github.com/Seikaijyu/gio@v0.0.1/internal/gl/types_js.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  package gl
     4  
     5  import "syscall/js"
     6  
     7  type (
     8  	Object       js.Value
     9  	Buffer       Object
    10  	Framebuffer  Object
    11  	Program      Object
    12  	Renderbuffer Object
    13  	Shader       Object
    14  	Texture      Object
    15  	Query        Object
    16  	Uniform      Object
    17  	VertexArray  Object
    18  )
    19  
    20  func (o Object) valid() bool {
    21  	return js.Value(o).Truthy()
    22  }
    23  
    24  func (o Object) equal(o2 Object) bool {
    25  	return js.Value(o).Equal(js.Value(o2))
    26  }
    27  
    28  func (b Buffer) Valid() bool {
    29  	return Object(b).valid()
    30  }
    31  
    32  func (f Framebuffer) Valid() bool {
    33  	return Object(f).valid()
    34  }
    35  
    36  func (p Program) Valid() bool {
    37  	return Object(p).valid()
    38  }
    39  
    40  func (r Renderbuffer) Valid() bool {
    41  	return Object(r).valid()
    42  }
    43  
    44  func (s Shader) Valid() bool {
    45  	return Object(s).valid()
    46  }
    47  
    48  func (t Texture) Valid() bool {
    49  	return Object(t).valid()
    50  }
    51  
    52  func (u Uniform) Valid() bool {
    53  	return Object(u).valid()
    54  }
    55  
    56  func (a VertexArray) Valid() bool {
    57  	return Object(a).valid()
    58  }
    59  
    60  func (f Framebuffer) Equal(f2 Framebuffer) bool {
    61  	return Object(f).equal(Object(f2))
    62  }
    63  
    64  func (p Program) Equal(p2 Program) bool {
    65  	return Object(p).equal(Object(p2))
    66  }
    67  
    68  func (s Shader) Equal(s2 Shader) bool {
    69  	return Object(s).equal(Object(s2))
    70  }
    71  
    72  func (u Uniform) Equal(u2 Uniform) bool {
    73  	return Object(u).equal(Object(u2))
    74  }
    75  
    76  func (a VertexArray) Equal(a2 VertexArray) bool {
    77  	return Object(a).equal(Object(a2))
    78  }
    79  
    80  func (r Renderbuffer) Equal(r2 Renderbuffer) bool {
    81  	return Object(r).equal(Object(r2))
    82  }
    83  
    84  func (t Texture) Equal(t2 Texture) bool {
    85  	return Object(t).equal(Object(t2))
    86  }
    87  
    88  func (b Buffer) Equal(b2 Buffer) bool {
    89  	return Object(b).equal(Object(b2))
    90  }