github.com/aloncn/graphics-go@v0.0.1/src/runtime/lfstack_test.go (about) 1 // Copyright 2012 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package runtime_test 6 7 import ( 8 "math/rand" 9 . "runtime" 10 "testing" 11 "unsafe" 12 ) 13 14 type MyNode struct { 15 LFNode 16 data int 17 } 18 19 func fromMyNode(node *MyNode) *LFNode { 20 return (*LFNode)(unsafe.Pointer(node)) 21 } 22 23 func toMyNode(node *LFNode) *MyNode { 24 return (*MyNode)(unsafe.Pointer(node)) 25 } 26 27 var global interface{} 28 29 func TestLFStack(t *testing.T) { 30 stack := new(uint64) 31 global = stack // force heap allocation 32 33 // Need to keep additional references to nodes, the stack is not all that type-safe. 34 var nodes []*MyNode 35 36 // Check the stack is initially empty. 37 if LFStackPop(stack) != nil { 38 t.Fatalf("stack is not empty") 39 } 40 41 // Push one element. 42 node := &MyNode{data: 42} 43 nodes = append(nodes, node) 44 LFStackPush(stack, fromMyNode(node)) 45 46 // Push another. 47 node = &MyNode{data: 43} 48 nodes = append(nodes, node) 49 LFStackPush(stack, fromMyNode(node)) 50 51 // Pop one element. 52 node = toMyNode(LFStackPop(stack)) 53 if node == nil { 54 t.Fatalf("stack is empty") 55 } 56 if node.data != 43 { 57 t.Fatalf("no lifo") 58 } 59 60 // Pop another. 61 node = toMyNode(LFStackPop(stack)) 62 if node == nil { 63 t.Fatalf("stack is empty") 64 } 65 if node.data != 42 { 66 t.Fatalf("no lifo") 67 } 68 69 // Check the stack is empty again. 70 if LFStackPop(stack) != nil { 71 t.Fatalf("stack is not empty") 72 } 73 if *stack != 0 { 74 t.Fatalf("stack is not empty") 75 } 76 } 77 78 var stress []*MyNode 79 80 func TestLFStackStress(t *testing.T) { 81 const K = 100 82 P := 4 * GOMAXPROCS(-1) 83 N := 100000 84 if testing.Short() { 85 N /= 10 86 } 87 // Create 2 stacks. 88 stacks := [2]*uint64{new(uint64), new(uint64)} 89 // Need to keep additional references to nodes, 90 // the lock-free stack is not type-safe. 91 stress = nil 92 // Push K elements randomly onto the stacks. 93 sum := 0 94 for i := 0; i < K; i++ { 95 sum += i 96 node := &MyNode{data: i} 97 stress = append(stress, node) 98 LFStackPush(stacks[i%2], fromMyNode(node)) 99 } 100 c := make(chan bool, P) 101 for p := 0; p < P; p++ { 102 go func() { 103 r := rand.New(rand.NewSource(rand.Int63())) 104 // Pop a node from a random stack, then push it onto a random stack. 105 for i := 0; i < N; i++ { 106 node := toMyNode(LFStackPop(stacks[r.Intn(2)])) 107 if node != nil { 108 LFStackPush(stacks[r.Intn(2)], fromMyNode(node)) 109 } 110 } 111 c <- true 112 }() 113 } 114 for i := 0; i < P; i++ { 115 <-c 116 } 117 // Pop all elements from both stacks, and verify that nothing lost. 118 sum2 := 0 119 cnt := 0 120 for i := 0; i < 2; i++ { 121 for { 122 node := toMyNode(LFStackPop(stacks[i])) 123 if node == nil { 124 break 125 } 126 cnt++ 127 sum2 += node.data 128 node.Next = 0 129 } 130 } 131 if cnt != K { 132 t.Fatalf("Wrong number of nodes %d/%d", cnt, K) 133 } 134 if sum2 != sum { 135 t.Fatalf("Wrong sum %d/%d", sum2, sum) 136 } 137 138 // Let nodes be collected now. 139 stress = nil 140 }