github.com/acrespo/mobile@v0.0.0-20190107162257-dc0771356504/gl/types_debug.go (about) 1 // Copyright 2014 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // +build linux darwin windows openbsd 6 // +build gldebug 7 8 package gl 9 10 // Alternate versions of the types defined in types.go with extra 11 // debugging information attached. For documentation, see types.go. 12 13 import "fmt" 14 15 type Enum uint32 16 17 type Attrib struct { 18 Value uint 19 name string 20 } 21 22 type Program struct { 23 Init bool 24 Value uint32 25 } 26 27 type Shader struct { 28 Value uint32 29 } 30 31 type Buffer struct { 32 Value uint32 33 } 34 35 type Framebuffer struct { 36 Value uint32 37 } 38 39 type Renderbuffer struct { 40 Value uint32 41 } 42 43 type Texture struct { 44 Value uint32 45 } 46 47 type Uniform struct { 48 Value int32 49 name string 50 } 51 52 type VertexArray struct { 53 Value uint32 54 } 55 56 func (v Attrib) c() uintptr { return uintptr(v.Value) } 57 func (v Enum) c() uintptr { return uintptr(v) } 58 func (v Program) c() uintptr { 59 if !v.Init { 60 ret := uintptr(0) 61 ret-- 62 return ret 63 } 64 return uintptr(v.Value) 65 } 66 func (v Shader) c() uintptr { return uintptr(v.Value) } 67 func (v Buffer) c() uintptr { return uintptr(v.Value) } 68 func (v Framebuffer) c() uintptr { return uintptr(v.Value) } 69 func (v Renderbuffer) c() uintptr { return uintptr(v.Value) } 70 func (v Texture) c() uintptr { return uintptr(v.Value) } 71 func (v Uniform) c() uintptr { return uintptr(v.Value) } 72 func (v VertexArray) c() uintptr { return uintptr(v.Value) } 73 74 func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) } 75 func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) } 76 func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) } 77 func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) } 78 func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) } 79 func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) } 80 func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) } 81 func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) } 82 func (v VertexArray) String() string { return fmt.Sprintf("VertexArray(%d)", v.Value) }