github.com/Seikaijyu/gio@v0.0.1/widget/list.go (about)

     1  // SPDX-License-Identifier: Unlicense OR MIT
     2  
     3  package widget
     4  
     5  import (
     6  	"image"
     7  
     8  	"github.com/Seikaijyu/gio/gesture"
     9  	"github.com/Seikaijyu/gio/io/key"
    10  	"github.com/Seikaijyu/gio/io/pointer"
    11  	"github.com/Seikaijyu/gio/layout"
    12  	"github.com/Seikaijyu/gio/op"
    13  )
    14  
    15  // Scrollbar holds the persistent state for an area that can
    16  // display a scrollbar. In particular, it tracks the position of a
    17  // viewport along a one-dimensional region of content. The viewport's
    18  // position can be adjusted by drag operations along the display area,
    19  // or by clicks within the display area.
    20  //
    21  // Scrollbar additionally detects when a scroll indicator region is
    22  // hovered.
    23  type Scrollbar struct {
    24  	track, indicator gesture.Click
    25  	drag             gesture.Drag
    26  	delta            float32
    27  
    28  	dragging   bool
    29  	oldDragPos float32
    30  }
    31  
    32  // Update updates the internal state of the scrollbar based on events
    33  // since the previous call to Update. The provided axis will be used to
    34  // normalize input event coordinates and constraints into an axis-
    35  // independent format. viewportStart is the position of the beginning
    36  // of the scrollable viewport relative to the underlying content expressed
    37  // as a value in the range [0,1]. viewportEnd is the position of the end
    38  // of the viewport relative to the underlying content, also expressed
    39  // as a value in the range [0,1]. For example, if viewportStart is 0.25
    40  // and viewportEnd is .5, the viewport described by the scrollbar is
    41  // currently showing the second quarter of the underlying content.
    42  func (s *Scrollbar) Update(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) {
    43  	// Calculate the length of the major axis of the scrollbar. This is
    44  	// the length of the track within which pointer events occur, and is
    45  	// used to scale those interactions.
    46  	trackHeight := float32(axis.Convert(gtx.Constraints.Max).X)
    47  	s.delta = 0
    48  
    49  	centerOnClick := func(normalizedPos float32) {
    50  		// When the user clicks on the scrollbar we center on that point, respecting the limits of the beginning and end
    51  		// of the scrollbar.
    52  		//
    53  		// Centering gives a consistent experience whether the user clicks above or below the indicator.
    54  		target := normalizedPos - (viewportEnd-viewportStart)/2
    55  		s.delta += target - viewportStart
    56  		if s.delta < -viewportStart {
    57  			s.delta = -viewportStart
    58  		} else if s.delta > 1-viewportEnd {
    59  			s.delta = 1 - viewportEnd
    60  		}
    61  	}
    62  
    63  	// Jump to a click in the track.
    64  	for _, event := range s.track.Update(gtx) {
    65  		if event.Kind != gesture.KindClick ||
    66  			event.Modifiers != key.Modifiers(0) ||
    67  			event.NumClicks > 1 {
    68  			continue
    69  		}
    70  		pos := axis.Convert(image.Point{
    71  			X: int(event.Position.X),
    72  			Y: int(event.Position.Y),
    73  		})
    74  		normalizedPos := float32(pos.X) / trackHeight
    75  		// Clicking on the indicator should not jump to that position on the track. The user might've just intended to
    76  		// drag and changed their mind.
    77  		if !(normalizedPos >= viewportStart && normalizedPos <= viewportEnd) {
    78  			centerOnClick(normalizedPos)
    79  		}
    80  	}
    81  
    82  	// Offset to account for any drags.
    83  	for _, event := range s.drag.Update(gtx.Metric, gtx, gesture.Axis(axis)) {
    84  		switch event.Kind {
    85  		case pointer.Drag:
    86  		case pointer.Release, pointer.Cancel:
    87  			s.dragging = false
    88  			continue
    89  		default:
    90  			continue
    91  		}
    92  		dragOffset := axis.FConvert(event.Position).X
    93  		// The user can drag outside of the constraints, or even the window. Limit dragging to within the scrollbar.
    94  		if dragOffset < 0 {
    95  			dragOffset = 0
    96  		} else if dragOffset > trackHeight {
    97  			dragOffset = trackHeight
    98  		}
    99  		normalizedDragOffset := dragOffset / trackHeight
   100  
   101  		if !s.dragging {
   102  			s.dragging = true
   103  			s.oldDragPos = normalizedDragOffset
   104  
   105  			if normalizedDragOffset < viewportStart || normalizedDragOffset > viewportEnd {
   106  				// The user started dragging somewhere on the track that isn't covered by the indicator. Consider this a
   107  				// click in addition to a drag and jump to the clicked point.
   108  				//
   109  				// TODO(dh): this isn't perfect. We only get the pointer.Drag event once the user has actually dragged,
   110  				// which means that if the user presses the mouse button and neither releases it nor drags it, nothing
   111  				// will happen.
   112  				pos := axis.Convert(image.Point{
   113  					X: int(event.Position.X),
   114  					Y: int(event.Position.Y),
   115  				})
   116  				normalizedPos := float32(pos.X) / trackHeight
   117  				centerOnClick(normalizedPos)
   118  			}
   119  		} else {
   120  			s.delta += normalizedDragOffset - s.oldDragPos
   121  
   122  			if viewportStart+s.delta < 0 {
   123  				// Adjust normalizedDragOffset - and thus the future s.oldDragPos - so that futile dragging up has to be
   124  				// countered with dragging down again. Otherwise, dragging up would have no effect, but dragging down would
   125  				// immediately start scrolling. We want the user to undo their ineffective drag first.
   126  				normalizedDragOffset -= viewportStart + s.delta
   127  				// Limit s.delta to the maximum amount scrollable
   128  				s.delta = -viewportStart
   129  			} else if viewportEnd+s.delta > 1 {
   130  				normalizedDragOffset += (1 - viewportEnd) - s.delta
   131  				s.delta = 1 - viewportEnd
   132  			}
   133  			s.oldDragPos = normalizedDragOffset
   134  		}
   135  	}
   136  
   137  	// Process events from the indicator so that hover is
   138  	// detected properly.
   139  	_ = s.indicator.Update(gtx)
   140  }
   141  
   142  // AddTrack configures the track click listener for the scrollbar to use
   143  // the current clip area.
   144  func (s *Scrollbar) AddTrack(ops *op.Ops) {
   145  	s.track.Add(ops)
   146  }
   147  
   148  // AddIndicator configures the indicator click listener for the scrollbar to use
   149  // the current clip area.
   150  func (s *Scrollbar) AddIndicator(ops *op.Ops) {
   151  	s.indicator.Add(ops)
   152  }
   153  
   154  // AddDrag configures the drag listener for the scrollbar to use
   155  // the current clip area.
   156  func (s *Scrollbar) AddDrag(ops *op.Ops) {
   157  	s.drag.Add(ops)
   158  }
   159  
   160  // IndicatorHovered reports whether the scroll indicator is currently being
   161  // hovered by the pointer.
   162  func (s *Scrollbar) IndicatorHovered() bool {
   163  	return s.indicator.Hovered()
   164  }
   165  
   166  // TrackHovered reports whether the scroll track is being hovered by the
   167  // pointer.
   168  func (s *Scrollbar) TrackHovered() bool {
   169  	return s.track.Hovered()
   170  }
   171  
   172  // ScrollDistance returns the normalized distance that the scrollbar
   173  // moved during the last call to Layout as a value in the range [-1,1].
   174  func (s *Scrollbar) ScrollDistance() float32 {
   175  	return s.delta
   176  }
   177  
   178  // Dragging reports whether the user is currently performing a drag gesture
   179  // on the indicator. Note that this can return false while ScrollDistance is nonzero
   180  // if the user scrolls using a different control than the scrollbar (like a mouse
   181  // wheel).
   182  func (s *Scrollbar) Dragging() bool {
   183  	return s.dragging
   184  }
   185  
   186  // List holds the persistent state for a layout.List that has a
   187  // scrollbar attached.
   188  type List struct {
   189  	Scrollbar
   190  	layout.List
   191  }