github.com/Uhtred009/v2ray-core-1@v4.31.2+incompatible/common/platform/platform_test.go (about)

     1  package platform_test
     2  
     3  import (
     4  	"os"
     5  	"path/filepath"
     6  	"runtime"
     7  	"testing"
     8  
     9  	"v2ray.com/core/common"
    10  	. "v2ray.com/core/common/platform"
    11  )
    12  
    13  func TestNormalizeEnvName(t *testing.T) {
    14  	cases := []struct {
    15  		input  string
    16  		output string
    17  	}{
    18  		{
    19  			input:  "a",
    20  			output: "A",
    21  		},
    22  		{
    23  			input:  "a.a",
    24  			output: "A_A",
    25  		},
    26  		{
    27  			input:  "A.A.B",
    28  			output: "A_A_B",
    29  		},
    30  	}
    31  	for _, test := range cases {
    32  		if v := NormalizeEnvName(test.input); v != test.output {
    33  			t.Error("unexpected output: ", v, " want ", test.output)
    34  		}
    35  	}
    36  }
    37  
    38  func TestEnvFlag(t *testing.T) {
    39  	if v := (EnvFlag{
    40  		Name: "xxxxx.y",
    41  	}.GetValueAsInt(10)); v != 10 {
    42  		t.Error("env value: ", v)
    43  	}
    44  }
    45  
    46  func TestGetAssetLocation(t *testing.T) {
    47  	exec, err := os.Executable()
    48  	common.Must(err)
    49  
    50  	loc := GetAssetLocation("t")
    51  	if filepath.Dir(loc) != filepath.Dir(exec) {
    52  		t.Error("asset dir: ", loc, " not in ", exec)
    53  	}
    54  
    55  	os.Setenv("v2ray.location.asset", "/v2ray")
    56  	if runtime.GOOS == "windows" {
    57  		if v := GetAssetLocation("t"); v != "\\v2ray\\t" {
    58  			t.Error("asset loc: ", v)
    59  		}
    60  	} else {
    61  		if v := GetAssetLocation("t"); v != "/v2ray/t" {
    62  			t.Error("asset loc: ", v)
    63  		}
    64  	}
    65  }