github.com/Psiphon-Labs/psiphon-tunnel-core@v2.0.28+incompatible/psiphon/upstreamproxy/go-ntlm/ntlm/md4/md4block.go (about)

     1  // Copyright 2009 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // MD4 block step.
     6  // In its own file so that a faster assembly or C version
     7  // can be substituted easily.
     8  
     9  package md4
    10  
    11  var shift1 = []uint{3, 7, 11, 19}
    12  var shift2 = []uint{3, 5, 9, 13}
    13  var shift3 = []uint{3, 9, 11, 15}
    14  
    15  var xIndex2 = []uint{0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15}
    16  var xIndex3 = []uint{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
    17  
    18  func _Block(dig *digest, p []byte) int {
    19  	a := dig.s[0]
    20  	b := dig.s[1]
    21  	c := dig.s[2]
    22  	d := dig.s[3]
    23  	n := 0
    24  	var X [16]uint32
    25  	for len(p) >= _Chunk {
    26  		aa, bb, cc, dd := a, b, c, d
    27  
    28  		j := 0
    29  		for i := 0; i < 16; i++ {
    30  			X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
    31  			j += 4
    32  		}
    33  
    34  		// If this needs to be made faster in the future,
    35  		// the usual trick is to unroll each of these
    36  		// loops by a factor of 4; that lets you replace
    37  		// the shift[] lookups with constants and,
    38  		// with suitable variable renaming in each
    39  		// unrolled body, delete the a, b, c, d = d, a, b, c
    40  		// (or you can let the optimizer do the renaming).
    41  		//
    42  		// The index variables are uint so that % by a power
    43  		// of two can be optimized easily by a compiler.
    44  
    45  		// Round 1.
    46  		for i := uint(0); i < 16; i++ {
    47  			x := i
    48  			s := shift1[i%4]
    49  			f := ((c ^ d) & b) ^ d
    50  			a += f + X[x]
    51  			a = a<<s | a>>(32-s)
    52  			a, b, c, d = d, a, b, c
    53  		}
    54  
    55  		// Round 2.
    56  		for i := uint(0); i < 16; i++ {
    57  			x := xIndex2[i]
    58  			s := shift2[i%4]
    59  			g := (b & c) | (b & d) | (c & d)
    60  			a += g + X[x] + 0x5a827999
    61  			a = a<<s | a>>(32-s)
    62  			a, b, c, d = d, a, b, c
    63  		}
    64  
    65  		// Round 3.
    66  		for i := uint(0); i < 16; i++ {
    67  			x := xIndex3[i]
    68  			s := shift3[i%4]
    69  			h := b ^ c ^ d
    70  			a += h + X[x] + 0x6ed9eba1
    71  			a = a<<s | a>>(32-s)
    72  			a, b, c, d = d, a, b, c
    73  		}
    74  
    75  		a += aa
    76  		b += bb
    77  		c += cc
    78  		d += dd
    79  
    80  		p = p[_Chunk:]
    81  		n += _Chunk
    82  	}
    83  
    84  	dig.s[0] = a
    85  	dig.s[1] = b
    86  	dig.s[2] = c
    87  	dig.s[3] = d
    88  	return n
    89  }