github.com/aaabigfish/gopkg@v1.1.0/gopool/pool.go (about) 1 // Copyright 2021 ByteDance Inc. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 package gopool 16 17 import ( 18 "context" 19 "sync" 20 "sync/atomic" 21 ) 22 23 type Pool interface { 24 // Name returns the corresponding pool name. 25 Name() string 26 // SetCap sets the goroutine capacity of the pool. 27 SetCap(cap int32) 28 // Go executes f. 29 Go(f func()) 30 // CtxGo executes f and accepts the context. 31 CtxGo(ctx context.Context, f func()) 32 // SetPanicHandler sets the panic handler. 33 SetPanicHandler(f func(context.Context, interface{})) 34 // WorkerCount returns the number of running workers 35 WorkerCount() int32 36 } 37 38 var taskPool sync.Pool 39 40 func init() { 41 taskPool.New = newTask 42 } 43 44 type task struct { 45 ctx context.Context 46 f func() 47 48 next *task 49 } 50 51 func (t *task) zero() { 52 t.ctx = nil 53 t.f = nil 54 t.next = nil 55 } 56 57 func (t *task) Recycle() { 58 t.zero() 59 taskPool.Put(t) 60 } 61 62 func newTask() interface{} { 63 return &task{} 64 } 65 66 type taskList struct { 67 sync.Mutex 68 taskHead *task 69 taskTail *task 70 } 71 72 type pool struct { 73 // The name of the pool 74 name string 75 76 // capacity of the pool, the maximum number of goroutines that are actually working 77 cap int32 78 // Configuration information 79 config *Config 80 // linked list of tasks 81 taskHead *task 82 taskTail *task 83 taskLock sync.Mutex 84 taskCount int32 85 86 // Record the number of running workers 87 workerCount int32 88 89 // This method will be called when the worker panic 90 panicHandler func(context.Context, interface{}) 91 } 92 93 // NewPool creates a new pool with the given name, cap and config. 94 func NewPool(name string, cap int32, config *Config) Pool { 95 p := &pool{ 96 name: name, 97 cap: cap, 98 config: config, 99 } 100 return p 101 } 102 103 func (p *pool) Name() string { 104 return p.name 105 } 106 107 func (p *pool) SetCap(cap int32) { 108 atomic.StoreInt32(&p.cap, cap) 109 } 110 111 func (p *pool) Go(f func()) { 112 p.CtxGo(context.Background(), f) 113 } 114 115 func (p *pool) CtxGo(ctx context.Context, f func()) { 116 t := taskPool.Get().(*task) 117 t.ctx = ctx 118 t.f = f 119 p.taskLock.Lock() 120 if p.taskHead == nil { 121 p.taskHead = t 122 p.taskTail = t 123 } else { 124 p.taskTail.next = t 125 p.taskTail = t 126 } 127 p.taskLock.Unlock() 128 atomic.AddInt32(&p.taskCount, 1) 129 // The following two conditions are met: 130 // 1. the number of tasks is greater than the threshold. 131 // 2. The current number of workers is less than the upper limit p.cap. 132 // or there are currently no workers. 133 if (atomic.LoadInt32(&p.taskCount) >= p.config.ScaleThreshold && p.WorkerCount() < atomic.LoadInt32(&p.cap)) || p.WorkerCount() == 0 { 134 p.incWorkerCount() 135 w := workerPool.Get().(*worker) 136 w.pool = p 137 w.run() 138 } 139 } 140 141 // SetPanicHandler the func here will be called after the panic has been recovered. 142 func (p *pool) SetPanicHandler(f func(context.Context, interface{})) { 143 p.panicHandler = f 144 } 145 146 func (p *pool) WorkerCount() int32 { 147 return atomic.LoadInt32(&p.workerCount) 148 } 149 150 func (p *pool) incWorkerCount() { 151 atomic.AddInt32(&p.workerCount, 1) 152 } 153 154 func (p *pool) decWorkerCount() { 155 atomic.AddInt32(&p.workerCount, -1) 156 }