github.com/Pankov404/juju@v0.0.0-20150703034450-be266991dceb/apiserver/uniter/status.go (about) 1 // Copyright 2015 Canonical Ltd. 2 // Licensed under the AGPLv3, see LICENCE file for details. 3 4 package uniter 5 6 import ( 7 "github.com/juju/errors" 8 "github.com/juju/names" 9 10 "github.com/juju/juju/apiserver/common" 11 "github.com/juju/juju/apiserver/params" 12 "github.com/juju/juju/state" 13 ) 14 15 // StatusAPI is the uniter part that deals with setting/getting 16 // status from different entities, this particular separation from 17 // base is because we have a shim to support unit/agent split. 18 type StatusAPI struct { 19 agentSetter *common.StatusSetter 20 unitSetter *common.StatusSetter 21 unitGetter *common.StatusGetter 22 serviceSetter *common.ServiceStatusSetter 23 serviceGetter *common.ServiceStatusGetter 24 getCanModify common.GetAuthFunc 25 } 26 27 type unitAgentFinder struct { 28 state.EntityFinder 29 } 30 31 func (ua *unitAgentFinder) FindEntity(tag names.Tag) (state.Entity, error) { 32 _, ok := tag.(names.UnitTag) 33 if !ok { 34 return nil, errors.Errorf("unsupported tag %T", tag) 35 } 36 entity, err := ua.EntityFinder.FindEntity(tag) 37 if err != nil { 38 return nil, errors.Trace(err) 39 } 40 return entity.(*state.Unit).Agent(), nil 41 } 42 43 // NewStatusAPI creates a new server-side Status setter API facade. 44 func NewStatusAPI(st *state.State, getCanModify common.GetAuthFunc) *StatusAPI { 45 unitSetter := common.NewStatusSetter(st, getCanModify) 46 unitGetter := common.NewStatusGetter(st, getCanModify) 47 serviceSetter := common.NewServiceStatusSetter(st, getCanModify) 48 serviceGetter := common.NewServiceStatusGetter(st, getCanModify) 49 agentSetter := common.NewStatusSetter(&unitAgentFinder{st}, getCanModify) 50 return &StatusAPI{ 51 agentSetter: agentSetter, 52 unitSetter: unitSetter, 53 unitGetter: unitGetter, 54 serviceSetter: serviceSetter, 55 serviceGetter: serviceGetter, 56 getCanModify: getCanModify, 57 } 58 } 59 60 // SetStatus will set status for a entities passed in args. If the entity is 61 // a Unit it will instead set status to its agent, to emulate backwards 62 // compatibility. 63 func (s *StatusAPI) SetStatus(args params.SetStatus) (params.ErrorResults, error) { 64 return s.SetAgentStatus(args) 65 } 66 67 // SetAgentStatus will set status for agents of Units passed in args, if one 68 // of the args is not an Unit it will fail. 69 func (s *StatusAPI) SetAgentStatus(args params.SetStatus) (params.ErrorResults, error) { 70 return s.agentSetter.SetStatus(args) 71 } 72 73 // SetUnitStatus sets status for all elements passed in args, the difference 74 // with SetStatus is that if an entity is a Unit it will set its status instead 75 // of its agent. 76 func (s *StatusAPI) SetUnitStatus(args params.SetStatus) (params.ErrorResults, error) { 77 return s.unitSetter.SetStatus(args) 78 } 79 80 // SetServiceStatus sets the status for all the Services in args if the given Unit is 81 // the leader. 82 func (s *StatusAPI) SetServiceStatus(args params.SetStatus) (params.ErrorResults, error) { 83 return s.serviceSetter.SetStatus(args) 84 } 85 86 // UnitStatus returns the workload status information for the unit. 87 func (s *StatusAPI) UnitStatus(args params.Entities) (params.StatusResults, error) { 88 return s.unitGetter.Status(args) 89 } 90 91 // ServiceStatus returns the status of the Services and its workloads 92 // if the given unit is the leader. 93 func (s *StatusAPI) ServiceStatus(args params.Entities) (params.ServiceStatusResults, error) { 94 return s.serviceGetter.Status(args) 95 }