify
   970  as well as clarify.  Here's a version
   971  of <code>io.ReadFull</code> that uses them well:
   972  </p>
   973  
   974  <pre>
   975  func ReadFull(r Reader, buf []byte) (n int, err error) {
   976      for len(buf) &gt; 0 &amp;&amp; err == nil {
   977          var nr int
   978          nr, err = r.Read(buf)
   979          n += nr
   980          buf = buf[nr:]
   981      }
   982      return
   983  }
   984  </pre>
   985  
   986  <h3 id="defer">Defer</h3>
   987  
   988  <p>
   989  Go's <code>defer</code> statement schedules a function call (the
   990  <i>deferred</i> function) to be run immediately before the function
   991  executing the <code>defer</code> returns.  It's an unusual but
   992  effective way to deal with situations such as resources that must be
   993  released regardless of which path a function takes to return.  The
   994  canonical examples are unlocking a mutex or closing a file.
   995  </p>
   996  
   997  <pre>
   998  // Contents returns the file's contents as a string.
   999  func Contents(filename string) (string, error) {
  1000      f, err := os.Open(filename)
  1001      if err != nil {
  1002          return "", err
  1003      }
  1004      defer f.Close()  // f.Close will run when we're finished.
  1005  
  1006      var result []byte
  1007      buf := make([]byte, 100)
  1008      for {
  1009          n, err := f.Read(buf[0:])
  1010          result = append(result, buf[0:n]...) // append is discussed later.
  1011          if err != nil {
  1012              if err == io.EOF {
  1013                  break
  1014              }
  1015              return "", err  // f will be closed if we return here.
  1016          }
  1017      }
  1018      return string(result), nil // f will be closed if we return here.
  1019  }
  1020  </pre>
  1021  
  1022  <p>
  1023  Deferring a call to a function such as <code>Close</code> has two advantages.  First, it
  1024  guarantees that you will never forget to close the file, a mistake
  1025  that's easy to make if you later edit the function to add a new return
  1026  path.  Second, it means that the close sits near the open,
  1027  which is much clearer than placing it at the end of the function.
  1028  </p>
  1029  
  1030  <p>
  1031  The arguments to the deferred function (which include the receiver if
  1032  the function is a method) are evaluated when the <i>defer</i>
  1033  executes, not when the <i>call</i> executes.  Besides avoiding worries
  1034  about variables changing values as the function executes, this means
  1035  that a single deferred call site can defer multiple function
  1036  executions.  Here's a silly example.
  1037  </p>
  1038  
  1039  <pre>
  1040  for i := 0; i &lt; 5; i++ {
  1041      defer fmt.Printf("%d ", i)
  1042  }
  1043  </pre>
  1044  
  1045  <p>
  1046  Deferred functions are executed in LIFO order, so this code will cause
  1047  <code>4 3 2 1 0</code> to be printed when the function returns.  A
  1048  more plausible example is a simple way to trace function execution
  1049  through the program.  We could write a couple of simple tracing
  1050  routines like this:
  1051  </p>
  1052  
  1053  <pre>
  1054  func trace(s string)   { fmt.Println("entering:", s) }
  1055  func untrace(s string) { fmt.Println("leaving:", s) }
  1056  
  1057  // Use them like this:
  1058  func a() {
  1059      trace("a")
  1060      defer untrace("a")
  1061      // do something....
  1062  }
  1063  </pre>
  1064  
  1065  <p>
  1066  We can do better by exploiting the fact that arguments to deferred
  1067  functions are evaluated when the <code>defer</code> executes.  The
  1068  tracing routine can set up the argument to the untracing routine.
  1069  This example:
  1070  </p>
  1071  
  1072  <pre>
  1073  func trace(s string) string {
  1074      fmt.Println("entering:", s)
  1075      return s
  1076  }
  1077  
  1078  func un(s string) {
  1079      fmt.Println("leaving:", s)
  1080  }
  1081  
  1082  func a() {
  1083      defer un(trace("a"))
  1084      fmt.Println("in a")
  1085  }
  1086  
  1087  func b() {
  1088      defer un(trace("b"))
  1089      fmt.Println("in b")
  1090      a()
  1091  }
  1092  
  1093  func main() {
  1094      b()
  1095  }
  1096  </pre>
  1097  
  1098  <p>
  1099  prints
  1100  </p>
  1101  
  1102  <pre>
  1103  entering: b
  1104  in b
  1105  entering: a
  1106  in a
  1107  leaving: a
  1108  leaving: b
  1109  </pre>
  1110  
  1111  <p>
  1112  For programmers accustomed to block-level resource management from
  1113  other languages, <code>defer</code> may seem peculiar, but its most
  1114  interesting and powerful applications come precisely from the fact
  1115  that it's not block-based but function-based.  In the section on
  1116  <code>panic</code> and <code>recover</code> we'll see another
  1117  example of its possibilities.
  1118  </p>
  1119  
  1120  <h2 id="data">Data</h2>
  1121  
  1122  <h3 id="allocation_new">Allocation with <code>new</code></h3>
  1123  
  1124  <p>
  1125  Go has two allocation primitives, the built-in functions
  1126  <code>new</code> and <code>make</code>.
  1127  They do different things and apply to different types, which can be confusing,
  1128  but the rules are simple.
  1129  Let's talk about <code>new</code> first.
  1130  It's a built-in function that allocates memory, but unlike its namesakes
  1131  in some other languages it does not <em>initialize</em> the memory,
  1132  it only <em>zeros</em> it.
  1133  That is,
  1134  <code>new(T)</code> allocates zeroed storage for a new item of type
  1135  <code>T</code> and returns its address, a value of type <code>*T</code>.
  1136  In Go terminology, it returns a pointer to a newly allocated zero value of type
  1137  <code>T</code>.
  1138  </p>
  1139  
  1140  <p>
  1141  Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange
  1142  when designing your data structures that the
  1143  zero value of each type can be used without further initialization.  This means a user of
  1144  the data structure can create one with <code>new</code> and get right to
  1145  work.
  1146  For example, the documentation for <code>bytes.Buffer</code> states that
  1147  "the zero value for <code>Buffer</code> is an empty buffer ready to use."
  1148  Similarly, <code>sync.Mutex</code> does not
  1149  have an explicit constructor or <code>Init</code> method.
  1150  Instead, the zero value for a <code>sync.Mutex</code>
  1151  is defined to be an unlocked mutex.
  1152  </p>
  1153  
  1154  <p>
  1155  The zero-value-is-useful property works transitively. Consider this type declaration.
  1156  </p>
  1157  
  1158  <pre>
  1159  type SyncedBuffer struct {
  1160      lock    sync.Mutex
  1161      buffer  bytes.Buffer
  1162  }
  1163  </pre>
  1164  
  1165  <p>
  1166  Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation
  1167  or just declaration.  In the next snippet, both <code>p</code> and <code>v</code> will work
  1168  correctly without further arrangement.
  1169  </p>
  1170  
  1171  <pre>
  1172  p := new(SyncedBuffer)  // type *SyncedBuffer
  1173  var v SyncedBuffer      // type  SyncedBuffer
  1174  </pre>
  1175  
  1176  <h3 id="composite_literals">Constructors and composite literals</h3>
  1177  
  1178  <p>
  1179  Sometimes the zero value isn't good enough and an initializing
  1180  constructor is necessary, as in this example derived from
  1181  package <code>os</code>.
  1182  </p>
  1183  
  1184  <pre>
  1185  func NewFile(fd int, name string) *File {
  1186      if fd &lt; 0 {
  1187          return nil
  1188      }
  1189      f := new(File)
  1190      f.fd = fd
  1191      f.name = name
  1192      f.dirinfo = nil
  1193      f.nepipe = 0
  1194      return f
  1195  }
  1196  </pre>
  1197  
  1198  <p>
  1199  There's a lot of boiler plate in there.  We can simplify it
  1200  using a <i>composite literal</i>, which is
  1201  an expression that creates a
  1202  new instance each time it is evaluated.
  1203  </p>
  1204  
  1205  <pre>
  1206  func NewFile(fd int, name string) *File {
  1207      if fd &lt; 0 {
  1208          return nil
  1209      }
  1210      f := File{fd, name, nil, 0}
  1211      return &amp;f
  1212  }
  1213  </pre>
  1214  
  1215  <p>
  1216  Note that, unlike in C, it's perfectly OK to return the address of a local variable;
  1217  the storage associated with the variable survives after the function
  1218  returns.
  1219  In fact, taking the address of a composite literal
  1220  allocates a fresh instance each time it is evaluated,
  1221  so we can combine these last two lines.
  1222  </p>
  1223  
  1224  <pre>
  1225      return &amp;File{fd, name, nil, 0}
  1226  </pre>
  1227  
  1228  <p>
  1229  The fields of a composite literal are laid out in order and must all be present.
  1230  However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i>
  1231  pairs, the initializers can appear in any
  1232  order, with the missing ones left as their respective zero values.  Thus we could say
  1233  </p>
  1234  
  1235  <pre>
  1236      return &amp;File{fd: fd, name: name}
  1237  </pre>
  1238  
  1239  <p>
  1240  As a limiting case, if a composite literal contains no fields at all, it creates
  1241  a zero value for the type.  The expressions <code>new(File)</code> and <code>&amp;File{}</code> are equivalent.
  1242  </p>
  1243  
  1244  <p>
  1245  Composite literals can also be created for arrays, slices, and maps,
  1246  with the field labels being indices or map keys as appropriate.
  1247  In these examples, the initializations work regardless of the values of <code>Enone</code>,
  1248  <code>Eio</code>, and <code>Einval</code>, as long as they are distinct.
  1249  </p>
  1250  
  1251  <pre>
  1252  a := [...]string   {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1253  s := []string      {Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1254  m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"}
  1255  </pre>
  1256  
  1257  <h3 id="allocation_make">Allocation with <code>make</code></h3>
  1258  
  1259  <p>
  1260  Back to allocation.
  1261  The built-in function <code>make(T, </code><i>args</i><code>)</code> serves
  1262  a purpose different from <code>new(T)</code>.
  1263  It creates slices, maps, and channels only, and it returns an <em>initialized</em>
  1264  (not <em>zeroed</em>)
  1265  value of type <code>T</code> (not <code>*T</code>).
  1266  The reason for the distinction
  1267  is that these three types represent, under the covers, references to data structures that
  1268  must be initialized before use.
  1269  A slice, for example, is a three-item descriptor
  1270  containing a pointer to the data (inside an array), the length, and the
  1271  capacity, and until those items are initialized, the slice is <code>nil</code>.
  1272  For slices, maps, and channels,
  1273  <code>make</code> initializes the internal data structure and prepares
  1274  the value for use.
  1275  For instance,
  1276  </p>
  1277  
  1278  <pre>
  1279  make([]int, 10, 100)
  1280  </pre>
  1281  
  1282  <p>
  1283  allocates an array of 100 ints and then creates a slice
  1284  structure with length 10 and a capacity of 100 pointing at the first
  1285  10 elements of the array.
  1286  (When making a slice, the capacity can be omitted; see the section on slices
  1287  for more information.)
  1288  In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice
  1289  structure, that is, a pointer to a <code>nil</code> slice value.
  1290  </p>
  1291  
  1292  <p>
  1293  These examples illustrate the difference between <code>new</code> and
  1294  <code>make</code>.
  1295  </p>
  1296  
  1297  <pre>
  1298  var p *[]int = new([]int)       // allocates slice structure; *p == nil; rarely useful
  1299  var v  []int = make([]int, 100) // the slice v now refers to a new array of 100 ints
  1300  
  1301  // Unnecessarily complex:
  1302  var p *[]int = new([]int)
  1303  *p = make([]int, 100, 100)
  1304  
  1305  // Idiomatic:
  1306  v := make([]int, 100)
  1307  </pre>
  1308  
  1309  <p>
  1310  Remember that <code>make</code> applies only to maps, slices and channels
  1311  and does not return a pointer.
  1312  To obtain an explicit pointer allocate with <code>new</code> or take the address
  1313  of a variable explicitly.
  1314  </p>
  1315  
  1316  <h3 id="arrays">Arrays</h3>
  1317  
  1318  <p>
  1319  Arrays are useful when planning the detailed layout of memory and sometimes
  1320  can help avoid allocation, but primarily
  1321  they are a building block for slices, the subject of the next section.
  1322  To lay the foundation for that topic, here are a few words about arrays.
  1323  </p>
  1324  
  1325  <p>
  1326  There are major differences between the ways arrays work in Go and C.
  1327  In Go,
  1328  </p>
  1329  <ul>
  1330  <li>
  1331  Arrays are values. Assigning one array to another copies all the elements.
  1332  </li>
  1333  <li>
  1334  In particular, if you pass an array to a function, it
  1335  will receive a <i>copy</i> of the array, not a pointer to it.
  1336  <li>
  1337  The size of an array is part of its type.  The types <code>[10]int</code>
  1338  and <code>[20]int</code> are distinct.
  1339  </li>
  1340  </ul>
  1341  
  1342  <p>
  1343  The value property can be useful but also expensive; if you want C-like behavior and efficiency,
  1344  you can pass a pointer to the array.
  1345  </p>
  1346  
  1347  <pre>
  1348  func Sum(a *[3]float64) (sum float64) {
  1349      for _, v := range *a {
  1350          sum += v
  1351      }
  1352      return
  1353  }
  1354  
  1355  array := [...]float64{7.0, 8.5, 9.1}
  1356  x := Sum(&amp;array)  // Note the explicit address-of operator
  1357  </pre>
  1358  
  1359  <p>
  1360  But even this style isn't idiomatic Go.
  1361  Use slices instead.
  1362  </p>
  1363  
  1364  <h3 id="slices">Slices</h3>
  1365  
  1366  <p>
  1367  Slices wrap arrays to give a more general, powerful, and convenient
  1368  interface to sequences of data.  Except for items with explicit
  1369  dimension such as transformation matrices, most array programming in
  1370  Go is done with slices rather than simple arrays.
  1371  </p>
  1372  <p>
  1373  Slices hold references to an underlying array, and if you assign one
  1374  slice to another, both refer to the same array.
  1375  If a function takes a slice argument, changes it makes to
  1376  the elements of the slice will be visible to the caller, analogous to
  1377  passing a pointer to the underlying array.  A <code>Read</code>
  1378  function can therefore accept a slice argument rather than a pointer
  1379  and a count; the length within the slice sets an upper
  1380  limit of how much data to read.  Here is the signature of the
  1381  <code>Read</code> method of the <code>File</code> type in package
  1382  <code>os</code>:
  1383  </p>
  1384  <pre>
  1385  func (f *File) Read(buf []byte) (n int, err error)
  1386  </pre>
  1387  <p>
  1388  The method returns the number of bytes read and an error value, if
  1389  any.
  1390  To read into the first 32 bytes of a larger buffer
  1391  <code>buf</code>, <i>slice</i> (here used as a verb) the buffer.
  1392  </p>
  1393  <pre>
  1394      n, err := f.Read(buf[0:32])
  1395  </pre>
  1396  <p>
  1397  Such slicing is common and efficient.  In fact, leaving efficiency aside for
  1398  the moment, the following snippet would also read the first 32 bytes of the buffer.
  1399  </p>
  1400  <pre>
  1401      var n int
  1402      var err error
  1403      for i := 0; i &lt; 32; i++ {
  1404          nbytes, e := f.Read(buf[i:i+1])  // Read one byte.
  1405          if nbytes == 0 || e != nil {
  1406              err = e
  1407              break
  1408          }
  1409          n += nbytes
  1410      }
  1411  </pre>
  1412  <p>
  1413  The length of a slice may be changed as long as it still fits within
  1414  the limits of the underlying array; just assign it to a slice of
  1415  itself.  The <i>capacity</i> of a slice, accessible by the built-in
  1416  function <code>cap</code>, reports the maximum length the slice may
  1417  assume.  Here is a function to append data to a slice.  If the data
  1418  exceeds the capacity, the slice is reallocated.  The
  1419  resulting slice is returned.  The function uses the fact that
  1420  <code>len</code> and <code>cap</code> are legal when applied to the
  1421  <code>nil</code> slice, and return 0.
  1422  </p>
  1423  <pre>
  1424  func Append(slice, data []byte) []byte {
  1425      l := len(slice)
  1426      if l + len(data) &gt; cap(slice) {  // reallocate
  1427          // Allocate double what's needed, for future growth.
  1428          newSlice := make([]byte, (l+len(data))*2)
  1429          // The copy function is predeclared and works for any slice type.
  1430          copy(newSlice, slice)
  1431          slice = newSlice
  1432      }
  1433      slice = slice[0:l+len(data)]
  1434      for i, c := range data {
  1435          slice[l+i] = c
  1436      }
  1437      return slice
  1438  }
  1439  </pre>
  1440  <p>
  1441  We must return the slice afterwards because, although <code>Append</code>
  1442  can modify the elements of <code>slice</code>, the slice itself (the run-time data
  1443  structure holding the pointer, length, and capacity) is passed by value.
  1444  </p>
  1445  
  1446  <p>
  1447  The idea of appending to a slice is so useful it's captured by the
  1448  <code>append</code> built-in function.  To understand that function's
  1449  design, though, we need a little more information, so we'll return
  1450  to it later.
  1451  </p>
  1452  
  1453  <h3 id="two_dimensional_slices">Two-dimensional slices</h3>
  1454  
  1455  <p>
  1456  Go's arrays and slices are one-dimensional.
  1457  To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays
  1458  or slice-of-slices, like this:
  1459  </p>
  1460  
  1461  <pre>
  1462  type Transform [3][3]float64  // A 3x3 array, really an array of arrays.
  1463  type LinesOfText [][]byte     // A slice of byte slices.
  1464  </pre>
  1465  
  1466  <p>
  1467  Because slices are variable-length, it is possible to have each inner
  1468  slice be a different length.
  1469  That can be a common situation, as in our <code>LinesOfText</code>
  1470  example: each line has an independent length.
  1471  </p>
  1472  
  1473  <pre>
  1474  text := LinesOfText{
  1475  	[]byte("Now is the time"),
  1476  	[]byte("for all good gophers"),
  1477  	[]byte("to bring some fun to the party."),
  1478  }
  1479  </pre>
  1480  
  1481  <p>
  1482  Sometimes it's necessary to allocate a 2D slice, a situation that can arise when
  1483  processing scan lines of pixels, for instance.
  1484  There are two ways to achieve this.
  1485  One is to allocate each slice independently; the other
  1486  is to allocate a single array and point the individual slices into it.
  1487  Which to use depends on your application.
  1488  If the slices might grow or shrink, they should be allocated independently
  1489  to avoid overwriting the next line; if not, it can be more efficient to construct
  1490  the object with a single allocation.
  1491  For reference, here are sketches of the two methods.
  1492  First, a line at a time:
  1493  </p>
  1494  
  1495  <pre>
  1496  // Allocate the top-level slice.
  1497  picture := make([][]uint8, YSize) // One row per unit of y.
  1498  // Loop over the rows, allocating the slice for each row.
  1499  for i := range picture {
  1500  	picture[i] = make([]uint8, XSize)
  1501  }
  1502  </pre>
  1503  
  1504  <p>
  1505  And now as one allocation, sliced into lines:
  1506  </p>
  1507  
  1508  <pre>
  1509  // Allocate the top-level slice, the same as before.
  1510  picture := make([][]uint8, YSize) // One row per unit of y.
  1511  // Allocate one large slice to hold all the pixels.
  1512  pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8.
  1513  // Loop over the rows, slicing each row from the front of the remaining pixels slice.
  1514  for i := range picture {
  1515  	picture[i], pixels = pixels[:XSize], pixels[XSize:]
  1516  }
  1517  </pre>
  1518  
  1519  <h3 id="maps">Maps</h3>
  1520  
  1521  <p>
  1522  Maps are a convenient and powerful built-in data structure that associate
  1523  values of one type (the <em>key</em>) with values of another type
  1524  (the <em>element</em> or <em>value</em>)
  1525  The key can be of any type for which the equality operator is defined,
  1526  such as integers,
  1527  floating point and complex numbers,
  1528  strings, pointers, interfaces (as long as the dynamic type
  1529  supports equality), structs and arrays.
  1530  Slices cannot be used as map keys,
  1531  because equality is not defined on them.
  1532  Like slices, maps hold references to an underlying data structure.
  1533  If you pass a map to a function
  1534  that changes the contents of the map, the changes will be visible
  1535  in the caller.
  1536  </p>
  1537  <p>
  1538  Maps can be constructed using the usual composite literal syntax
  1539  with colon-separated key-value pairs,
  1540  so it's easy to build them during initialization.
  1541  </p>
  1542  <pre>
  1543  var timeZone = map[string]int{
  1544      "UTC":  0*60*60,
  1545      "EST": -5*60*60,
  1546      "CST": -6*60*60,
  1547      "MST": -7*60*60,
  1548      "PST": -8*60*60,
  1549  }
  1550  </pre>
  1551  <p>
  1552  Assigning and fetching map values looks syntactically just like
  1553  doing the same for arrays and slices except that the index doesn't
  1554  need to be an integer.
  1555  </p>
  1556  <pre>
  1557  offset := timeZone["EST"]
  1558  </pre>
  1559  <p>
  1560  An attempt to fetch a map value with a key that
  1561  is not present in the map will return the zero value for the type
  1562  of the entries
  1563  in the map.  For instance, if the map contains integers, looking
  1564  up a non-existent key will return <code>0</code>.
  1565  A set can be implemented as a map with value type <code>bool</code>.
  1566  Set the map entry to <code>true</code> to put the value in the set, and then
  1567  test it by simple indexing.
  1568  </p>
  1569  <pre>
  1570  attended := map[string]bool{
  1571      "Ann": true,
  1572      "Joe": true,
  1573      ...
  1574  }
  1575  
  1576  if attended[person] { // will be false if person is not in the map
  1577      fmt.Println(person, "was at the meeting")
  1578  }
  1579  </pre>
  1580  <p>
  1581  Sometimes you need to distinguish a missing entry from
  1582  a zero value.  Is there an entry for <code>"UTC"</code>
  1583  or is that 0 because it's not in the map at all?
  1584  You can discriminate with a form of multiple assignment.
  1585  </p>
  1586  <pre>
  1587  var seconds int
  1588  var ok bool
  1589  seconds, ok = timeZone[tz]
  1590  </pre>
  1591  <p>
  1592  For obvious reasons this is called the &ldquo;comma ok&rdquo; idiom.
  1593  In this example, if <code>tz</code> is present, <code>seconds</code>
  1594  will be set appropriately and <code>ok</code> will be true; if not,
  1595  <code>seconds</code> will be set to zero and <code>ok</code> will
  1596  be false.
  1597  Here's a function that puts it together with a nice error report:
  1598  </p>
  1599  <pre>
  1600  func offset(tz string) int {
  1601      if seconds, ok := timeZone[tz]; ok {
  1602          return seconds
  1603      }
  1604      log.Println("unknown time zone:", tz)
  1605      return 0
  1606  }
  1607  </pre>
  1608  <p>
  1609  To test for presence in the map without worrying about the actual value,
  1610  you can use the <a href="#blank">blank identifier</a> (<code>_</code>)
  1611  in place of the usual variable for the value.
  1612  </p>
  1613  <pre>
  1614  _, present := timeZone[tz]
  1615  </pre>
  1616  <p>
  1617  To delete a map entry, use the <code>delete</code>
  1618  built-in function, whose arguments are the map and the key to be deleted.
  1619  It's safe to do this even if the key is already absent
  1620  from the map.
  1621  </p>
  1622  <pre>
  1623  delete(timeZone, "PDT")  // Now on Standard Time
  1624  </pre>
  1625  
  1626  <h3 id="printing">Printing</h3>
  1627  
  1628  <p>
  1629  Formatted printing in Go uses a style similar to C's <code>printf</code>
  1630  family but is richer and more general. The functions live in the <code>fmt</code>
  1631  package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>,
  1632  <code>fmt.Sprintf</code> and so on.  The string functions (<code>Sprintf</code> etc.)
  1633  return a string rather than filling in a provided buffer.
  1634  </p>
  1635  <p>
  1636  You don't need to provide a format string.  For each of <code>Printf</code>,
  1637  <code>Fprintf</code> and <code>Sprintf</code> there is another pair
  1638  of functions, for instance <code>Print</code> and <code>Println</code>.
  1639  These functions do not take a format string but instead generate a default
  1640  format for each argument. The <code>Println</code> versions also insert a blank
  1641  between arguments and append a newline to the output while
  1642  the <code>Print</code> versions add blanks only if the operand on neither side is a string.
  1643  In this example each line produces the same output.
  1644  </p>
  1645  <pre>
  1646  fmt.Printf("Hello %d\n", 23)
  1647  fmt.Fprint(os.Stdout, "Hello ", 23, "\n")
  1648  fmt.Println("Hello", 23)
  1649  fmt.Println(fmt.Sprint("Hello ", 23))
  1650  </pre>
  1651  <p>
  1652  The formatted print functions <code>fmt.Fprint</code>
  1653  and friends take as a first argument any object
  1654  that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code>
  1655  and <code>os.Stderr</code> are familiar instances.
  1656  </p>
  1657  <p>
  1658  Here things start to diverge from C.  First, the numeric formats such as <code>%d</code>
  1659  do not take flags for signedness or size; instead, the printing routines use the
  1660  type of the argument to decide these properties.
  1661  </p>
  1662  <pre>
  1663  var x uint64 = 1&lt;&lt;64 - 1
  1664  fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x))
  1665  </pre>
  1666  <p>
  1667  prints
  1668  </p>
  1669  <pre>
  1670  18446744073709551615 ffffffffffffffff; -1 -1
  1671  </pre>
  1672  <p>
  1673  If you just want the default conversion, such as decimal for integers, you can use
  1674  the catchall format <code>%v</code> (for &ldquo;value&rdquo;); the result is exactly
  1675  what <code>Print</code> and <code>Println</code> would produce.
  1676  Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and
  1677  maps.  Here is a print statement for the time zone map defined in the previous section.
  1678  </p>
  1679  <pre>
  1680  fmt.Printf("%v\n", timeZone)  // or just fmt.Println(timeZone)
  1681  </pre>
  1682  <p>
  1683  which gives output
  1684  </p>
  1685  <pre>
  1686  map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200]
  1687  </pre>
  1688  <p>
  1689  For maps the keys may be output in any order, of course.
  1690  When printing a struct, the modified format <code>%+v</code> annotates the
  1691  fields of the structure with their names, and for any value the alternate
  1692  format <code>%#v</code> prints the value in full Go syntax.
  1693  </p>
  1694  <pre>
  1695  type T struct {
  1696      a int
  1697      b float64
  1698      c string
  1699  }
  1700  t := &amp;T{ 7, -2.35, "abc\tdef" }
  1701  fmt.Printf("%v\n", t)
  1702  fmt.Printf("%+v\n", t)
  1703  fmt.Printf("%#v\n", t)
  1704  fmt.Printf("%#v\n", timeZone)
  1705  </pre>
  1706  <p>
  1707  prints
  1708  </p>
  1709  <pre>
  1710  &amp;{7 -2.35 abc   def}
  1711  &amp;{a:7 b:-2.35 c:abc     def}
  1712  &amp;main.T{a:7, b:-2.35, c:"abc\tdef"}
  1713  map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200}
  1714  </pre>
  1715  <p>
  1716  (Note the ampersands.)
  1717  That quoted string format is also available through <code>%q</code> when
  1718  applied to a value of type <code>string</code> or <code>[]byte</code>.
  1719  The alternate format <code>%#q</code> will use backquotes instead if possible.
  1720  (The <code>%q</code> format also applies to integers and runes, producing a
  1721  single-quoted rune constant.)
  1722  Also, <code>%x</code> works on strings, byte arrays and byte slices as well as
  1723  on integers, generating a long hexadecimal string, and with
  1724  a space in the format (<code>%&nbsp;x</code>) it puts spaces between the bytes.
  1725  </p>
  1726  <p>
  1727  Another handy format is <code>%T</code>, which prints the <em>type</em> of a value.
  1728  </p>
  1729  <pre>
  1730  fmt.Printf(&quot;%T\n&quot;, timeZone)
  1731  </pre>
  1732  <p>
  1733  prints
  1734  </p>
  1735  <pre>
  1736  map[string] int
  1737  </pre>
  1738  <p>
  1739  If you want to control the default format for a custom type, all that's required is to define
  1740  a method with the signature <code>String() string</code> on the type.
  1741  For our simple type <code>T</code>, that might look like this.
  1742  </p>
  1743  <pre>
  1744  func (t *T) String() string {
  1745      return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
  1746  }
  1747  fmt.Printf("%v\n", t)
  1748  </pre>
  1749  <p>
  1750  to print in the format
  1751  </p>
  1752  <pre>
  1753  7/-2.35/"abc\tdef"
  1754  </pre>
  1755  <p>
  1756  (If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>,
  1757  the receiver for <code>String</code> must be of value type; this example used a pointer because
  1758  that's more efficient and idiomatic for struct types.
  1759  See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.)
  1760  </p>
  1761  
  1762  <p>
  1763  Our <code>String</code> method is able to call <code>Sprintf</code> because the
  1764  print routines are fully reentrant and can be wrapped this way.
  1765  There is one important detail to understand about this approach,
  1766  however: don't construct a <code>String</code> method by calling
  1767  <code>Sprintf</code> in a way that will recur into your <code>String</code>
  1768  method indefinitely.  This can happen if the <code>Sprintf</code>
  1769  call attempts to print the receiver directly as a string, which in
  1770  turn will invoke the method again.  It's a common and easy mistake
  1771  to make, as this example shows.
  1772  </p>
  1773  
  1774  <pre>
  1775  type MyString string
  1776  
  1777  func (m MyString) String() string {
  1778      return fmt.Sprintf("MyString=%s", m) // Error: will recur forever.
  1779  }
  1780  </pre>
  1781  
  1782  <p>
  1783  It's also easy to fix: convert the argument to the basic string type, which does not have the
  1784  method.
  1785  </p>
  1786  
  1787  <pre>
  1788  type MyString string
  1789  func (m MyString) String() string {
  1790      return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion.
  1791  }
  1792  </pre>
  1793  
  1794  <p>
  1795  In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion.
  1796  </p>
  1797  
  1798  <p>
  1799  Another printing technique is to pass a print routine's arguments directly to another such routine.
  1800  The signature of <code>Printf</code> uses the type <code>...interface{}</code>
  1801  for its final argument to specify that an arbitrary number of parameters (of arbitrary type)
  1802  can appear after the format.
  1803  </p>
  1804  <pre>
  1805  func Printf(format string, v ...interface{}) (n int, err error) {
  1806  </pre>
  1807  <p>
  1808  Within the function <code>Printf</code>, <code>v</code> acts like a variable of type
  1809  <code>[]interface{}</code> but if it is passed to another variadic function, it acts like
  1810  a regular list of arguments.
  1811  Here is the implementation of the
  1812  function <code>log.Println</code> we used above. It passes its arguments directly to
  1813  <code>fmt.Sprintln</code> for the actual formatting.
  1814  </p>
  1815  <pre>
  1816  // Println prints to the standard logger in the manner of fmt.Println.
  1817  func Println(v ...interface{}) {
  1818      std.Output(2, fmt.Sprintln(v...))  // Output takes parameters (int, string)
  1819  }
  1820  </pre>
  1821  <p>
  1822  We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the
  1823  compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass
  1824  <code>v</code> as a single slice argument.
  1825  </p>
  1826  <p>
  1827  There's even more to printing than we've covered here.  See the <code>godoc</code> documentation
  1828  for package <code>fmt</code> for the details.
  1829  </p>
  1830  <p>
  1831  By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code>
  1832  for a min function that chooses the least of a list of integers:
  1833  </p>
  1834  <pre>
  1835  func Min(a ...int) int {
  1836      min := int(^uint(0) &gt;&gt; 1)  // largest int
  1837      for _, i := range a {
  1838          if i &lt; min {
  1839              min = i
  1840          }
  1841      }
  1842      return min
  1843  }
  1844  </pre>
  1845  
  1846  <h3 id="append">Append</h3>
  1847  <p>
  1848  Now we have the missing piece we needed to explain the design of
  1849  the <code>append</code> built-in function.  The signature of <code>append</code>
  1850  is different from our custom <code>Append</code> function above.
  1851  Schematically, it's like this:
  1852  </p>
  1853  <pre>
  1854  func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i>
  1855  </pre>
  1856  <p>
  1857  where <i>T</i> is a placeholder for any given type.  You can't
  1858  actually write a function in Go where the type <code>T</code>
  1859  is determined by the caller.
  1860  That's why <code>append</code> is built in: it needs support from the
  1861  compiler.
  1862  </p>
  1863  <p>
  1864  What <code>append</code> does is append the elements to the end of
  1865  the slice and return the result.  The result needs to be returned
  1866  because, as with our hand-written <code>Append</code>, the underlying
  1867  array may change.  This simple example
  1868  </p>
  1869  <pre>
  1870  x := []int{1,2,3}
  1871  x = append(x, 4, 5, 6)
  1872  fmt.Println(x)
  1873  </pre>
  1874  <p>
  1875  prints <code>[1 2 3 4 5 6]</code>.  So <code>append</code> works a
  1876  little like <code>Printf</code>, collecting an arbitrary number of
  1877  arguments.
  1878  </p>
  1879  <p>
  1880  But what if we wanted to do what our <code>Append</code> does and
  1881  append a slice to a slice?  Easy: use <code>...</code> at the call
  1882  site, just as we did in the call to <code>Output</code> above.  This
  1883  snippet produces identical output to the one above.
  1884  </p>
  1885  <pre>
  1886  x := []int{1,2,3}
  1887  y := []int{4,5,6}
  1888  x = append(x, y...)
  1889  fmt.Println(x)
  1890  </pre>
  1891  <p>
  1892  Without that <code>...</code>, it wouldn't compile because the types
  1893  would be wrong; <code>y</code> is not of type <code>int</code>.
  1894  </p>
  1895  
  1896  <h2 id="initialization">Initialization</h2>
  1897  
  1898  <p>
  1899  Although it doesn't look superficially very different from
  1900  initialization in C or C++, initialization in Go is more powerful.
  1901  Complex structures can be built during initialization and the ordering
  1902  issues among initialized objects, even among different packages, are handled
  1903  correctly.
  1904  </p>
  1905  
  1906  <h3 id="constants">Constants</h3>
  1907  
  1908  <p>
  1909  Constants in Go are just that&mdash;constant.
  1910  They are created at compile time, even when defined as
  1911  locals in functions,
  1912  and can only be numbers, characters (runes), strings or booleans.
  1913  Because of the compile-time restriction, the expressions
  1914  that define them must be constant expressions,
  1915  evaluatable by the compiler.  For instance,
  1916  <code>1&lt;&lt;3</code> is a constant expression, while
  1917  <code>math.Sin(math.Pi/4)</code> is not because
  1918  the function call to <code>math.Sin</code> needs
  1919  to happen at run time.
  1920  </p>
  1921  
  1922  <p>
  1923  In Go, enumerated constants are created using the <code>iota</code>
  1924  enumerator.  Since <code>iota</code> can be part of an expression and
  1925  expressions can be implicitly repeated, it is easy to build intricate
  1926  sets of values.
  1927  </p>
  1928  {{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}}
  1929  <p>
  1930  The ability to attach a method such as <code>String</code> to any
  1931  user-defined type makes it possible for arbitrary values to format themselves
  1932  automatically for printing.
  1933  Although you'll see it most often applied to structs, this technique is also useful for
  1934  scalar types such as floating-point types like <code>ByteSize</code>.
  1935  </p>
  1936  {{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}}
  1937  <p>
  1938  The expression <code>YB</code> prints as <code>1.00YB</code>,
  1939  while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>.
  1940  </p>
  1941  
  1942  <p>
  1943  The use here of <code>Sprintf</code>
  1944  to implement <code>ByteSize</code>'s <code>String</code> method is safe
  1945  (avoids recurring indefinitely) not because of a conversion but
  1946  because it calls <code>Sprintf</code> with <code>%f</code>,
  1947  which is not a string format: <code>Sprintf</code> will only call
  1948  the <code>String</code> method when it wants a string, and <code>%f</code>
  1949  wants a floating-point value.
  1950  </p>
  1951  
  1952  <h3 id="variables">Variables</h3>
  1953  
  1954  <p>
  1955  Variables can be initialized just like constants but the
  1956  initializer can be a general expression computed at run time.
  1957  </p>
  1958  <pre>
  1959  var (
  1960      home   = os.Getenv("HOME")
  1961      user   = os.Getenv("USER")
  1962      gopath = os.Getenv("GOPATH")
  1963  )
  1964  </pre>
  1965  
  1966  <h3 id="init">The init function</h3>
  1967  
  1968  <p>
  1969  Finally, each source file can define its own niladic <code>init</code> function to
  1970  set up whatever state is required.  (Actually each file can have multiple
  1971  <code>init</code> functions.)
  1972  And finally means finally: <code>init</code> is called after all the
  1973  variable declarations in the package have evaluated their initializers,
  1974  and those are evaluated only after all the imported packages have been
  1975  initialized.
  1976  </p>
  1977  <p>
  1978  Besides initializations that cannot be expressed as declarations,
  1979  a common use of <code>init</code> functions is to verify or repair
  1980  correctness of the program state before real execution begins.
  1981  </p>
  1982  
  1983  <pre>
  1984  func init() {
  1985      if user == "" {
  1986          log.Fatal("$USER not set")
  1987      }
  1988      if home == "" {
  1989          home = "/home/" + user
  1990      }
  1991      if gopath == "" {
  1992          gopath = home + "/go"
  1993      }
  1994      // gopath may be overridden by --gopath flag on command line.
  1995      flag.StringVar(&amp;gopath, "gopath", gopath, "override default GOPATH")
  1996  }
  1997  </pre>
  1998  
  1999  <h2 id="methods">Methods</h2>
  2000  
  2001  <h3 id="pointers_vs_values">Pointers vs. Values</h3>
  2002  <p>
  2003  As we saw with <code>ByteSize</code>,
  2004  methods can be defined for any named type (except a pointer or an interface);
  2005  the receiver does not have to be a struct.
  2006  </p>
  2007  <p>
  2008  In the discussion of slices above, we wrote an <code>Append</code>
  2009  function.  We can define it as a method on slices instead.  To do
  2010  this, we first declare a named type to which we can bind the method, and
  2011  then make the receiver for the method a value of that type.
  2012  </p>
  2013  <pre>
  2014  type ByteSlice []byte
  2015  
  2016  func (slice ByteSlice) Append(data []byte) []byte {
  2017      // Body exactly the same as the Append function defined above.
  2018  }
  2019  </pre>
  2020  <p>
  2021  This still requires the method to return the updated slice.  We can
  2022  eliminate that clumsiness by redefining the method to take a
  2023  <i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the
  2024  method can overwrite the caller's slice.
  2025  </p>
  2026  <pre>
  2027  func (p *ByteSlice) Append(data []byte) {
  2028      slice := *p
  2029      // Body as above, without the return.
  2030      *p = slice
  2031  }
  2032  </pre>
  2033  <p>
  2034  In fact, we can do even better.  If we modify our function so it looks
  2035  like a standard <code>Write</code> method, like this,
  2036  </p>
  2037  <pre>
  2038  func (p *ByteSlice) Write(data []byte) (n int, err error) {
  2039      slice := *p
  2040      // Again as above.
  2041      *p = slice
  2042      return len(data), nil
  2043  }
  2044  </pre>
  2045  <p>
  2046  then the type <code>*ByteSlice</code> satisfies the standard interface
  2047  <code>io.Writer</code>, which is handy.  For instance, we can
  2048  print into one.
  2049  </p>
  2050  <pre>
  2051      var b ByteSlice
  2052      fmt.Fprintf(&amp;b, "This hour has %d days\n", 7)
  2053  </pre>
  2054  <p>
  2055  We pass the address of a <code>ByteSlice</code>
  2056  because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>.
  2057  The rule about pointers vs. values for receivers is that value methods
  2058  can be invoked on pointers and values, but pointer methods can only be
  2059  invoked on pointers.
  2060  </p>
  2061  
  2062  <p>
  2063  This rule arises because pointer methods can modify the receiver; invoking
  2064  them on a value would cause the method to receive a copy of the value, so
  2065  any modifications would be discarded.
  2066  The language therefore disallows this mistake.
  2067  There is a handy exception, though. When the value is addressable, the
  2068  language takes care of the common case of invoking a pointer method on a
  2069  value by inserting the address operator automatically.
  2070  In our example, the variable <code>b</code> is addressable, so we can call
  2071  its <code>Write</code> method with just <code>b.Write</code>. The compiler
  2072  will rewrite that to <code>(&amp;b).Write</code> for us.
  2073  </p>
  2074  
  2075  <p>
  2076  By the way, the idea of using <code>Write</code> on a slice of bytes
  2077  is central to the implementation of <code>bytes.Buffer</code>.
  2078  </p>
  2079  
  2080  <h2 id="interfaces_and_types">Interfaces and other types</h2>
  2081  
  2082  <h3 id="interfaces">Interfaces</h3>
  2083  <p>
  2084  Interfaces in Go provide a way to specify the behavior of an
  2085  object: if something can do <em>this</em>, then it can be used
  2086  <em>here</em>.  We've seen a couple of simple examples already;
  2087  custom printers can be implemented by a <code>String</code> method
  2088  while <code>Fprintf</code> can generate output to anything
  2089  with a <code>Write</code> method.
  2090  Interfaces with only one or two methods are common in Go code, and are
  2091  usually given a name derived from the method, such as <code>io.Writer</code>
  2092  for something that implements <code>Write</code>.
  2093  </p>
  2094  <p>
  2095  A type can implement multiple interfaces.
  2096  For instance, a collection can be sorted
  2097  by the routines in package <code>sort</code> if it implements
  2098  <code>sort.Interface</code>, which contains <code>Len()</code>,
  2099  <code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>,
  2100  and it could also have a custom formatter.
  2101  In this contrived example <code>Sequence</code> satisfies both.
  2102  </p>
  2103  {{code "/doc/progs/eff_sequence.go" `/^type/` "$"}}
  2104  
  2105  <h3 id="conversions">Conversions</h3>
  2106  
  2107  <p>
  2108  The <code>String</code> method of <code>Sequence</code> is recreating the
  2109  work that <code>Sprint</code> already does for slices.  We can share the
  2110  effort if we convert the <code>Sequence</code> to a plain
  2111  <code>[]int</code> before calling <code>Sprint</code>.
  2112  </p>
  2113  <pre>
  2114  func (s Sequence) String() string {
  2115      sort.Sort(s)
  2116      return fmt.Sprint([]int(s))
  2117  }
  2118  </pre>
  2119  <p>
  2120  This method is another example of the conversion technique for calling
  2121  <code>Sprintf</code> safely from a <code>String</code> method.
  2122  Because the two types (<code>Sequence</code> and <code>[]int</code>)
  2123  are the same if we ignore the type name, it's legal to convert between them.
  2124  The conversion doesn't create a new value, it just temporarily acts
  2125  as though the existing value has a new type.
  2126  (There are other legal conversions, such as from integer to floating point, that
  2127  do create a new value.)
  2128  </p>
  2129  <p>
  2130  It's an idiom in Go programs to convert the
  2131  type of an expression to access a different
  2132  set of methods. As an example, we could use the existing
  2133  type <code>sort.IntSlice</code> to reduce the entire example
  2134  to this:
  2135  </p>
  2136  <pre>
  2137  type Sequence []int
  2138  
  2139  // Method for printing - sorts the elements before printing
  2140  func (s Sequence) String() string {
  2141      sort.IntSlice(s).Sort()
  2142      return fmt.Sprint([]int(s))
  2143  }
  2144  </pre>
  2145  <p>
  2146  Now, instead of having <code>Sequence</code> implement multiple
  2147  interfaces (sorting and printing), we're using the ability of a data item to be
  2148  converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code>
  2149  and <code>[]int</code>), each of which does some part of the job.
  2150  That's more unusual in practice but can be effective.
  2151  </p>
  2152  
  2153  <h3 id="interface_conversions">Interface conversions and type assertions</h3>
  2154  
  2155  <p>
  2156  <a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for
  2157  each case in the switch, in a sense convert it to the type of that case.
  2158  Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into
  2159  a string using a type switch.
  2160  If it's already a string, we want the actual string value held by the interface, while if it has a
  2161  <code>String</code> method we want the result of calling the method.
  2162  </p>
  2163  
  2164  <pre>
  2165  type Stringer interface {
  2166      String() string
  2167  }
  2168  
  2169  var value interface{} // Value provided by caller.
  2170  switch str := value.(type) {
  2171  case string:
  2172      return str
  2173  case Stringer:
  2174      return str.String()
  2175  }
  2176  </pre>
  2177  
  2178  <p>
  2179  The first case finds a concrete value; the second converts the interface into another interface.
  2180  It's perfectly fine to mix types this way.
  2181  </p>
  2182  
  2183  <p>
  2184  What if there's only one type we care about? If we know the value holds a <code>string</code>
  2185  and we just want to extract it?
  2186  A one-case type switch would do, but so would a <em>type assertion</em>.
  2187  A type assertion takes an interface value and extracts from it a value of the specified explicit type.
  2188  The syntax borrows from the clause opening a type switch, but with an explicit
  2189  type rather than the <code>type</code> keyword:
  2190  </p>
  2191  
  2192  <pre>
  2193  value.(typeName)
  2194  </pre>
  2195  
  2196  <p>
  2197  and the result is a new value with the static type <code>typeName</code>.
  2198  That type must either be the concrete type held by the interface, or a second interface
  2199  type that the value can be converted to.
  2200  To extract the string we know is in the value, we could write:
  2201  </p>
  2202  
  2203  <pre>
  2204  str := value.(string)
  2205  </pre>
  2206  
  2207  <p>
  2208  But if it turns out that the value does not contain a string, the program will crash with a run-time error.
  2209  To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string:
  2210  </p>
  2211  
  2212  <pre>
  2213  str, ok := value.(string)
  2214  if ok {
  2215      fmt.Printf("string value is: %q\n", str)
  2216  } else {
  2217      fmt.Printf("value is not a string\n")
  2218  }
  2219  </pre>
  2220  
  2221  <p>
  2222  If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have
  2223  the zero value, an empty string.
  2224  </p>
  2225  
  2226  <p>
  2227  As an illustration of the capability, here's an <code>if</code>-<code>else</code>
  2228  statement that's equivalent to the type switch that opened this section.
  2229  </p>
  2230  
  2231  <pre>
  2232  if str, ok := value.(string); ok {
  2233      return str
  2234  } else if str, ok := value.(Stringer); ok {
  2235      return str.String()
  2236  }
  2237  </pre>
  2238  
  2239  <h3 id="generality">Generality</h3>
  2240  <p>
  2241  If a type exists only to implement an interface and will
  2242  never have exported methods beyond that interface, there is
  2243  no need to export the type itself.
  2244  Exporting just the interface makes it clear the value has no
  2245  interesting behavior beyond what is described in the
  2246  interface.
  2247  It also avoids the need to repeat the documentation
  2248  on every instance of a common method.
  2249  </p>
  2250  <p>
  2251  In such cases, the constructor should return an interface value
  2252  rather than the implementing type.
  2253  As an example, in the hash libraries
  2254  both <code>crc32.NewIEEE</code> and <code>adler32.New</code>
  2255  return the interface type <code>hash.Hash32</code>.
  2256  Substituting the CRC-32 algorithm for Adler-32 in a Go program
  2257  requires only changing the constructor call;
  2258  the rest of the code is unaffected by the change of algorithm.
  2259  </p>
  2260  <p>
  2261  A similar approach allows the streaming cipher algorithms
  2262  in the various <code>crypto</code> packages to be
  2263  separated from the block ciphers they chain together.
  2264  The <code>Block</code> interface
  2265  in the <code>crypto/cipher</code> package specifies the
  2266  behavior of a block cipher, which provides encryption
  2267  of a single block of data.
  2268  Then, by analogy with the <code>bufio</code> package,
  2269  cipher packages that implement this interface
  2270  can be used to construct streaming ciphers, represented
  2271  by the <code>Stream</code> interface, without
  2272  knowing the details of the block encryption.
  2273  </p>
  2274  <p>
  2275  The  <code>crypto/cipher</code> interfaces look like this:
  2276  </p>
  2277  <pre>
  2278  type Block interface {
  2279      BlockSize() int
  2280      Encrypt(src, dst []byte)
  2281      Decrypt(src, dst []byte)
  2282  }
  2283  
  2284  type Stream interface {
  2285      XORKeyStream(dst, src []byte)
  2286  }
  2287  </pre>
  2288  
  2289  <p>
  2290  Here's the definition of the counter mode (CTR) stream,
  2291  which turns a block cipher into a streaming cipher; notice
  2292  that the block cipher's details are abstracted away:
  2293  </p>
  2294  
  2295  <pre>
  2296  // NewCTR returns a Stream that encrypts/decrypts using the given Block in
  2297  // counter mode. The length of iv must be the same as the Block's block size.
  2298  func NewCTR(block Block, iv []byte) Stream
  2299  </pre>
  2300  <p>
  2301  <code>NewCTR</code> applies not
  2302  just to one specific encryption algorithm and data source but to any
  2303  implementation of the <code>Block</code> interface and any
  2304  <code>Stream</code>.  Because they return
  2305  interface values, replacing CTR
  2306  encryption with other encryption modes is a localized change.  The constructor
  2307  calls must be edited, but because the surrounding code must treat the result only
  2308  as a <code>Stream</code>, it won't notice the difference.
  2309  </p>
  2310  
  2311  <h3 id="interface_methods">Interfaces and methods</h3>
  2312  <p>
  2313  Since almost anything can have methods attached, almost anything can
  2314  satisfy an interface.  One illustrative example is in the <code>http</code>
  2315  package, which defines the <code>Handler</code> interface.  Any object
  2316  that implements <code>Handler</code> can serve HTTP requests.
  2317  </p>
  2318  <pre>
  2319  type Handler interface {
  2320      ServeHTTP(ResponseWriter, *Request)
  2321  }
  2322  </pre>
  2323  <p>
  2324  <code>ResponseWriter</code> is itself an interface that provides access
  2325  to the methods needed to return the response to the client.
  2326  Those methods include the standard <code>Write</code> method, so an
  2327  <code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code>
  2328  can be used.
  2329  <code>Request</code> is a struct containing a parsed representation
  2330  of the request from the client.
  2331  </p>
  2332  <p>
  2333  For brevity, let's ignore POSTs and assume HTTP requests are always
  2334  GETs; that simplification does not affect the way the handlers are
  2335  set up.  Here's a trivial but complete implementation of a handler to
  2336  count the number of times the
  2337  page is visited.
  2338  </p>
  2339  <pre>
  2340  // Simple counter server.
  2341  type Counter struct {
  2342      n int
  2343  }
  2344  
  2345  func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2346      ctr.n++
  2347      fmt.Fprintf(w, "counter = %d\n", ctr.n)
  2348  }
  2349  </pre>
  2350  <p>
  2351  (Keeping with our theme, note how <code>Fprintf</code> can print to an
  2352  <code>http.ResponseWriter</code>.)
  2353  For reference, here's how to attach such a server to a node on the URL tree.
  2354  </p>
  2355  <pre>
  2356  import "net/http"
  2357  ...
  2358  ctr := new(Counter)
  2359  http.Handle("/counter", ctr)
  2360  </pre>
  2361  <p>
  2362  But why make <code>Counter</code> a struct?  An integer is all that's needed.
  2363  (The receiver needs to be a pointer so the increment is visible to the caller.)
  2364  </p>
  2365  <pre>
  2366  // Simpler counter server.
  2367  type Counter int
  2368  
  2369  func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2370      *ctr++
  2371      fmt.Fprintf(w, "counter = %d\n", *ctr)
  2372  }
  2373  </pre>
  2374  <p>
  2375  What if your program has some internal state that needs to be notified that a page
  2376  has been visited?  Tie a channel to the web page.
  2377  </p>
  2378  <pre>
  2379  // A channel that sends a notification on each visit.
  2380  // (Probably want the channel to be buffered.)
  2381  type Chan chan *http.Request
  2382  
  2383  func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) {
  2384      ch &lt;- req
  2385      fmt.Fprint(w, "notification sent")
  2386  }
  2387  </pre>
  2388  <p>
  2389  Finally, let's say we wanted to present on <code>/args</code> the arguments
  2390  used when invoking the server binary.
  2391  It's easy to write a function to print the arguments.
  2392  </p>
  2393  <pre>
  2394  func ArgServer() {
  2395      fmt.Println(os.Args)
  2396  }
  2397  </pre>
  2398  <p>
  2399  How do we turn that into an HTTP server?  We could make <code>ArgServer</code>
  2400  a method of some type whose value we ignore, but there's a cleaner way.
  2401  Since we can define a method for any type except pointers and interfaces,
  2402  we can write a method for a function.
  2403  The <code>http</code> package contains this code:
  2404  </p>
  2405  <pre>
  2406  // The HandlerFunc type is an adapter to allow the use of
  2407  // ordinary functions as HTTP handlers.  If f is a function
  2408  // with the appropriate signature, HandlerFunc(f) is a
  2409  // Handler object that calls f.
  2410  type HandlerFunc func(ResponseWriter, *Request)
  2411  
  2412  // ServeHTTP calls f(w, req).
  2413  func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) {
  2414      f(w, req)
  2415  }
  2416  </pre>
  2417  <p>
  2418  <code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>,
  2419  so values of that type can serve HTTP requests.  Look at the implementation
  2420  of the method: the receiver is a function, <code>f</code>, and the method
  2421  calls <code>f</code>.  That may seem odd but it's not that different from, say,
  2422  the receiver being a channel and the method sending on the channel.
  2423  </p>
  2424  <p>
  2425  To make <code>ArgServer</code> into an HTTP server, we first modify it
  2426  to have the right signature.
  2427  </p>
  2428  <pre>
  2429  // Argument server.
  2430  func ArgServer(w http.ResponseWriter, req *http.Request) {
  2431      fmt.Fprintln(w, os.Args)
  2432  }
  2433  </pre>
  2434  <p>
  2435  <code>ArgServer</code> now has same signature as <code>HandlerFunc</code>,
  2436  so it can be converted to that type to access its methods,
  2437  just as we converted <code>Sequence</code> to <code>IntSlice</code>
  2438  to access <code>IntSlice.Sort</code>.
  2439  The code to set it up is concise:
  2440  </p>
  2441  <pre>
  2442  http.Handle("/args", http.HandlerFunc(ArgServer))
  2443  </pre>
  2444  <p>
  2445  When someone visits the page <code>/args</code>,
  2446  the handler installed at that page has value <code>ArgServer</code>
  2447  and type <code>HandlerFunc</code>.
  2448  The HTTP server will invoke the method <code>ServeHTTP</code>
  2449  of that type, with <code>ArgServer</code> as the receiver, which will in turn call
  2450  <code>ArgServer</code> (via the invocation <code>f(w, req)</code>
  2451  inside <code>HandlerFunc.ServeHTTP</code>).
  2452  The arguments will then be displayed.
  2453  </p>
  2454  <p>
  2455  In this section we have made an HTTP server from a struct, an integer,
  2456  a channel, and a function, all because interfaces are just sets of
  2457  methods, which can be defined for (almost) any type.
  2458  </p>
  2459  
  2460  <h2 id="blank">The blank identifier</h2>
  2461  
  2462  <p>
  2463  We've mentioned the blank identifier a couple of times now, in the context of
  2464  <a href="#for"><code>for</code> <code>range</code> loops</a>
  2465  and <a href="#maps">maps</a>.
  2466  The blank identifier can be assigned or declared with any value of any type, with the
  2467  value discarded harmlessly.
  2468  It's a bit like writing to the Unix <code>/dev/null</code> file:
  2469  it represents a write-only value
  2470  to be used as a place-holder
  2471  where a variable is needed but the actual value is irrelevant.
  2472  It has uses beyond those we've seen already.
  2473  </p>
  2474  
  2475  <h3 id="blank_assign">The blank identifier in multiple assignment</h3>
  2476  
  2477  <p>
  2478  The use of a blank identifier in a <code>for</code> <code>range</code> loop is a
  2479  special case of a general situation: multiple assignment.
  2480  </p>
  2481  
  2482  <p>
  2483  If an assignment requires multiple values on the left side,
  2484  but one of the values will not be used by the program,
  2485  a blank identifier on the left-hand-side of
  2486  the assignment avoids the need
  2487  to create a dummy variable and makes it clear that the
  2488  value is to be discarded.
  2489  For instance, when calling a function that returns
  2490  a value and an error, but only the error is important,
  2491  use the blank identifier to discard the irrelevant value.
  2492  </p>
  2493  
  2494  <pre>
  2495  if _, err := os.Stat(path); os.IsNotExist(err) {
  2496  	fmt.Printf("%s does not exist\n", path)
  2497  }
  2498  </pre>
  2499  
  2500  <p>
  2501  Occasionally you'll see code that discards the error value in order
  2502  to ignore the error; this is terrible practice. Always check error returns;
  2503  they're provided for a reason.
  2504  </p>
  2505  
  2506  <pre>
  2507  // Bad! This code will crash if path does not exist.
  2508  fi, _ := os.Stat(path)
  2509  if fi.IsDir() {
  2510      fmt.Printf("%s is a directory\n", path)
  2511  }
  2512  </pre>
  2513  
  2514  <h3 id="blank_unused">Unused imports and variables</h3>
  2515  
  2516  <p>
  2517  It is an error to import a package or to declare a variable without using it.
  2518  Unused imports bloat the program and slow compilation,
  2519  while a variable that is initialized but not used is at least
  2520  a wasted computation and perhaps indicative of a
  2521  larger bug.
  2522  When a program is under active development, however,
  2523  unused imports and variables often arise and it can
  2524  be annoying to delete them just to have the compilation proceed,
  2525  only to have them be needed again later.
  2526  The blank identifier provides a workaround.
  2527  </p>
  2528  <p>
  2529  This half-written program has two unused imports
  2530  (<code>fmt</code> and <code>io</code>)
  2531  and an unused variable (<code>fd</code>),
  2532  so it will not compile, but it would be nice to see if the
  2533  code so far is correct.
  2534  </p>
  2535  {{code "/doc/progs/eff_unused1.go" `/package/` `$`}}
  2536  <p>
  2537  To silence complaints about the unused imports, use a
  2538  blank identifier to refer to a symbol from the imported package.
  2539  Similarly, assigning the unused variable <code>fd</code>
  2540  to the blank identifier will silence the unused variable error.
  2541  This version of the program does compile.
  2542  </p>
  2543  {{code "/doc/progs/eff_unused2.go" `/package/` `$`}}
  2544  
  2545  <p>
  2546  By convention, the global declarations to silence import errors
  2547  should come right after the imports and be commented,
  2548  both to make them easy to find and as a reminder to clean things up later.
  2549  </p>
  2550  
  2551  <h3 id="blank_import">Import for side effect</h3>
  2552  
  2553  <p>
  2554  An unused import like <code>fmt</code> or <code>io</code> in the
  2555  previous example should eventually be used or removed:
  2556  blank assignments identify code as a work in progress.
  2557  But sometimes it is useful to import a package only for its
  2558  side effects, without any explicit use.
  2559  For example, during its <code>init</code> function,
  2560  the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code>
  2561  package registers HTTP handlers that provide
  2562  debugging information. It has an exported API, but
  2563  most clients need only the handler registration and
  2564  access the data through a web page.
  2565  To import the package only for its side effects, rename the package
  2566  to the blank identifier:
  2567  </p>
  2568  <pre>
  2569  import _ "net/http/pprof"
  2570  </pre>
  2571  <p>
  2572  This form of import makes clear that the package is being
  2573  imported for its side effects, because there is no other possible
  2574  use of the package: in this file, it doesn't have a name.
  2575  (If it did, and we didn't use that name, the compiler would reject the program.)
  2576  </p>
  2577  
  2578  <h3 id="blank_implements">Interface checks</h3>
  2579  
  2580  <p>
  2581  As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above,
  2582  a type need not declare explicitly that it implements an interface.
  2583  Instead, a type implements the interface just by implementing the interface's methods.
  2584  In practice, most interface conversions are static and therefore checked at compile time.
  2585  For example, passing an <code>*os.File</code> to a function
  2586  expecting an <code>io.Reader</code> will not compile unless
  2587  <code>*os.File</code> implements the <code>io.Reader</code> interface.
  2588  </p>
  2589  
  2590  <p>
  2591  Some interface checks do happen at run-time, though.
  2592  One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code>
  2593  package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code>
  2594  interface. When the JSON encoder receives a value that implements that interface,
  2595  the encoder invokes the value's marshaling method to convert it to JSON
  2596  instead of doing the standard conversion.
  2597  The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like:
  2598  </p>
  2599  
  2600  <pre>
  2601  m, ok := val.(json.Marshaler)
  2602  </pre>
  2603  
  2604  <p>
  2605  If it's necessary only to ask whether a type implements an interface, without
  2606  actually using the interface itself, perhaps as part of an error check, use the blank
  2607  identifier to ignore the type-asserted value:
  2608  </p>
  2609  
  2610  <pre>
  2611  if _, ok := val.(json.Marshaler); ok {
  2612      fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val)
  2613  }
  2614  </pre>
  2615  
  2616  <p>
  2617  One place this situation arises is when it is necessary to guarantee within the package implementing the type that
  2618  it actually satisfies the interface.
  2619  If a type—for example,
  2620  <code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs
  2621  a custom JSON representation, it should implement
  2622  <code>json.Marshaler</code>, but there are no static conversions that would
  2623  cause the compiler to verify this automatically.
  2624  If the type inadvertently fails to satisfy the interface, the JSON encoder will still work,
  2625  but will not use the custom implementation.
  2626  To guarantee that the implementation is correct,
  2627  a global declaration using the blank identifier can be used in the package:
  2628  </p>
  2629  <pre>
  2630  var _ json.Marshaler = (*RawMessage)(nil)
  2631  </pre>
  2632  <p>
  2633  In this declaration, the assignment involving a conversion of a
  2634  <code>*RawMessage</code> to a <code>Marshaler</code>
  2635  requires that <code>*RawMessage</code> implements <code>Marshaler</code>,
  2636  and that property will be checked at compile time.
  2637  Should the <code>json.Marshaler</code> interface change, this package
  2638  will no longer compile and we will be on notice that it needs to be updated.
  2639  </p>
  2640  
  2641  <p>
  2642  The appearance of the blank identifier in this construct indicates that
  2643  the declaration exists only for the type checking,
  2644  not to create a variable.
  2645  Don't do this for every type that satisfies an interface, though.
  2646  By convention, such declarations are only used
  2647  when there are no static conversions already present in the code,
  2648  which is a rare event.
  2649  </p>
  2650  
  2651  
  2652  <h2 id="embedding">Embedding</h2>
  2653  
  2654  <p>
  2655  Go does not provide the typical, type-driven notion of subclassing,
  2656  but it does have the ability to &ldquo;borrow&rdquo; pieces of an
  2657  implementation by <em>embedding</em> types within a struct or
  2658  interface.
  2659  </p>
  2660  <p>
  2661  Interface embedding is very simple.
  2662  We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before;
  2663  here are their definitions.
  2664  </p>
  2665  <pre>
  2666  type Reader interface {
  2667      Read(p []byte) (n int, err error)
  2668  }
  2669  
  2670  type Writer interface {
  2671      Write(p []byte) (n int, err error)
  2672  }
  2673  </pre>
  2674  <p>
  2675  The <code>io</code> package also exports several other interfaces
  2676  that specify objects that can implement several such methods.
  2677  For instance, there is <code>io.ReadWriter</code>, an interface
  2678  containing both <code>Read</code> and <code>Write</code>.
  2679  We could specify <code>io.ReadWriter</code> by listing the
  2680  two methods explicitly, but it's easier and more evocative
  2681  to embed the two interfaces to form the new one, like this:
  2682  </p>
  2683  <pre>
  2684  // ReadWriter is the interface that combines the Reader and Writer interfaces.
  2685  type ReadWriter interface {
  2686      Reader
  2687      Writer
  2688  }
  2689  </pre>
  2690  <p>
  2691  This says just what it looks like: A <code>ReadWriter</code> can do
  2692  what a <code>Reader</code> does <em>and</em> what a <code>Writer</code>
  2693  does; it is a union of the embedded interfaces (which must be disjoint
  2694  sets of methods).
  2695  Only interfaces can be embedded within interfaces.
  2696  </p>
  2697  <p>
  2698  The same basic idea applies to structs, but with more far-reaching
  2699  implications.  The <code>bufio</code> package has two struct types,
  2700  <code>bufio.Reader</code> and <code>bufio.Writer</code>, each of
  2701  which of course implements the analogous interfaces from package
  2702  <code>io</code>.
  2703  And <code>bufio</code> also implements a buffered reader/writer,
  2704  which it does by combining a reader and a writer into one struct
  2705  using embedding: it lists the types within the struct
  2706  but does not give them field names.
  2707  </p>
  2708  <pre>
  2709  // ReadWriter stores pointers to a Reader and a Writer.
  2710  // It implements io.ReadWriter.
  2711  type ReadWriter struct {
  2712      *Reader  // *bufio.Reader
  2713      *Writer  // *bufio.Writer
  2714  }
  2715  </pre>
  2716  <p>
  2717  The embedded elements are pointers to structs and of course
  2718  must be initialized to point to valid structs before they
  2719  can be used.
  2720  The <code>ReadWriter</code> struct could be written as
  2721  </p>
  2722  <pre>
  2723  type ReadWriter struct {
  2724      reader *Reader
  2725      writer *Writer
  2726  }
  2727  </pre>
  2728  <p>
  2729  but then to promote the methods of the fields and to
  2730  satisfy the <code>io</code> interfaces, we would also need
  2731  to provide forwarding methods, like this:
  2732  </p>
  2733  <pre>
  2734  func (rw *ReadWriter) Read(p []byte) (n int, err error) {
  2735      return rw.reader.Read(p)
  2736  }
  2737  </pre>
  2738  <p>
  2739  By embedding the structs directly, we avoid this bookkeeping.
  2740  The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code>
  2741  not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>,
  2742  it also satisfies all three interfaces:
  2743  <code>io.Reader</code>,
  2744  <code>io.Writer</code>, and
  2745  <code>io.ReadWriter</code>.
  2746  </p>
  2747  <p>
  2748  There's an important way in which embedding differs from subclassing.  When we embed a type,
  2749  the methods of that type become methods of the outer type,
  2750  but when they are invoked the receiver of the method is the inner type, not the outer one.
  2751  In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is
  2752  invoked, it has exactly the same effect as the forwarding method written out above;
  2753  the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the
  2754  <code>ReadWriter</code> itself.
  2755  </p>
  2756  <p>
  2757  Embedding can also be a simple convenience.
  2758  This example shows an embedded field alongside a regular, named field.
  2759  </p>
  2760  <pre>
  2761  type Job struct {
  2762      Command string
  2763      *log.Logger
  2764  }
  2765  </pre>
  2766  <p>
  2767  The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code>
  2768  and other
  2769  methods of <code>*log.Logger</code>.  We could have given the <code>Logger</code>
  2770  a field name, of course, but it's not necessary to do so.  And now, once
  2771  initialized, we can
  2772  log to the <code>Job</code>:
  2773  </p>
  2774  <pre>
  2775  job.Log("starting now...")
  2776  </pre>
  2777  <p>
  2778  The <code>Logger</code> is a regular field of the <code>Job</code> struct,
  2779  so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this,
  2780  </p>
  2781  <pre>
  2782  func NewJob(command string, logger *log.Logger) *Job {
  2783      return &amp;Job{command, logger}
  2784  }
  2785  </pre>
  2786  <p>
  2787  or with a composite literal,
  2788  </p>
  2789  <pre>
  2790  job := &amp;Job{command, log.New(os.Stderr, "Job: ", log.Ldate)}
  2791  </pre>
  2792  <p>
  2793  If we need to refer to an embedded field directly, the type name of the field,
  2794  ignoring the package qualifier, serves as a field name, as it did
  2795  in the <code>Read</code> method of our <code>ReaderWriter</code> struct.
  2796  Here, if we needed to access the
  2797  <code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>,
  2798  we would write <code>job.Logger</code>,
  2799  which would be useful if we wanted to refine the methods of <code>Logger</code>.
  2800  </p>
  2801  <pre>
  2802  func (job *Job) Logf(format string, args ...interface{}) {
  2803      job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args...))
  2804  }
  2805  </pre>
  2806  <p>
  2807  Embedding types introduces the problem of name conflicts but the rules to resolve
  2808  them are simple.
  2809  First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply
  2810  nested part of the type.
  2811  If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field
  2812  of <code>Job</code> would dominate it.
  2813  </p>
  2814  <p>
  2815  Second, if the same name appears at the same nesting level, it is usually an error;
  2816  it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct
  2817  contained another field or method called <code>Logger</code>.
  2818  However, if the duplicate name is never mentioned in the program outside the type definition, it is OK.
  2819  This qualification provides some protection against changes made to types embedded from outside; there
  2820  is no problem if a field is added that conflicts with another field in another subtype if neither field
  2821  is ever used.
  2822  </p>
  2823  
  2824  
  2825  <h2 id="concurrency">Concurrency</h2>
  2826  
  2827  <h3 id="sharing">Share by communicating</h3>
  2828  
  2829  <p>
  2830  Concurrent programming is a large topic and there is space only for some
  2831  Go-specific highlights here.
  2832  </p>
  2833  <p>
  2834  Concurrent programming in many environments is made difficult by the
  2835  subtleties required to implement correct access to shared variables.  Go encourages
  2836  a different approach in which shared values are passed around on channels
  2837  and, in fact, never actively shared by separate threads of execution.
  2838  Only one goroutine has access to the value at any given time.
  2839  Data races cannot occur, by design.
  2840  To encourage this way of thinking we have reduced it to a slogan:
  2841  </p>
  2842  <blockquote>
  2843  Do not communicate by sharing memory;
  2844  instead, share memory by communicating.
  2845  </blockquote>
  2846  <p>
  2847  This approach can be taken too far.  Reference counts may be best done
  2848  by putting a mutex around an integer variable, for instance.  But as a
  2849  high-level approach, using channels to control access makes it easier
  2850  to write clear, correct programs.
  2851  </p>
  2852  <p>
  2853  One way to think about this model is to consider a typical single-threaded
  2854  program running on one CPU. It has no need for synchronization primitives.
  2855  Now run another such instance; it too needs no synchronization.  Now let those
  2856  two communicate; if the communication is the synchronizer, there's still no need
  2857  for other synchronization.  Unix pipelines, for example, fit this model
  2858  perfectly.  Although Go's approach to concurrency originates in Hoare's
  2859  Communicating Sequential Processes (CSP),
  2860  it can also be seen as a type-safe generalization of Unix pipes.
  2861  </p>
  2862  
  2863  <h3 id="goroutines">Goroutines</h3>
  2864  
  2865  <p>
  2866  They're called <em>goroutines</em> because the existing
  2867  terms&mdash;threads, coroutines, processes, and so on&mdash;convey
  2868  inaccurate connotations.  A goroutine has a simple model: it is a
  2869  function executing concurrently with other goroutines in the same
  2870  address space.  It is lightweight, costing little more than the
  2871  allocation of stack space.
  2872  And the stacks start small, so they are cheap, and grow
  2873  by allocating (and freeing) heap storage as required.
  2874  </p>
  2875  <p>
  2876  Goroutines are multiplexed onto multiple OS threads so if one should
  2877  block, such as while waiting for I/O, others continue to run.  Their
  2878  design hides many of the complexities of thread creation and
  2879  management.
  2880  </p>
  2881  <p>
  2882  Prefix a function or method call with the <code>go</code>
  2883  keyword to run the call in a new goroutine.
  2884  When the call completes, the goroutine
  2885  exits, silently.  (The effect is similar to the Unix shell's
  2886  <code>&amp;</code> notation for running a command in the
  2887  background.)
  2888  </p>
  2889  <pre>
  2890  go list.Sort()  // run list.Sort concurrently; don't wait for it.
  2891  </pre>
  2892  <p>
  2893  A function literal can be handy in a goroutine invocation.
  2894  </p>
  2895  <pre>
  2896  func Announce(message string, delay time.Duration) {
  2897      go func() {
  2898          time.Sleep(delay)
  2899          fmt.Println(message)
  2900      }()  // Note the parentheses - must call the function.
  2901  }
  2902  </pre>
  2903  <p>
  2904  In Go, function literals are closures: the implementation makes
  2905  sure the variables referred to by the function survive as long as they are active.
  2906  </p>
  2907  <p>
  2908  These examples aren't too practical because the functions have no way of signaling
  2909  completion.  For that, we need channels.
  2910  </p>
  2911  
  2912  <h3 id="channels">Channels</h3>
  2913  
  2914  <p>
  2915  Like maps, channels are allocated with <code>make</code>, and
  2916  the resulting value acts as a reference to an underlying data structure.
  2917  If an optional integer parameter is provided, it sets the buffer size for the channel.
  2918  The default is zero, for an unbuffered or synchronous channel.
  2919  </p>
  2920  <pre>
  2921  ci := make(chan int)            // unbuffered channel of integers
  2922  cj := make(chan int, 0)         // unbuffered channel of integers
  2923  cs := make(chan *os.File, 100)  // buffered channel of pointers to Files
  2924  </pre>
  2925  <p>
  2926  Unbuffered channels combine communication&mdash;the exchange of a value&mdash;with
  2927  synchronization&mdash;guaranteeing that two calculations (goroutines) are in
  2928  a known state.
  2929  </p>
  2930  <p>
  2931  There are lots of nice idioms using channels.  Here's one to get us started.
  2932  In the previous section we launched a sort in the background. A channel
  2933  can allow the launching goroutine to wait for the sort to complete.
  2934  </p>
  2935  <pre>
  2936  c := make(chan int)  // Allocate a channel.
  2937  // Start the sort in a goroutine; when it completes, signal on the channel.
  2938  go func() {
  2939      list.Sort()
  2940      c &lt;- 1  // Send a signal; value does not matter.
  2941  }()
  2942  doSomethingForAWhile()
  2943  &lt;-c   // Wait for sort to finish; discard sent value.
  2944  </pre>
  2945  <p>
  2946  Receivers always block until there is data to receive.
  2947  If the channel is unbuffered, the sender blocks until the receiver has
  2948  received the value.
  2949  If the channel has a buffer, the sender blocks only until the
  2950  value has been copied to the buffer; if the buffer is full, this
  2951  means waiting until some receiver has retrieved a value.
  2952  </p>
  2953  <p>
  2954  A buffered channel can be used like a semaphore, for instance to
  2955  limit throughput.  In this example, incoming requests are passed
  2956  to <code>handle</code>, which sends a value into the channel, processes
  2957  the request, and then receives a value from the channel
  2958  to ready the &ldquo;semaphore&rdquo; for the next consumer.
  2959  The capacity of the channel buffer limits the number of
  2960  simultaneous calls to <code>process</code>.
  2961  </p>
  2962  <pre>
  2963  var sem = make(chan int, MaxOutstanding)
  2964  
  2965  func handle(r *Request) {
  2966      sem &lt;- 1    // Wait for active queue to drain.
  2967      process(r)  // May take a long time.
  2968      &lt;-sem       // Done; enable next request to run.
  2969  }
  2970  
  2971  func Serve(queue chan *Request) {
  2972      for {
  2973          req := &lt;-queue
  2974          go handle(req)  // Don't wait for handle to finish.
  2975      }
  2976  }
  2977  </pre>
  2978  
  2979  <p>
  2980  Once <code>MaxOutstanding</code> handlers are executing <code>process</code>,
  2981  any more will block trying to send into the filled channel buffer,
  2982  until one of the existing handlers finishes and receives from the buffer.
  2983  </p>
  2984  
  2985  <p>
  2986  This design has a problem, though: <code>Serve</code>
  2987  creates a new goroutine for
  2988  every incoming request, even though only <code>MaxOutstanding</code>
  2989  of them can run at any moment.
  2990  As a result, the program can consume unlimited resources if the requests come in too fast.
  2991  We can address that deficiency by changing <code>Serve</code> to
  2992  gate the creation of the goroutines.
  2993  Here's an obvious solution, but beware it has a bug we'll fix subsequently:
  2994  </p>
  2995  
  2996  <pre>
  2997  func Serve(queue chan *Request) {
  2998      for req := range queue {
  2999          sem &lt;- 1
  3000          go func() {
  3001              process(req) // Buggy; see explanation below.
  3002              &lt;-sem
  3003          }()
  3004      }
  3005  }</pre>
  3006  
  3007  <p>
  3008  The bug is that in a Go <code>for</code> loop, the loop variable
  3009  is reused for each iteration, so the <code>req</code>
  3010  variable is shared across all goroutines.
  3011  That's not what we want.
  3012  We need to make sure that <code>req</code> is unique for each goroutine.
  3013  Here's one way to do that, passing the value of <code>req</code> as an argument
  3014  to the closure in the goroutine:
  3015  </p>
  3016  
  3017  <pre>
  3018  func Serve(queue chan *Request) {
  3019      for req := range queue {
  3020          sem &lt;- 1
  3021          go func(req *Request) {
  3022              process(req)
  3023              &lt;-sem
  3024          }(req)
  3025      }
  3026  }</pre>
  3027  
  3028  <p>
  3029  Compare this version with the previous to see the difference in how
  3030  the closure is declared and run.
  3031  Another solution is just to create a new variable with the same
  3032  name, as in this example:
  3033  </p>
  3034  
  3035  <pre>
  3036  func Serve(queue chan *Request) {
  3037      for req := range queue {
  3038          req := req // Create new instance of req for the goroutine.
  3039          sem &lt;- 1
  3040          go func() {
  3041              process(req)
  3042              &lt;-sem
  3043          }()
  3044      }
  3045  }</pre>
  3046  
  3047  <p>
  3048  It may seem odd to write
  3049  </p>
  3050  
  3051  <pre>
  3052  req := req
  3053  </pre>
  3054  
  3055  <p>
  3056  but it's legal and idiomatic in Go to do this.
  3057  You get a fresh version of the variable with the same name, deliberately
  3058  shadowing the loop variable locally but unique to each goroutine.
  3059  </p>
  3060  
  3061  <p>
  3062  Going back to the general problem of writing the server,
  3063  another approach that manages resources well is to start a fixed
  3064  number of <code>handle</code> goroutines all reading from the request
  3065  channel.
  3066  The number of goroutines limits the number of simultaneous
  3067  calls to <code>process</code>.
  3068  This <code>Serve</code> function also accepts a channel on which
  3069  it will be told to exit; after launching the goroutines it blocks
  3070  receiving from that channel.
  3071  </p>
  3072  
  3073  <pre>
  3074  func handle(queue chan *Request) {
  3075      for r := range queue {
  3076          process(r)
  3077      }
  3078  }
  3079  
  3080  func Serve(clientRequests chan *Request, quit chan bool) {
  3081      // Start handlers
  3082      for i := 0; i &lt; MaxOutstanding; i++ {
  3083          go handle(clientRequests)
  3084      }
  3085      &lt;-quit  // Wait to be told to exit.
  3086  }
  3087  </pre>
  3088  
  3089  <h3 id="chan_of_chan">Channels of channels</h3>
  3090  <p>
  3091  One of the most important properties of Go is that
  3092  a channel is a first-class value that can be allocated and passed
  3093  around like any other.  A common use of this property is
  3094  to implement safe, parallel demultiplexing.
  3095  </p>
  3096  <p>
  3097  In the example in the previous section, <code>handle</code> was
  3098  an idealized handler for a request but we didn't define the
  3099  type it was handling.  If that type includes a channel on which
  3100  to reply, each client can provide its own path for the answer.
  3101  Here's a schematic definition of type <code>Request</code>.
  3102  </p>
  3103  <pre>
  3104  type Request struct {
  3105      args        []int
  3106      f           func([]int) int
  3107      resultChan  chan int
  3108  }
  3109  </pre>
  3110  <p>
  3111  The client provides a function and its arguments, as well as
  3112  a channel inside the request object on which to receive the answer.
  3113  </p>
  3114  <pre>
  3115  func sum(a []int) (s int) {
  3116      for _, v := range a {
  3117          s += v
  3118      }
  3119      return
  3120  }
  3121  
  3122  request := &amp;Request{[]int{3, 4, 5}, sum, make(chan int)}
  3123  // Send request
  3124  clientRequests &lt;- request
  3125  // Wait for response.
  3126  fmt.Printf("answer: %d\n", &lt;-request.resultChan)
  3127  </pre>
  3128  <p>
  3129  On the server side, the handler function is the only thing that changes.
  3130  </p>
  3131  <pre>
  3132  func handle(queue chan *Request) {
  3133      for req := range queue {
  3134          req.resultChan &lt;- req.f(req.args)
  3135      }
  3136  }
  3137  </pre>
  3138  <p>
  3139  There's clearly a lot more to do to make it realistic, but this
  3140  code is a framework for a rate-limited, parallel, non-blocking RPC
  3141  system, and there's not a mutex in sight.
  3142  </p>
  3143  
  3144  <h3 id="parallel">Parallelization</h3>
  3145  <p>
  3146  Another application of these ideas is to parallelize a calculation
  3147  across multiple CPU cores.  If the calculation can be broken into
  3148  separate pieces that can execute independently, it can be parallelized,
  3149  with a channel to signal when each piece completes.
  3150  </p>
  3151  <p>
  3152  Let's say we have an expensive operation to perform on a vector of items,
  3153  and that the value of the operation on each item is independent,
  3154  as in this idealized example.
  3155  </p>
  3156  <pre>
  3157  type Vector []float64
  3158  
  3159  // Apply the operation to v[i], v[i+1] ... up to v[n-1].
  3160  func (v Vector) DoSome(i, n int, u Vector, c chan int) {
  3161      for ; i &lt; n; i++ {
  3162          v[i] += u.Op(v[i])
  3163      }
  3164      c &lt;- 1    // signal that this piece is done
  3165  }
  3166  </pre>
  3167  <p>
  3168  We launch the pieces independently in a loop, one per CPU.
  3169  They can complete in any order but it doesn't matter; we just
  3170  count the completion signals by draining the channel after
  3171  launching all the goroutines.
  3172  </p>
  3173  <pre>
  3174  const numCPU = 4 // number of CPU cores
  3175  
  3176  func (v Vector) DoAll(u Vector) {
  3177      c := make(chan int, numCPU)  // Buffering optional but sensible.
  3178      for i := 0; i &lt; numCPU; i++ {
  3179          go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c)
  3180      }
  3181      // Drain the channel.
  3182      for i := 0; i &lt; numCPU; i++ {
  3183          &lt;-c    // wait for one task to complete
  3184      }
  3185      // All done.
  3186  }
  3187  </pre>
  3188  <p>
  3189  Rather than create a constant value for numCPU, we can ask the runtime what
  3190  value is appropriate.
  3191  The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code>
  3192  returns the number of hardware CPU cores in the machine, so we could write
  3193  </p>
  3194  <pre>
  3195  var numCPU = runtime.NumCPU()
  3196  </pre>
  3197  <p>
  3198  There is also a function
  3199  <code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>,
  3200  which reports (or sets)
  3201  the user-specified number of cores that a Go program can have running
  3202  simultaneously.
  3203  It defaults to the value of <code>runtime.NumCPU</code> but can be
  3204  overridden by setting the similarly named shell environment variable
  3205  or by calling the function with a positive number.  Calling it with
  3206  zero just queries the value.
  3207  Therefore if we want to honor the user's resource request, we should write
  3208  </p>
  3209  <pre>
  3210  var numCPU = runtime.GOMAXPROCS(0)
  3211  </pre>
  3212  <p>
  3213  Be sure not to confuse the ideas of concurrency—structuring a program
  3214  as independently executing components—and parallelism—executing
  3215  calculations in parallel for efficiency on multiple CPUs.
  3216  Although the concurrency features of Go can make some problems easy
  3217  to structure as parallel computations, Go is a concurrent language,
  3218  not a parallel one, and not all parallelization problems fit Go's model.
  3219  For a discussion of the distinction, see the talk cited in
  3220  <a href="//blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this
  3221  blog post</a>.
  3222  
  3223  <h3 id="leaky_buffer">A leaky buffer</h3>
  3224  
  3225  <p>
  3226  The tools of concurrent programming can even make non-concurrent
  3227  ideas easier to express.  Here's an example abstracted from an RPC
  3228  package.  The client goroutine loops receiving data from some source,
  3229  perhaps a network.  To avoid allocating and freeing buffers, it keeps
  3230  a free list, and uses a buffered channel to represent it.  If the
  3231  channel is empty, a new buffer gets allocated.
  3232  Once the message buffer is ready, it's sent to the server on
  3233  <code>serverChan</code>.
  3234  </p>
  3235  <pre>
  3236  var freeList = make(chan *Buffer, 100)
  3237  var serverChan = make(chan *Buffer)
  3238  
  3239  func client() {
  3240      for {
  3241          var b *Buffer
  3242          // Grab a buffer if available; allocate if not.
  3243          select {
  3244          case b = &lt;-freeList:
  3245              // Got one; nothing more to do.
  3246          default:
  3247              // None free, so allocate a new one.
  3248              b = new(Buffer)
  3249          }
  3250          load(b)              // Read next message from the net.
  3251          serverChan &lt;- b      // Send to server.
  3252      }
  3253  }
  3254  </pre>
  3255  <p>
  3256  The server loop receives each message from the client, processes it,
  3257  and returns the buffer to the free list.
  3258  </p>
  3259  <pre>
  3260  func server() {
  3261      for {
  3262          b := &lt;-serverChan    // Wait for work.
  3263          process(b)
  3264          // Reuse buffer if there's room.
  3265          select {
  3266          case freeList &lt;- b:
  3267              // Buffer on free list; nothing more to do.
  3268          default:
  3269              // Free list full, just carry on.
  3270          }
  3271      }
  3272  }
  3273  </pre>
  3274  <p>
  3275  The client attempts to retrieve a buffer from <code>freeList</code>;
  3276  if none is available, it allocates a fresh one.
  3277  The server's send to <code>freeList</code> puts <code>b</code> back
  3278  on the free list unless the list is full, in which case the
  3279  buffer is dropped on the floor to be reclaimed by
  3280  the garbage collector.
  3281  (The <code>default</code> clauses in the <code>select</code>
  3282  statements execute when no other case is ready,
  3283  meaning that the <code>selects</code> never block.)
  3284  This implementation builds a leaky bucket free list
  3285  in just a few lines, relying on the buffered channel and
  3286  the garbage collector for bookkeeping.
  3287  </p>
  3288  
  3289  <h2 id="errors">Errors</h2>
  3290  
  3291  <p>
  3292  Library routines must often return some sort of error indication to
  3293  the caller.
  3294  As mentioned earlier, Go's multivalue return makes it
  3295  easy to return a detailed error description alongside the normal
  3296  return value.
  3297  It is good style to use this feature to provide detailed error information.
  3298  For example, as we'll see, <code>os.Open</code> doesn't
  3299  just return a <code>nil</code> pointer on failure, it also returns an
  3300  error value that describes what went wrong.
  3301  </p>
  3302  
  3303  <p>
  3304  By convention, errors have type <code>error</code>,
  3305  a simple built-in interface.
  3306  </p>
  3307  <pre>
  3308  type error interface {
  3309      Error() string
  3310  }
  3311  </pre>
  3312  <p>
  3313  A library writer is free to implement this interface with a
  3314  richer model under the covers, making it possible not only
  3315  to see the error but also to provide some context.
  3316  As mentioned, alongside the usual <code>*os.File</code>
  3317  return value, <code>os.Open</code> also returns an
  3318  error value.
  3319  If the file is opened successfully, the error will be <code>nil</code>,
  3320  but when there is a problem, it will hold an
  3321  <code>os.PathError</code>:
  3322  </p>
  3323  <pre>
  3324  // PathError records an error and the operation and
  3325  // file path that caused it.
  3326  type PathError struct {
  3327      Op string    // "open", "unlink", etc.
  3328      Path string  // The associated file.
  3329      Err error    // Returned by the system call.
  3330  }
  3331  
  3332  func (e *PathError) Error() string {
  3333      return e.Op + " " + e.Path + ": " + e.Err.Error()
  3334  }
  3335  </pre>
  3336  <p>
  3337  <code>PathError</code>'s <code>Error</code> generates
  3338  a string like this:
  3339  </p>
  3340  <pre>
  3341  open /etc/passwx: no such file or directory
  3342  </pre>
  3343  <p>
  3344  Such an error, which includes the problematic file name, the
  3345  operation, and the operating system error it triggered, is useful even
  3346  if printed far from the call that caused it;
  3347  it is much more informative than the plain
  3348  "no such file or directory".
  3349  </p>
  3350  
  3351  <p>
  3352  When feasible, error strings should identify their origin, such as by having
  3353  a prefix naming the operation or package that generated the error.  For example, in package
  3354  <code>image</code>, the string representation for a decoding error due to an
  3355  unknown format is "image: unknown format".
  3356  </p>
  3357  
  3358  <p>
  3359  Callers that care about the precise error details can
  3360  use a type switch or a type assertion to look for specific
  3361  errors and extract details.  For <code>PathErrors</code>
  3362  this might include examining the internal <code>Err</code>
  3363  field for recoverable failures.
  3364  </p>
  3365  
  3366  <pre>
  3367  for try := 0; try &lt; 2; try++ {
  3368      file, err = os.Create(filename)
  3369      if err == nil {
  3370          return
  3371      }
  3372      if e, ok := err.(*os.PathError); ok &amp;&amp; e.Err == syscall.ENOSPC {
  3373          deleteTempFiles()  // Recover some space.
  3374          continue
  3375      }
  3376      return
  3377  }
  3378  </pre>
  3379  
  3380  <p>
  3381  The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>.
  3382  If it fails, <code>ok</code> will be false, and <code>e</code>
  3383  will be <code>nil</code>.
  3384  If it succeeds,  <code>ok</code> will be true, which means the
  3385  error was of type <code>*os.PathError</code>, and then so is <code>e</code>,
  3386  which we can examine for more information about the error.
  3387  </p>
  3388  
  3389  <h3 id="panic">Panic</h3>
  3390  
  3391  <p>
  3392  The usual way to report an error to a caller is to return an
  3393  <code>error</code> as an extra return value.  The canonical
  3394  <code>Read</code> method is a well-known instance; it returns a byte
  3395  count and an <code>error</code>.  But what if the error is
  3396  unrecoverable?  Sometimes the program simply cannot continue.
  3397  </p>
  3398  
  3399  <p>
  3400  For this purpose, there is a built-in function <code>panic</code>
  3401  that in effect creates a run-time error that will stop the program
  3402  (but see the next section).  The function takes a single argument
  3403  of arbitrary type&mdash;often a string&mdash;to be printed as the
  3404  program dies.  It's also a way to indicate that something impossible has
  3405  happened, such as exiting an infinite loop.
  3406  </p>
  3407  
  3408  
  3409  <pre>
  3410  // A toy implementation of cube root using Newton's method.
  3411  func CubeRoot(x float64) float64 {
  3412      z := x/3   // Arbitrary initial value
  3413      for i := 0; i &lt; 1e6; i++ {
  3414          prevz := z
  3415          z -= (z*z*z-x) / (3*z*z)
  3416          if veryClose(z, prevz) {
  3417              return z
  3418          }
  3419      }
  3420      // A million iterations has not converged; something is wrong.
  3421      panic(fmt.Sprintf("CubeRoot(%g) did not converge", x))
  3422  }
  3423  </pre>
  3424  
  3425  <p>
  3426  This is only an example but real library functions should
  3427  avoid <code>panic</code>.  If the problem can be masked or worked
  3428  around, it's always better to let things continue to run rather
  3429  than taking down the whole program.  One possible counterexample
  3430  is during initialization: if the library truly cannot set itself up,
  3431  it might be reasonable to panic, so to speak.
  3432  </p>
  3433  
  3434  <pre>
  3435  var user = os.Getenv("USER")
  3436  
  3437  func init() {
  3438      if user == "" {
  3439          panic("no value for $USER")
  3440      }
  3441  }
  3442  </pre>
  3443  
  3444  <h3 id="recover">Recover</h3>
  3445  
  3446  <p>
  3447  When <code>panic</code> is called, including implicitly for run-time
  3448  errors such as indexing a slice out of bounds or failing a type
  3449  assertion, it immediately stops execution of the current function
  3450  and begins unwinding the stack of the goroutine, running any deferred
  3451  functions along the way.  If that unwinding reaches the top of the
  3452  goroutine's stack, the program dies.  However, it is possible to
  3453  use the built-in function <code>recover</code> to regain control
  3454  of the goroutine and resume normal execution.
  3455  </p>
  3456  
  3457  <p>
  3458  A call to <code>recover</code> stops the unwinding and returns the
  3459  argument passed to <code>panic</code>.  Because the only code that
  3460  runs while unwinding is inside deferred functions, <code>recover</code>
  3461  is only useful inside deferred functions.
  3462  </p>
  3463  
  3464  <p>
  3465  One application of <code>recover</code> is to shut down a failing goroutine
  3466  inside a server without killing the other executing goroutines.
  3467  </p>
  3468  
  3469  <pre>
  3470  func server(workChan &lt;-chan *Work) {
  3471      for work := range workChan {
  3472          go safelyDo(work)
  3473      }
  3474  }
  3475  
  3476  func safelyDo(work *Work) {
  3477      defer func() {
  3478          if err := recover(); err != nil {
  3479              log.Println("work failed:", err)
  3480          }
  3481      }()
  3482      do(work)
  3483  }
  3484  </pre>
  3485  
  3486  <p>
  3487  In this example, if <code>do(work)</code> panics, the result will be
  3488  logged and the goroutine will exit cleanly without disturbing the
  3489  others.  There's no need to do anything else in the deferred closure;
  3490  calling <code>recover</code> handles the condition completely.
  3491  </p>
  3492  
  3493  <p>
  3494  Because <code>recover</code> always returns <code>nil</code> unless called directly
  3495  from a deferred function, deferred code can call library routines that themselves
  3496  use <code>panic</code> and <code>recover</code> without failing.  As an example,
  3497  the deferred function in <code>safelyDo</code> might call a logging function before
  3498  calling <code>recover</code>, and that logging code would run unaffected
  3499  by the panicking state.
  3500  </p>
  3501  
  3502  <p>
  3503  With our recovery pattern in place, the <code>do</code>
  3504  function (and anything it calls) can get out of any bad situation
  3505  cleanly by calling <code>panic</code>.  We can use that idea to
  3506  simplify error handling in complex software.  Let's look at an
  3507  idealized version of a <code>regexp</code> package, which reports
  3508  parsing errors by calling <code>panic</code> with a local
  3509  error type.  Here's the definition of <code>Error</code>,
  3510  an <code>error</code> method, and the <code>Compile</code> function.
  3511  </p>
  3512  
  3513  <pre>
  3514  // Error is the type of a parse error; it satisfies the error interface.
  3515  type Error string
  3516  func (e Error) Error() string {
  3517      return string(e)
  3518  }
  3519  
  3520  // error is a method of *Regexp that reports parsing errors by
  3521  // panicking with an Error.
  3522  func (regexp *Regexp) error(err string) {
  3523      panic(Error(err))
  3524  }
  3525  
  3526  // Compile returns a parsed representation of the regular expression.
  3527  func Compile(str string) (regexp *Regexp, err error) {
  3528      regexp = new(Regexp)
  3529      // doParse will panic if there is a parse error.
  3530      defer func() {
  3531          if e := recover(); e != nil {
  3532              regexp = nil    // Clear return value.
  3533              err = e.(Error) // Will re-panic if not a parse error.
  3534          }
  3535      }()
  3536      return regexp.doParse(str), nil
  3537  }
  3538  </pre>
  3539  
  3540  <p>
  3541  If <code>doParse</code> panics, the recovery block will set the
  3542  return value to <code>nil</code>&mdash;deferred functions can modify
  3543  named return values.  It will then check, in the assignment
  3544  to <code>err</code>, that the problem was a parse error by asserting
  3545  that it has the local type <code>Error</code>.
  3546  If it does not, the type assertion will fail, causing a run-time error
  3547  that continues the stack unwinding as though nothing had interrupted
  3548  it.
  3549  This check means that if something unexpected happens, such
  3550  as an index out of bounds, the code will fail even though we
  3551  are using <code>panic</code> and <code>recover</code> to handle
  3552  parse errors.
  3553  </p>
  3554  
  3555  <p>
  3556  With error handling in place, the <code>error</code> method (because it's a
  3557  method bound to a type, it's fine, even natural, for it to have the same name
  3558  as the builtin <code>error</code> type)
  3559  makes it easy to report parse errors without worrying about unwinding
  3560  the parse stack by hand:
  3561  </p>
  3562  
  3563  <pre>
  3564  if pos == 0 {
  3565      re.error("'*' illegal at start of expression")
  3566  }
  3567  </pre>
  3568  
  3569  <p>
  3570  Useful though this pattern is, it should be used only within a package.
  3571  <code>Parse</code> turns its internal <code>panic</code> calls into
  3572  <code>error</code> values; it does not expose <code>panics</code>
  3573  to its client.  That is a good rule to follow.
  3574  </p>
  3575  
  3576  <p>
  3577  By the way, this re-panic idiom changes the panic value if an actual
  3578  error occurs.  However, both the original and new failures will be
  3579  presented in the crash report, so the root cause of the problem will
  3580  still be visible.  Thus this simple re-panic approach is usually
  3581  sufficient&mdash;it's a crash after all&mdash;but if you want to
  3582  display only the original value, you can write a little more code to
  3583  filter unexpected problems and re-panic with the original error.
  3584  That's left as an exercise for the reader.
  3585  </p>
  3586  
  3587  
  3588  <h2 id="web_server">A web server</h2>
  3589  
  3590  <p>
  3591  Let's finish with a complete Go program, a web server.
  3592  This one is actually a kind of web re-server.
  3593  Google provides a service at
  3594  <a href="http://chart.apis.google.com">http://chart.apis.google.com</a>
  3595  that does automatic formatting of data into charts and graphs.
  3596  It's hard to use interactively, though,
  3597  because you need to put the data into the URL as a query.
  3598  The program here provides a nicer interface to one form of data: given a short piece of text,
  3599  it calls on the chart server to produce a QR code, a matrix of boxes that encode the
  3600  text.
  3601  That image can be grabbed with your cell phone's camera and interpreted as,
  3602  for instance, a URL, saving you typing the URL into the phone's tiny keyboard.
  3603  </p>
  3604  <p>
  3605  Here's the complete program.
  3606  An explanation follows.
  3607  </p>
  3608  {{code "/doc/progs/eff_qr.go" `/package/` `$`}}
  3609  <p>
  3610  The pieces up to <code>main</code> should be easy to follow.
  3611  The one flag sets a default HTTP port for our server.  The template
  3612  variable <code>templ</code> is where the fun happens. It builds an HTML template
  3613  that will be executed by the server to display the page; more about
  3614  that in a moment.
  3615  </p>
  3616  <p>
  3617  The <code>main</code> function parses the flags and, using the mechanism
  3618  we talked about above, binds the function <code>QR</code> to the root path
  3619  for the server.  Then <code>http.ListenAndServe</code> is called to start the
  3620  server; it blocks while the server runs.
  3621  </p>
  3622  <p>
  3623  <code>QR</code> just receives the request, which contains form data, and
  3624  executes the template on the data in the form value named <code>s</code>.
  3625  </p>
  3626  <p>
  3627  The template package <code>html/template</code> is powerful;
  3628  this program just touches on its capabilities.
  3629  In essence, it rewrites a piece of HTML text on the fly by substituting elements derived
  3630  from data items passed to <code>templ.Execute</code>, in this case the
  3631  form value.
  3632  Within the template text (<code>templateStr</code>),
  3633  double-brace-delimited pieces denote template actions.
  3634  The piece from <code>{{html "{{if .}}"}}</code>
  3635  to <code>{{html "{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot),
  3636  is non-empty.
  3637  That is, when the string is empty, this piece of the template is suppressed.
  3638  </p>
  3639  <p>
  3640  The two snippets <code>{{html "{{.}}"}}</code> say to show the data presented to
  3641  the template—the query string—on the web page.
  3642  The HTML template package automatically provides appropriate escaping so the
  3643  text is safe to display.
  3644  </p>
  3645  <p>
  3646  The rest of the template string is just the HTML to show when the page loads.
  3647  If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a>
  3648  for the template package for a more thorough discussion.
  3649  </p>
  3650  <p>
  3651  And there you have it: a useful web server in a few lines of code plus some
  3652  data-driven HTML text.
  3653  Go is powerful enough to make a lot happen in a few lines.
  3654  </p>
  3655  
  3656  <!--
  3657  TODO
  3658  <pre>
  3659  verifying implementation
  3660  type Color uint32
  3661  
  3662  // Check that Color implements image.Color and image.Image
  3663  var _ image.Color = Black
  3664  var _ image.Image = Black
  3665  </pre>
  3666  -->