github.com/Seikaijyu/gio@v0.0.1/gpu/headless/headless_windows.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package headless 4 5 import ( 6 "unsafe" 7 8 "github.com/Seikaijyu/gio/gpu" 9 "github.com/Seikaijyu/gio/internal/d3d11" 10 ) 11 12 type d3d11Context struct { 13 dev *d3d11.Device 14 } 15 16 func init() { 17 newContextPrimary = func() (context, error) { 18 dev, ctx, _, err := d3d11.CreateDevice( 19 d3d11.DRIVER_TYPE_HARDWARE, 20 0, 21 ) 22 if err != nil { 23 return nil, err 24 } 25 // Don't need it. 26 d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release) 27 return &d3d11Context{dev: dev}, nil 28 } 29 } 30 31 func (c *d3d11Context) API() gpu.API { 32 return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)} 33 } 34 35 func (c *d3d11Context) MakeCurrent() error { 36 return nil 37 } 38 39 func (c *d3d11Context) ReleaseCurrent() { 40 } 41 42 func (c *d3d11Context) Release() { 43 d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release) 44 c.dev = nil 45 }