github.com/Seikaijyu/gio@v0.0.1/widget/material/progressbar.go (about) 1 // SPDX-License-Identifier: Unlicense OR MIT 2 3 package material 4 5 import ( 6 "image" 7 "image/color" 8 9 "github.com/Seikaijyu/gio/internal/f32color" 10 "github.com/Seikaijyu/gio/layout" 11 "github.com/Seikaijyu/gio/op/clip" 12 "github.com/Seikaijyu/gio/op/paint" 13 "github.com/Seikaijyu/gio/unit" 14 ) 15 16 type ProgressBarStyle struct { 17 Color color.NRGBA 18 Height unit.Dp 19 Radius unit.Dp 20 TrackColor color.NRGBA 21 Progress float32 22 } 23 24 func ProgressBar(th *Theme, progress float32) ProgressBarStyle { 25 return ProgressBarStyle{ 26 Progress: progress, 27 Height: unit.Dp(4), 28 Radius: unit.Dp(2), 29 Color: th.Palette.ContrastBg, 30 TrackColor: f32color.MulAlpha(th.Palette.Fg, 0x88), 31 } 32 } 33 34 func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions { 35 shader := func(width int, color color.NRGBA) layout.Dimensions { 36 d := image.Point{X: width, Y: gtx.Dp(p.Height)} 37 rr := gtx.Dp(p.Radius) 38 39 defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop() 40 paint.ColorOp{Color: color}.Add(gtx.Ops) 41 paint.PaintOp{}.Add(gtx.Ops) 42 43 return layout.Dimensions{Size: d} 44 } 45 46 progressBarWidth := gtx.Constraints.Max.X 47 return layout.Stack{Alignment: layout.W}.Layout(gtx, 48 layout.Stacked(func(gtx layout.Context) layout.Dimensions { 49 return shader(progressBarWidth, p.TrackColor) 50 }), 51 layout.Stacked(func(gtx layout.Context) layout.Dimensions { 52 fillWidth := int(float32(progressBarWidth) * clamp1(p.Progress)) 53 fillColor := p.Color 54 if gtx.Queue == nil { 55 fillColor = f32color.Disabled(fillColor) 56 } 57 return shader(fillWidth, fillColor) 58 }), 59 ) 60 } 61 62 // clamp1 limits v to range [0..1]. 63 func clamp1(v float32) float32 { 64 if v >= 1 { 65 return 1 66 } else if v <= 0 { 67 return 0 68 } else { 69 return v 70 } 71 }