github.com/TimaSlipko/gomobile@v1.0.8/gl/types_debug.go (about) 1 // Copyright 2014 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 //go:build (darwin || linux || openbsd || windows) && gldebug 6 7 package gl 8 9 // Alternate versions of the types defined in types.go with extra 10 // debugging information attached. For documentation, see types.go. 11 12 import "fmt" 13 14 type Enum uint32 15 16 type Attrib struct { 17 Value uint 18 name string 19 } 20 21 type Program struct { 22 Init bool 23 Value uint32 24 } 25 26 type Shader struct { 27 Value uint32 28 } 29 30 type Buffer struct { 31 Value uint32 32 } 33 34 type Framebuffer struct { 35 Value uint32 36 } 37 38 type Renderbuffer struct { 39 Value uint32 40 } 41 42 type Texture struct { 43 Value uint32 44 } 45 46 type Uniform struct { 47 Value int32 48 name string 49 } 50 51 type VertexArray struct { 52 Value uint32 53 } 54 55 func (v Attrib) c() uintptr { return uintptr(v.Value) } 56 func (v Enum) c() uintptr { return uintptr(v) } 57 func (v Program) c() uintptr { 58 if !v.Init { 59 ret := uintptr(0) 60 ret-- 61 return ret 62 } 63 return uintptr(v.Value) 64 } 65 func (v Shader) c() uintptr { return uintptr(v.Value) } 66 func (v Buffer) c() uintptr { return uintptr(v.Value) } 67 func (v Framebuffer) c() uintptr { return uintptr(v.Value) } 68 func (v Renderbuffer) c() uintptr { return uintptr(v.Value) } 69 func (v Texture) c() uintptr { return uintptr(v.Value) } 70 func (v Uniform) c() uintptr { return uintptr(v.Value) } 71 func (v VertexArray) c() uintptr { return uintptr(v.Value) } 72 73 func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) } 74 func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) } 75 func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) } 76 func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) } 77 func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) } 78 func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) } 79 func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) } 80 func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) } 81 func (v VertexArray) String() string { return fmt.Sprintf("VertexArray(%d)", v.Value) }