github.com/aloncn/graphics-go@v0.0.1/src/runtime/vlrt.go (about)

     1  // Inferno's libkern/vlrt-arm.c
     2  // http://code.google.com/p/inferno-os/source/browse/libkern/vlrt-arm.c
     3  //
     4  //         Copyright © 1994-1999 Lucent Technologies Inc.  All rights reserved.
     5  //         Revisions Copyright © 2000-2007 Vita Nuova Holdings Limited (www.vitanuova.com).  All rights reserved.
     6  //         Portions Copyright 2009 The Go Authors. All rights reserved.
     7  //
     8  // Permission is hereby granted, free of charge, to any person obtaining a copy
     9  // of this software and associated documentation files (the "Software"), to deal
    10  // in the Software without restriction, including without limitation the rights
    11  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    12  // copies of the Software, and to permit persons to whom the Software is
    13  // furnished to do so, subject to the following conditions:
    14  //
    15  // The above copyright notice and this permission notice shall be included in
    16  // all copies or substantial portions of the Software.
    17  //
    18  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    19  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    20  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
    21  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    22  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    23  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    24  // THE SOFTWARE.
    25  
    26  // +build arm 386
    27  
    28  package runtime
    29  
    30  import "unsafe"
    31  
    32  const (
    33  	sign32 = 1 << (32 - 1)
    34  	sign64 = 1 << (64 - 1)
    35  )
    36  
    37  func float64toint64(d float64) (y uint64) {
    38  	_d2v(&y, d)
    39  	return
    40  }
    41  
    42  func float64touint64(d float64) (y uint64) {
    43  	_d2v(&y, d)
    44  	return
    45  }
    46  
    47  func int64tofloat64(y int64) float64 {
    48  	if y < 0 {
    49  		return -uint64tofloat64(-uint64(y))
    50  	}
    51  	return uint64tofloat64(uint64(y))
    52  }
    53  
    54  func uint64tofloat64(y uint64) float64 {
    55  	hi := float64(uint32(y >> 32))
    56  	lo := float64(uint32(y))
    57  	d := hi*(1<<32) + lo
    58  	return d
    59  }
    60  
    61  func _d2v(y *uint64, d float64) {
    62  	x := *(*uint64)(unsafe.Pointer(&d))
    63  
    64  	xhi := uint32(x>>32)&0xfffff | 0x100000
    65  	xlo := uint32(x)
    66  	sh := 1075 - int32(uint32(x>>52)&0x7ff)
    67  
    68  	var ylo, yhi uint32
    69  	if sh >= 0 {
    70  		sh := uint32(sh)
    71  		/* v = (hi||lo) >> sh */
    72  		if sh < 32 {
    73  			if sh == 0 {
    74  				ylo = xlo
    75  				yhi = xhi
    76  			} else {
    77  				ylo = xlo>>sh | xhi<<(32-sh)
    78  				yhi = xhi >> sh
    79  			}
    80  		} else {
    81  			if sh == 32 {
    82  				ylo = xhi
    83  			} else if sh < 64 {
    84  				ylo = xhi >> (sh - 32)
    85  			}
    86  		}
    87  	} else {
    88  		/* v = (hi||lo) << -sh */
    89  		sh := uint32(-sh)
    90  		if sh <= 11 {
    91  			ylo = xlo << sh
    92  			yhi = xhi<<sh | xlo>>(32-sh)
    93  		} else {
    94  			/* overflow */
    95  			yhi = uint32(d) /* causes something awful */
    96  		}
    97  	}
    98  	if x&sign64 != 0 {
    99  		if ylo != 0 {
   100  			ylo = -ylo
   101  			yhi = ^yhi
   102  		} else {
   103  			yhi = -yhi
   104  		}
   105  	}
   106  
   107  	*y = uint64(yhi)<<32 | uint64(ylo)
   108  }
   109  
   110  func uint64div(n, d uint64) uint64 {
   111  	// Check for 32 bit operands
   112  	if uint32(n>>32) == 0 && uint32(d>>32) == 0 {
   113  		if uint32(d) == 0 {
   114  			panicdivide()
   115  		}
   116  		return uint64(uint32(n) / uint32(d))
   117  	}
   118  	q, _ := dodiv(n, d)
   119  	return q
   120  }
   121  
   122  func uint64mod(n, d uint64) uint64 {
   123  	// Check for 32 bit operands
   124  	if uint32(n>>32) == 0 && uint32(d>>32) == 0 {
   125  		if uint32(d) == 0 {
   126  			panicdivide()
   127  		}
   128  		return uint64(uint32(n) % uint32(d))
   129  	}
   130  	_, r := dodiv(n, d)
   131  	return r
   132  }
   133  
   134  func int64div(n, d int64) int64 {
   135  	// Check for 32 bit operands
   136  	if int64(int32(n)) == n && int64(int32(d)) == d {
   137  		if int32(n) == -0x80000000 && int32(d) == -1 {
   138  			// special case: 32-bit -0x80000000 / -1 = -0x80000000,
   139  			// but 64-bit -0x80000000 / -1 = 0x80000000.
   140  			return 0x80000000
   141  		}
   142  		if int32(d) == 0 {
   143  			panicdivide()
   144  		}
   145  		return int64(int32(n) / int32(d))
   146  	}
   147  
   148  	nneg := n < 0
   149  	dneg := d < 0
   150  	if nneg {
   151  		n = -n
   152  	}
   153  	if dneg {
   154  		d = -d
   155  	}
   156  	uq, _ := dodiv(uint64(n), uint64(d))
   157  	q := int64(uq)
   158  	if nneg != dneg {
   159  		q = -q
   160  	}
   161  	return q
   162  }
   163  
   164  func int64mod(n, d int64) int64 {
   165  	// Check for 32 bit operands
   166  	if int64(int32(n)) == n && int64(int32(d)) == d {
   167  		if int32(d) == 0 {
   168  			panicdivide()
   169  		}
   170  		return int64(int32(n) % int32(d))
   171  	}
   172  
   173  	nneg := n < 0
   174  	if nneg {
   175  		n = -n
   176  	}
   177  	if d < 0 {
   178  		d = -d
   179  	}
   180  	_, ur := dodiv(uint64(n), uint64(d))
   181  	r := int64(ur)
   182  	if nneg {
   183  		r = -r
   184  	}
   185  	return r
   186  }
   187  
   188  //go:noescape
   189  func _mul64by32(lo64 *uint64, a uint64, b uint32) (hi32 uint32)
   190  
   191  //go:noescape
   192  func _div64by32(a uint64, b uint32, r *uint32) (q uint32)
   193  
   194  func dodiv(n, d uint64) (q, r uint64) {
   195  	if GOARCH == "arm" {
   196  		// arm doesn't have a division instruction, so
   197  		// slowdodiv is the best that we can do.
   198  		// TODO: revisit for arm64.
   199  		return slowdodiv(n, d)
   200  	}
   201  
   202  	if d > n {
   203  		return 0, n
   204  	}
   205  
   206  	if uint32(d>>32) != 0 {
   207  		t := uint32(n>>32) / uint32(d>>32)
   208  		var lo64 uint64
   209  		hi32 := _mul64by32(&lo64, d, t)
   210  		if hi32 != 0 || lo64 > n {
   211  			return slowdodiv(n, d)
   212  		}
   213  		return uint64(t), n - lo64
   214  	}
   215  
   216  	// d is 32 bit
   217  	var qhi uint32
   218  	if uint32(n>>32) >= uint32(d) {
   219  		if uint32(d) == 0 {
   220  			panicdivide()
   221  		}
   222  		qhi = uint32(n>>32) / uint32(d)
   223  		n -= uint64(uint32(d)*qhi) << 32
   224  	} else {
   225  		qhi = 0
   226  	}
   227  
   228  	var rlo uint32
   229  	qlo := _div64by32(n, uint32(d), &rlo)
   230  	return uint64(qhi)<<32 + uint64(qlo), uint64(rlo)
   231  }
   232  
   233  func slowdodiv(n, d uint64) (q, r uint64) {
   234  	if d == 0 {
   235  		panicdivide()
   236  	}
   237  
   238  	// Set up the divisor and find the number of iterations needed.
   239  	capn := n
   240  	if n >= sign64 {
   241  		capn = sign64
   242  	}
   243  	i := 0
   244  	for d < capn {
   245  		d <<= 1
   246  		i++
   247  	}
   248  
   249  	for ; i >= 0; i-- {
   250  		q <<= 1
   251  		if n >= d {
   252  			n -= d
   253  			q |= 1
   254  		}
   255  		d >>= 1
   256  	}
   257  	return q, n
   258  }