github.com/aloncn/graphics-go@v0.0.1/src/runtime/hash32.go (about)

     1  // Copyright 2014 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Hashing algorithm inspired by
     6  //   xxhash: https://code.google.com/p/xxhash/
     7  // cityhash: https://code.google.com/p/cityhash/
     8  
     9  // +build 386 arm
    10  
    11  package runtime
    12  
    13  import "unsafe"
    14  
    15  const (
    16  	// Constants for multiplication: four random odd 32-bit numbers.
    17  	m1 = 3168982561
    18  	m2 = 3339683297
    19  	m3 = 832293441
    20  	m4 = 2336365089
    21  )
    22  
    23  func memhash(p unsafe.Pointer, seed, s uintptr) uintptr {
    24  	if GOARCH == "386" && GOOS != "nacl" && useAeshash {
    25  		return aeshash(p, seed, s)
    26  	}
    27  	h := uint32(seed + s*hashkey[0])
    28  tail:
    29  	switch {
    30  	case s == 0:
    31  	case s < 4:
    32  		h ^= uint32(*(*byte)(p))
    33  		h ^= uint32(*(*byte)(add(p, s>>1))) << 8
    34  		h ^= uint32(*(*byte)(add(p, s-1))) << 16
    35  		h = rotl_15(h*m1) * m2
    36  	case s == 4:
    37  		h ^= readUnaligned32(p)
    38  		h = rotl_15(h*m1) * m2
    39  	case s <= 8:
    40  		h ^= readUnaligned32(p)
    41  		h = rotl_15(h*m1) * m2
    42  		h ^= readUnaligned32(add(p, s-4))
    43  		h = rotl_15(h*m1) * m2
    44  	case s <= 16:
    45  		h ^= readUnaligned32(p)
    46  		h = rotl_15(h*m1) * m2
    47  		h ^= readUnaligned32(add(p, 4))
    48  		h = rotl_15(h*m1) * m2
    49  		h ^= readUnaligned32(add(p, s-8))
    50  		h = rotl_15(h*m1) * m2
    51  		h ^= readUnaligned32(add(p, s-4))
    52  		h = rotl_15(h*m1) * m2
    53  	default:
    54  		v1 := h
    55  		v2 := uint32(seed * hashkey[1])
    56  		v3 := uint32(seed * hashkey[2])
    57  		v4 := uint32(seed * hashkey[3])
    58  		for s >= 16 {
    59  			v1 ^= readUnaligned32(p)
    60  			v1 = rotl_15(v1*m1) * m2
    61  			p = add(p, 4)
    62  			v2 ^= readUnaligned32(p)
    63  			v2 = rotl_15(v2*m2) * m3
    64  			p = add(p, 4)
    65  			v3 ^= readUnaligned32(p)
    66  			v3 = rotl_15(v3*m3) * m4
    67  			p = add(p, 4)
    68  			v4 ^= readUnaligned32(p)
    69  			v4 = rotl_15(v4*m4) * m1
    70  			p = add(p, 4)
    71  			s -= 16
    72  		}
    73  		h = v1 ^ v2 ^ v3 ^ v4
    74  		goto tail
    75  	}
    76  	h ^= h >> 17
    77  	h *= m3
    78  	h ^= h >> 13
    79  	h *= m4
    80  	h ^= h >> 16
    81  	return uintptr(h)
    82  }
    83  
    84  // Note: in order to get the compiler to issue rotl instructions, we
    85  // need to constant fold the shift amount by hand.
    86  // TODO: convince the compiler to issue rotl instructions after inlining.
    87  func rotl_15(x uint32) uint32 {
    88  	return (x << 15) | (x >> (32 - 15))
    89  }