github.com/andresvia/terraform@v0.6.15-0.20160412045437-d51c75946785/helper/resource/state.go (about) 1 package resource 2 3 import ( 4 "errors" 5 "fmt" 6 "log" 7 "math" 8 "time" 9 ) 10 11 // StateRefreshFunc is a function type used for StateChangeConf that is 12 // responsible for refreshing the item being watched for a state change. 13 // 14 // It returns three results. `result` is any object that will be returned 15 // as the final object after waiting for state change. This allows you to 16 // return the final updated object, for example an EC2 instance after refreshing 17 // it. 18 // 19 // `state` is the latest state of that object. And `err` is any error that 20 // may have happened while refreshing the state. 21 type StateRefreshFunc func() (result interface{}, state string, err error) 22 23 // StateChangeConf is the configuration struct used for `WaitForState`. 24 type StateChangeConf struct { 25 Delay time.Duration // Wait this time before starting checks 26 Pending []string // States that are "allowed" and will continue trying 27 Refresh StateRefreshFunc // Refreshes the current state 28 Target []string // Target state 29 Timeout time.Duration // The amount of time to wait before timeout 30 MinTimeout time.Duration // Smallest time to wait before refreshes 31 NotFoundChecks int // Number of times to allow not found 32 33 // This is to work around inconsistent APIs 34 ContinuousTargetOccurence int // Number of times the Target state has to occur continuously 35 } 36 37 // WaitForState watches an object and waits for it to achieve the state 38 // specified in the configuration using the specified Refresh() func, 39 // waiting the number of seconds specified in the timeout configuration. 40 // 41 // If the Refresh function returns a error, exit immediately with that error. 42 // 43 // If the Refresh function returns a state other than the Target state or one 44 // listed in Pending, return immediately with an error. 45 // 46 // If the Timeout is exceeded before reaching the Target state, return an 47 // error. 48 // 49 // Otherwise, result the result of the first call to the Refresh function to 50 // reach the target state. 51 func (conf *StateChangeConf) WaitForState() (interface{}, error) { 52 log.Printf("[DEBUG] Waiting for state to become: %s", conf.Target) 53 54 notfoundTick := 0 55 targetOccurence := 0 56 57 // Set a default for times to check for not found 58 if conf.NotFoundChecks == 0 { 59 conf.NotFoundChecks = 20 60 } 61 62 if conf.ContinuousTargetOccurence == 0 { 63 conf.ContinuousTargetOccurence = 1 64 } 65 66 var result interface{} 67 var resulterr error 68 69 doneCh := make(chan struct{}) 70 go func() { 71 defer close(doneCh) 72 73 // Wait for the delay 74 time.Sleep(conf.Delay) 75 76 var err error 77 for tries := 0; ; tries++ { 78 // Wait between refreshes using an exponential backoff 79 wait := time.Duration(math.Pow(2, float64(tries))) * 80 100 * time.Millisecond 81 if wait < conf.MinTimeout { 82 wait = conf.MinTimeout 83 } else if wait > 10*time.Second { 84 wait = 10 * time.Second 85 } 86 87 log.Printf("[TRACE] Waiting %s before next try", wait) 88 time.Sleep(wait) 89 90 var currentState string 91 result, currentState, err = conf.Refresh() 92 if err != nil { 93 resulterr = err 94 return 95 } 96 97 // If we're waiting for the absence of a thing, then return 98 if result == nil && len(conf.Target) == 0 { 99 targetOccurence += 1 100 if conf.ContinuousTargetOccurence == targetOccurence { 101 return 102 } else { 103 continue 104 } 105 } 106 107 if result == nil { 108 // If we didn't find the resource, check if we have been 109 // not finding it for awhile, and if so, report an error. 110 notfoundTick += 1 111 if notfoundTick > conf.NotFoundChecks { 112 resulterr = errors.New("couldn't find resource") 113 return 114 } 115 } else { 116 // Reset the counter for when a resource isn't found 117 notfoundTick = 0 118 found := false 119 120 for _, allowed := range conf.Target { 121 if currentState == allowed { 122 found = true 123 targetOccurence += 1 124 if conf.ContinuousTargetOccurence == targetOccurence { 125 return 126 } else { 127 continue 128 } 129 } 130 } 131 132 for _, allowed := range conf.Pending { 133 if currentState == allowed { 134 found = true 135 targetOccurence = 0 136 break 137 } 138 } 139 140 if !found { 141 resulterr = fmt.Errorf( 142 "unexpected state '%s', wanted target '%s'", 143 currentState, 144 conf.Target) 145 return 146 } 147 } 148 } 149 }() 150 151 select { 152 case <-doneCh: 153 return result, resulterr 154 case <-time.After(conf.Timeout): 155 return nil, fmt.Errorf( 156 "timeout while waiting for state to become '%s'", 157 conf.Target) 158 } 159 }